Posted On:January 2012 | Greyscalegorilla
no f–ing way…yes, I’ve never done this walk before, but I *know* it does not take 70 days to walk from San Francisco to Los Angeles – Michael Wolfe
This is a great analogy to how difficult it is to correctly estimate hours on a project. The answer is in regards to a software project, but I think that the same problems come up in Motion Design and FX work.
I’m sure by now you have seen this excellent Headphone spot by Paul Clements. It’s full of beautifully animated and composited scenes made with Mograph and Cinema 4D. Today, Paul posted a breakdown video of how he animated many of the scenes including some mograph breakdowns and some before and after compositing. It’s outstanding what a talented artist can make on his own with these incredible tools.
I answered a few questions about how I make stuff from a student named Dale Williams for a school project of his and I thought I would share some of the answers here on the blog.
How would you describe the type of work that you produce?
I try to make stuff that I find interesting. I often see great work from others and ask, “How did they do that?” Then, I sit down and try to figure out my version of it. Other times, I set simple and strong limitations for myself and try to work under those rules. I love the process of things.
What methods and processes did you use to complete your work?
Trial and Error. I take an educated guess on how something is done and I give that a try. If that doesn’t work, I tinker and play or search Google for an answer if I get stuck.
What or who influenced you?
MK12 is who got me interested in Motion Design. But, it’s Thomas Edison and Buckminster Fuller type characters I really admire. I’m usually influenced by other people that love the work they do and are willing to talk about it and share what they learned. People that share a bit of “Behind the Scenes” are way more interesting to me than “artists” that try to make you think that all this stuff is mysterious. I also work well with strict rules, simple ideas, fun, and short deadlines.
What are your aims and intentions when creating your work?
To have fun and to share the results and process with others who want to learn. I pick apart things and build stuff because I like doing it. Then, when I think I figured some of it out, I flip on the camera and try to record it so others can learn too. I learned many of the things I know because other people were kind enough to share it. I figure, the least I can do is share back.
For example, as I learn how to use Cinema 4D, Take Photos, build pinball machines, or make iPhone Apps, I make videos and posts to show some of my problems I run into, and what I learned in the process in the hopes that it helps someone else.
Yep, I have been making so many of these GIFs, I started a page to collect them all. Sure, this obsession with Animated GIFs might be a bit silly, but It get’s me playing with Cinema 4D and AE in a more simple way and it gives me an excuse to make animation without all the overhead and render time. Not sure what it is quite yet, but something “Clicked” in my head while playing with this new format. More to come.