Posted On:January 2010 | Greyscalegorilla
I recently sat down with Peder Norrby, the maker of Trapcode, at his apartment in Stockholm Sweden to talk about how Trapcode got started. He also talks about how Shine was developed by accident and what he thinks of Trapcode’s overwhelming popularity. I REALLY wish we had the cameras on for the beers afterwords as well. We got into a great discussion about how working hard becomes so much more fun when you love what you do. Really great talk with a really great guy! Thanks, Peder!
This is a recording of the lecture I recently gave at Hyper Island in Sweden. I spoke to their design, interactive, and design students about how to get a job as a designer. The talk goes for about 90 minutes and then there is some great Q&A at the end.
Thanks to Hyper Island for having me and to all the students for being so nice and making me feel so welcome.
I came across this animation yesterday and love how he took unrelated, abstract shots and made them into an actual piece that feels somewhat whole and complete. It got me thinking about how everybody (including me) is getting so excited about what 3D software can do and are learning only a lot of great looking tricks with some abstract shapes. This stuff is fun for sure and we should definitely play. Mograph 2 makes it really easy to throw colored spheres across the room, or smash up a cube. But, we shouldn’t just stop there. How can we push this learning further and create more interesting work and learn other important skills like story telling and editing?
So, what should we do?
Let’s start by making spots or stories with our tests. Think about how they can all have the same theme, color scheme or look. In the spot above, the artist uses solid shapes of color and a strong edit to the choppy music track as a way to hold these random shots together thematically. As you can see, it doesn’t take much to make a series of random tests and make them feel like a real spot of finished animation.
Don’t forget, with all this new knowledge out there, more and more people are learning the same things you are. EVERYBODY is watching that same tutorial you just did. So, as you learn and make tests, think about ways to push forward from there. Go ahead and render out all your fun, abstract Mograph tests, think about your style, and try to make something special with them today.
Check out Rob Redman’s Quick Tip series where he shows you some of the small, but important tips to keep in mind when using Cinema 4D. Great stuff to improve your workflow.
Quick Tips 1
Quick Tips 2
The video tutorial for this project is available for download at 3D World! Tim from HelloLuxx does a great job in showing off Mograph 2 and setting up this awesome scene. Buy a copy of this month’s 3D world to see his step by step written tutorial also.
UPDATE: The files and tutorial are not available at 3D world anymore. But, you can watch this mograph tutorial on vimeo.
This simple, yet really clever animation from unlime really caught my eye as the winner. I like the subtleness of this one. The cookie’s sly grin as he goes into the tuck position really makes me grin with him. The slow motion effects on this one is great too. The heavy film grain, the vignette, and the timers make this feel authentically slow-mo. Great work!
Of course, stay tuned for the next Five Second Project announcement soon.
See all the entries, here
A beautiful, architectural, short film made with Vray and 3DStudio Max. The sense of depth and space in this is really amazing. The shallow DOF and diptychs really make this piece shine. He includes a some making of and composite shots below for all of you “That can’t be 3D!” peeps out there. Makes me want to learn Vray. Get some coffee and enjoy.