Posted On:November 2009 | Greyscalegorilla
Congratulations to Daniel Coutinho. He is the winner of the “Start With A Photo” Five Second Project. Thanks to everyone that participated. Great turnout and great work!
Tim Clapham from Hypa.tv taught me a TON about Cinema 4D. His training videos and scene files were instrumental in me understanding the program. The bad news? Hypa.tv is no more. The great news? He started a NEW C4D blog called HelloLuxx and it looks great. Tim has transfered over all of his posts from the old blog and has already posted some great material and downloads on the new site.
If you don’t know Tim, It’s time you meet. If you do… Head on over to HelloLuxx.com and update your bookmarks.
Just wanted to let everyone know that I will be in Washington DC all weekend for the Motion Graphics Fest. If your in town, come say hi tonight at the party will ya? I also will be teaching the After Effects classes on Saturday and Sunday. I will try to do some quick GSG live casts from the event as well. Make sure to follow me on Twitter to find out when I’m on live. Hope to see you there.
Model an iPod Nano
In this two part tutorial over at John Dickinson’s Motionworks, Grischa Theissen breaks down his process on modeling an iPod Nano in Cinema 4D. This is a pretty long tutorial set, but Grischa really goes in depth and lets you watch his entire workflow from start to finish. A pretty cool tutorial if you are just getting into modeling within Cinema 4D.
Everyone loves some Graymachine. Harry actually hasn’t really done too many Cinema 4D tutorials, though he uses it quite a bit in his workflow. This tutorial however, shows how he created his “toon drops” effect for his work on the Nickelodeon Teen Choice Awards Promo Graphics. He uses the Mograph Spline Wrap and Sketch and Toon to quickly and easy animate some 2d graphic elements.
Cinema 4D’s Lights System
There is a new Cinema 4D training site on the horizon… aptly named C4DTraining.com. They have a ton of tutorials over there, but one set of tutorials in particular caught my eye. Its a three part series on everything to do with Cinema 4D’s Lights system. You will first learn about the different types of lights, shadows and visible light. From there move into some more intermediate knowledge such as the settings in the details tab of lights and how everything works. Then finally finish it all off with how to use Link Active Object to look through your lights to make lighting the scene a bit easier, and also learn how to use the transparency channel of a material to make gobos or cuculoris.
Chris Martin is new to the tutorial scene, but he has been rocking it lately with tutorials on Creative Cow as well as CGtuts+. He specializes in Cinema 4D, RealFlow, and Syntheyes, and with this tutorial, he shows you how to make a sweet looking liquid logo using RealFlow inside of Cinema 4D.
Stylish Liquid Type Logo
Since CGTuts+ launched a few months ago, there has been so many tutorials to come out of that website… well I really don’t have a punchline for that, so we’ll just leave it as is. One of the most popular applications that gets requested though, is Cinema 4D, and for a tutorial to have awesome liquid using RealFlow, and also utilize some After Effects, well, its just a match made in heaven. I don’t know if you guys know, but I also do the tutorial roundups over on CGtuts+, and just for you C4D fanatics, I got a massive roundup of your favorite app’s tutorials coming up very soon, so stay tuned!
If you guys like roundups, I have a lot more where these came from… hit up VisualFXtuts.com for daily inspiration, news and things like that going on in the VFX/AE world, and look for my weekly roundups where we check around 300 sites and wrangle up all the tutorials that get posted during the week. Here is the latest roundup: 2 Weeks = 114 Tutorials!
1. Just freaking start already!
2. Make a design. Sketch it out or make a board frame.
3. Think of your scene as if it were a real studio.
4. Set limits. Try doing this project with no plugins or no 3D.
5. Get out your camera Shoot it for real Take a Photo to get started.
OMG! The episode 2 of Keyframe TV is up and ready for viewing.
Check out keyframeTV for the full post and credit list. As always, we would LOVE to hear your feedback. Enjoy!
kingandcountry.tv was kind enough to send over a “Anatomy of a scene” video on exactly how they pulled off their Believe spot. Go check it out on vimeo here.
I wanted to share with you the story of my friend and peer, Jason Esser. He took all the right steps to land a job, right out of school, at Digital Kitchen. Jason was also the inspiration behind the Five Second Projects after hearing about his idea to “Just make 3-5 seconds of animation every weekend for the reel.”
Learn how he started working for Digital Kitchen by…
1. Making a short, diverse reel that shows promise and capable design
2. Knowing someone that worked here to get his foot in the door.
3. Busting his ass as a freelancer to show his commitment to good work.
4. Being a cool guy to work with.
Many of you have been asking for tutorials on how to learn design. I took a stab at a design tutorial called “The Art Of Making Things Look Less Crappy Over Time.” This went a part of the way to help explain my specific process, but something was still missing. I started wondering WHY design is so hard to teach and to learn. It comes down to two things…
1. Learning design takes a TON of time. Abandon all hope in learning design quickly. In fact, there is a reason that there are a ton more “How to learn Photoshop” videos than “How to learn Design” videos. It’s because teaching and learning design is a time consuming process and can’t usually fit in the span of a tutorial.
2. Design is subjective. Different people have differing opinions of what looks good. This makes learning design a very personal, solitary journey. Design processes are forged on a per person basis. What works for me probably won’t work for you. Sure, there are rules to follow, but when it comes down to it, everyone has to follow their own sense of what looks “right.”
So, how DO you learn design. It all comes down to making a ton of mistakes and figuring out what looks good to you. You will also find tricks along the way that will help get you to a good design quicker than you used to. Remember, there are no right ways, just your way!
Announcing the winner for the latest Five Second Project, “Spooky Scary”. As alwyas there were a ton of great entries, but this quick narrative speaks to what is truly scary in our industry… Software Crashes. The spot has some great subtle camera moves and animation that really make it shine. Check out the pupils. Great work! Check out the winning piece by Rickard Bengtsson. He wins a full version of mocha from Imagineer Systems.
The random winner of a copy of mocha for After Effects and mocha Shape for After Effects is… EJ Hassenfratz. Here is his submission. Thanks again for everyone who entered. The work here is getting better and better every theme. It’s really fun to watch all the entries roll in. Also don’t forget to thank our sponsor, Imagineer Systems.
Tor Martin Norvik was kind enough to incude a scene breakdown along with his entry for this week’s Five Second Project. Check out the final and then dive into the breakdown to see how it was made. The scene is textured using camera projection and the composite breakdown shows many great effects including subtle ones like a nice exposure pass and a Optics compensation pass. It’s a great way to see how much work can go in to making a great 5 second piece.
Welcome to the first episode of KeyframeTV, a discussion about the tools, news and work of motion design. KeyframeTV is made by Tim Allen, Nick Campbell & Pasquale D’Silva. Check out the keyframetv.com site for a full list of credits and show notes.
We want to make this show as relevant and helpful as possible to everyone in the industry. But, we need your help. Please drop us your feedback in the comments about the show. This talk show format is new to all of us so, we would love to hear what you think.