No More Abstract 3D?

July 25, 2011 - By 

There seems to be some push back away from abstract C4D stuff lately. This piece by Andrew Serkin sums it up by making the quintessential abstract mograph animation and adding a message to STOP MAKING THEM.

Scratch Scratch Scratch
Any popular technology or trick is always over-used by beginners at first. When turntable scratching became popular, it was EVERYWHERE for a few years and then it became more subtle as DJs learned how to use the new technique more tastefully. Same thing happened with synthesizers in the 70s and auto-tune in the 2000s. [1]

Our current auto-tune is Abstract 3D. Starting in the last year or two, 3D has become more accessible and can now run on laptops instead of huge expensive machines. Software like Cinema 4D is made to be used by designers instead of technicians. This means more people have access to the technology and can learn how it works. More people entering a market always means a big glut of beginners that need to go though the process of learning.

Learning
Abstract animations are a fun way to learn the software without worrying too much about your scenes not looking realistic enough. In fact, I use simple abstract shapes and animations as a way to teach Cinema 4D without getting too hung up on stuff like modeling.[2] Of course, if you want to become a real 3D artist (you know, one that gets paid) you might have to learn more than just abstract stuff. I don’t see the harm in playing and learning, but nothing let’s you know where your 3D skills stand more than a “Real” project.

We need experts like Andrew to point out the trend and to start conversations like this. However, in the end, its about being good at what you do and your ability to do what clients are paying you for. Don’t let people tell you what NOT to make. Learn, play, and make fun/abstract stuff. But, when you’re ready to learn more, remember there is much more to 3D than spheres.


1. I always use music analogies, but this happens everywhere. Look at how photography has taken off since digital cameras made it so anyone could try photography, or how Trapcode Shine is used in so many commercials on it’s default settings.

2. Also, I’m not that great at the advanced stuff either. This is a big reason why I am trying to get more Cinema 4D artists like Mike and Chris to do more advanced tutorials for Greyscalegorilla.

Posted In:  Ideas
291  comments
291 Comments
  • Everyone who visits Nicks sites and other learning sites go to learn and be creative.

    Just have fun learning and keep moving forward.

    Nick you eff’n Rock.

  • I’ve read a lot of comments about how VC stuff is all over tv. And while I agree that I look at it with disgust and think what a lazy person, you have to realize that 99.99% of the people seeing it have no idea that it came from Videocopilot.net nor do they care. So from a business perspective if you can take a product that’s already been made and make some money off of it while saving lots of time, that’s not a bad deal. I probably have to much pride to go and do that but some people just need to make a living.

  • Andrew is a great thinker, that’s why there is so much concept in this video. He put a concept into something that usually has no concept. It means it broke the rules. And just noticed.. we got 170 comments or so. Everybody wondering if this is good or not, if this should have been for learning or for selling..but see…the creativity boost in this video is total and clear so that everybody wants to share his tought..this is exactly what makes our business attractive and “creative”. When there is a lack of creativity all looks dull and boring. We should be always aware of that. Always try to surprise your audience. Also when u are learning. It will pay u back in less than 2 years because meantime you are already a master.

  • Just in case someone didn’t see these awesome abstract pieces: http://vimeo.com/25186640

    • yeah i saw this on motionographer, some beautiful works.

      I wonder why, if abstract is such a weak art form, has it survived so long? I think we need to look at the idea behind the work and then judge, not dwell on whether or not its easy to make.

      • Abstract is sometimes considered “weak” because, as you said, it can be really easy to make (or appear to be easy).

        Like monochrom, or action painting, etc.
        There is an idea that if it’s not realistic (or figurativ, whith characters, etc) it’s “less work” or “less hard” to do.

  • i have not been too impressed by most of the pieces of resonance to be honest. there are a few great ones, but some could be achieved just by combining some of the ( great ) tutorials out there. i also have been abit disappointed by the piece nick did for offf, as i hoped i wont see spheres again. and i didnt get the idea behind the last tutorial, as for me it didnt show anything new ( for me it’s a combination of things he already tought us ). i think i understand what serkins meant with his piece, and i think its bad manner insulting him for what i guess should just have been an impulse to try something new. nothing less and nothing more. anyways, i have to be really thankful for what nick is doing, same as pariah, hellolux, robertlerger etc… by that i was able to learn c4d in about a year. and for free. and now its up to me to make something new out of it. so i guess you can just blame yourself for making more and more abstract things. if you cant do better, just leave it.

  • well nick i really like this site and i hope that its pure coincidence that the discussion i was having with some people was closed for some reason… i have no trouble defending an unpopular opinion or stand for my beliefs…it gets troubling when anonymous internet trolls start insulting people and take everything out of context. it seems some people donยดt take the time to really follow a conversation but just drop off their hatred…thats a youtube thing and shouldnยดt happen on this forum.
    cheers
    m.

  • Can someone give me some examples of work like this that is actually used in a medium other that the internet. I never see stuff like this on TV, in magazines, ect… Do you really think this “style” is overused to people that matter (ie. customers, general puplic) or just to motion designers who follow mograph stuff regularly? Is the point not to blatantly ripoff tutorials or not to do work that resembles a popular style? If it’s the latter I say bug off. Part of being successful in any industry is being able to do things others can do. That’s why so many commercials, advertisements are similar. Why is it ok to do “vintage style” photography or create a zombie movie for that matter when it’s been done already? I’ll finish how I began… Just because YOU think it’s worn out doesn’t mean others do. If the point of the video is to not copy tutorials, which seems how some ppl took it, then I did not see it.

    • thank you. well said. we all need some perspective here. stop taking this stuff so seriously. if someone enjoys a piece of work or even the process of creating it that is a wonderful reason for it’s existence.

  • Hey Nick, you are and you will be the best motion creative motivator in the world wide web! Keep creating, motivating, sharing and selling cool stuff for the rest of us.
    Cheers!
    Joss

  • I understand where this is coming from, but lets all chill out and if your are a really good artist like Andrew, then I would expect you to take the high road and not make a project just to make people learning the software feel stupid.

  • I agree with the fact that the abstract morphing time animations are used too MUCH.
    But by that I mean that a lot of these clips (let’s say about 60%) don’t have the expert touch nor are these abstract animations called for.

    The other 40% still kicks ass. Even though it’s used a lot.
    I like the animation style and atmosphere + it becomes extremely good when it’s combined with something different.
    By example if you are good at typography: add some kick-ass type.

    But that’s the thing with trends, trends are there for a reason. Simply because they do their thing, and they do it well!

    The only thing is that left to do is to sort the SHIT from the GOLD. But don’t say that an entire trend is shit. (except for those idiotic duckface pictures ^.^)

    Yet I do appreciate Andrew’s opinion regarding the subject.

    (amen)

  • hello!!! I guess we can go further, I saw what people are doing with the Blend software and iit is amazing… I hope all the C4d users can do the same and better… And to get that, we have to expand our limits.. Explore a lot more posibilytiies. I’m very thankfull for this site and my friends follow the published tutos… Is a big tool for all of us… but we are hungry for more… I hope some day I can have time to get deep inside this program and share all knoulegements to all people… But not now… I have a lot of work right now….Im a crazy, Im a vicious, Im a fan… Follow the Gorilla and share share share….

  • Just checked out Serkin’s site and although there is a lot of great stuff on there, I think it is ironic that this is his best piece IMO

    • I agree! That video was his BEST one yet (from what he has on Vimeo).

      I think he just wanted to make an abstract animation, but didn’t want to admit it, so he disguised it as an insult.. while still getting to make an abstract animation in the process! lol

  • If we step back a bit i don’t think the argument is around creativity or design, i think it centers squarely at a tools level.

    As an example, you never really hear people comment on a piece as “oh that looks like After Effects” or “oh that looks like NUKE!” or to continue, “that looks like… renderman, mental ray, v-ray, maya, softimage”. Comments like that are pretty rare.

    I do however hear a lot of “that looks like particular!” or “that looks like Cinema!” largely due to the “looks” built in or the level of control that the application’s tools immediately allow (and i add that immediately refers its surface here because i know that you can dig into deeper control if you are so inclined).

    So morphing and render styles are iterated because the workflow and the tools make it simple to do so without having to toil in arbitrary details. Nothing really wrong with any of that.

  • nick how make the nice effect for the shit?..second 0:25??….:D ๐Ÿ˜€ thanks

  • Agreed that it’s saturated, especially in the tutorials community. But look at the work by Universal Everything or maxim zhestkov etc. It’s a bit shortsighted to blast 3d and motion work that is more abstract or minimal in nature.

    Andrew also needs to look at his kerning, if we’re doing a crit here..

    • I met Maxim in Scream School this spring.
      He said thad Cinema 4d killed the creativity. Literally.
      And I don’t thin he will like all of this abstract bw videos just because they are abstract and bw.

      And yes – I’m familiar with his work and really respect him as an artist.

      • Zhestkov is a super talented designer/animator thats for sure …
        to say that a tool could kill creativity makes no sense at all though.
        people who donยดt use a tool creatively were not creative in the first place.
        cinema 4d is an easy to begin with 3d software compared to maya, lightwave and all the other headache software. it is super exciting to see all the old school 2d motion designers, graphic designers, video artist to pick it up and see where they will end up with. this is a relatively early developement so we should be encouraging and excited.

        and again…no bad / boring abstract work has been overly published on the relevant blogs/websites/magazines .. so why bother ?!?

        me personally i have seen a lot of cool and inspiring work over the last 2 years..before that it was almost only a few bigger names.
        seems like the motion design community is exploding and that is great !

        so people make more 3d turds, vomit particles on all the pixar characters, morph them into bananas and do whatever makes you happy !
        m.

      • You say you like Zhestkov and respect his work but his work looks like a compendium of every cliched, morphed sphere, GI’d spooky music abstract piece of ambient occluded shit you seem to have been railing against. No law says you have to be consistent but you were the one seemingly laying down the law with your order/demand to “stop making this shit”. Really everyone is just having fun with learning and riffing on these techniques and playing around with C4D. Most peoples real gigs are flying type and logos around shiny globes. (I see you have to do a fair amount of that yourself.) Playing with all these “abstract” tricks that few people can use in their real work is just fun and nobody likes to be told what to have their fun with. Lighten up and stop giving orders, you’d probably have more fun too.

        • Thumbs up, Tyler –
          I’ve been in the business for almost 30 years and managed one of the world’s biggest motion design firms for Asia in the 90’s. The best people in the business I know have always messed around, played and experimented. Having fun should be a prerequisite ! I don’t think anyone should ever say ‘Don’t do this’. except for maybe Kyle Cooper ๐Ÿ™‚

  • What’s the point in blaming abstract shits by making more abstract shit? Is it original to point the finger without showing any new way?

  • Could someone please tell me how he did the white lines on the black object in 00:03 much appreciated

    • you got your black polygon right…now copy paste the same polygon so you have two and place it within an atom array…give it a white texture and change the atom array settings so cylinders and spheres are very small to get the fine lines…

  • My take on this whole thing is to try something new from your 3d application, be it C4d, 3d studio max etc. Just like the “Frog View” 5 sec project.
    Find a deformer and play around with it, you will end up with something completely different each time. Try using Xpresso nodes or COFFEE scripting. Get a spline and make the object break apart and join other objects or float about. Let your imagination go wild. And this way, you are bringing the originality to the table. There are so many c4d tags to screw around with too! Don’t know what they mean, research on Google or join C4d cafe forum – there is a wealth of info in that site! Good luck with your new projects, young C4d-ians!!! ๐Ÿ™‚

  • Great post. I heard a quote from the typographer, Rick Griffith. He said, “Cliche is on the way to Originality” We designers and animators need to know what’s trendy (our clients will always want that). We learn by passing through Cliche town. But the goal is to get to Originality.

  • i do agree with him in some ways
    abstract is way overdone but that is because it is easier to learn because of all the tutorials
    make different tutorials and we can learn how to do other stuff

  • I heard the guy that made this video invented the lens flare.

  • this is the dude’s site;

    http://lensflare.com/

    He invented the lens flare, but it’s a real shame because not only have lenses everywhere benefitted from his hard work, but also JJ Abrams.

    I was thinking JJ Abrams should thank the inventor of the lens flare at his next award ceremony.

    What do you all think?

  • Also, I am pretty sure GOD said ‘Let there be light”

    and then there was light. SO…

    Next time you use a light, especially in C4D, where they so closely mimic the light GOD made (he made them first), maybe you should try to come up with something ORIGINAL. Personally I think lights are overused. Lets all stop using them.

    A theoretical question comes to mind. Which came first, the lens flare or the light?

  • Great article Nick… personally, I love the abstract stuff when it’s done well.

    I’ll continue to create what I want regardless of whether someone thinks I should or not.

    The video above is the exact reason I’m not going to stop making abstract stuff… which is because it’s awesome.

  • They say when the first typewriters appeared some writers got scared thinking: “oh my, now anyone can write”.

  • I think it is wrong to demoralize people who just started to learn 3d. Even though, there are tricks commonly used, if an artist aware of what is he/she is doing, will change and improve his/her work eventually.

    Even, if you are saying something right here, you are doing with the wrong way my friend.

    Do an original piece and lead the way instead. It is the higher path.

    (Following sentences for everyone not a person specific.)

    Not everyone has to become artist/designer(or whatever). Just do your best at what you do and respect others work even if they are doing wrong.

  • personally i love the non abstract poo object the most.

  • i do tons of abstract 3D work, its fun to put random shit in random places ;D

  • telling people not to make stuff sounds extremely arrogant.

    All designers grow with experience and talent.

    the market dictates what can be used as commerce.

    Trite work is always the hallmark of inexperienced practitioners in the creative industry. this is nothing new.
    It is just more visible because of vimeo and you tube. These viewing platforms are hardly the place to make across the board comments about what not to make…since they are rooted in a free for all viral mentality.

    To all the young peeps new to 3d make whatever floats your boat and stick it on you tube… your view counts and thumbs up will give you a clue as to whether its valuable or not.

  • I will continue to make Abstract pieces. Why? Because abstract design/animation is what I enjoy. That’s like telling a watercolor artist “quit using paint that runs together and start using oil paints” Just because people are sick of seeing abstract animations/design doesn’t mean that it doesn’t have it’s place.

    • I thought that was you, Casey “3PM” Clark. Been following the Wideband Network for a while. ‘Just Like That’ is still dope!

      • Hahahah ๐Ÿ˜€ Cheers mate!!! Thanks for following. I just rocked out to JLT today at the gym! ๐Ÿ™‚ Working on the next batch of Wideband music videos. Thanks again for the support and following the music man ๐Ÿ™‚

        • Awesome! I love the original, but rock out to r3volve’s remix when I need some energy. Danny Patterson (of DPP, Monocle, & Coupler fame) and I were actually in a band growing up together – a not so great band, mind you. I take it you did the visuals for the ‘Attention’ video? Great work and amazing vocals, as always ๐Ÿ™‚

    • excellent point. cheers!

  • This Serkin its a big arrogant.

  • “Jackson Pollock had his own technique. I respect his work.” – BLA BLA BLA BLA

    You DONT have your own techs. So, I DONT respect you.

  • I am not reading all of these so this may be a repeat comment.
    Everyone’s a critic.
    Screw everyone.
    Do whatever you like to do.
    Make abstact or make real life or make a combination of the two or something completely different.
    If your work is the shiznit, people will love it and people will probably hate it too.
    Let the viewers sort it all out.

  • NOTHING WRONG WITH ABSTRACT!
    just don’t copy everyone else and that seemingly obvious route to make something. Abstract is what separates the creativity from the normal, and gives it that right to speak for itself, how ever that may be.

    EXPRESS YOURSELF, BUT REMEMBER NOT TO EXPRESS SOMEONE ELSE.

    ABSTRACT ROCKS!

  • but seriously , lets get a tut,
    lets all do it yey!

  • anyone else want a Tuturial….?

  • It’s kina funny but the video – dispite it’s message kinda makes one want to run out an make an abstract using some of the techniques it uses or betters still discover some of your own.

    Abstract has it’s place – agreed – perhaps the same styles of abract are being used a tad too much in the industry. But as Nick is saying abstract is great way to learn some pretty cool stuff.

    One can apply them to other styles or even come up with your own style…

    Camera moves and use of DOF like the ones Mike Winkelmann used in his Instrumental video Nine – http://vimeo.com/9800754

    I think all will agree – that’s some pretty abstact camera use. As well some of his other vids found on Beeple – those could as well be considered abstract – many still have a use for the abstract, such as VJ’s.

    Personally don’t mind seeing abstract, maybe i just haven’t seen enough to be sick of it yet.

    Perhaps the real thing to strive for in the abstract creation area, is to now start really pushing some boundries of what has been done over and over again. Discovering how far one can push the boundries is half the fun of abstract – wouldn’t you agree?

  • Long time listener, first time caller here. The issue, in my opinion, is that we have a billion and a half ways of discovering all these abstract works now. Years ago, if you somehow managed to get yourself a working 3D tool suite, you were unique. Now, anybody can get just about anything and share what they’ve done with it on more services/screens/devices/etc. than ever before. Times haven’t changed I don’t think, we’re just more aware of how prevalent that “same old schtick” is now.

    I don’t get the problem. You see it, you like it or you don’t, you move on. What’s the big deal? Things will continue to evolve, people will continue to do cool/innovative things because for every 10 people doing the same ol’ schtick there’s at least one doing something new and different.

    • True.
      10 years ago, every graphic designer was trying to do this kind of abstractions. Debate was the same back then. Some made it good, other made it worse, but we were a lot for sure.
      I respect the people who are pushing the boundaries of it nowadays, but I must admit I’ve seen all of these back then.
      And it’s a pity some of you don’t even know the names of Mike Young, Jens Karlsson, Bradley Grosh, Jonas Strandberg Ringh, James Widegren, Joost Korngold etc.
      Those were the first in 3D digital Constructs.

      At this time all was made in 3DsMAX. Now it’s C4D turn, so what?
      I definitely like those abstractions, because I grew with it and it has become a state of mind (including Music, Clothes, Passions, etc).
      I’m more into abstraction than reality or real stuff. A matter of taste, that’s all what it is.
      It’s interesting to see that the trends are going away and coming back, like in fashion.

  • Art is art, even if it is or isn’t period correct. And almost all art is influenced nature or other artist. It’s been that way for thousands of years, but I get Serkin’s point. He is saying maybe it’s time to stretch. Doesn’t mean that abstract 3D is not art.

  • I don’t have a problem with people doing abstract 3D in C4D because it is technically hard and can be very sophisticated.

    Everyone is entitled to their opinion but I hate to see people saying “don’t do this, its shit.”

    If you don’t like it, go do something else.

    • Absolutely dude, the thing is, it’s not even a thing for beginners, I’ve been in post production for 11 years, this kind of stuff is what clients love on a reel.

  • Interesting discussion. Personally as long as it looks good i don’t see a prob with it.

  • This has certainly sparked some debate! My two cents is that abstract pieces, as so many others have said, are a great way to learn the tools of the trade. If they have a function in a commercial setting, so much the better, but most will simply be a way to produce something rather than nothing. I know I’m guilty of perpetrating a few ๐Ÿ™‚

  • Long live abstract graphics in general, I disagree with this guy, I don’t think he really has a point, it’s just a random statement. Abstract frees the mind from the usual shit. Sometimes we do things that look mainstream, but now and then we create something unique. So what??! That’s how you get there.
    There is no debate to me.

  • Nick, can you do a tut on how to make what he made?
    Hahaha, that’ll teach him.
    ๐Ÿ™‚

  • Good post Nick! We all can recognize when things are over done or used over and over but this reminds me of the awesome art quote (might sqrew it up) “good artists copy but great artists steal. But I like my rendition-good artist copy and then stay bitter and jealous and competitive in their bedroom while GREAT ARTISTS steal and talk and support each other about what they stole.
    I think the approach to the abstract and morphing is fun to look at, and it’s a great way to learn. So who cares if we copy each other? In the end, what we should be striving for is to create a reflection of our past creative works and be outdoing ourselves individually. I’m so tired of the competing and jealous souls who write music and create digital art trying so hard to be original all the time. You will burn yourself out and not learn if you don’t copy first. If we want to see or hear something new… then we should look into ourselves to do it – not get defensive cause people are coming up with the same things. Copying one another has been around since the beginning of time anyway.

    • Well said Becca, that is so true. Great artists recognize the potential and magic in something, no matter how insignifigant, small, overused, or whatever. Latch on to it, figure it out, and improve it. This is the only way forward.

      For those of you who support that morphing and abstract motion work is passe, or cliche, or beginner – I say that either the people complaining about this are jaded and work way too much with it to recognize it’s beauty anymore, or are just trying to protect their chops. Nevertheless, I love seeing what people are coming up with in this genre and encourage much more of it. It stimulates ideas and growth which evolves the art form further. Of all the cool stuff that c4d does, if someone does something cool with it, then others will imitate it. Imitation is the best form of flattery so don’t let it bug anyone. I will imitate and use any chops I see that make my eyes light up, over and over again.

      For all the beginners out there, don’t let others discourage you from copying or overusing anything. Do it if nothing else for the sake of learning how to make it more a form of your own expression. Copy, copy, copy, steel, steel, and more until you master the techniques and gain more freedom to express what you feel on your own. This shit is difficult at first and takes years to master so just keep at it and overuse it as much as possible in order for you to gain experience doing it. It will pay back in the end.

  • I haven’t read through all 140+ comments, but I will say this:
    Abstract 3D visuals aren’t a fad from the last 2 years, its been around since the early-to-mid 90s (look at Attik’s early output) and reached a perfect storm at the turn of the century when everyone was doing some sort of abstract 3D โ€” not helped by the commercialisation of the images by Digital Vision (now Getty) (*disclaimer: I made multiple image collections for them). While that period died down, abstract 3D didn’t and has been kept alive by sites like Depthcore, and a pack of designers that keep reinventing the genre if you will. Its a bit of an empty argument really โ€” Abstract 3D is still as commercially valid as ever and as new designers discover the tools and the language the style will evolve in an ebb and flow movement.

  • You’re right Nick, (Doesn’t it feel good to hear someone say that?)
    I’m a self taught 2d (After Effects) animator who is switching to the 3d world, and for now, abstract shit is all I’m kicking out. I only got into the 3d stuff to make cool flying 3d letters, and smooth backgrounds with depth, that I can then add with my 2d AE stuff.

  • When will there be a tutorial on this vid?

  • Nice! I’m into abstract art. Here is a way how I animated abstract 3D: http://vimeo.com/23180256

    Let me know what u guys think! ๐Ÿ™‚

  • I can’t even do THIS stuff.

  • Reminds me of a great ‘mock reel’ from Conrad Ostwald http://bit.ly/ed3OZf

    Enjoy

  • – – I thought this might be relevant here – – good story and some pretty insightful facts…LIke I knew Led Zeppelin stole riffs from blues artists, but I had no idea how blatant. And Star Wars has taint damn it!

    Everything is a Remix part 1
    http://www.vimeo.com/25380454

    Everything is a Remix part 2
    http://www.vimeo.com/19447662

    Everything is a Remix part 3
    http://www.vimeo.com/25380454

    BTW – I’m all for rolling back the ridiculous copy-right laws we have in the US and would like to see it go back to the original 7 Year rule and after which it’s fair use in the e public domain. – –

  • What does this mean? I can’t do collage shit anymore? I shouldn’t paint photorealistic shit anymore? I can’t use depth of field in my shit? Or use shitty Helvetica?
    Maybe I should stop shitting alltogether, because everybody is doing it… daily…
    …well, now i feel like shit…

  • Make more of this please.
    http://www.youtube.com/watch?v=EjAoBKagWQA

    Its a decade old and still destroys everything.

  • Haha, is this the same mentality that would have advised Pollock or Kandinsky to give up this loser abstract style and stick to realist painting to demonstrate true skill?

  • Very nice work. ๐Ÿ˜‰ Abstract art open our eyes in different perspective. I like your video good job.

  • here’s 4 haiku’s about this video:

    Oh hey man what’s up?
    oh you dont like that stuff, huh?
    thats cool, whatever.

    wait, you dont tell me
    what to do with my art stuff
    you are not my dad

    making what you want
    even if it has been done
    before is cool, yeah.

    y u gotta be
    mean to kids having fun man
    leave them alone, jerk.

  • clason stuhlreyer August 21, 2011 at 10:49 am

    i hear what andrew is saying but i think the message goes a little deeper. it’s not so much about a specific style rather your willingness to challenge yourself on a daily basis. if your serious about honing your craft you need to be spending more time working outside of your comfort zone then in it.

    in itโ€™s purist form, creativity is the thirst for knowledge & the courage to embrace oneโ€™s mistakes. while the right way is often the path of least resistance, the wrong way can take you places that you never knew existed. mistakes are the painful yet necessary fruit of the creative process; failure on the other hand is when you are unable to see the beauty in the lesson.

  • How can somebody be original…like that takes about 10,000 hours of practice for four years to truly master a subject…

    Ok so you may wonder what in hell im talking about…some of you have heard the term research i hope…research until you drop and only then put pen to paper…I know that we get to see something that we like and we all want to learn how to create it the next second…and almost anyone with a computer possibly can create it…but my argument is simple…how can someone become original at something? Even the most creative minds on the planet arent creative or original enough to satisfy everyone…there is so much copying going on that people hardly can see the difference between what is creative original and what is borrowed…it is an argument that has plagued the industry ever since it started…unless you go through what i’m going through at the moment…which is an honours degree focussing on research first then create…

    So Nick, I challenge you to rethink your idea that you dont need to go to design school to get a job. I should point out that without a qualification these days the majority of employers arent going to hire you.(you still have to put that 4 years or so within a backyard garage learning those wonderful tutes from you guys…everything takes time)

    It truly comes down to how determined you really are?

    I understand that freelance experience would be one way of getting a job and practicing that job under strict guidelines without study. On the other hand how many people are getting work that don’t have a qualification…I can bet you within the oecd that this number would be exceptionally low…i apologise that i dont have this statistic in front of me…

    Anyway just a bit of food for thought…

    Mario Y

  • Hey Gorilla. I’ve been studying 3D for about 5 months now, mostly independently, and I just wanted to say thank you for the great blog. After watching several pages of your tutorials I stumbled upon this post and frankly it is somewhat enlightening. Learning techniques like the Cherry 7Up commercial is really cool, but I’ll be careful not to overuse the same effects and try to be original.

    Some of the best things about your tutorial are the off topic tips. For example, creating a selection object is something my teacher neglected to show us but has already streamlined my workflow incredibly. I also incorporated the cloning of deflectors onto some motext to create a similar effect to the 5 filled with eyeballs in R11.5 (I don’t have the collider object as far as I know).

    Basically, you’ve given me a lot of great advice through this blog and I just wanted to say thank you.

  • If abstract Beeple type stuff is apparently C4d’s version of Video Copilot effects… so what?
    Just like those VC effects, they exist for others to learn the software. It’s just up to the artist to take that foundation and build on it to make unique stuff. I hope that was this dude’s point from his polemic because if so I agree. Camera swoops around glitchy shiny balls are indeed played out. But I think the idea behind abstract techniques still serve as powerful tools to push your animation further.

  • We wish for you to appreciate it just as before for that lovely tips anyone presented while preparing her own post-graduate study along with, above all, pertaining to delivering every one of the tips in a writing. In case there was known of one’s site this past year, we might have been saved this useless measures we all had been employing. Appreciate it greatly.

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