Posted On:December 2015 | Greyscalegorilla
Rob Garrott of lynda.com interviews Nick about his inspiration to start Greyscalegorilla.com. An in depth look at his background, how he got his start and how that morphed into what Greyscalegorilla is today.
Garrott also interviews other industry professionals in this course. Here is a summary of the series:
Rob Garrott, lynda.com’s video content manager, got the chance to sit down with nine influential artists to talk about their work, their inspirations, their tools, and the industry as a whole. The series kicks off with a conversation with Kris Pearn, storyboard artist for Sony Animation, and one of the people “drawing the movement” behind movies like Cloudy with a Chance of Meatballs. We also include interviews with the following industry pros:
- Nick Campbell, motion graphics artist, photographer, and entrepreneur
- Marc Potocnik, designer and 3d artist
- Tim Clapham, VFX artist and educator
- Alan Torres and Stephen Morton (Cantina Creative), design and visual effects artists
- Aaron Limonick, concept artist
- Mike Lowes, 3D animator and technical director
- Lorcan O’Shanahan, motion graphics artist
- Scott Keating, 3D artist and illustrator
- Clear Menser, visual effects artist
- John Robson, motion graphics artist and filmmaker
- Grant Miller, VFX supervisor
- Tomasz Opasinski, creative director and movie poster artist
A special thanks to Lynda and Rob Garrott for the interview.
If you did not spend the last 30 years on a uncharted island, you probably heard about this thing called Star Wars. A couple days ago the 7th episode came out and introduced to us BB-8, a new spherical droid. Right after being introduced in the trailer, quickly became a fan’s favorite and the fastest selling Star Wars toy.
I became a little scared that BB-8 was just an attempt to replace R2-D2 or to sell merchandising, but in the end his place in the movie was totally justified and it did gain my affection. I stumbled upon this free model of BB-8 online, that is pretty accurate and seemed like it would look great in motion.
The first step was to build the floor. It is a simple plane with a tiling sand texture on it. A noise is used to have some details and displacement gives the relief. An FFD deformer is then applied to slightly curve the plane and hide the hard edges. Finally, Signal is used to offset the texture over time, creating the illusion of movement.
Then, three layers of mountains are built using the default Landscape object. Two of them are repeating so they can loop while moving, and a third, distant one is static. By offseting the two first layers a parallax effect gives a lot of depth, and makes the furtest-back mountain look distant rather than static. Each mountain is being moved at the same speed as the scrolling floor with Signal.
The Parallax effect is reinforced with foreground objects, as well as a repeating fence between BB-8 and the landscapes, all being moved at constant speed with Signal. Here’s how it looks from a different angle:
Next, BB-8 needs to be animated. For that, 4 Signal tags are needed. One drives the body rotation using constant motion, one drives the up-and-down motion with random noise, one drives the head position and the last one the head’s rotation, both with random noise as drivers.
It’s now time to put all the elements together, and make sure everything loops correctly and stays in frame. To make the motion seem more dynamic, two more Signal noises are added to the camera’s position and rotation.
Then, the scene was lit using a directional light and an ambiant light, as well as ambiant occlusion. It was rendered in the Cinema 4D Physical renderer with both Depth of Field and Motion blur. Finally, color correction and lighting effects were added in After Effects.
I did a few couple of high quality stills, and added some grain in Photoshop:
And that’s it! All it took was a couple of Signal tags and built in effects to make this little guy come to life.
To celebrate The Premiere of Star Wars: The Force Awakens, we are giving away a model Chris made during a live stream from this week.
Inside the ZIP, you will see two different versions. One is the render you see above, lit with HDRI Studio Pack. If you don’t own HDRI Studio Pack, no problem, just open the textured and unlit version of the scene.
If you render anything with it, post a link to your render in the comments. We would love to see the results.
Wanna see how Chris modeled this? Watch the live stream recording below and see the exact techniques Chris used to model this Light Saber in Cinema 4D.
Live Cast Recording
The votes are in and we have our big winner. Congratulations to Lieve Keustermans for submitting the winning animation, “Cloud Storage.” Your funny animation caught the eye of the judges, and, lucky for Lieve, this earned him a great prize!
Our amazing sponsor TarDisk has offered up a first and second place prize, so Lieve will be taking home a 256GB TarDisk to gain some extra space on his hard drive. Our second place finisher, Kirsten Brown, has scored a 128GB TarDisk for her animation that takes a brief look at the progression of storage!
Of course, we had a lot of great submissions, so check out the Honorable Mentions section, as well. Some great submissions inspired by the word,”Storage!”
Again, a special thanks to our amazing sponsor, TarDisk! Make sure to check out how they can help you get extra space on your hard drive!
Never done a five second project? Not sure what it is? Check out this page and we will see you back here soon.