Inspiration: Nicholas Brave

May 30, 2011 - By 


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Chicago based Animator/Designer Nicholas Brave has been knocking spots out of the park lately. Be sure to check out his portfolio for more great work.

Posted In:  Inspiration
31  comments
31 Comments
  • Great stuff! Really love that Kohort one. Not just the graphics… which are stellar… but the whole treatment and script. Made me want to sign up for a Kohort account. That’s how I know it’s good.

    The lottery one is dope too.

    I’m inspired. Thanks for sharing.

  • Killer work! Yeah really loving that Kohort video.

  • Hi Nick, do you mean, “knocking them out of the park lately?’ Thanks for the posts!

  • this dude’s amazing.

  • The first video is very, very cool! Music is perfect! Sounds like a “mars attack’s” whistle, very..”other plane style”. 😉 But the second one..mm.. I didn’t like! Trivial and not so ispired. For me, I mean, respect other opinions. But I’ve seen better 😉

  • I really liked how in the “Kohort” animation the cut out graphics ‘wobbled’ after the globe spin stops.

    Do you guys think that is just keyframed?

    or is there some kind of way using dynamics (or something) you could achieve a similar kind of physics, so when the spin is faster the ‘wobble’ is stronger and if the spin is slow they barely ‘wobble’.

    I hope that makes sense!

  • Kohort ? Dansih facebook ? just kidding, great job 😉

  • Is the video above made in C4D ?

  • The Kohort one is very impressive.

    I’m intrigued to know how ‘one take’ animation scenes like that are made.

    If you created something like that in C4D, how would you cope with the amount of elements, complications and sheer length of the timeline? Is the ‘one take’ look just an illusion with hidden edits? I’m guessing it is. I’d would love to know the techniques to do it myself.

    • Yeah, there are multiple scenes here, likely being comped together in After Effects. By combining object buffers with exported 3D data, you can really do a lot transition-wise during compositing to break things up into smaller groups of 3D renders.

      This gives you much more control of each ‘scene’ and makes things easier to isolate if you need to go back into Cinema and make adjustments.

      • Do we have a tutorial to learn the basic “Especially” the keyframing part in c4d, how you guys deal with nice ease in & out as well as the kinetic movement ?

  • Nice video.

  • Great work and good to see Donny Most getting some work of late. 🙂

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