GSG @ Siggraph 2016

July 19, 2016 - By 

gsg_siggraphIt’s Siggraph time again and GSG will be in Annehiem with live shows, demos at our very own GSG Booth, and maybe even some new product teasers! Below you will find all the information you need. Find out the When, where, and how to see all things GSG at Siggraph!

General Siggraph 2016 Information and tickets can be purchased here.

Grid_of_GSG_GMan_

When is Siggraph?

The Exhibition is from July 24th to July 27 and is in Annehiem California.

Who from GSG will be in attendance?

Nick, Chris, Chad, and EJ will all be speaking, demo-ing, and hanging out.

How can I see all the action?

Easy. You can either be there for the real-deal OR you can tune into c4dlive.com for streaming content! We will also be streaming from time to time via Facebook.

I heard that GSG has a booth, is that true?

Why yes it is! GSG will be in a corner booth that is part of Maxon’s big ole’ booth. It’s the first time we’ve had a “booth” at Siggraph or any other event, so stop by to chat and pick up some swag!

GSG Siggraph Demo Schedule:

Tuesday, July 26th @ 10:30am PST : Chris Schmidt

Tuesday, July 26th @ 11:30am PST : EJ Hassenfratz

Tuesday, July 26th @ 1:30pm PST : Nick Campbell

Wednesday, July 27th @ 11:30am PST : Chad Ashley

Thursday, July 28th @ 12:30pm PST : Chad Ashley

Get Social!

We will also be live Facebook streaming throughout the show, so be sure to keep an eye out on FB for that. Feel free to tweet at us during the show as well @gsg3d. We’ll also be posting to Instagram as well!

 

 

Posted In:  News Uncategorized
1  comment
1 Comment
  • Hi Nick, i’ve seen more of your product in “TEN” making of on vimeo https://vimeo.com/169374083

    Software
    Photo Processing: Adobe Photoshop CC
    3D Modeling, Projection, Animation: Maxon Cinema 4D R16/R17
    3D Lighting: Greyscalegorilla LightKit Pro and HDRI Studio
    Animation Aid: Greyscalegorilla Signal
    Additional Textures: Greyscalegorilla Texture Kit Pro
    Fluid Simulation: Nextlimit Realflow 2015
    Fire Simulation: Turbulence FD
    3D Tracking, Set Reconstruction: Anderson Technologies SynthEyes
    2D Animation, Particle Effects, Compositing: Adobe After Effects CC
    Multipass compositing, Scene relighting, Retiming: The Foundry Nuke v9
    Editing: Adobe Premiere Pro CC
    Grading: Blackmagic Design DaVinci Resolve Studio

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