Posted On:2016 | Greyscalegorilla

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HDRI Studio Rig 2.142 Update

December 15, 2016 - By 


Attention HDRI Studio Rig Customers:

Update to HDRI Studio & Browser to version 2.142
New Features:
  • HDRI Studio’s Icon can be double clicked in the Object Manager to open HDRI Browser quickly.
  • New “Show all” feature in HDRI Browser to view every single HDRI in your collection at one time.
  • HDRI Browser remembers all settings when layout is saved
  • HDRI Studio and Browser are now compatible with Cinema 4D’s Take system so you can quickly iterate through different looks.
  • In R18 HDRI Browser loads the low-res version of the selected HDRI into the viewports “Environmental override” channel. This allows a realtime preview of the HDRI in the viewport when OpenGL with Reflections is turned on.
  • HDRI Browser can be linked to remote “Packs” folder via the “Change Directory” option. This allows for a large collection of HDRIs to live on a different drive and for multiple versions of C4D to share the same folder saving you from having to duplicate potentially tens of gigabits worth of HDRIs
Bug Fixes:
  • R18 Reflective floor bug fixed
HDRI Expansion Pack Customers note:

In this update you may notice that your HDRI Expansion pack names have changed and now match what is found in our online store. We apologize in advance if this change causes any missing texture errors, however they are easily remedied by re-selecting the appropriate HDRI in the Browser. This new naming system will allow for us to create a better on-going experience for our customers.

If you own HDRI Studio Rig, you can download your update in the customer area. Don’t own it? We can fix that! Check it out here!


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Greyscalegorilla Licensing: Let’s Make This Simple

November 30, 2016 - By 

Attention Greyscalegorilla Customers and Future Customers

Please give us a few minutes to read this through.

Some of our customers have let us know that our current software licensing may not be clear. We have recently simplified our licensing to make it much easier for both of us and I wanted to make sure everyone was aware of it.

Why All These Changes?

It’s been a long journey for us to find the best way to serve our customers and to build a sustainable software company.

As we grew, we tried many things. Some things worked, some didn’t. Last year’s “Renew Every Year” model was confusing and obviously not a good fit for us and most of our customers.

Solution: We Have Simplified our Licensing

As of October 2016, we began offering standard software licensing. What does this mean? In simple terms, it means we follow similar licensing practices as our software peers like Maxon, X-Particles, or Red Giant.

  1. What you buy, you own. No yearly fees or maintenance charges.
  2. You can always download your current software.
  3. Upgrade pricing will be available as we come out with significant upgrades to our products (Example: from Version 1.5 to 2.0).
  4. Smaller updates and releases will be free to current customers of that software (Example: from Version 1.0 to 1.5).

A Quick Example

If you own “Example Product 2.0” you will be able to continue to download and use the current version of “Example Product 2.0” without needing to upgrade or renew anything. If we come out with “Example Product 3”, then you will have the option of getting that at a discounted price since you are a registered owner of “Example Product 2.0”.

You do not have to pay for software that doesn’t get updated. You will also never lose access or pay for your access to your downloads.

In fact, our recently refreshed site also gives you the ability to log in and download your software at any time.

Expect Industry Standard Licensing

We are making a concentrated effort to keep our licensing simple from now on. Thanks for growing with us and putting up with all these changes.

From here on out, you can expect unique products and tools, not unique licensing terms. We will try to keep in step with other software companies that you purchase from to make it easy to understand for both of us.

Thanks again for joining us and being a valued Greyscalegorilla customer. We have a big year planned ahead and we appreciate you joining and supporting us.

Cheers,

Nick
Greyscalegorilla Inc.


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Motionographers new “Step by Step” Series

November 30, 2016 - By 

SHARING YOUR PROCESS

I believe sharing your process is one of the most important things you can do as an artist. Giving away your secrets and techniques will propel your own work forward at a rapid pace. Doing this will make you want to push yourself to come up with new techniques and not become repetitive or do what everyone else is able to do. Sharing your process for how you create your work will help our industry grow. In addition to this other artists will look to you for your expertise and you will stand out in the industry. What more could you ask for!

I am very proud to post Motionographers Step by Step: Locked And Loading article. Motionographers new “Step by Step” series take us through the artist’s process in real time while they create their work. It is a fantastic educational tool that really shows us inside the mind and process of the artist while they are creating.

I was extremely excited when they approached me to be this month’s artist on Motionographer and leaped at the opportunity. The most recent series I have been creating has easily been the most tutorial requested series of mine and I thought this would be a great way of sharing with everyone my entire process. I show you step by step how I created “The Buoy” animation.

Want to check out the tools I used? Take a look at the links below!
Maxon Cinema 4D
GSG HDRI Studio
GSG Signal
GSG HDRI Link (Coming Soon) 
Octane Render
Duel Graph
HOT4D
Adobe After Effects
Adobe Photoshop

During my process I also show how I use Greyscalegorilla tools including HDRI Studio, Signal as well as the upcoming HDRI Link in creating my animation. These 3 tools have become must have tools for me as I have used them in almost every project over the past year. I hope you all enjoy and learn from my process!

We want to make a special thanks to Motionographer for creating another tool for artists to learn from and reaching out to Greyscalegorilla!


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SALE: Get 40% OFF All GSG Products And Training

November 23, 2016 - By 

Treat Yourself!

Save some of your hard earned cash this year and get 40% off everything in the GSG Store.

  • One day only! December 6th!
  • Get 40% off everything made by Greyscalegorilla*
  • GSG Software and Training Series are included in the sale!
  • The perfect day to get software for you or your team.

  24 HR SALE STARTS 8am DECEMBER 6th

  24 HR SALE ENDS 8am DECEMBER 7th


Here are just a few of the deals happening one day only…

The C4D Rendering Suite. Usually $475. Get it for $285
Get 40% off HDRI Studio Rig. Usually $129. Get it for $74
Texture Kit Pro is usually $129. Get it for $74!

Save On Our Suites Too

Our Motion Suite, Rendering Suite and GSG Complete Suites are already discounted every day. But even THOSE are going on sale. That means you can get get all of our software for $419!!! If you purchased it seperately, it would be over $1200.

If you render with the Physical renderer in C4D, check out the C4D Rendering Suite and get it for $285 instead of $475.

Includes Training!

Want to learn Cinema 4D over the holidays? Check out our training site because everything there will also be 40% Get GSG Drive for only.

Get all the seasons of AskGSG for only $137 instead of $229.
We will even be offering our Animation Fundamentals training for 40% off.

Put the date in your calendar and we will see you for our biggest sale of the year.

*X-Particles is excluded in this sale. (Our X-Particles sale is on November 29th!)


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Interview with Loosekeys about the Half Rez 5 animations

October 13, 2016 - By 

Half Rez 5 was a blast and we couldn’t do it without the help of lots of talented people. This year LooseKeys created a new set of animations for us and knocked it out of the park!

We at Greyscalegorilla know the people over at LooseKeys well since we shared an office space with them for years. Now’s your chance to get to know them as well! We sent them some questions so you can get a taste for who they are and the work they do!

What is Loosekeys and how long have you been around?

Brad Chmielewski – LooseKeys is a design and animation studio in Chicago. We’ve been around for about 5 years now. A lot of the work we do involves character animation and storytelling.

What did you learn while making these animations?

Jake Williams – What was great about making the Half Rez animations was feeling like a newbie again with a new creative tool. While Cinema 4D was daunting at first, the amount of community resources available was integral and helping us learn on the fly. As we got more comfortable with the software, we were able to apply our style and animation principles with a totally new tool.

Ethan Barnowsky – This would be an appropriate place to thank Nick, Chris, and EJ because I spent a LOT of time in their tutorials learning techniques and tips for this project. It’s easy to take that resource for granted, but I would be miserable without their help! So, thanks!

How did you guys decide the content of each video?

BC – With most projects, we sit down and brainstorm concepts as a team. From there we’ll typically go and explore some concepts or at least pull some references for what the videos could be.

JW – We knew that we wanted to have a flow to the spots; that together they would tell a sort of story with the characters. We brainstormed a good number of ideas to get us started and then boiled it down to the 3-4 that we realistically thought we could accomplish before the show. The dance party, cheers, and drunky spots were the original 3 spots and the drone guy was added when we realized we could squeeze in one more.

Normally Loosekeys has a 2D workflow. What made you guys decide to try some 3D for these?

BC – Since HalfRez is an event centered around 3D animation we felt that we needed to make something that all the 3D animators in the room would enjoy while still staying true to our style. We could have easily done something in 2D but then we really wouldn’t have pushed ourselves to do something that challenged us.

JW – Echoing what Brad already mentioned, we wanted to push ourselves with this project. Really there was no better time to finally try to get our bearings in a 3D software package than this very project.

EB – I asked myself that question a lot while I banged my head against the keyboard trying to learn more 3D but in the end I’m super happy I had this as an opportunity to learn and create something new in C4D. I’m really thankful. Turns out it’s super fun.

Any inspirations feed into the animations?

BC – I know one thing that came up early on was the “Dumb Ways To Die” video.

JW – We looked at a ton of reference centered around TV idents and bumpers. There’s such a great timing and pacing in the stories that are told in quick 10-15 second spots that we wanted to capture. One of my favorite early references were these Adult Swim Idents from Art&Graft.

EB – We also looked at the Half Rez logo and branding and previous years bumpers and wanted to play off of those elements a bit. Love cubes and bubbles.

How was the crowd reactions to the animations both online and at Half Rez?

BC – From what I could tell it seemed that most people really enjoyed them. It’s sometimes hard to tell since I personally know so many people in the community, you never know if they are just being nice. What I think worked for us was that we took our character animation skills and storytelling ability and applied them to 3D. The 3D was very simple and I’m sure many people out there would have no trouble recreating these spots. What’s sometimes troublesome about 3D animation is that the possibilities are endless. What we do well at LooseKeys is to take something that’s complicated and make it simple. I felt like the reaction was great, we did something a bit different for us at LooseKeys and although they were cubes, it was a bit outside the box.

JW – The live crowd seemed to enjoy the spots although I wish I had made the “dance party” spot a bit longer to see if people would have jumped out of their seats! From friends and acquaintances alike I’ve heard nothing but positive feedback and it’s incredibly humbling to get this sort of response from guys and gals whose opinion and work I respect so much.

Loosekeys and Greyscalegorilla used to share office space. How’s your new place and what has changed?

BC – We do miss the Greyscalegorilla guys. Having more energy in the office is always nice to keep your creative juices flowing. For us it was time to make a move in order to feel more like the studio we wanted to be. You don’t need your own space in order to be a studio. Still there is something about having your own space that feels comfortable and helps set the tone for your workday. Having your own studio makes you want to invite clients over and show off with parties. We have now been in the space for a year and there is plenty of room for us to grow and try new things.

EB – It’s quieter without the ping pong, pinball and excited chatter which is occasionally good but mainly I miss those aspects! It took a long time to adjust to the lack of lunchtime ping pong noises coming from the other room. Like Brad said, it’s nice to have a space to call our own where we can have parties and create without getting in anybody else’s way.

Best way to follow your work as a fan? Best way to contact you as a client?

BC – I try to keep all of our social media channels updated with what we are working on. Twitter is a great place to start if you want a catch all for everything we are doing.

And for any clients who are looking to get in touch, I would be the best person to talk to about new business brad@loosekeys.tv

You guys are the most prolific podcasters I know. How many podcasts are the members of Loosekeys involved in these days?

BC – Thanks! I love the medium. At the moment I have 4 podcasts that I release new episodes for pretty regularly. There are a few that come on and off and some others that have ended but there are 4 that I focus my time and energy on. Shatter The Vain, a podcast with over 120 episodes about the mobile game Vainglory. This podcast is released every Monday. Released every Tuesday is Toon Talk Weekly, a podcast where Jake Williams and I talk about a new cartoon each and every week. Then there is Chicago Beer Pass with 160 episodes. Chicago Beer Pass is a weekly podcast about beer events in the Chicagoland area and Illinois. And then my video podcast is Hop Cast. This podcast isn’t recorded as often and doesn’t have a real schedule anymore but it is the longest running podcast. Ken Hunnemeder and I have been talking about beer for eight years and recorded over 285 episodes of this show.

I love the idea of podcasting, you’re able to take something you’re passionate about and share that love with the world. Each show I do has a different fan base but it doesn’t matter if one person is listening or thousands. Just the idea that someone cares about something as much as you do is enough. Podcasting is a form of storytelling and using the medium to help perfect that skill set is very important for me and the business.

JW – Special shoutout to Chris for being on Toon Talk Weekly Episode 86 to talk about his love for ReBoot!

Who are some artists / websites you admire?

JW – I’d be lying if I didn’t say I check Dribbble and Vimeo daily to see what talented folks are working on. I love simple, clean, and clever character design and animation and there is a ton of great work out there. A few favorites:
James Curran
Markus Magnusson
Seth Eckert
Cub Studio
Ice Cream Hater

EB – All of those artists Jake mentioned are amazing. I also tend to lean towards bold, simple, sometimes crude illustration styles and love artists like:
Keith Shore
Everyone in the Late Night Work Club
Jeremyville
Animade
Alla Kinda
Rubber House
Joan Cornella

LooseKeys Show Reel 2016 from LooseKeys on Vimeo.

Follow the LooseKeys guys on twitter

Brad Chmielewski – @beerad
Jake Williams – @JacobWilliams
Ethan Barnowsky – @EthanBarnowsky

 

 


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Pixel Plow gets GSG Certified

October 7, 2016 - By 

We are happy to announce that cloud rendering company Pixel Plow is now officially GSG Certified!


Who is Pixel Plow?

Pixel Plow is a cloud rendering service that is based in the Pacific Northwest. We’ve been watching them for some time and have continuously been impressed with their service in both terms of speed and cost efficiency.

Here is how they describe themselves, “During our search for a good render farm service, we began taking a critical look at how other farms operated. We quickly discovered several ways to increase accessibility, affordability, and security in every aspect of your render farm experience. Pixel Plow is the continuation of our effort to provide this experience in a simple, competitive package.  With thousands of clients in over 65 countries around the world, Pixel Plow is quickly becoming a dominant force in the cloud rendering industry.”


What does GSG Certified mean?

In a nutshell, it means that we fully endorse Pixel Plow. First off, we have made sure all our products work in their system so you don’t have to worry whether or not they have our plugins installed. Secondly, we believe Pixel Plow offers a top-of-class cloud rendering product for the best price. Many times in our testing, Pixel Plow would be even more cost effective than an Amazon EC2 system of similar specs!


Why  Pixel Plow?

  • Greyscalegorilla tools are fully supported. No more worrying about what cloud rendering solution has all of our tools.
  • Pixel Plow supports both Physical AND Arnold.
  • Ease of use: We think cloud rendering should be as simple as possible. We also think cloud rendering shouldn’t be stressful or complicated.
  • Affordability: Pixel Plow’s unique “Power Level” setting allows you to adjust the potential cost of your render. Making it fit within most budgets. We think cloud rendering should be affordable for all.
  • Great Support: Pixel Plow is based in the USA so you can usually get support quickly and not have to worry about things getting lost in translation.
  • NO FTP NEEDED: Pixel Plow will write image files directly to your system. No FTP’ing back and forth. Yay!

 

 


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AskGSG Season Two Recap And Announcing Season Three

October 5, 2016 - By 


Music provided by Art List

Thanks to everyone for making another season of AskGSG amazing. Without your questions the show could not exist! Season two had 39 episodes, over 79 hours of Q&A and lots of great guests.

Season Three Starts October 12th!


We’re gearing up for season two beginning on Wednesday the 12th of October at 1PM CST. Mark your calendar, get those questions ready and be sure to subscribe to us on Twitch and follow out newsletter to never miss a show. We have so much more in store including special guests and special tutorials only for people who watch live. See you then!

Missed Season 1 and 2 of AskGSG?


We got you covered. We just released Seasons 1 and 2 of Ask GSG Archive for purchase on our new GSG Training site. Over 150 hours of Recordings are now available for you to watch at any time on any device.

Get The Bundle

Want to get all 3 seasons of askGSG? We created a bundle price so you can get all 3 seasons at once. Get everything from Seasons 1, 2 and the upcoming 3rd season all for $229. That includes all the 200+ scene files from every episode of AskGSG and new recordings every week from the upcoming season.
Visit our new training site and start watching TONS more C4D recordings today!

Of course, anyone and everyone can watch AskGSG LIVE for free every Wednesday starting next week! As always, get your C4D questions ready and we will see you LIVE for the first episode of AskGSG Season 3 Live on Twitch.


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GSG Podcast Ep. 005: C4D Layouts, AskGSG, And The Take System

October 3, 2016 - By 

GSG Podcast Ep. 005

In this podcast, the GSG team discusses their favorite ways to customize Cinema 4D, season three of AskGSG, and the Cinema 4D Take System. Enjoy!



 

Show Notes/Links:

Ask GSG Season 3 Starting Soon on Twitch
HDRI Link – Coming Soon
Customizing C4D Palates
Learn the Take/Tokens Systems everybody

Brograph Podcast – http://brograph.com/podcast/
Windows Utilities Video – https://greyscalegorilla.com/tutorials/top-five-free-windows-utilities-for-motion-designers/
CV ToolBox – https://www.cineversity.com/vidplaytut/cv_toolbox
Active Solo – https://nitro4d.com/product/magic-solo/
Magic Anim Curve – https://nitro4d.com/product/magic-animcurve/
Digital Kitchen – http://thisisdk.com/
Set A Custom Layout With New.c4d – https://greyscalegorilla.com/tutorials/cinema-4d-quick-tip-2-make-a-custom-new-scenefile-new-c4d/

Shift C – https://vimeo.com/49187251
SSS Balls Beeple – https://www.instagram.com/p/BK3IftsB2mt/?taken-by=beeple_crap


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Animation Fundamentals Is Open!

September 29, 2016 - By 


Step 1: Watch this video above to learn about our upcoming class and how you can add realistic animation to your next project.
Step 2: Learn More About the Animation Fundamentals Class, Here.


CLICK HERE TO SIGN UP TODAY


Step Up Your Animation Game!

We have been working on making this the best C4D animation course to help you step up your animation and production level this year. We have the perfect teacher and the perfect environment to learn the skills you need to make your next project shine. We just need YOU!

The Spring Course is starting next week. Click below to sign up and get info about the next class.


ANIMATION FUNDAMENTALS CLASS INFO


 


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Half Rez 2016 Schedule And Sponsors

September 8, 2016 - By 

Half Rez 2016 is almost here and this will be the biggest one yet. Over 300 of you have signed up to come to the largest Motion Design conference in the midwest.

I wanted to take this opportunity to thank our sponsors and others that have helped make Half Rez happen this year.

We can’t wait to see you next week!!!

Sponsors


Simply put, our amazing sponsors make this event what it is. Please join me and thank them for helping make this event happen.

Half Rez Titles From Loosekeys


Thanks to Loosekeys for animating the Half Rez Titles this year.

Half Rez Speakers

We have an incredible line up of presentations planned for this year.

Chad Ashley: The State of 3D Rendering
3D and Motion Design has come a long way. Let’s celebrate our past and see what things we should take to the future and what things we leave behind.

Chris Schmidt: Cinema 4D Tutorial
This presentation will remain a secret until the night of the show. But if you have seen Chris’ presentations in the past, you know that you don’t want to miss this one.

Run Kick Shout: From Freelance to Starting a Studio
Nick Hopkins and Erik Jensen of Run, Kick, Shout! share their experiences as full-time and freelance artists, and the their path to opening a studio earlier this year. It’s gonna be a grab bag of do’s, don’t’s from two non-business types who are in the thick of it. Hold on to your butts, it’s gonna be a bumpy ride.

Beeple: Q&A
We are so excited to sit down and have a Q&A with the daily render master himself. Have a question for Beeple you want asked? Tweet us at @GSG3D and include #halfrez in the tweet.

So, what are you waiting for? Get your butt to Chicago and Sign Up For Half Rez Here.

Videos From Past Half Rez Events


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2016 GSG Customer Showcase

August 1, 2016 - By 

2016 GSG CUSTOMER SHOWCASE REEL

TO ALL OF OUR CUSTOMERS: THANK YOU!

 

It’s here! Hot off the Siggraph 2016 show floor. Our very first customer showcase reel! Big thanks to Mike Alfini for his awesome editing skills, and to ArtList for providing the killer music.

We’d also like to thank our AMAZING customers around the globe for sending us such beautiful images that showcase our tools! We are in constant awe of your talent and dedication! We are already looking forward to our 2017 Customer Showcase, so get ready!



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Cinema 4D R18 is HERE!

July 25, 2016 - By 

Maxon just announced the much-anticipated Cinema 4D R18 update and we are breaking down all our favorite new features!

VISIT MAXON.NET FOR A COMPLETE LIST OF NEW FEATURES

We are excited to bring you these quick breakdowns and we promise more in-depth tutorials are not far away. Also, be sure to check out Maxon’s site for a complete list of new features. So enough talk, let’s see what’s NEW in Cinema 4D R18!


New Mograph Object: Voronoi Fracture



New Mograph Effector: Push Apart


New Viewport Enhancements


New Mograph Features


New Knife Tools


New Mograph Effector: RE:Effector


New Thin Film Shader


New Bump Map Feature: Parallax


New Vertex Color Tag


GreyscaleGorilla Transform R18 Integration