Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D 36 Comments
In this tutorial, Chris shows you how to build a particle system using sprites. First, Chris makes simple geometry that is forced to face the camera to create the illusion of a more complex object. Then, he uses particles, Mograph, proximal shader, and layer shader to build a controllable particle system.
Example Render
36 Comments
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Thanks for a wonderful tutorial. I live in Nigeria and it takes forever to stream them. Keep up the good work man.
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great tips thanks .
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Is that a talking bass behind you!?
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Awesome technics Dear Chris,thanks for share,very good tutorial
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That was a fun tutorial. I like this approach to particles much more than the expresso particles. One question, wouldn´t it be possible to offset the rendered movie files in time by using an effector or does it not work with textures?
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Great tutorial!! Thanks!!!
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Interesting take on the sprites concept. I really hope C4D does something about the whole pyrocluster thing and how bad it is. The app is really coming along though and I don’t criticize it for much but this is the next upgrade that is needed… I personally find TP to be more than adequate for most needs but going to use TFD and DPIT dashes my hopes of only using C4D except for sculpting….
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I meant native modules in that statement. No plugins….
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Like all your tuts, nice idea, well explained. Keep up the great work…
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What the hell??? Where the greyscalegorilla?? First the economy now this………..We need to have a occupy greyscallegorillarill We Want the gorilla back !!!!!!!!!
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Serious? Chris does an awesome job, it’s in addition to what Nick does, AND they both cover different material. Having several different contributors is better (imho).
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I agree dude, more and different is better.
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Agreed thricely, material editor has much more to offer, thanks chris for the tutorials, {wait eagerly each week}, always expanding the realms for us hopefuls especially loved the relief that the sacred xpresso hadn’t failed, it was the tranparency… thats loyalty to the logic
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Exactly, Chris is the man too….he’s the one behind CS Tools….
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Awesome, Chris! That was fun.
For the quicktime alpha render just use animation or apple prores 4444 codecs and make sure to have “millions of color +” selected in the options. Works a charm! Although I’ve had trouble getting the alpha when rendering depth of field. Any ideas?
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Hey Chris !
Pretty much impressive technique. Love it. Much more easier than using TP + PyroCluster !
I’m waiting for the next level. And go deeper into ‘sprite’ technique, especially for compositing purposes…
I’ll stay tuned for this… -
cocl tuts! Thank you.
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Thanks Chris,
I really like the unedited approach.
It is encouraging to see both you and Nick troubleshoot as you go. -
Love this stuff!! Even though this tut was about particles, I learned soooo much about the material editor that I never knew before and will never forget.
Thank you! -
Interesting! Never occurred to me… Thankyou
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Question,, does anyone know why my picture viewer only renders a few of the particles? The Editor renders them all. Thanks in advance.
Very smart tutorial btw thank you Chris.
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Thank you so much!!!
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I’m getting grid artifacts at the top of my scene ?
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Wow, you are a genius!! I have been playing with pryo clusters, but this is so much cooler and renders sooo fast!!
Thanx
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Thnx Chris, never used this before. Interesting and creative way of using sprites and creating a low poly smoke anim. Hope to see more. Great Work!!
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Awesome tutorial! Just what I needed for a steam locomotive scene I’m working on now!
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can this technique be used to create clouds similar to what you can see in this making of “Paths of hate”: http://www.itsartmag.com/features/pathshatemo/?
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Hey Chris, thanks for all the great work. Am also trying to re-create the same cloud effect used on Paths of Hate, http://vimeo.com/17053492
I tried the 3ds Max tutorial http://www.duck.dk/tutorials/jussing_cloud_tutorial.pdf
for creating similar clouds, but on Cinema4d but I get stuck stuck on the lighting part and specifically “Ambient Only” lighting.
I would appreciate it if you looked into it and shared your expert views. Thanx a million -
Hey! buddy, thanks for the awesome tutorial—–you area the best man…:) Is there anyway that you guys do a Christmas one–maybe like doing a wreath made of spheres,or one sphere that can become different shapes using xpresso—that would be awesome. Thanks again–keep up the excellent work!
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G’day
could you make tutorial that shows how to make realestic smoke trail behind the missile and air plane?
I do really like your works and always following your tutorials. thumbs up to you . -
Good day! I could have sworn I’ve been to this site before but after checking through some of the post I realized it’s new to me. Anyways, I’m definitely delighted I found it and I’ll be bookmarking and checking back often!
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Wow! I was about to give up on adding some spray to my spray-paint can illustration until I found this post. Awesome technique! Emitting discs with vector blur (no alpha!) reduced render times times greatly!
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Great Tut!
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Yes Quicktime can hold an alpha channel. Although I don’t believe the material editor in c4d honors it. My work around is just multiplying a separate pass.
Thanks! Martinstack.com


