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Chris Schmidt: Advanced and Unusual ways of using C4D’s HAIR 13 Comments


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In this presentation from Siggraph 2015, Chris Schmidt presents this tutorial on Advanced and Unusual ways of using C4D’s HAIR.

Chris Schmidt: Advanced and Unusual ways of using C4D’s HAIR


Siggraph 2015 Rewind – Chris Schmidt: Advanced and Unusual ways of using C4D’s HAIR from Cineversity.

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13 Comments

  1. J. S.

    This is such a comprehensive and surprising use of hair! A thousand Thanks to Chris for this presentation.

    Reply
  2. Linus

    I request a tutorial on that frost effect. It looks way to cool to be so under explained as it is in this video. :)

    Reply
  3. woltemgo

    The best C4d presentation on Siggraph this year!
    Thanks Chris!

    Reply
  4. Jose Joaquín

    Hi Chris…. Awosme… as always….

    I have a problem with hair and it’s getting me crazy.

    I have a miniom, I’ve put some hair on it, and when I move then minion, the hair doesn’t move with it.

    If I create a semisphere and I do the same with hair… it works well.

    ¿What I’m I doing wrong?

    P.D.: Do you want me I send you the proyect?
    Thnx Indeed….

    Reply
  5. Great use of hair with instances, lots of possibilities there… Question though; is it at all possible to then apply a material with multi-shader to those hair instances (for instance by using a random effector, preferably without making the hair object editable), in order to get more variation?

    Reply
  6. Robin Klein

    Hi Chris,
    is it possible to Render out Alpha channels of X-Particles Trails textured/generated with Hair? It seems like this is a big Problem.

    I know that it is possible to generate Alpha Channels from Hair. It is also possible to generate Alpha Channels of Trais in X-Particles that are textured with the xp Material.

    But my Problem is that I textured the xp-trails with an Hair Material. And that doesn’t work. Do you have any experiences with that problem?

    Greets and keep up the great work

    Reply
  7. patrick

    Hi,
    I have a question about “hair render”. In c4d R13 there are settings for AA Quality, Sampling and Type to set up. Where are these settings in c4d R15, R16 or R17?
    thanks

    Reply
  8. patrick

    where are the hair settings for “Raster8Bit/Pixel and AA Best/Type: Smooth”?
    I want to smooth the hair edges in c4d higher than R13.
    home someone can help. thanks again

    Reply

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Comment Rules

This is a friendly community. Please treat everyone with respect. We don't all have to agree, but we do have to be nice. Criticism is fine, but rude comments and name calling will be deleted. Use your real name and don't be spammy. Thanks for adding to the conversation.