Greyscalegorilla.com

Your Serve: How To Setup This Ping Pong Paddle Render In Cinema 4D 65 Comments


In this hour long tutorial, I show you how to setup, light and render this ping pong scene. First, we alter the models to try to make them more realistic by adding geometry and altering the textures. Then, we light and compose the scene using an HDR Image from my HDRI Studio Pack, Global Illumination, a specular light, and the physical renderer.

Tutorial

Ping Pong Paddles in Cinema 4D Tutorial from Nick Campbell on Vimeo.

HDRI Studio Pack
Transform

65 Comments

    • They are about a minute in. Btw thanks to “the monkey” for one logo inspiration. Kinda jacked that one but I only had 3 hours to pull it out. I can make a UVing tut for you if you wish…

      Reply
    • Tutorial has been recorded. I model a old-fashioned ping-pong paddle from a cube and cylinder and then UV edit them. Connect the UV’s from 2 objects and export the map to Photoshop to do the texturing. I then bake maps out of the “free” plugin named xNormal and bring it back into C4D to do a quick lighting job on the paddle. Tutorial needs to be narrated so I am gonna do that and it should be up in the next couple of days. This should be able to give everyone a total understanding of how to UV and texture to photoreal standards in C4D. Most of this I learned at Gnomon and this is the same thing they do.

      Reply
    • CollinBishop

      Here is the tutorial I promised. I try and explain everything I am pressing. It is quite a bit of information crammed into 30 minutes. But it should help some of you. Everybody keep pushing this app!

      https://vimeo.com/48215532

      Reply
      • Hey your tut was great mate.
        I’ve always been a little scared of BP and the whole UV mapping thing so it was good to see how its done.

        Reply
      • Dickon

        I didn’t realise anyone still used internet explorer. Crazy. Nice tutorial though.

        Reply
    • chuck

      I love watching work like yours, it really makes me feel better about myself, to see someone who’s slight ability to model is completely overshadowed by lack of class and creativity.
      People like you keep me going

      Reply
      • CollinBishop

        Well I hope you keep at it and reach the level that you wish to become. I work hard every day to try and better myself…

        Reply
    • OMG COLLING

      oh man……300.000 polygons on a model???? are you kidding???
      150.000 for a weapon????
      your reel is pretty bad, you come here to prove that you are better than nick??
      i mean obviously your but stop waving your dick around here and go and learn how to optimize your models first.

      because your taste for doing art is just lame.

      now go back to play call of duty

      Reply
      • CollinBishop

        I do not agree with this level of negativity. Most of that work was from when I was a D.O.D. contractor for the JSOC. I can provide you with a retopology tut if you wish showing how I optimized the weapons for our Cryengine simulations.

        Reply
        • OMG COLLING

          i don’t need anything.
          i think it is just ugly the fact that you went to a well known
          tutorials site and remake a tutorial proving that you know more than him.
          Listen man, i know more than him too but his tutorials are always useful in someway, and obviously there is people
          that knows less than you and nick and every tutorial is useful for them. i think you should check nick’s motion graphic works, he has a very cool taste.

          Reply
  1. Throck

    Looks great Nick, and I’d watch a UVing tutorial if you made one Collin.

    Reply
    • Alright. It really is not all that hard. People just need to grasp that you should cut planes and then reorganize and either laye the textures down in PS or BP. I will do it tonight and post it in the comments sections…

      Reply
      • Cant wait to see the UV tut, watched some previous ones online but they were not very clear.
        Thanks for the tutorial Nick, good to see some physical render stuff.
        Cheers
        Paddy

        Reply
  2. The wood needs uvs. It could be so much better Nick. stick to mograph

    Reply
    • Paul,
      Nick is doing a world of good for the industry with his constant tutorializing. And, your comment worded like this just serves to deflate. What’s the point in that?

      Thanks, for allllllll your hard work Mr. Gorilla!

      Reply
    • Jeremy

      Don’t just stick to MoGraph Nick… I really like your tuts…

      Reply
    • Actually the initial comment is right. The wood needs uvs. It could be so much better. Should have left out the “stick to mograph” line though. I’m all for constructive criticism & that was a legitimate gripe but it didn’t need the last bit. That was just snarky.

      Reply
    • Yeah I don’t agree with that negativity… He has helped me at times and I find this site to be very valuable to the community. I generally only model in C4D but coming here for “free” is something many cherish…

      Reply
    • Paul,
      What a snarky jerk. Thanks for the constant stream of tutorials, Nick!

      Reply
  3. Emil Draws

    Q is awesome when doing Hyper-Nurbs modeling, it toggles the Hyper-Nurb on and off even when you have the mesh selected

    Reply
  4. Nick! where you been dude.
    Good to see you back with a new vid, I was starting to have withdrawal.
    Below is the link to that marble preset you mentioned a while back.
    Hey I also saw a quick tips tut on a new to 13 physical fresnel, know your mucho loco for fresnel but haven’t seen you use this yet, meant to add a little more realism.
    Looking forward to the 14 tuts, keep m comin mate.

    http://www.youtube.com/watch?v=iqkCRV49wHk&list=PLD428BE966FF3B1E9&index=1&feature=plpp_video

    http://c4dtools.net/marbles/

    Reply
  5. Jose Joaquín

    Hi Nick.
    Great tutorial, as allways.
    One thing i would like to tell you.
    We (at least I), never laught AT you….. some times, we (I) laught with you… =8-). but it’s great to know that you are human… you don’t know everything about C4D, but you look like you do……
    Keep going with modeling and some day you’ll make a tutorial about modeling, and it’ll be great, I’m sure.
    Thanks again, and as allways…. You are the best, the #1.

    Reply
  6. lyonnel

    Hi.
    Nice tuto, but I really don’t understand why you did inner extrude on the rubber. The rubber has to fill all the surface.

    Reply
  7. AFRICANrtafricanrtafricanrt

    oooh! BTW, for next time, maybe you could tweek the image using the Filter Tab in the picture viewer, rather than going into PS. Sometimes Maxon dudes really think of the simple things… it is really the simple things that make me love this C4D..

    Reply
  8. A few snide comments on here!

    People moan when there is no tute, then nit pick when there is one.

    Appreciate the amount of time and effort goes into these tutes, I wish I knew 5 more sites as helpful and enjoyable as GSG! Cheers Nick

    Reply
      • I got your back Gorilla.

        I know I would struggle to juggle full time design work, home life with my missus and a comprehensive tutorial based blog – nevermind making a half decent attempt at all of them. Hats off mate.

        Reply
  9. Chris

    No offense to your HDR Studio pack, our company owns 4 licenses of it after all, but it would be useful if in the interest of teaching, you would do some tuts that do not use GI and show people how to properly light a scene on their own. It’s much more beneficial for people to understand the concept of lighting and putting scenes together where GI isn’t efficient or feasible.

    Reply
    • Many of my other tutorials use traditional lighting techniques. Also, I have a lighting tutorial series coming soon that will be more about studio lighting.

      Reply
      • Chris

        I’ll look forward to seeing those. Keep up the good work.

        Reply
  10. Hey guys,

    Where can i get that C4d layout Nick is using in this video?

    Thanks in advance.

    Reply
  11. Hey Nick,
    Nice tut. One way you could deal with the duplicated materials easily is just to merge them together. If you hold option and drag and drop one material over another it will replace that material in all of the texture tags associated with it.

    Reply
  12. Daron Andrew

    Nick,
    Not much of a commenter, but I can’t tell you how much I enjoy the site. It’s a terrific resource. You’ve got a humble and helpful attitude, and your products are awesome. So, thanks!

    Reply
  13. This site is an inspiration. Period.
    Snark… hmmmm how to address it without incurring the wrath, or wasting valuable time?
    If you see something guys & think you can do better, prove it. Then share it :)

    Reply
    • I don’t think anyone can disagree with that, a lot of talented people on here but it would be awesome if everyone actually chipped in an said ‘no, i would have done it this way > post a vid’. Just like Colin Bishop has done up at the top

      Reply
  14. John D.

    Just wanted to chime in and say I’ve gone from knowing nothing to being proficient in C4D in 2 months using nothing but this site and one other site’s quick intro series. These truly are uniquely educational tutorials, extremely in-depth, and we are lucky they are provided free. Once I got into C4D, it didn’t take long to discover there weren’t a lot of quality tutorial sites for it. This is definitely the best one I’ve come across so far. So, thanks, Nick!

    Reply
  15. polArtBear

    Hi Nick, cool stuff as usual. I, like yourself, find modeling daunting but really fun when I manage to build anything at all. I do however have a question: when I use Physical Renderer I loose the nice shinny reflection on the red rubber paddle I have when using GI. It all gets blurred and very uniform. Any idea why?

    Reply
  16. Janek Ahlvik

    Doesn’t everyone use IE? IE9 is the best thing MS ever released, not even comparable with other browsers =D

    Reply
    • Neil_V

      That’s not saying much, is it? MS products are crap by default.

      Reply
  17. Benjamin Pedersen

    Another great tutorial, Nick! Thanks!
    And thanks for the tip on shortcuts -I have now started writing down some useful shortcuts myself.
    Maybe you could share your list of shortcuts, or do a teenyweeny Tutorial on your most used shortcuts.
    I only recently discovered the trick where you can momentarily switch from one tool to another by pressing and holding the shortcut key (Say R to rotate) and then it switches back to the previous tool when you let go again :)

    Reply
    • CollinBishop

      U,B – Ring Selection
      U,L – Loop Selection
      U,S – Subdivide
      M,K – Knife
      I – inner Extrude
      D – Extrude

      For the most part these are my bread and butter when modeling. Hope this helps.

      Reply
      • Benjamin Pedersen

        These are excellent! They go right into my C4D shortcut list!

        Cheers Collin! :-)

        Reply
  18. Altair

    Cool tutorial, but i would like more tutorials about connectors :D , because the hinge and cardan tutorals by Chris Schmidt was awesome

    Reply
  19. No-one would blame you for deleting the snide comments Nick. As you say yourself, criticism is fine if it’s constructive. I don’t see anything constructive in some of those negative comments. I haven’t watched the video yet because I find modelling a bit boring but that’s just a personal thing. Can’t wait for your lighting tutorial you mentioned though. Like 99.9% of your audience, I’m always grateful for the time you put into making these FREE tuts. Cheers.

    Reply
  20. Thanks again Nick for a great tutorial. Learned lots from you and all the guests you have on. Greyscalegorilla has been the best find on the net for me. Truly appreciate all you do.

    Reply
  21. palej

    have not the option to edit “path length”, somewhere i think i have to edit “advanced options” perhaps…..

    Reply
  22. Michael

    First thanks a lot man, i wanted for a long time to get into 3D and with the amount of great tutorial you produce i have a lot to learn i really thank you for that .
    Its really bad how people are bitching on the net and trying to prove something, some comments are really wrong seriously just thank the the dude whats wrong with you people ? or just stfu and get out..

    Reply
  23. so is it acceptable to use ‘ ready made ‘ models ? isnt it cheating abit ?

    Reply
    • Cheating? No way. Some people say that using a computer is cheating. :) Really, it’s up to your work flow. I can’t model, so I either pay friends, use stock, or use a photo instead. If you can model, or want to model, i’d try that first. But if you have no interest in it, then you better get comfortable with “Cheating”.

      Reply
  24. Fatih

    Hi Nick, i don’t have that presets, can you share the presets file pls ?

    Reply

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