Posted On:December 2014 | Greyscalegorilla
To celebrate the beginning of 2015 and the seventh year of Greyscalegorilla, we are posting a new Cinema 4D tutorial every day in January. Bookmark our Free Cinema 4D Tutorials Page and head back every day in January to learn more C4D tips, tricks and techniques.
These tutorials were recorded during our Ask GSG Live show that we have been doing on Wednesdays for the last few months. You bring your C4D questions and either Chris or I answer them Live. The results are recorded and the best segments will be posted all this month.
Thanks so much to our Patrons for helping us reach our goals and getting this project off the ground. If you are interested in getting a recording of the live show the day after it’s made or getting scene files made during AskGSG, head over to our Patreon Page and check out how you can support us and become a VIP GSG member.
One last thing. We will still be recording askGSG most Wednesdays at 1PM CST. Head to our Live page to see the schedule and watch the show live.
Thanks again for all of your support in 2014. We hope 30 in 30 will kick off a great 2015.
Any creative endeavor is highly non-linear, but the sharing of it almost always skips a lot of the actual work that goes into it. That’s ok; a clear progression makes for a good story that’s easy to tell. But don’t judge your reality against someone else’s compressed work. It’s ok if it takes you a day to make a cutting board like one that someone made in six minutes on YouTube; the truth is it probably took them a day too.
This is why we leave our mistakes in our tutorials. Editing out the boring but necessary parts during a tutorial can sometimes help get to the point faster, but it can also easily confuse and frustrate beginners that may not know how you got from point A to point B.
More importantly, when you edit mistakes out, you simultaniously edit the humanity out. By cutting out your mistakes and hiccups, or doing another take until you get it perfect, you may be unknowingly setting a tone of “I don’t make mistakes. I am perfect.”, or at the least “I am a perfect robot”. Hardly a tone you want when you are trying to transfer knowledge to someone that will inevitably make a mistake and wonder if they are doing it right.
Leave your mistakes in when teaching others. You may think it’s embarrassing, but it’s not. Humility is empowering to those you are trying to teach.
Agency: Sony Pictures Entertainment Television UK
Channel: The Vault / Sky 366 & Freesat 501
Channel Managers: Stefanie Faleo / Alex Herron
Motion Designers: Simon Williams / Joseph Lattimer / Paulo Abreu / Borham Lee
On Air Manager: Scott Pickup
Joseph. Thanks for answering a few questions about your latest piece, The Vault.
First off, what is your title and where do you work?
I work at Sony Pictures Entertainment Television UK (in London) as the Senior Motion Designer. I’m also in the process of setting up a creative company I’ve Co-founded (fancylampcreative.com). We’ve got all sorts of fun stuff going on and will be launching our first app next year.
What was the most challenging thing about this project?
As a small creative team we’re often snowed under with briefs and tight deadlines, so it’s challenging to find the necessary time to polish things off to our standards. With a team of motion designers popping on and off of a range of projects, it is key to stick to original concept and guidelines we’d set out to accomplish in the re-brand.
With a fun brief and such a bold/graphic idea, a project like this quickly gets legs to stand on as everyone in the team helps grow the idea and gets excited about the visuals. With such a reflective finish, we sometimes find flickering on the renders, which we still aren’t entirely sure how to prevent (Any tips?!).
How did you use Greyscalegorilla tools in your project?
The Greyscalegorilla hdri-studio-pack continues to be a huge saviour for me. With the tight deadlines involved in broadcast graphics, having a pre-rigged light kit saves me a lot of time in getting the right render. It’s also been a great tool for communicating our ideas properly to clients, as they sometimes have trouble visualising things but the studio pack immediately gives them a better look at our vision. Any extra time that I save here can be devoted to perfecting my graphics and strengthening our output, which I really appreciate.
Since graduating, I’ve always been part of a small creative team where we are expected to see projects through every stage. I love this mentality, but we’ve certainly had to quickly learn new skills and troubleshoot as we go. The Greyscalegorilla community has been an invaluable tool for us for training and support.
I love that dinosaur texture. How did you make that look?
This guy was actually pretty easy… all I did was play around with some stamp tool presets in C4D. I think its very important to make any object as personalised as you can – I stear clear of the generic 3D feel and try to customise everything as much as possible. You have to maintain that human element to your work, no matter what software you use.
What was the clients process in this piece?
Our channel managers act as clients, and we’re lucky enough to have built good working relationships throughout our ongoing projects together. This generally works in our favour as they trust our knowledge of their audience and really see the difference in our work when the sky’s the limit. Open-ended briefs are both a blessing and a curse, but if time allows for it – we love to come up with something crazy and learn something new in the process.
Thanks for the interview and for sharing some behind the scenes, Joseph.
You can follow Joseph on Twitter and online.
Twitter: @JosephLattimer W: Josephlattimer.com