Making Of NFL IDs

October 10, 2013 - By 

Charlie Co made this great behind the scenes video to show their projection mapping, rigging technique for these NFL IDs. It’s a very powerful effect.

Posted In:  Behind The Scenes Video
  • Christopher Scott Knell (firelinestudios) October 10, 2013 at 6:44 pm

    Good one Nick. I’d love it if you chimed in on the Vimeo comment section of the video. Lots of good questions I’m sure you’d have the answers to.
    This fellow has a whole stack of really interesting work on his Vimeo Channel.
    Thanks again.

  • Great work! Reminds me the “Playground Titles” by Onesize. Nick please make a tutorial for something similar to this project! 😀

  • Pretty awesome, would love to see more on how its done 🙂

  • Looks like a lot of modeling/rigging/mesh manipulation…can we get a tutorial on this? 🙂 How’s it going Nick? How’s thing in Chi-Town?

  • Wow, that looks like an awful lot of work for a relatively modest effect. Nonetheless I’d love more tutorials on camera mapping and working with footage in and out of Aftereffects and C4D.

    As much as I found that tutorial with the gigantic stop light interesting, I’d love to see how to fully import footage into C4D and work fully within that environment until renders are exported back to AE.

    Am I the only one not to be particularly impressed with the new AE CC/C4D workflow?

    • You’re not, it could be because I haven’t experimented a ton with it yet. On one hand, rendering only once sounds fantastic, but on the other hand I have to work in a totally different way, which kinda sucks. I needa get into it.

    • I love this super-slomo effect. A lot of work, yes, but looks very powerful. Some particle-based weather effects would look really cool with this.
      On your point about Cineware, I’m also underwhelmed with the new AE integration. I just don’t see the point. If I’m doing the compositing myself (which rarely happens) then the existing AE integration is fine. Why I’d want to complicate my workflow by vicariously rendering a C4D scene through after effects is beyond me. The render times on my last project, using Turbulence FD, was 2.5 mins per frame. Anything that could slow that down by complicating the workflow would be a nightmare.

  • What is the point of those red, green and blue lights at 00:31?

  • It would be great to show the easiest way of making this or maybe that video (I’ve found it more sexy)

  • That’s a pretty powerful technique though I’m not quite sure the result is always worth the effort. I remember when I first saw Nick’s “house” tut I was quite impressed and I still think that was a very good case for approaching camera mapping since any other way to achieve the same result would’ve implied detailed modeling and texturing which would’ve resulted more complex and time consuming. Nevertheless, I think onesize came out with the best results I’ve seen so far.
    Have a look:

  • I have to agree with others. Cool end result, but it looks like a heck of a lot of work for such a small movement.

    I do however love the 2D to 3D animations and am always interested in those techniques. I just expected the end result in this to be even more dynamic. This was almost like a minor displacement or puppet effect, albeit done very well.

  • Wow that is impressive behind the scenes shot.

  • tutorial for this would be awesome 😉

  • Looks like a lot of fun for a tutorial 🙂

  • This would be a cool tutorial for you guys to do. A little bit more advanced and could break down projection man, rigging, lighting, rending and maybe even bodypaint 3d.

  • That is freaking gorgeous and awesome. After a while it doesn’t take too long to build out a project like this, and the effect is totally amazing.

  • You’re very inspiring!

  • Tutorial on this would be awesome!!

  • wow, this is awesome!

  • Really awesome, would love to see more on how its done. I cant find any Character Camera Mapping tutorials for Cinema 4D????

  • Hey, awesome to see so many interested in this.

    Just wanted to take a minute to let you guys know a few things about these projections.

    – They are based off one image.
    – only one camera is used for projection.
    – The simple way of this is to think much like you would for a 2.5D. Separating layers that cross and painting behind it then projecting onto the geometry using separate textures that link to the same projection camera. Or you can get advanced with it and unwrap UV’s, and bake out textures
    – the RGB render is used in compositing, but is only useful if the model is a decent resolution.


  • I did a similar thing last year. I combined camera projection with freezed particles / rain and a more dynamic camera movement to increase the depth feeling.

    Indeed a powerful effect.
    It’s in the Beginning of my Demoreel 2013. Check it out:

  • nick we are waiting these kind of tutorials from u

  • Can we please get a tutorial on this! I really want to be able to do this!

  • Learning is one thing and waiting for someone to break it down for you is another. I believe Josiah has given enough to start with and it can easily be nicked out..

  • This is awsome!

  • That super cool!

  • Another making of video by King & Country for the same technique…

    Very cool.

  • I’ve been working on this effect for over 12 hours now. By god I’ve almost got it. Modeling the character has been the most challenging part. Such a great effect. Thanks nick

  • Man, I already commented on this post, but I am going to do it again to say how much I LOVE this effect!

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