Posted On:November 2014 | Greyscalegorilla
Three students from The University of Arts Utrecht hopped on Skype to ask me a few questions this morning. Here is a recording of the interview.
Questions Asked In This Interview
- Who is Nick Campbell?
- Are you aware of the influence you have on the motion graphics industry?
- How do you see GSG progressing in the next 10 years?
- What do you think is the most difficult aspect of Greyscalegorilla?
- Who are your artistic Heroes?
- How do you progress as an artist conceptually?
- How do you feel about people Pirating your Products?
- Is there any technological advancement you look forward to?
- What’s going to be next for Greyscalegorilla?
- What are your hobbies?
- If you had to give us three “golden tips”, what would they be?
- What are your projects outside of Greyscalegorilla?
- What are your favorite Podcasts?
- Does music knowledge give you an advantage as an animator?
Talented artist, Albert Omoss posted this amazing animation a couple weeks ago. I loved the look and style of it so much. So, I did what I usually do when I see something that inspires me… I opened Cinema 4D to try to figure it out myself.
I played for hours trying to figure out how to get soft bodies to behave like he did. I didn’t quite get the right super-stretchy dynamics, but I sure tried. In fact, here is a time lapse of all the renders and tests over a few days of playing with soft body settings and looks.
While playing with this technique, I got excited and posted a work in progress GIF on tumblr. Albert responded on twitter saying that he wan’t cool with us doing a tutorial on his exact effect. He said that we should “…change the concept enough to encourage your students to be creative and original.”
I certainly can’t argue with that.
We all learn by watching and emulating the masters. But, then we need to use those new techniques to make our original work better. I’ve ended many tutorials with a similar request. Take what you learned today and apply it to your own work. Don’t just recreate tutorials.
Don’t forget, we couldn’t teach what we do without talented artists like Albert to emulate and look up to. I certainly can’t make renders as original and beautiful as Albert’s or any other true artists out there. We need them.
Work from great artists make learning exciting and fun for us beginners. Their work is a goal, a beacon, something to make us say, “I want to be able to make something that good one day”.
Beginner guitarists and Pianists learn covers because it’s more fun to try and play great music you already love. But remember, we aren’t learning Bach or The Beatles to steal their style. We are learning from the best because they are the best, and there are no better people to learn from.
Let’s be inspired by amazing work. Inspired enough to learn more about our tools and technique to become better. Copy and emulate anything and everything that inspires you. But don’t forget, you are copying to learn, not to put it on your reel.
Make Your Own
In the spirit of being inspired to make something new, let’s all learn and play with Softbody stuff this week and post an original animation in the comments below. Just something short. Play with the tools and make something all your own.
Here are some soft body tutorials to get you up to speed with many of the techniques needed to make a dynamic soft body animation.
- Smash A Van With Plastic Deformation
- Build A Low Poly Mesh For Softbody Dynamics
- Softbody Settings Test
During this week’s Ask GSG, Chris makes a Voxel Whale, A Negative Pressure Softbody, and a Electron Microscope Look. Get the recording of the show, these C4D scene files, and more by becoming a member at our Patreon Page.