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Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D 38 Comments


In this tutorial, Chris shows you how to build a particle system using sprites. First, Chris makes simple geometry that is forced to face the camera to create the illusion of a more complex object. Then, he uses particles, Mograph, proximal shader, and layer shader to build a controllable particle system.

Example Render

City Kit
Light Kit Pro

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38 Comments

  1. Orduen Shambe

    Thanks for a wonderful tutorial. I live in Nigeria and it takes forever to stream them. Keep up the good work man.

    Reply
  2. Gokhan

    Awesome technics Dear Chris,thanks for share,very good tutorial ;)

    Reply
  3. That was a fun tutorial. I like this approach to particles much more than the expresso particles. One question, wouldn´t it be possible to offset the rendered movie files in time by using an effector or does it not work with textures?

    Reply
  4. CollinBishop

    Interesting take on the sprites concept. I really hope C4D does something about the whole pyrocluster thing and how bad it is. The app is really coming along though and I don’t criticize it for much but this is the next upgrade that is needed… I personally find TP to be more than adequate for most needs but going to use TFD and DPIT dashes my hopes of only using C4D except for sculpting….

    Reply
    • CollinBishop

      I meant native modules in that statement. No plugins….

      Reply
  5. Like all your tuts, nice idea, well explained. Keep up the great work…

    Reply
  6. What the hell??? Where the greyscalegorilla?? First the economy now this………..We need to have a occupy greyscallegorillarill We Want the gorilla back !!!!!!!!!

    Reply
    • Stephen

      Serious? Chris does an awesome job, it’s in addition to what Nick does, AND they both cover different material. Having several different contributors is better (imho).

      Reply
        • Agreed thricely, material editor has much more to offer, thanks chris for the tutorials, {wait eagerly each week}, always expanding the realms for us hopefuls especially loved the relief that the sacred xpresso hadn’t failed, it was the tranparency… thats loyalty to the logic

          Reply
      • Carlito

        Exactly, Chris is the man too….he’s the one behind CS Tools….

        Reply
  7. Tristan

    Awesome, Chris! That was fun.

    For the quicktime alpha render just use animation or apple prores 4444 codecs and make sure to have “millions of color +” selected in the options. Works a charm! Although I’ve had trouble getting the alpha when rendering depth of field. Any ideas?

    Reply
  8. Hey Chris !
    Pretty much impressive technique. Love it. Much more easier than using TP + PyroCluster !
    I’m waiting for the next level. And go deeper into ‘sprite’ technique, especially for compositing purposes…
    I’ll stay tuned for this…

    Reply
  9. Stephen

    Thanks Chris,
    I really like the unedited approach.
    It is encouraging to see both you and Nick troubleshoot as you go.

    Reply
  10. Love this stuff!! Even though this tut was about particles, I learned soooo much about the material editor that I never knew before and will never forget.
    Thank you!

    Reply
  11. hydroid

    Question,, does anyone know why my picture viewer only renders a few of the particles? The Editor renders them all. Thanks in advance.

    Very smart tutorial btw thank you Chris.

    Reply
  12. andre fry

    I’m getting grid artifacts at the top of my scene ?

    Reply
  13. Lonnie Busch

    Wow, you are a genius!! I have been playing with pryo clusters, but this is so much cooler and renders sooo fast!!

    Thanx

    Reply
  14. RobbieJ

    Thnx Chris, never used this before. Interesting and creative way of using sprites and creating a low poly smoke anim. Hope to see more. Great Work!!

    Reply
  15. Agent1815

    Awesome tutorial! Just what I needed for a steam locomotive scene I’m working on now!

    Reply
  16. Hey! buddy, thanks for the awesome tutorial—–you area the best man…:) Is there anyway that you guys do a Christmas one–maybe like doing a wreath made of spheres,or one sphere that can become different shapes using xpresso—that would be awesome. Thanks again–keep up the excellent work!

    Reply
  17. Ramin

    G’day
    could you make tutorial that shows how to make realestic smoke trail behind the missile and air plane?
    I do really like your works and always following your tutorials. thumbs up to you .

    Reply
  18. Good day! I could have sworn I’ve been to this site before but after checking through some of the post I realized it’s new to me. Anyways, I’m definitely delighted I found it and I’ll be bookmarking and checking back often!

    Reply
  19. Wow! I was about to give up on adding some spray to my spray-paint can illustration until I found this post. Awesome technique! Emitting discs with vector blur (no alpha!) reduced render times times greatly!

    Reply
  20. Martin Stack

    Great Tut!

    20:43

    Yes Quicktime can hold an alpha channel. Although I don’t believe the material editor in c4d honors it. My work around is just multiplying a separate pass.

    Thanks! Martinstack.com

    Reply
  21. Hello Chris
    Great tutorial :>) You and Nick develop great learning material, thanks

    Reply
  22. caohoangminhha

    I want to do with C4D liquid, so it’s not hard to use? What plugin and need? you help me get free plusin to liquids like milk, not water. I’m thankful

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.