Ministry of Sound Headphone Spot Breakdown

January 17, 2012 - By 

I’m sure by now you have seen this excellent Headphone spot by Paul Clements. It’s full of beautifully animated and composited scenes made with Mograph and Cinema 4D. Today, Paul posted a breakdown video of how he animated many of the scenes including some mograph breakdowns and some before and after compositing. It’s outstanding what a talented artist can make on his own with these incredible tools.

Posted In:  Inspiration Motion Design
196  comments
196 Comments
  • Nice! How did it animate it all in a nice way?

  • Stunning breakdown, you can really learn alot from this 🙂

  • i found this useful tut about one of th

  • i found one of the most interesting tutorial on how to Headphone – Cable Cover Growth
    i will love to give this young kid who’s only 15 a lots of encouragements
    here is the link
    http://vimeo.com/36089650

  • i found one of the most interesting tutorial on how to Headphone – Cable Cover Growth
    i will love to give this young kid who’s only 15 a lots of encouragements
    here is the link
    http://vimeo.com/36089650

  • Headphone – Growing Disc from the same 15 years old kid
    http://vimeo.com/36477251

  • 15yrs old? I don’t buy it.

  • Anyone know how he did the building of the headphones with the joints at 0:35 – 0:45. I’ve been trying everything and still cant connect anything ti the joints to make that FX.

    Love this video btw.

    // Matt Hal

  • Amazing Stuff

  • Raoul van Maaren July 7, 2012 at 1:45 pm

    Awesome stuff! It makes me feel such a beginner 🙁

  • Im Having a Problem trying to redoing the part of the Big Circle arroun this one, you know, the part where Paul Clements uses Bones. It seems he is using the cloner, but the parts are affected by scale, and match. Please help me, Im driving crazy trying to get it

  • Thank you for creating my private students have access to your web page post. Your kindness will be greatly appreciated. I’ve got some ongoing tasks and I wanted all these students help me with it. The only way they could do this was carry out some exploration on the internet so as to help make my function quicker. They came across your internet site coupled with the content on it, specially this weblog post, seriously assisted them to come to great conclusions on factors we needed to carry out.

  • I’m in shock of just how talented this artist is. I’m currently an aspiring motion graphic artist. Working in my studio painting wasn’t enough, learning graphic design and then becoming an art director isn’t enough after seeing this!
    I’m so happy I explored here on “greyscalegorilla.com” and was able to see this inspiring work!! Hats off and cheers!
    Just awesome!
    ///matt///

  • The transform or unfolding polygons effect seems to be made with animated texture map than add to shader effector which controling timing and rotation of broken polygons. Is’t it?

    • It would be cool to see Gorilla tutorial with animating textur in AE and exporting them to shader effector to controll afected polygons 🙂

  • Amazing work!

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