Posted On:January 2019 | Greyscalegorilla

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Creating FUI for the Marvel Cinematic Universe, DC Shows, and More

January 31, 2019 - By 

Fantasy User Interface (FUI) artist Robyn Haddow talks about her experience building functional interfaces for films, television, video games, and more.

Guardians of the Galaxy Vol. 2 Credit: Marvel Studios

Motion graphics artist Robyn Haddow is a dreamer, and as a successful freelancer specializing in creating fantasy user interfaces (FUI), she gets to dream plenty. Ant-Man and the Wasp, Guardians of the Galaxy Vol. 2, Spider-Man: Homecoming, Thor, Transformers, Mile 22, and Bumblebee—those are just a handful of the feature films for which Haddow has designed screen graphics and holograms.

She’s also worked on games, including Batman: Arkham Origins and several TV series in the DC Universe as well as televisions shows on networks such as Netflix, FOX, CW, NBC, TNT and CBS. Read More


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Greyscalegorilla Is Hiring Artists, Educators, and Developers

January 30, 2019 - By 

Greyscalegorilla is looking for freelance motion designers, 3D artists, trainers, educators, and plugin developers.

We may look scary, but we’re actually about to fight over the last donut.

Greyscalegorilla is looking for talented motion designers, 3D artists, and developers who are tired of corporate projects and looking to work with a small creative team.

We are not looking for 3D rockstars or design ninjas, just genuinely good people.

Check out the jobs page for more details.

Current Openings:

  • After Effects + Element 3D Artist (Contract Freelance)
  • Cinema 4D + Houdini Trainer (Contract Freelance)
  • Adobe CC After Effects Developer (Contract Freelance)
  • Content Creator / Educator (Freelance)

Interested in working with our small creative team? Browse our open positions on the Jobs page, and apply where you feel qualified.

These jobs are contract freelance positions. Pay and project length are based on experience.


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Allegorithmic’s Substance is Coming to the Adobe Creative Cloud

January 23, 2019 - By 

Adobe Acquires Allegorithmic, the makers of Substance. This brings one of the industry’s best tools in creating 3D textures and materials to the Creative Cloud.

Adobe is taking a huge step into 3D with this acquisition. While Adobe’s 3D offering Dimension bridges a gap for 2D artists, it has not been largely adopted by the professional 3D market. However, Allegorithmic’s Substance has become a standard tool among many 3D artists and studios in a variety of industries, so the move is a big play to bring those users into the Adobe Creative Cloud. Read More


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Searching for the Best Monitor Displays for Motion Design and 3D

January 21, 2019 - By 
Searching for the Best Monitor Displays for Motion Design and 3D - Featured

A back-and-forth journey to find the perfect new displays for 3D artists and motion designers.

If you think shopping for new PC is difficult, try shopping for a new computer display.

I’ve been rocking two displays for quite some time now, one NEC PA271w-bk as my main and a ViewSonic VP2780-4K for 4K reference. I knew my displays were starting to show their age and it was time to upgrade, but deep down inside I was dreading the process.

My first inclination was to check out the NEC website, only to find out that the newest version of my current monitor didn’t have many new features other than LED backlighting. After quickly being overwhelmed by the amount of options, I decided to see what I could find locally.

I drove to a MicroCenter and discovered the Dell U3818DW, which was a 38″ widescreen monitor with a resolution of 3840×1600 and a PPI of 110 for $899. It seemed like it could be the perfect monitor to replace my two. I quickly looked it over and decided the price was right, so I bought one.

The Dell U3818DW is definitely wide.

I lugged this beast home and quickly set it up. The screen was even in terms of color and lighting and after staring at it closely for a few minutes I determined there were no dead pixels. With much excitement I went right into Cinema 4D and completely redesigned my layout so that I could take full advantage of such awesome screen real estate. Everything was working great. Read More


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Interview: Making Iceland’s Landscape More Surreal

January 8, 2019 - By 
Interview: Making Iceland's Landscape More Surreal- Featured

You’ve seen countless photos and videos of Iceland, but nothing like this.

See how this filmmaker and VFX team took surreal footage of Iceland, then used Houdini and Nuke to create something you’ve never seen.

It was really refreshing to see a unique piece like this, so I reached out to the creative team behind it. Here’s our conversation.


Interview:

Michael Maher:  We have the whole ANOMALY creative team joining us today. Can we go around and hear a bit about each of you?

Jacco Kliesch: Hi, my name is Jacco and I’m a filmmaker. I grew up in Erlangen, Germany. I studied Media Technology with key focus area Media Design at the Deggendorf Institute of Technology. Now I live in Nuremberg.

I love to make creative films and to edit dynamic videos. I work in advertising and I do corporate videos and commercial films. But I also do personal projects from time to time – like this short film ANOMALY, which I did with Wildboar 3D Design Studio. Read More