Posted On:August 2011 | Greyscalegorilla

standard

Creamyorange Gets A New Home – Cargo Collective

August 29, 2011 - By 

Creamyorange.com, is the oldest domain I own. It has always been home to my creative portfolio and has also been a place to learn and play with web design and coding.

In 2003 it launched with only two After Effects animations on it. I made the site with Adobe LiveMotion and featured crazy animated buttons (what a bad idea). In 2004, I learned how to chop up websites and Built my first HTML page. The wayback machine, captured most of it here. Creamyorange 3.0 was a cleaner design and was launched for my graduation and to enter the professional market. Finally, in 2008, I cut a new reel and built a PHP version of the site that was supposed to make it easier to update. While it was easier to upgrade than before, it was still a hassle. Projects were released, and shipped, but never added to my portfolio because it was too much work.

I have been meaning to move Creamyorange to a hosted platform for a while and then I saw James White’s portfolio and the search ended. I instantly signed up for Cargo and had a full site up and running in less than a day. What a fantastic service. What used to be a hassle is now super simple and even… fun!

View Creamyorange


standard

Five Second Project “Behind The Scenes” Winner

August 18, 2011 - By 

Winner

Honorable Mentions


standard

Abduzeedo and Greyscalegorilla Meet-Up in San Francisco

August 18, 2011 - By 

If you know know already, I’ve been working in San Francisco for the month. Guess who else is hanging around the bay area? None other than my favorite Photoshop Tutorialist and overall awesome dude Fabio Sasso from Abduzeedo. Come join us for nerd talk, design talk, pinball, 3D, and, of course, beer at Zeitgeist Beer Garden from 7:30pm-11pm Wednesday August 24th. Hope to see you there.


standard

Learning From Tutorials

August 17, 2011 - By 

James White of Signal Noise writes about learning from tutorials vs learning on your own:

If you only do tutorials without exploring things on your own, then you learn only 1 thing: how to read. They’re a wonderful place to start, but it’s up to you after that. You should figure out how to do that thing you want to make instead of waiting for the tutorial to emerge. What does Fabio[1] do before he writes his great tutorials? He figures it out.

His post cuts to the heart of the difference between learning from watching and learning by doing. To be clear, I learned a TON from watching tutorials. They are a super fun and practical way to learn. If it weren’t for people like Brian Maffitt, Tim Clapham making great video tutorials for After Effects and Cinema 4D, I never would have gotten into this stuff. It’s one of the reasons I make tutorials today. To try and give back and help the next kid like me that is looking for good quality tutorials online.

Like James, However, I have always learned the most when trying to figure out how to do it on my own. Seeing something cool and trying to figure it out on my own is always WAY more fun, rewarding, and educational than following someone else’s directions.

Like most great things[2], moderation is key. Watch all the tutorial you wan’t, but for every hour of learning from tuts, spend four hours playing and experimenting with those concepts. Try this. After watching a tutorial, instead of just following it verbatim, try to see how you can use that technique in a different way. Maybe combine two tutorials together or try to use it with a logo or your name instead of just primitives. Experiment, combine, test, and break. Anyone can follow a recipe perfectly. But, be sure to combine all of what you learn and make something that doesn’t have step by step directions. That’s where the real learning happens.


1. Fabio from Abduzeedo.

2. Beer, Coffee, High Fives, Rage Against The Machine, etc.


standard

Gauntlet Bumpers With Match-Move And Compositing Breakdown

August 15, 2011 - By 

Michael Jones and his team (full credit list here) sent me this beautifully shot and composited spot they did for a youth retreat in Daytona beach.

Be sure to check out the great series of videos Michael posted on his blog showing a full breakdown of one of the scenes. He shows you how he uses Camera Tracker, Cinema 4D, Light Kit Pro and After Effects to composite one of the animations.

Watch the Breakdown Tutorials


standard

Greyscalegorilla at Siggraph

August 8, 2011 - By 

I made it to Canada. If you’re hanging out in Vancouver this week or going to Siggraph, be sure to come say hi at the Maxon Booth where I will be doing a presentation on how to make great lighting with some of the new features in Cinema 4D 13 including the new Physical Renderer. Or, be sure to come hang out at one of the GSG meet-ups. I would love to meet you guys. Here is all the info.

Maxon Booth Presentation Schedule
Tuesday August 8th. Presentation from 11-12. Answering questions from 12-1.
Wednesday August 9th. Presentation from 2-3. Answering questions from 3-4.
Thursday August 10th. Presentation from 1-2. Answering questions from 2-3.

Beer Meetup Tonight
Drink and talk shop at the Beer Tweet-up tonight August 8th at the Alibi Room at 9:30. Come say hi and drink good brews.

Maxon Cocktail Party
Come see me tomorrow at the booth from 11:00-2:00pm. I will be handing out limited tickets to the Maxon “Lucky 13” Cocktail Party for Wednesday night. First come first served. Hope to see you there.


standard

What’s New In Cinema 4D 13

August 5, 2011 - By 

Here is a quick tour video of some of the new features in Cinema 4D r13. It’s definitely not comprehensive, but it’s a look at some of the fun things that get excited about the new version. You will see in the video, that it’s the new Physical Renderer that has my heart right now. It’s a very beautiful new way to render GI that is more stable for animation and much more fun to tweak with in the interface with the new Progressive Mode. I will have videos on 13 with way more detail in the near future. But, for now, hopefully this will get you as excited for the new version as I am.

New Physical Renderer

New Sub Surface Scattering


standard

Robert’s Cinema 4D Reel Intro Animation Breakdown

August 3, 2011 - By 

Reel intro breakdown Part 1

Reel intro breakdown Part 2

Cinema 4D pal, Robert Leger put up a great set of videos where he breaks down his reel intro. I thought it was in interesting look behind the scenes of a great C4D spot from Robert. He also uses the Light Kit Pro Daylight Rig to great effect to give the into a sun kissed look.

Example


standard

GSG Update: San Francisco and SIGGRAPH

August 2, 2011 - By 


standard

Cinema 4D 13 Announced

August 1, 2011 - By 

Maxon just announced a new version of Cinema 4D due in September 2011. Release 13 looks like a huge update to the software and includes big interface changes and new tools including new character animation tools and a stereoscopic render (ugh). I’m probably most excited about the new Physical Render engine and improved Sub Surface Scattering. Looks like it will make global illumination for animation much easier. You can learn more about the new update in this Cinema 4D R13 press release from Maxon.

Buy 12 Now and Get 13 for Free
Maxon just announced a new deal. Buy Cinema 4D 12 until august 31st and get the R13 update for free! I will have a more detailed post about it soon, but If I were you, I would just go ahead and get the R12 Studio or Broadcast and get the free upgrade when 13 comes out.