MoGraph News: Updates to After Effects, Redshift, Octane, Arnold, and More
Get the latest on the new version of After Effects, learn about GPU render updates from GTC, and find about about the new features in X-Particles.
Tons of news and updates as we head into NAB 2019. Are you headed to the 2019 NAB Show? Be sure to join us at the many events like the MoGraph Meetup and Maxon Booth presentations. Swing by for some GSG Swag.
Let’s dive into what’s new.
New in Adobe CC and After Effects
Adobe seems to be on a tear lately. After their acquisition of Allegorithic, makers of Substance, the company has now made big updates to the Creative Cloud. Adobe has just added support for Substance materials in Adobe Dimension.
Tons of new features were just released in the latest version of After Effects. You’ve likely seen headlines for Content-Aware fill for video, which many thought was just an April Fool’s Day prank. Jokes on them, the feature is available now.
New After Effects Features:
- Content-Aware Fill for video
- Expressions Editor
- Performance improvements
- Save guides to share with Premiere Pro editors
- Automatic font syncing
- Expanded format support
- Automatically enable frame blending and motion blur
Here’s a great overview about the new After Effects 16.1 features from Joey at School of Motion.
As for Content Aware, here’s another piece worth checking out from the Adobe team.
There were even updates to the Expression editor, which you can get a glimpse of in the video from Jason Boone.
Looking for some tips on working with 3D or motion design in After Effects? Check out these posts:
- Create 3D Glossy Metal Text in After Effects
- Make 3D Text in After Effects Witout Any Plugins
- The Fantastic Motion Design Work of Jr.canest
At the 2019 NVIDIA GTC (GPU Technology Conference), we heard about updates to Redshift, Octane, and Arnold. Below you can check out the presentations and slides.
This presentation takes you through the recently added features in Redshift, and gives a glimpse at the future of Redshift. (Link in case of player issues)
More about Redshift:
- Quick Tips for Better and Faster Redshift Renders in Cinema 4D
- Getting Started with Redshift
- Designing Can Labels and Product Renders in Redshift as seen in TIME Magazine
- Guide to Redshift Training
The team at OTOY has shared their presentation materials from GTC in this quick video.
- RTX Brigade kernel
- Random Walk SSS
- Spectral hair
- Denoiser improvements
- Complex Layered Materials
- OSL and Vector Displacement
- OSL Volume Shaders
- Rounded Edges
- New light and GEO primitives
- AI Supersampling
- RNDR SDK: Headless Octane on MacOS and iOS
- Unreal Engine plug-in
More about Octane:
- A Bountiful Harvest Rendered in Octane
- 5 Octane Quick Tips for Cinema 4D
- Quick Tip: Octane Random Color Node
Bringing Arnold to the GPU
We’ve been all about this for a while now, Arnold is now on CPU and GPU. In the Arnold GTC presentation, lead engineer for Arnold GPU, Adrien Herubel, talks all about the rebuild of Arnold.
Greyscalegorilla’s Chad Ashley also dived into all the new features and gives you an insider point-of-view from his beta tests and where the public beta of Arnold GPU stands today.
More on Arnold:
- Everything You Need to Know about Arnold GPU
- Arnold GPU: What to Expect from the Arnold 5.3 Beta
- Using Volume Displacement in Cinema 4D and Arnold
- Making a Spider-Verse Shader in Arnold
New in X-Particles
We just covered all the new features in the latest X-Particles update. If your maintenance plan is up to date, you can now access the latest build in the Early Access Programme.
New features include xpShatter, xpDynamics, xpQuickTools, and more.
You can find out more about the latest new features in X-Particles here.