Posted On:May 2011 | Greyscalegorilla

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Five Second Project Winner: Frog View

May 31, 2011 - By 

Winner

Congratulations to joshua catalano for winning the latest five second project, Frog View. This is his second time winning! I really love his style. You should also check out his excellent portfolio for more great work.

Thanks again to everyone who submitted a project. Stay tuned for an upcoming 5SP soon.

Honorable Mentions


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Inspiration: Nicholas Brave

May 30, 2011 - By 


Credit List


Credit List

Chicago based Animator/Designer Nicholas Brave has been knocking spots out of the park lately. Be sure to check out his portfolio for more great work.


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Softbody Settings Tests For Cinema 4D

May 26, 2011 - By 

Karpeton Studios put together these helpful videos to show what different Cinema 4D softbody dynamic settings look like. Super useful.


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Their Way Is Not Your Way

May 23, 2011 - By 

Jonathan Coulton wrote about the way he makes a living.

If you are Steely Dan, you will not want to record onto a Mac Mini through an SM58. If you hate writing, please don’t set up a blog.

When deciding what path your creative career will take, do only what works for you. There are tons of articles and people trying to tell you the right way to do it. I’m sure they are trying to help. But, be careful. It might be THEIR path that they are describing, not yours. Sure, get tons of advice, read plenty of books, and ask everyone’s opinion. Take what works and ignore the rest. When it comes to doing what’s right for you, nobody knows that but… you.

Trust yourself.


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Inspiration: FITC Toronto 2011 Titles by MK12

May 19, 2011 - By 


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Marble Machine: Toilet Bowl and Stair Lift

May 18, 2011 - By 

A couple new pieces for a large Marble Machine I’m building.


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HDRI Studio Pack: Cups Render

May 17, 2011 - By 

A customer sent in this series of beautiful renders lit in Cinema 4D. They are lit entirely with Global Illumination and the Greyscalegorilla HDRI Studio Pack. So great to see the variation of styles. Plus, I adore that coffee cup model.


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Marble Machine: Catch And Push Box

May 11, 2011 - By 

More from my marble experiments. This module was inspired by the catch and rotate machines in this huge Lego Mindstoms Marble Run.


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Marble Machine: Lift Wheel Test

May 9, 2011 - By 

I have been playing more with the idea of making some marble contraptions or Rube Goldberg machines in Cinema 4D. Mostly as a way to learn more about the dynamics system. Here is a concept for a way to get the marbles back up to the top of the machine. A bit bulky, but way more fun to look at than my corkscrew lift.


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Is Design School Actually Worth it?

May 5, 2011 - By 

Image by D Sharon Pruitt

Let’s be very clear. School isn’t mandatory to be successful in a creative industry. Nobody cares if you have a degree or if you went to a prestigious school. No matter how you get there, the only thing that matters is that you’re good. That’s it.

So what value does school have to offer if not a degree? Why should you even go?

The Hard Stuff
Please don’t go to school to learn Software. What a gigantic waste. Software is easy to learn. Just search for some video training for any tool and you will find hours of people showing you what each and every button does. Learn that stuff on the weekend and test out of those classes. Instead, while you’re at school, learn the hard stuff like design, color theory, typography, story telling, composition, animation, editing, and compositing.

Forced Deadlines
School helps to get you ready for working with clients and getting projects finished by giving you hard deadlines to work with. A project due on monday means a weekend of working your ass off. Learning how to create great work and put it out for the world to see is THE KEY to being a creative. School projects give you great excuses to stay up all night worrying about a big project. And, that’s EXACTLY where the learning happens.

Mentors
Ask anybody that went to school what they thought of it, and you will get the same response. “It was ok, not great. But this one teacher made it all worth while.” It’s exactly that one or two teachers that you connect with that make the school experience “worth it”. When you find your mentor, go out of your way to take more classes with them. Ask them for guidance and have them critique your work HARD. Their advice will be more than worth the tuition.

Contacts
Being great is only half of the equation of course. You also need people. Without people, you don’t get work or show work. Great work without people is useless. Don’t end up being a great artist in the basement. People hire or recommend, or see, or enjoy, or buy what you do. Your classmates and teachers are the usually the first contacts you have and these relationships can help you throughout your career.

Time
Most importantly, school gives you the time you need to play and learn. You must make many many ugly things before you start making pretty ones. School gives you that time to go though that phase without the pressure to “Get A Job”. Especially for young students, school is where you make all your mistakes and find out what your strengths are.

Really Worth It????
Is it really worth all this time and money just for the piece of paper nobody will ever ask you for? Of course not. It’s all the other stuff that goes along with school that you are really paying for. In the end, you get out of school what you put in. Can you skip school and save the cash? Sure! Many successful talented people have. Can you get some of these things on your own? Yep. There are always outliers. But as a rule, If you are thinking about going to school, do it.


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Inspiration: Wow Celebrates 25 Years of Maxon

May 4, 2011 - By 


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Light Kit Pro: Adidas Shoe Spot

May 2, 2011 - By 

Rodrigo Riedel modeled this Adidas shoe and Lit it with Greyscalegorilla’s very own Light Kit Pro.