Quick Cinema 4D Experiment: Marble Pop
Just playing around with some physics again. I used Cinema 4D with my HDRI Light Kit Pro for the window area lighting. I then used Frischluft Lens Care for the Depth of Field and Magic Bullet Looks for the color correction.
3D Render Time: 40 minutes
Total Project Time: 2 hours
Really nice render
Thumbs up for your commitment to us!
neat?
Looks pretty cool
I might do a remake ๐
wow cool. a remake
how did you get the balls to pop up like that in the centre?
oh by the way, really awesome.
I’m not sure but it can look like he used particles instead of a cloner and put a sphere in a fracture object with a Rigid Body tag on it. Again I’m just guessing.
Particle system
Oscar gets the prize. Yep, it’s a Particle emitter with a fracture object and a Rigid Body Tag.
cool didn’t know you could do that, gonna try it out.
why fracture object? what is useful for in this case?
@ Dani, Because it’s a mograph object and you can then aply physics to it
Because if you try to put a Rigid Tag on a object it won’t react to it because the Rigid tag is a part of the MoGraph module.
If you put it in a fracture object which is a part of the MoGraph module it will react to the Rigid tag and whats inside the fracture object.
My quick 4 sec render
http://vimeo.com/13199855
oh, of course! what a stupid question! ๐ all the more so thanks for replies
Popcorns:)
What a great idea!
I’d love to see Nick do some simple modelling tuts…lord knows the man can work a sphere though!
keep em coming!
Nice!
Can i found a tutorial to export/import 3D movie to AE and make the DOP ? thanks and nice job ๐
It is covered in this tutorial:
https://greyscalegorilla.com/2010/01/camera-projection-and-gi-in-cinema-4d-part-2-compositing-the-scene-in-after-effects/
Render out a depth pass, and us AE to put it together.
thanks ๐
Loving the moody black and white vibe!
wow nice im gonna try and do this effect with popcorn. thanks nick get well soon.
oh wow, very cool. Thanks for posting this! The five second project should be POPCORN! word.
Reminds me of the MTV-ident! ๐ Sweet!
Did something similar a while back- sorry encoding is not so great…
https://www.youtube.com/watch?v=ibdsV0Pji3E
actually, if you are curious, check it out on vimeo instead…it looks way better…
http://vimeo.com/13192625
Sweet balls dude.
A fracture object as a particle… that’s a really smart little experiment.
excuse me?..
I like the black and white. Do you render out a depth matte to use the Frischluft Lens Care plugin in AE? or is this something you do in Cinema. Thanks!
I was wondering the same thing. I’ve been messing with a depth map during the render process and using Frischluft, but I’m not 100% happy with the results. Maybe a tutorial is in order… nudge nudge.
There’s a good tutorial using depth in this tutorial a ways back:
https://greyscalegorilla.com/2010/01/camera-projection-and-gi-in-cinema-4d-part-2-compositing-the-scene-in-after-effects/
That tutorial busted down a huge wall for me.
Did I say Tutorial enough!!! ๐
Can I ask a dumb question?
Regarding the depth of field…can you do a tutorial sometime on using the depth in Cinema 4D to render out a depth map for Frischluft or AE’s lens blur?
It seems to me like it should be pretty straightforward, but I always seem to have problems with getting my depth map to render out clean and convincing depth of field.
Creating a dept map using C4D isn’t realy so hard to create. u just have to play with the target distance and the Rear blur of your camera. Then activate the renderpass dept map.
Here you will find a Tutorial ( not the best one, but it will hook you up :)..
Link:
http://www.3danvil.com/tutorials/DOF_Effect/DOF_Effect.html
Watch this tutorial by Nick.. its explained how use the DOF in c4d ๐
I forgot to paste the link ๐
https://greyscalegorilla.com/2010/01/camera-projection-in-cinema-4d-part-1/
I dont remember in wich part it was. so look the part 2 to ๐
Check this tut out. No 6 Depth of field.
http://www.pariahstudios.co.uk/cinema4d/
Looks nice ๐
I think a litle pan to the left & zoom would make it even more “exiting”.
Smooth. That’s a bunch of plugins.
Hi, can i ask another dumb question?
regarding the render time. since i didnt saw flickering and other bugs can you tell us how many polygon do you have in the scene? are your settings of GI high, medium or else? and if you have time how can we optimize any scenes for better results in less render time in order to answer production deadline more easily. i really would like to have tips in that particular area, thx
Sure thing. The spheres are set to 10 segments but the “render perfect” checkbox is left on. This creates very few polygons, but still renders really smooth. As for lighting, I used the Softbox from my GSG Light Kit set to “Window”. I used Area Shadows with a very low accuracy since I knew that I would be adding so much DOF to cover it up. Hope that helps.
Nick, you could achieve the same result with only the cloner and have the count go up with the frame number via XPresso
Does anyone have any good tutorials on how to get a depth map out of cinema 4d for use like this?
Yep
Check this tut out. No 6 Depth of field.
http://www.pariahstudios.co.uk/cinema4d/
Very nice! Reminds me of the MTV breaker that’s running right now here in Europe. ๐
hey Nick! another question:
The DOF looks so nice! I do it just the same way but somehow, sometimes I get these “hard” edges, even on objects, that should be blurred. The object looks blurred on the inside, but not its “outline”, you know what I mean? Maybe you did a little compositing trick on the depth pass to make it look just perfectly right. If so, please let me know! ๐
I use a gradient for DOF when I can. It ends up being a bit smoother than depth passes. It’s what I did for this piece. Just a ramp from top to bottom.
I was having the same problem today with a slightly different application of this and google led me to your GSG comments… I found the answer was to invert the DOF in the Frischluft settings ๐ This allows the blur to ‘spill’ out.
you splash a little red on those balls and you got yourself a lot of Poke Balls! haha The good ol’ days…
Nice !
Render time for my own test : 2h30mn !! ๐
Could you tell me how many particules do you have please ?
believe it or not this render would take no time at all if it werent for reflections. Reflections and HDRI lighting are what always slow render times. Try decresing your reflection percentages and you’ll notice a difference in render speeds.
ok, thank you for the advice Shawn.
I will try on a next test.
PS : for this kind of render, do we need A.O or GI ?
No, I used the Softbox from my Light Kit Pro set to Area Light and Window. I turned the area shadow settings way down too.
Ok !
I used your light kit on this scene…
I bought it few weeks ago.
nice! I may do a tutorial for that :_P
Hi ! Very nice render… How long was the render, Nick ?
I got shown how to do some cool stuff with thinking particles with modynamic cloners referencing particle groups this week. Can get some really cool transforming popcorn stuff going on. If I had a mic and didn’t have a super boring voice I’d consider doing a tut for the first time but no time. Pretty cool how you can integrate Mograph with other modules seamlessly though!
Hi Nick!!!!!
Howยดs it goin ?
This reminds of the last GSG live casts where people asked for a render tutorial. It would be cool if you could do a render and also Depth of Field tutorial! That would be dope stuff sir!
See you wednesday! I am EXCITED buddy!
Cheers,
Dan
Didn’t you enable the highlights option in the lesncare menu? It makes a HUGE difference. And Crap, for some reason I still don’t like the C4D render output quality.
Hey check out some animation titles made with C4D and manly after effects with a lot of footage. It’s a promo for a movie coming to cinema’s here in My Country.
http://vimeo.com/13270485
I am new to this – A simple Question
See when I set up:
Emitter
Fracture Object (Rigid BOdy MoGraph Tag)
Sphere
Hit Run my spehere just go crazy and explode all over the place because they are born overlapping…
IF I disable dynamics it is just not cool looking what am I doing wrong…
Thanks…
Great render by the way.
Hey, great point Ataman, I am making a render right now where I want stuff to start out overlapping and not explode out, but just interact normally once they fall. Would love to second this question.
That makes two of us… Seems this animation method is all we are looking for.
check out this one
Freed on July 9th, 2010 said…
My quick 4 sec render
http://vimeo.com/13199855
Try adding more speed to the simulation so that they move out of the way quicker and leave room for new particles.
Good call ๐ will try thanks…
Hey Nick, I have a question that’s been bugging me for a while now.
Every time I try to save the compositing file for AE, it always saves as an .aec (i think that’s what it’s called) which is an adobe bridge file that doesn’t even work for AE
I was wondering if you have ever come across that and if you knew how to get it saving as a true AE file???
Hey, I have one more question. Someone please help if they can!
My particle source for the emitter is a cloner object when i try this, and the render is just not matching up with the preview. there are a lot of “marbles” in the preview, and i’m happy with it, but there are not NEARLY as many showing up in the render?? I tried baking the particles, but it still didn’t help!
Do you know what’s happening?
This is just popcorn falling into a bowl. Once you use actual popcorn, it presents its own problems because of the irregular shapes.
http://www.vimeo.com/12412793
I’m pretty new to cinema 4d, and a noob, but I would love a full length tutorial. This is one of my favorite animations that you have did