Posted On:2014 | Greyscalegorilla
To celebrate the beginning of 2015 and the seventh year of Greyscalegorilla, we are posting a new Cinema 4D tutorial every day in January. Bookmark our Free Cinema 4D Tutorials Page and head back every day in January to learn more C4D tips, tricks and techniques.
These tutorials were recorded during our Ask GSG Live show that we have been doing on Wednesdays for the last few months. You bring your C4D questions and either Chris or I answer them Live. The results are recorded and the best segments will be posted all this month.
Thanks so much to our Patrons for helping us reach our goals and getting this project off the ground. If you are interested in getting a recording of the live show the day after it’s made or getting scene files made during AskGSG, head over to our Patreon Page and check out how you can support us and become a VIP GSG member.
One last thing. We will still be recording askGSG most Wednesdays at 1PM CST. Head to our Live page to see the schedule and watch the show live.
Thanks again for all of your support in 2014. We hope 30 in 30 will kick off a great 2015.
Any creative endeavor is highly non-linear, but the sharing of it almost always skips a lot of the actual work that goes into it. That’s ok; a clear progression makes for a good story that’s easy to tell. But don’t judge your reality against someone else’s compressed work. It’s ok if it takes you a day to make a cutting board like one that someone made in six minutes on YouTube; the truth is it probably took them a day too.
This is why we leave our mistakes in our tutorials. Editing out the boring but necessary parts during a tutorial can sometimes help get to the point faster, but it can also easily confuse and frustrate beginners that may not know how you got from point A to point B.
More importantly, when you edit mistakes out, you simultaniously edit the humanity out. By cutting out your mistakes and hiccups, or doing another take until you get it perfect, you may be unknowingly setting a tone of “I don’t make mistakes. I am perfect.”, or at the least “I am a perfect robot”. Hardly a tone you want when you are trying to transfer knowledge to someone that will inevitably make a mistake and wonder if they are doing it right.
Leave your mistakes in when teaching others. You may think it’s embarrassing, but it’s not. Humility is empowering to those you are trying to teach.
Agency: Sony Pictures Entertainment Television UK
Channel: The Vault / Sky 366 & Freesat 501
Channel Managers: Stefanie Faleo / Alex Herron
Motion Designers: Simon Williams / Joseph Lattimer / Paulo Abreu / Borham Lee
On Air Manager: Scott Pickup
Joseph. Thanks for answering a few questions about your latest piece, The Vault.
First off, what is your title and where do you work?
I work at Sony Pictures Entertainment Television UK (in London) as the Senior Motion Designer. I’m also in the process of setting up a creative company I’ve Co-founded (fancylampcreative.com). We’ve got all sorts of fun stuff going on and will be launching our first app next year.
What was the most challenging thing about this project?
As a small creative team we’re often snowed under with briefs and tight deadlines, so it’s challenging to find the necessary time to polish things off to our standards. With a team of motion designers popping on and off of a range of projects, it is key to stick to original concept and guidelines we’d set out to accomplish in the re-brand.
With a fun brief and such a bold/graphic idea, a project like this quickly gets legs to stand on as everyone in the team helps grow the idea and gets excited about the visuals. With such a reflective finish, we sometimes find flickering on the renders, which we still aren’t entirely sure how to prevent (Any tips?!).
How did you use Greyscalegorilla tools in your project?
The Greyscalegorilla hdri-studio-pack continues to be a huge saviour for me. With the tight deadlines involved in broadcast graphics, having a pre-rigged light kit saves me a lot of time in getting the right render. It’s also been a great tool for communicating our ideas properly to clients, as they sometimes have trouble visualising things but the studio pack immediately gives them a better look at our vision. Any extra time that I save here can be devoted to perfecting my graphics and strengthening our output, which I really appreciate.
Since graduating, I’ve always been part of a small creative team where we are expected to see projects through every stage. I love this mentality, but we’ve certainly had to quickly learn new skills and troubleshoot as we go. The Greyscalegorilla community has been an invaluable tool for us for training and support.
I love that dinosaur texture. How did you make that look?
This guy was actually pretty easy… all I did was play around with some stamp tool presets in C4D. I think its very important to make any object as personalised as you can – I stear clear of the generic 3D feel and try to customise everything as much as possible. You have to maintain that human element to your work, no matter what software you use.
What was the clients process in this piece?
Our channel managers act as clients, and we’re lucky enough to have built good working relationships throughout our ongoing projects together. This generally works in our favour as they trust our knowledge of their audience and really see the difference in our work when the sky’s the limit. Open-ended briefs are both a blessing and a curse, but if time allows for it – we love to come up with something crazy and learn something new in the process.
Thanks for the interview and for sharing some behind the scenes, Joseph.
You can follow Joseph on Twitter and online.
Twitter: @JosephLattimer W: Josephlattimer.com
Three students from The University of Arts Utrecht hopped on Skype to ask me a few questions this morning. Here is a recording of the interview.
Questions Asked In This Interview
- Who is Nick Campbell?
- Are you aware of the influence you have on the motion graphics industry?
- How do you see GSG progressing in the next 10 years?
- What do you think is the most difficult aspect of Greyscalegorilla?
- Who are your artistic Heroes?
- How do you progress as an artist conceptually?
- How do you feel about people Pirating your Products?
- Is there any technological advancement you look forward to?
- What’s going to be next for Greyscalegorilla?
- What are your hobbies?
- If you had to give us three “golden tips”, what would they be?
- What are your projects outside of Greyscalegorilla?
- What are your favorite Podcasts?
- Does music knowledge give you an advantage as an animator?
Talented artist, Albert Omoss posted this amazing animation a couple weeks ago. I loved the look and style of it so much. So, I did what I usually do when I see something that inspires me… I opened Cinema 4D to try to figure it out myself.
I played for hours trying to figure out how to get soft bodies to behave like he did. I didn’t quite get the right super-stretchy dynamics, but I sure tried. In fact, here is a time lapse of all the renders and tests over a few days of playing with soft body settings and looks.
While playing with this technique, I got excited and posted a work in progress GIF on tumblr. Albert responded on twitter saying that he wan’t cool with us doing a tutorial on his exact effect. He said that we should “…change the concept enough to encourage your students to be creative and original.”
I certainly can’t argue with that.
We all learn by watching and emulating the masters. But, then we need to use those new techniques to make our original work better. I’ve ended many tutorials with a similar request. Take what you learned today and apply it to your own work. Don’t just recreate tutorials.
Don’t forget, we couldn’t teach what we do without talented artists like Albert to emulate and look up to. I certainly can’t make renders as original and beautiful as Albert’s or any other true artists out there. We need them.
Work from great artists make learning exciting and fun for us beginners. Their work is a goal, a beacon, something to make us say, “I want to be able to make something that good one day”.
Beginner guitarists and Pianists learn covers because it’s more fun to try and play great music you already love. But remember, we aren’t learning Bach or The Beatles to steal their style. We are learning from the best because they are the best, and there are no better people to learn from.
Let’s be inspired by amazing work. Inspired enough to learn more about our tools and technique to become better. Copy and emulate anything and everything that inspires you. But don’t forget, you are copying to learn, not to put it on your reel.
Make Your Own
In the spirit of being inspired to make something new, let’s all learn and play with Softbody stuff this week and post an original animation in the comments below. Just something short. Play with the tools and make something all your own.
Here are some soft body tutorials to get you up to speed with many of the techniques needed to make a dynamic soft body animation.
- Smash A Van With Plastic Deformation
- Build A Low Poly Mesh For Softbody Dynamics
- Softbody Settings Test
During this week’s Ask GSG, Chris makes a Voxel Whale, A Negative Pressure Softbody, and a Electron Microscope Look. Get the recording of the show, these C4D scene files, and more by becoming a member at our Patreon Page.
We just added this icon set as a reward for our Scene File Members over at our Patreon Page. All of these scenes come fully lit and ready to render in R16. Of course, you also get all of the scene files from all of the live shows every week. Just a little added bonus for becoming a Scene File Member and helping us get the ads off the Live Stream. If you are already a member, you should have received an email with the rewards.
It may not be for you, but I appreciate you learning about our page. We have a lot of fun stuff planned for our members at every level. If you’re a fan of picking apart scene files, you definitely want to look at becoming a Scene File Member. Thanks again for checking it out.
Yesterday’s Live Stream / Ask GSG is recorded and posted to our new Patreon Page. If you missed it, now is the time to watch it and also contribute to remove the ads from the live stream.
If you aren’t familiar with Patreon, it’s a way for you to be a member of Greyscalegorilla by contributing once per month toward our goals of getting the ads of of Ustream and to eventually get some of these videos up as Tutorials.
There are also rewards for members including recordings of the Live Shows, Scene Files from the shows, and other goodies. Check out the page for more details. Get cool stuff and help us make more stuff in the process.
Here is some of what we made yesterday
Greyscalegorilla, Chicago C4D, and Maxon US are proud to present Half Rez 2014. Yep, it’s that time again in Chicago. This is our Third Half Rez event and it will be our biggest one yet.
Last year, we had to turn people away at the door, so this year we wanted to be sure there was enough room for everyone to hang out, meet, greet, learn, and party. Visit HalfRez.com for more details and to register.
What Is Half Rez?
We started Half Rez to bring together 3D and 2D artists, animators and designers for a night of learning, drinking and hanging out.
We have presentations planned from local designers and tons of fun games and prizes to give away. Come hang out with like minded folks and let’s us celebrate our craft and learn from each other the fun way. Check out the videos below from the last two years to get a vibe of what Half Rez will be like.
Head on over to our official HalfRez page to register. There you will find the details for the show and by signing up, it will let everyone know who is coming and also help us out to make sure we have enough food there for everyone. Did I mention there will be free food to soak up the beer?
OK, so who’s coming?
Video From Half Rez 1
Video From Half Rez 2
We made a new download of HDRI Studio Pack just for R16 users. If you use R16 and HDRI Studio Pack, you can download a new version at our Updates Page right away. Watch the video above to see what is new in the R16 version.
What Has Changed?
1. We fixed a Floor Reflection bug that some people have been getting with R16. Now floor reflection works perfectly.
2. We changed the way scene files load into the scene in this new version. Now, new HDR Rigs are brought in to a separate scene file instead of coming in the current scene. This isn’t an ideal workflow, but it fixes a texture problem that Cinema 4D has.
3. We also included new R16 Animation and Still presets that work exclusively with the new Reflectance channel.
Don’t have HDRI Studio Pack? Learn what it can do for your renders.
Cinema 4D R16 is finally out! And, as promised, we are sharing our R16 scene files.
Everything is fully lit and textured. Ready to render and ready for you to play with and learn. We have other fun things planned just for our newsletter in the near future so I hope you stay with us.
Below are the scene files that are included in the download.
Black Spheres with 6 Layer Reflectance
Interaction Tag Mouth Animation
Cog Spline Dynamic Machine
Car Paint Shader With Reflectance
So, you are going to finally buy Cinema 4D? A real copy you can call your own? With support from the company and all the tools you need to do your job? Congrats! You earned it.
And why not? You have probably spent hours learning C4D already. Maybe you are becoming a freelancer, or you need it for your professional studio. Either way, it’s about time you got a real deal official version.
So, what version should you get?
Let me get straight to the point. The Studio version has everything.
Honestly, I don’t know why they even have the other versions available. People must buy the other versions, but almost everyone I talk with owns Studio.
You may be hoping for a huge comparison chart on what version of Cinema 4D to get. Maxon already has one. It’s long and full of every little feature. If you really want to get detailed about it, there you go.
I know, you were hoping for a big discussion about if the Studio features are worth it over the Broadcast version. Let me save you the trouble… They are.
Sure, you may be able to get away with not having some of the features of Studio. But soon you will have a client that requests a certain look or a tutorial we come out with that uses some of the Studio features.
If you are serious about using Cinema 4D, get Studio and have every tool Cinema 4D makes.
It’s probably not what you wanted to hear. It’s the most expensive one. But, if you are making a living off of this software and if you are as excited to play and make great work with Cinema 4D as much as I am, then you owe it to yourself to buy it all.
If you have ever watched my tutorials, you know that I constantly use tons of features that are in Studio only. If you want to follow along with all of our tutorials (over 260 so far), you should get Studio.
What Will I Miss If I Don’t Get Studio?
- Dynamics! I put the biggest thing first. I use dynamics all the time.
- Hair rendering. I’ve been using hair a LOT lately with X-Particles.
- Most of the character tools are only in Studio.
- You may want to play with Sketch and Toon. Studio only.
- All the new sculpting tools are also only in Studio.
- You won’t get all the great Content Browser stuff like free models and scene files.
- You won’t have it ALL with anything but the Studio edition.
Listen. Software is cheap. To be able to build, design, model, animate, an entire world for under $4000 bucks is amazing.
If you are in any way making a living off of Cinema 4D, get studio and charge your clients for all the cool stuff you make.
Seriously, Just get Studio.
Where Should I Buy It?
If you are looking for a no hassle, no phone call way to get Cinema 4D, get it from Toolfarm. They usually have the cheapest price, too.
Actually, all the links above go to Toolfarm. They always seem to have the lowest price on Cinema 4D and have great customer service.
Buy through these links and support Greyscalegorilla. We get a small commission every time you buy something from Toolfarm through one of our links.
Ok, what are you waiting for, go get Cinema 4D and let’s have some fun making cool stuff.