Breaking News: Cinema 4D R20 Arrives with Major Updates
MAXON announces Release 20 of Cinema 4D featuring new tools and updates like MoGraph Fields, Node-Based Materials, Volume Modeling and more.
The latest release of Cinema 4D is here, and there are some big changes. We’re diving into what’s new, so keep an eye out for some upcoming tutorials and tune into AskGSG at 2 PM CST today to see Chris tackle R20.
Cinema 4D R20 will debut live at Siggraph 2018. Join Greyscalegorilla at the MAXON Cinema 4D booth to learn from Nick, Chris, and Chad. If you can’t attend in person, you and tune into a live stream at c4dlive.com during the show, August 14-16.
In the meantime, here’s what we know about the latest C4D.
Cinema 4D R20 introduces new features like node-based materials, volume modeling, robust CAD import, and dramatic changes to the MoGraph toolset including Fields.
New MAXON Computer GmbH CEO David McGavran had the following to say about Release 20,
“We are excited to be delivering high-end tools and features that will streamline workflow and push the industry in new and exciting directions. Over the last decade, our MoGraph toolset has revolutionized the broadcast graphics industry. The new Fields system in R20 offers the next evolution in Cinema 4D’s signature workflow.”
Fields are the most drastic new feature you’ll see in R20, offering a new way to define the strength of effects by combining falloffs. This includes shapes, shaders, sounds, objects, and formulas.
You can layer Fields with standard mixing modes and remap their effects. Grouping multiple Fields can let your control effectors, deformers, weights, and more.
With over 150 ready-to-use nodes, you can now create complex shading effects and materials. Those unfamiliar with node-based workflows can use the standard Material Editor, and the corresponding node materials will be creating in the background automatically.
Create complex models by adding or subtracting basic shapes in Boolean-type operations using the OpenVDB–based Volume Builder and Mesher. Procedurally build organic or hard-surface volumes using any Cinema 4D object, including new Field objects.
Volumes can be exported in sequenced .vdb format to use in other applications and render engines that support OpenVDB.
CAD Data Import
Drag and drop to import popular CAD formats (STEP, Solidworks, JT, Catia V5 and IGES) directly and seamlessly into Cinema 4D R20.
ProRender in C4D extends the GPU-rendering toolset with sub-surface scattering, motion blur, and multi-passes. In addition, the updated ProRender core supports Apple’s Metal 2 technology, out-of-core textures, and other enhancements.
Here is a glimpse at R20 from Cineversity‘s Rick Barrett.
Cinema 4D Release 20 is scheduled for September 2018 for macOS and Windows.
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Watch the Greyscalegorilla team live at Siggraph 2018, August 14-16, from the MAXON Cinema 4D booth and on c4dlive.com.