April 17, 2017
February 8, 2017
February 2, 2017
December 15, 2016
Andrew of Yratof made a Fisheye Lens rig for cinema 4D for his Candy Skulls Project. Now, he is offering it for download for use in your project. Cool!
Download the Fisheye Lens for Cinema 4D
the fisheye dl doesnt work…?
It seems like the link is broken ?
Right click on it, copy the link and delete everything that comes after the .zip
you sir , are a genius
Thanks man, good spot
you are so smart!
shut up 😉 HAHA
It’s strange how many people don’t know how the internet works… 🙂
It is strange… very strange indeed…
Good find Buddy!
Was thinking about that too cause my wife bought one of these Lomography Fisheye analog cams. Have fun at Hyper super duper Island.
You just have to remove the “” of the end from the link, so its “Fisheye_Lens.zip” only…
Use this one http://gsg.s3.amazonaws.com/Fisheye_Lens.zip
Just remove the text after “zip”
I think there’s a stray ‘br’ tag in the link. 🙂
i ve been looking for that !!!thank u very much!!
Looks like a nice feature! Just downloaded it and will be testing it soon.
The skulls kind of scare the *** out of me:O
I checked the lens effet in the render settings a few days ago, thinking i would achieve a fish eye effect but no luck.
Thanks for sharing this, it will sure come in handy.
Just a question, as this fish eye is in fact done with a refraction/transp material (very clever btw), will it make the render time longer (refraction/transp always make my render time explode)?
Yes. You will take a render hit for refraction.
An alternative (and faster) hack for ghetto fish-eye is to shoot backwards into a 100% reflective sphere. The downside is that it’s a little disorienting setting up your cameras, but you can always create a two camera system… one for preview and one for render.
So reflection is less pain rendering than refraction ?
Thanks for the tip kind sir!
Maybe I’m an idiot. Everything I have “seen by camera” unchecked is showing up in the fisheye camera. What’s the trick. I’m trying to get rid of softboxes and bounce cards.
The Fisheye Rig Breaks that because it uses refraction. You have to go into the compositing tag of the lights and turn off “Seen By Transparency”. That should fix it in this case.
I love you man
That is a pretty cool project btw!
Does anyone know a tutorial for that ‘fold paper look’?
And why is my avatar not working? 😛
What do you mean by “fold paper look” ?
the origami style…
Do you mean something like this?
the skulls look like origami right?!
How i like to get that effect is by removing all Phong tags and using the polygon reducer 🙂
Yow thanks! i will give it a shot!
Thank you for this!
Thanx for this, pretty useful!!
I let you my mini animation… hope you like it! 😀
Wow, that’s hella cool! Can’t wait to use this! Thanks! 🙂
Nice both r11.5 and r12!! great stuff
Does anyone know how to install it? Please help.
It’s just a simple c4d file, just drag/drop it in your c4d file.
link isn;t working?
Link is ok but you have to simply remove the HTML expression “” from the address (just after .zip) in your web browser
Cool stuff! Thanks for the share!
Sory, the expression (comments system has automatically translate the code in my previous post)
🙂 I got all tingly when i checked the site today and saw my skulls 🙂 Thanks Nick! And I’d love to see what people do with this!
For the 11.5 version (don’t know about the R12 version) click on fisheye_controls and go to manage user data. From there chage the Step value from 1 to .01 for the Fisheye Curve.
Otherewise that Userdata seems very useless to me 🙂
ahh thats a mistake! it was made in R12, so when i made it in R11.5 I messed up! Excellent spot sebastiaan!
cue every other project using fish eye now haha!
Dear Nick, Link doesn’t work.
Link is fixed. Thanks for the heads up.
Awesome can’t wait to try this out! Thanks!!
THX for sharing!
Cool! I once made a physical camera in c4d, made up of 2 lenses and a back plane. Using QMC sampling for gi, i was able to literally focus the GI light to make a camera!. Everything was rather grainy and quite fuzzy, but it was a great proof-of-concept
Wooow very very nice rendering. I’ll try and do a studio 🙂
thanks to The Gorilla it’s very useful.
but this function was very old with Maya software.
Hope to make it build in with C4D r13.
So thank you Andrew, and Nick too..
I don´t want to be obnoxious, but i’ve compared this camera with a normal camera width a high enough field of view and couldn´t see any difference. Am i missing something, guys?
Move in close to objects and you should see the difference. With a fisheye, you have to get close.
Yeah, i did that, but still saw little diference. But, the fact is i have to experiment a bit more to see the differences.
I have to thank you for putting out this invaluable blog, wich taught me pretty much i know and use in C4D and AE.
P.S.- Can´t wait for your lecture in Portugal, next year, from what i’ve been told 😉
Wow nick. I appreciate what you are doing for the community. Thanks a lot for this Fisheye Camera lens, I hope to use this in future creations.
Why not just use c4d’s built-in “fisheye” camera system? The cylindrical lens, found under Render Settings->Effects->Cylindrical Lens.
is there anything other than WFcam for cinema (http://software.multimeios.pt/wfcam4d/) to get a more precise fisheye? I know there is vray, and other renderers but I need more of a plugin solution – thanks for the freebie
Well, I love what you can do with vray regarding lens distortion, but if you don’t want to switch your render engine, as far as I know is either you create a rig like this yourself, or try WFcam.
Effects>Cylindrical Lens is useful if a little barrel distortion is what you’re after.
Thats so good for use! thnx!
Thx a lot for this cam.
Nice one , thanks for letting us know , Nick!
Im getting used to the camera…but its still confusing! :$ can I expect a tutorial for this soon? 🙂
yes! i want too! i still confuse to use this
Nice camera, was pleasantly surprised when the Object buffer worked with it. Oh and animation with this might warp the mind.
Hi from Portugal! thankyou for all tutorials. Im trying make the Cherry 7up look, and when i made the spline effector, the cherrys separate themselves from the green arches… i dont understand. Yes, they are grouped by ‘alt’+G.
The Dynamics tag should be on the null (group). In the dynamics tag’s, “collision” tab, for “inherit tag” select compound collision shape.
aka http://screencast.com/t/mBCb5CZf this should make the dynamics tag treat the null as one object.
Hi. Thank you so much! But i dont have the button Dynamic Body Tag cna you see? http://screencast.com/t/fLTHHKnbeIfC … the null group are rigid body tag that includes the inherit button, look http://screencast.com/t/EuYQWCya
Am I doing something wrong?
how did you get it to be black around the edges?
inside the camera null, move the lens away from the camera
What were the specific measurements you used for getting the black you got? i like it vey much yet i cant seem to get it exact.
Hello dear Nick.would you please explain and show up,what is the best render settings for rendering an interior or exterior picture in best quality and highest resolutions.and please do not forget about spline and spline effectors also that i have written in your previous post.I Really appreciate
Odd, the link is still not working for me. 🙁
UPDATE: Just added two extra functions to the camera that will greatly improve your control of the camera and help you get an overall better fisheye effect!
R12 Only at the moment, i’ll do a 11.5 version of this if anyone wants it
Hey Nick, can you give me some feedback on this intro!
I did 3d animation and user particular to track some lights and added smoke to the spaceships, and also I blew some stuff up in C4D using dynamics. 🙂
Tried the fisheye rig on some of the shots but didn’t work out, guess I’ll have to try a different scenario with it! 🙂
Some clever ways for achieving a fish eye effect, thanks for sharing guys.
nice! cool to implement with real footage
Did a simple version of this a while back. What may get you, though is when you need to use any compositing tags or alpha channels. Anyone have any workarounds?
hey! what about rendering this with multi-pass??
🙂 you are viewing 100% refraction,
…we’re dead man! no zdepth, no shadowns, no nothing,
anyways, cool effect!!!
How do you do create the atom array style effect? Linking the skulls up?
using the tracer in mograph. search this site, nick has a great tutorial on it!
How do you connect all the objects together with thos lines? Is that done with c4d?
Try looking at this tutorial from nick! it’s really help you understand: https://greyscalegorilla.com/2010/06/how-to-use-the-tracer-object-in-cinema-4d/
Epic sauce! looks amazing, works perfectly! golden 🙂
im gonna give it a shot when i get home today im at school now :'(
I’m getting so loooong render times with the fisheye – how come? (i’m rendering with GI and AO etc.)
Fisheye is slow to render. Mainly because there is MORE to render. It’s such a wide angle view and more of the scene is visible. Also, GI and AO is slow to begin with. Add this to the refraction of the lens, and I’m not surprised that your render times are long. Sorry I don’t have an answer other than use less effects. It’s just the nature of these things. In simple words, your probably not doing anything wrong.
Hey Nick im new to cinema 4d. Just wondering what exact folder I drop this into? thanks and love your tutorials
awesome, this is what I’m looking for, I was download it, and will try it tonight…
thanx a lot for share this 🙂
I love this. However I’m having a little issue. Hair doesn’t show up in my renders when I use this kit. I turn the sphere off, it shows. I turn it back on, it’s not there. I have no keyframes so that’s not it.
Anyway I can fix it?
Hair is off for reflection and refraction by default. You need to turn that on first.
Ahhh! Thanks Nick.
One more thing I found. I’m trying to track lights but it doesn’t take the sphere in consideration when tracking and doing it according to the regular camera setup.
Is there a work-around for this?
Ok I ended up putting little luma spheres in place of lights so I could track those in AE. Yay!
Thanks for the fisheye cam preset. 🙂
I have tried to use it in R13 does not work. there any way to make it work?
strange … it doesn’t seem to work with physical.
hmmm. anyone? anyone? bueller? bueller?
dude i just posted a come about this. im having the same problem
the fisheye doesnt work on the project that im working on. whenever i try to render a room it always blurs everything to the point where you cant tell what youre looking at. this only happens when i use the fisheye camera. and im using the physical renderer.
can anyone help me out
one question, and even if i know that it is not possible, can i use for projection mapping?
Andrew of Yratof, you are my hero. I LOVE your fisheye lens. Thank you so very much. It works great.
Your email address will not be published. Required fields are marked *
Click here to Join