Posted On:March 2014 | Greyscalegorilla
Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design.
We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece.
Where do you work? What is your title? Tell us about what you do at your company.
I am a 3D generalist at NFL films in Mt. Laurel, New Jersey. Working for the NFL brings a variety of different projects from NFL network show titles and graphics, to in stadium crowd prompts and opens, and client commercial work.
How did you come up with your concept for the Bright Lights Five Second Project?
For my concept, my goal was to come up with a quick story I could tell in 5 seconds. I wanted to lead the viewer in one direction and have that twist at the end to make it interesting.
What was the most challenging thing about your project?
The most challenging part of this project was honestly the lighting. I needed to make the scene feel dark so that the lights of the motorcycles would be the main focus, yet still be able to show off the details of the deer and environment.
Tell us a little about how you achieved the zolly (push-pull zoom) effect.
To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. The effect comes when the camera is moving forward towards the subject and the lens zooms out. I animated the field of view (horizontal) parameter in the camera settings.
What renderer was used? Was there anything you needed to do to keep render times down?
For this animation I used Cinema’s standard renderer to save time. Everything was rendered into passes (Beauty, AO, reflection for the road, Object Buffers for deer, bikes, and moon) To keep render times low, I decided not to use GI. Instead I gave the characters and landscape a slight Fresnel look, which gave it a “backlight” feel and an overall style.
How long did your piece take to make?
This project took about 5 nights (after work) to make. It was really fun, so time slipped away from me and I was working from about 6pm to 1am every night.
What do you enjoy most about participating in the Greyscalegorilla five second project?
I think the best thing about participating in 5 Seconds Projects is hands down the community! Everyone shares a passion for the same thing and there is so much support and feedback. You guys give inspiration to people like me in the field and to aspiring 3D artists. It’s a good feeling and it gives me motivation to participate as much as I can in our Cinema 4D community.
We also hand-picked a great group of honorable mentions below. Look for the next Five Second Project coming up in April.
“It is never too late to be what you might have been.”
Motion artist and teacher, Colin Evoy Sebestyen has done something I have never seen before. He has posted his entire demo reel (shown above) as an open source project for anyone to download, play with, and learn from. Everything you see in his reel and in this post is available in a huge download of scene files, vector objects, and videos. So cool! I have learned a ton by opening up others’ scene files, and Colin gives us a ton of great ones to play with.
Colin also sent Greyscalegorilla this exclusive video (posted below) of him going through some of the project files to show you how they were put together and some of the thought that went behind making them. Thanks so much to Colin for putting this out for the community. Colin mentioned that you can thank him by following him on twitter, or liking his Facebook page.
Colin’s Video Walkthrough
Animated GIF Examples
Just as a painting you may own does you no good sitting in your basement unseen, your source files don’t do much backed up on a hard drive. – Colin