Our Thoughts on the New Mac Pro for 3D and Motion Design

June 3, 2019 - By 

The new Mac Pro has finally been revealed. Is it powerful enough to get us to switch back to Mac?

Our Thoughts on the New Mac Pro for 3D and Motion Design - Featured

All images via Apple.

It’s been 6 years since the last Mac Pro redesign, and the “trash can” mac left much to be desired.  You couldn’t upgrade the machine, it was under-powered, and it was overpriced.

We just learned about all the new laptops NVIDIA has planned for the year, but the big question remaining was if Apple would finally announce a new Mac Pro in 2019.

So where do we stand now? Well, the new Mac Pro returns to classic from and has overly embraced the cheese grater design of old. You are once again able to expand and upgrade the machine, but there is a big downside. Still no NVIDIA support. Let’s dive into the details.

The New Mac Pro

Our Thoughts on the New Mac Pro for 3D and Motion Design - Case

Mac Pro Specs:

As far as the processor goes, you’ll have several Intel Xeon W to choose from.

  • 8-Core
    • 3.5GHz Intel Xeon W
    • 8 cores, 16 threads
    • Turbo Boost up to 4.0GHz
    • 24.5MB cache
    • Support for up to 1TB 2666MHz memory
  • 12-Core
    • 3.3GHz Intel Xeon W
    • 12 cores, 24 threads
    • Turbo Boost up to 4.4GHz
    • 31.25MB cache
    • Support for up to 1TB 2933MHz memory
  •  16-Core
    • 3.2GHz Intel Xeon W
    • 16 cores, 32 threads
    • Turbo Boost up to 4.4GHz
    • 38MB cache
    • Support for up to 1TB 2933MHz memory
  • 24-Core
    • 2.7GHz Intel Xeon W
    • 24 cores, 48 threads
    • Turbo Boost up to 4.4GHz
    • 57MB cache
    • Support for up to 2TB 2933MHz memory
  • 28-Core
    • 2.5GHz Intel Xeon W
    • 28 cores, 56 threads
    • Turbo Boost up to 4.4GHz
    • 66.5MB cache
    • Support for up to 2TB 2933MHz memory

Our Thoughts on the New Mac Pro for 3D and Motion Design - Profile

But here’s where the real points to note are. The new Mac Pro will only run AMD graphics cards.

AMD Radeon Pro 580X

  • 36 compute units, 2304 stream processors
  • 8GB of GDDR5 memory
  • Up to 5.6 teraflops single precision
  • Two HDMI 2.0 ports on card
  • Four DisplayPort connections routed to system to support internal Thunderbolt 3 ports
  • Support for up to six 4K displays, two 5K displays, or two Pro Display XDRs
  • Half-height MPX Module fits in an MPX bay and enables PCIe slot 2 for additional expansion

AMD Radeon Pro Vega II

  • 64 compute units, 4096 stream processors
  • 32GB of HBM2 memory with 1TB/s memory bandwidth
  • Up to 14.1 teraflops single precision or 28.2 teraflops half precision
  • Infinity Fabric Link connection enables two Vega II GPUs to connect at up to 84GB/s
  • Four Thunderbolt 3 ports and one HDMI 2.0 port on card
  • Two DisplayPort connections routed to system to support internal Thunderbolt 3 ports
  • Support for up to six 4K displays, three 5K displays, or two Pro Display XDRs
  • Full-height MPX Module fills an MPX bay and uses extra power and PCIe bandwidth

AMD Radeon Pro Vega II Duo

  • Two Vega II GPUs, each with 64 compute units and 4096 stream processors
  • 64GB of HBM2 memory (32GB per GPU), each with 1TB/s memory bandwidth
  • Up to 28.2 teraflops single precision or 56.4 teraflops half precision
  • Onboard Infinity Fabric Link connection connects the two Vega II GPUs at up to 84GB/s
  • Four Thunderbolt 3 ports and one HDMI 2.0 port on card
  • Four DisplayPort connections routed to system to support internal Thunderbolt 3 ports
  • Support for up to eight 4K displays, four 5K displays, or four Pro Display XDRs
  • Full-height MPX module fills an MPX bay and uses extra power and PCIe bandwidth

Our Thoughts on the New Mac Pro for 3D and Motion Design - Machine

For the rest of the specs:

Memory can be configured up to 1.5TB of DDR4 ECC memory in 12 user-accessible DIMM slots

Storage Configure up to 4TB of SSD storage

I/O card installed in the half-length x4 PCI Express slot with:

  • Two USB 3 ports
    • Support for USB-A (up to 5Gb/s)
  • Two Thunderbolt 3 ports
    • Support for Thunderbolt 3 (up to 40Gb/s)
    • Support for USB-C (up to 10Gb/s)
    • Support for DisplayPort
  • Two 10Gb Ethernet ports

Our Thoughts on the Mac Pro

Resident computer guru Chad Ashley shared his thoughts with us during the event,

The design is terrible. From an industrial design point of view, it’s a disappointment. They really leaned into the cheese grater design so much, that I actually have anxiety of scraping my knuckles on this machine.

From a hardware perspective, it’s exactly what I feared it would be. Underwhelming and overpriced. With no NVIDIA support, which everyone feared, it is not really going to win over anyone in the professional 3D space. But hey, it comes with wheels.

As for Cinema 4D users, and those using third-party renderers, we did gain some insight from Apple.

For those ProRender users, Apple is claiming 4.8x the speed with the Mac Pro Dual Radeon Pro Vega II Duo. As for performance, Apple claims 3.4x faster real-time 3D.

Our Thoughts on the New Mac Pro for 3D and Motion Design - C4D

During the presentation, Apple stated that the new Mac Pro would be compatible with Redshift. As Chad Ashley points out,

It is exciting that there may be some competition in the GPU space as it relates to rendering. Redshift is actively being developed for Metal. For those expecting NVIDIA type of performance speed, it’s too early to guess how well Redshift will work on this machine or any of the other Macs.

Even Otoy has come out to announce the Octane X will also be on Metal and support Intel and Apple (iPad) GPUs on the Mac and mobile devices later this year.

I am looking forward to testing Octane and Redshift under METAL, we’ll see how close they can get to CUDA level performance.

The new Mac Pro will be available this Fall at a starting price of $5999. The company also announced a new Pro Display that will set you back another $4999, plus an extra $999 if you want a stand.

Our Switch from Mac to PC

The first question Nick had before the presentation, was if this was the machine that would get him to switch back. If you missed his previous journey, check out his switch from Mac to PC last year.

You can also read about the specs of his machine on our resources page.

Posted In:  Motion Design News Tech
37  comments
37 Comments
  • New Mac Pro = Yawn with a bit of a head scratch.

    I’m actually a little disappointed for all the reasons outlined in the article. I was kind of wishing they’d hit it out of the park, but they just kind of caught up if we over look the glaring lack of Nvidia support. For video editing I’m sure this will please a few people with money to throw around, but for 3D artists it’s a bit meh.

    Design is ugly too which is kind of surprising. Never thought I’d see the day when PC cases (some) look better than a mac pro.

    Every day I see more and more Mac 3D folks abandon ship and I don’t see this changing that trend anytime soon. This will keep a few die-hard 3D users on board, but this is probably going to become another over paid art directors paper weight vs. a production work horse.

  • Well stated. To wait this long to see them go back in the right direction and still stay in their closed ecosystem with special cards and adapters and so forth is one thing. Lack of nVidia support is huge as like it or not that’s the professional DCC standard.

    Redshift Metal support is intriguing and despite being underwhelmed by the design I was still kinda on board saying to myself if they come in at a $3500 starting at and it’s abailable today they might get me.

    $6,000 starting is too rich for my blood as the foundation of a closed ecosystem. I’m better off putting that money into a PC and putting up with Windows. MacOS will always have my heart, and I’m glad Apple listened. It just took them too long and I don’t think they listened hard enough at the root cause of what made the trash can unsuccessful. It wasn’t just the bad bet on external expansion, but on the closed ecosystem. Content creators are on the cutting edge, pushing boundaries. They’re not waiting for anyone.

    The chuckle and gasp at the $999 monitor stand underlined it all.

  • I recently switched to Windows. Got tired of waiting for Apple. Glad I went ahead and got my new Windows machine for sure. Apple has lost touch with the pro user.

  • How far off are we from seeing a stable redshift or octane running in cinema 4d on this workstation? By launch? Probably not. People want to compare bench scores hardware costs. Otherwise it’s just an elite edit machine and 2D machine.

  • Personally I think the design is okay, but really are any desktop machines attractive…? I don’t think so. Anyhow, to me performance is what matters. It may not be the ultimate machine for people using C4D with redshift… However a lot of us do compositing, (I read that they are working with Autodesk… Can’t wait to see a Flame running on this machine) — editing as well as 3d and as an all around machine, it looks pretty good. I have to buy a new machine this year, I haven’t decided if I switch to PC or stay with apple: I will be waiting to start seeing reviews on people actually using it. I would say the price of the monitor is a little ridiculous, especially since it doesn’t include the stand??? That’s a little greedy if feel…

  • I think it’s too early to pass judgement. As far as I know they haven’t stated that it won’t support Nvidia graphics they’re just not shipping with them. In the keynote it was mentioned that it would accept “standard” PCIe cards which is potentially a good sign for all sorts of use cases.

    There aren’t that many PC cases that can easily accept 4 dual height gfx cards and even fewer that do that plus the 4 additional PCIe slots the Mac has.

    I don’t think I’ve ever dragged my knuckles along a computer case but I’ve cut myself bloody on the inside of several PC cases – something that won’t happen with this from the looks of it.

    Personally, I think the design would look better if the aluminum parts were black and the Apple logo was a 5th the size – kind of channeling Mies van der Rohe…

    I’m concerned about the price once it’s built out but Xeon PC’s aren’t cheap either once you’ve added a beefy Power supply, lots of PCIe lanes/slots for expansion, dual-10gig ethernet and multiple GPUs.

    If it pans out and Redshift and Octane, etc. work well on it I’ll happily ebay the PC’s I built over the last couple years so I don’t have to deal with Windows anymore. I for one hope Apple supports pro users for years to come and don’t leave us hanging again – sadly that can’t be guaranteed with their track record.

  • The new Mac (not so) Pro. I don’t hate the industrial design, on the contrary, I’ve always admired Mr. Ive for the clean minimal look he is known for but damn what a total miss on the inside. Don’t Apple listen to their customers? Why do I even bother asking, it’s simple. NO THE DO NOT! I recently, 2 weeks ago actually, dropped a fairly big chunk of my hard earned cash on a Threadripper and RTX combo pc with a bucket load of ram for good measure. My Windows PC is a dream, Octane laughs at my indolent attempts to make it work. For many living in the developing world (SA) with draconian import taxes the new Mac (not so) Pro will simply be out of reach. For a third of the price I can build a custom PC with upgradeability that will run circles around this attempt from Apple. What a shame. Looks like the second mouse does not get the cheese after all.

  • Guys! Do not rush to conclusions, if you read the press release carefully, the phrase “Maxon’s Cinema 4D is seeing 20 percent faster GPU render performance when compared to a Windows workstation maxed out with three NVIDIA Quadro RTX 8000 graphics cards” tells us that nvidia will make its mpx modules for this workstation!
    Link: https://www.apple.com/newsroom/2019/06/apple-unveils-powerful-all-new-mac-pro-and-groundbreaking-pro-display-xdr/

    Sorry for my English, I’m from Russia

  • Pice is kind of what I was expecting. It is high, but it is comparable to a pro Boxx machine, or even the iMac Pro. I know that I can build a cheaper machine myself, but what can I say, I want something to work out of the box and if anything goes wrong my business suffers if it is not fixed/replaced straight away.

    Glad to hear (that some time in the future) we can even enjoy the benefits of GPU render engines…other that ProRender on GPU’s other than Nvidia.

    Working in a mixed creative studio where we doing everything from XD (with sketch) and traditional graphic design, to CGI and projection mapping, we are probably the exception to the rule where we are still 100% mac. So although the new Mac Pro doesn’t tick all of the boxes on our wish list, it is heading in the right direction again.

  • I’ve been a loyal mac user for nearly 30 years. But when I got into 3D 4 years ago, I nearly got the door shut on me at work because of the atrocious lookdev and render times using Physical. So I shut the door on Apple and built a PC that actually cost more than this entry level price Mac Pro, but rendered 25x faster than a 50-core Mac Pro team render setup (I actually did a comparison on a car render – Redshift vs Physical). That was enough to convince the overlords at work to get me a PC there and I’ve been the resident “3D expert” since.

    This new Mac Pro is yet another slap in the face to the 3D community who prefer the Mac OS over Wind-blows. It’s also a ridiculously stupid move if they were actually serious about bringing back the many defectors. I still have my trash can that I use as a secondary computer / Facebook machine. Once that dies, so will my status as a mac user.

  • At the end of the day, you’ve got Maxon announcing Redshift development for Metal, setting up a much-needed competition in the GPU space. As much as I’d like the opportunity to throw whatever card I want into a system, I’d also like there to be more than one OS and more than one GPU manufacturer for the future of 3D artists. This provides a glimmer of hope that we may one day not be stuck using Windows and Nvidia – even if that’s still the case today. If we are to claim we want options, we should be glad this is happening, because the alternative would be pretty bleak.

  • On a good note. Finally, Octane is being able to work on AMD cards using the optimized Apple Metal. Which means anyone out there with an eGPU can plug and play.

  • My old G5 carries since 8 Weeks this Xeon and the Vega56 ,256 gbt ddr ram
    and 10 tbt ssd. the newer Pro twin-x-2012 will go to the same..

    I would take a Threadripper 2990 wx but osx is on this a bit of a hackintoshdesaster… if you coppy that a cpu is about 700-800$ and
    not + 2400 nuts for the INTEL-koakine-gangbang-party in OFSHORE-$$$-ass.

    SORRY but this is a BLINKI BLINKI.:) in german we say schwulenbobocomputi

  • Great article. My thoughts are that the machine is way too overpriced for most 3D users. Waiting for a GPU render engine to move to metal is also not helpful if you need 3D workstation with GPU rendering now. You would expect a 6K machine to be fast and open to using Nvidia GPUs.

    Threadripper and Nvidia are a really good combo 🙂

    …6K for an 8 core machine is just madness! The motherboard alone will be outdated in a few years (think PCI-E 4.0) and imagine the cost of any repairs to that machine.

  • $35,000 is estimated the start to a fully tricked out one of these systems BEFORE GPUS, displays etc!

    https://www.theverge.com/circuitbreaker/2019/6/3/18651208/apple-mac-pro-how-much-top-spec-price-estimate-ballpark

    Some of the prices seem a little high, but still, if you’re not doing comp or recolor work that requires it and have serious cash to drop…this MP is looking less and less feasible as a real business solution for 3D graphics pros. If I had a small studio, there is no way I’d green light buying one of these vs. 5-8 PC work stations.

    The bandwidth on the graphics cards is great, as is the amount of Vram, but bandwidth on GPUs isn’t really the bottle neck with GPU rendering, and with lots of GPU render engines going out of core and things like Nvlink and cloud GPU rendering on the horizon I don’t see the cost benefit panning out. This is why I say, pending you have crazy cash to drop on it, this is a great comp work station probably, but otherwise…

  • I watched the keynote. I think editors and colorists are going to be thrilled to have this machine particularly with that display and how many streams of 4k or 8k content you can run without proxies.

    When they listed the base specs, I almost did a fell out of my chair laughing when they mentioned the price.

    For the 3d market, it’s price prohibitive compared to PCs.

    On a side note, I think the single socket architecture is a waste with that processor. Should have been a dual socket. This would have brought the base specs up dramatically, and then on the high end it would be a freakin’ death star.

  • Octane 3 was supposedly going to work with AMD OpenCL. I waited and the industry moved on and I almost got lost in the dust with regards to getting work. I was a Mac Pro user for over 10 years! And honestly, I prefer my PC to any Mac. Once you get it going, the flexibility, speed and choice of hardware just make sense for freelancers and motion design studios.

    The new Mac Pro, it makes me feel 100% positive I made the right move by switching over to a PC workstation.

  • For me, the design doesn’t really matter. Performance is key here.
    And I think The answer is pretty simple:
    The Mac has starting price is 6k. I would suggest to check what specs exactly you get for this price and compare with what u can buy for 6k by building your own pc. I have builded one maybe a year and a half ago for around 6k – 7k and it still can pretty much compete with this.

  • Firepro / Quadro GPU’s have no real benefit in this or most other industries anymore, they’re only useful for the stability in super computers.

    ECC memory is the same story, you won’t notice the benefit in day to day use on a workstation, it only becomes relevant at large scales in data centers or render farms.

    The Intel CPU’s are just being destroyed by Threadripper and Ryzen currently, the 32 core Threadripper is a lot cheaper than Intel’s 28 core and performs better.

    So with those things in mind, a 32 core threadripper, a couple of 2080Ti’s and 128gb of normal RAM, along with all the other components you need, will cost about the same as Apples lowest end option and outperform their highest end.

  • I think at the moment its very difficult to judge this machine. We don’t know the cost of the upgrades (Radeon Pro Vega II Duo MPX Module Kit for example) and we also don’t know how the benchmarks of Redshift and Octane on AMD are going to compare to PC+Nvidia.

    If for example the Radeon Pro Vega II Duo MPX Module Kit was as fast at rendering as a 2080ti and wasn’t much more expensive then I’d like to buy this Mac Pro.

    It also feels like a whole lot of work for Redshift & Octane to re-write their code base to work with Metal as well as CUDA. I’m not a programmer, but I have the feeling its a massive task.

    On the plus side I noticed this Otoy press release saying…
    “The final and full commercial release of Octane X Enterprise Edition will be offered as a free license to customers purchasing the new Mac Pro.”
    https://home.otoy.com/octane-x-wwdc2019/

  • Most important for me is the announcement that there will finally be metal versions of Octane and Redshift. Even if it still takes some time. But that means you don’t have to buy the expensive Mac Pro, you can also use eGPUs on your current Mac. It’s nice that Otoy does his Octane X Enterprise Render for free when buying a MacPro, but the few Euro (Attention German phrase translated) would not have made the roast fatter.

  • I think it’s way too early to say for sure there will be no NVIDIA support. I just listened to a podcast with the Head of Product for the Mac and he said there will be support for 3rd part GPU’s. Not specifically NVIDIA, but I guess we’ll have to watch this space. I do agree, I find the design pretty ugly, the holes too give my OCD palpitations. If it’s function over form, why make the thing out of super shiny aluminium (brit here), rather than make it discreet, matt black or something, just a little low(er) key. I agree I think it’s pricey, but then I bought the trash can and that was also pricey. And a fully configured custom PC here would cost about the same as the base model – which without benchmarks it’s hard to see how it’ll perform in the real world.

  • From a need for a good all round system , after effects and C4d, I’m interested to also see how Adobe plan to utilise Metal given they favour CUDA and OpenGL

  • For the last few years I have been watching Mac users who work in 3D make the leap to Windows since GPU rendering became all the rage.

    And it seems that the entire conversation has been nothing but – “Price to Horsepower ratio.”

    What does the machine cost?

    And up until this recent announcement, it really was pretty much ludicrous to stay in the Mac ecosystem for 3D. GPU is king of the hill. Mac had really drawn the short stick in that arena. It truly was cost prohibitive to try and win the race in a Mac.

    And then this announcement came out. And why I’m excited is because I am looking at the whole picture.

    So let me back up for a sec…

    I have a small, but growing shop and we’re facing down purchasing our first “big” machine that could be justified in the $10K range. We have so many areas we’d like to invest in, but our machine is always going to be #1.

    We’re also not just 3D. We’re very wholistic. We’re very design forward creatives who do a lot. We shoot live action on Arri, Red and every DSLR below the line. We do 2D, compositing, coloring, and we score music.

    And we love 3D. We believe it’s 3D and music that separates us in our region.

    We’re also very much roll up our sleeves DIY’rs as well – who isnt!?

    And so we’ve been really exploring hard about making the leap of faith to Windows.

    So fantastic – when it comes down to just basic math, the numbers and specs on PC machines are just incredible, right?

    But reading all the threads on this hot button issue, I really want to hear some dead-honest answers from people on what the whole picture actually looks like. The day to day, week to week and year to year on PC.

    I think it was almost every other thread above said something to the effect of, “I’d rather put up with Windows.”

    And that scares me. Seriously. It’s why we haven’t pulled the trigger yet. And I’m not ranting here or being some apple fanboy.

    I really want to know – how real is that statement?

    Because I REALLY don’t want to add any more distractions or bottlenecks to our day to day at the shop. We’ve got plenty enough already.

    I don’t want to have to perform maintenance every 6 months on our machines. And I don’t wanna pay someone else to do so either.

    I don’t want to have to stress about constantly updating drivers and worrying that I’m gonna experience a blue screen because one little thing was updated at the wrong time or some other IT problem.

    I don’t want to have to worry about settings, control panel, and the command prompt amongst other things.

    I don’t want to add a full time IT job to my workload!

    I don’t want to have a machine that wears out in 3 years. Do PC’s last that long without upgrading hardware? Is updating software a nail-biting experience?

    Seriously, we have a machine in our shop that is late 2012 iMac. It was beefed up at the time and it’s still producing 2D, 3D, music, compositing, coloring, and rendering Red and Arri footage. And we’ve obviously never had to upgrade hardware and have performed minimal maintenance through the last 7 years. 7 years and it’s still producing in our shop!

    We didn’t have to be in tune with our inner IT to make that happen.

    Seriously I want to be busy creating. That’s what we’re good at. That’s what our clients love about our shop. That’s what makes us money and that’s what I want to focus on as much as possible.

    I dread that our throughput is going to suffer from OS bottlenecks and long term stability.

    So guys, please correct me here if I’m way out of line. But to throw a few extra thousand bucks to have years of clean performance… that I don’t have to add the extra workload of “putting up with Windows”….

    I don’t think I’m throwing extra cash at a logo. I feel like I am buying a massive chunk of peace of mind. I’m purchasing something that will not take up more head space… giving me more capacity to throw at what we’re actually good at – creating.

    I really wouldn’t have brought this up prior to the announcement from Apple. We really need GPU rendering. That bottleneck is a headache and limiting our potential.

    But we also really need stability and a hassle free environment to work in. The closer we can get to both of those…

    Am I wrong that Apple seems to have come out with an option that is comparable, ESPECIALLY when you look at the whole picture like this?

    Or does Windows truly provide SEAMLESS stability that will last for years to come like apple? And I do mean virtually headache free?

    Cause if I can save our hard earned dollars AND buy peace of mind… well then no problem.

    I’m truly not being an apple fanboy here. I’ve worked on PC plenty.

    This entire conversation has all been “horsepower – who’s getting more bang for their buck.”

    I have to run a shop on more than just horsepower. I need as much stability as I can get in my day to day. Just ask my wife and kids when I get home from work.

    Should I make the switch to PC? Will I be saving money but gaining a part time job in maintenance? Or has Apple given us something that can compete, and for a few extra thousand dollars, not have to “put up with Windows.”

    Maybe I’m just being dramatic? Thanks for any enlightenment on the matter.

  • There’s no need to be a die hard of either Mac or PC. Like many people I switched to PC because of the lack of GPU support, but I think Redshift and octane supporting Metal is great news, the more competition the better. And like most people who did the switch I’d love to go back to Mac one day (the experience is just much better) so let’s keep an open mind, no need to be so angry 😉

  • No Nvidia and way, way, way too expensive particularly for a small studio. Keep on rocking and rolling with Windows, the migration is on!

  • The main gripe with Nvidia is that they don’t want to support metal. So it’s no longer that Apple is angry about the old MacBook with Nvidia GPU that Nvidia took no responsibility for.

    But I understand that it’s cheeper if you don’t need the reliability of Xeon, 64 PCI-lanes and error corrected ram. Feels like it’s more for those who use need high throughput and many expansion cards. Avid has confirmed it supports up to 8 HPX cards.

    The Mac Pro supports Nvidia in Windows. And is cheeper than similar spec HP Z8, but it’s not cheep.

  • This article is so negative….Chad, redshift and octane are being ported to Metal and will be released this fall. This alone is a game changer and puts apple back in the game, not just Mac pros. I can now consider buying an iMac pro and use Egpu, or even a cheap Mac book pro for modeling, with an Egpu enclosure for rendering.
    Nvidia’s Monopoly is finally coming to an end and it couldn’t make me happier.

  • I think for a noticable trallala, this is by far a doo doo shallalla. given the price of an unnoticeable ding dong of 35k starting price, we shice on cloud computing or render farms. No NVIDIA support? That’s a brutal Dong in the face of most 2D specialists. When I was forced to be the 2.5D workhorse at my studio we immediately ordered 5 of the 50.000$ machines and 10 extra stands for 999$ each, just to impress clients. But as an editor or flame artist it might be worth the money given that Gpu support is a standard in 5 years from now. Will definitely switch back to Mac now.

  • I switched to PC a few months ago with a goal to build a super fast working machine. It took a few weeks to get used to Windows but overall it’s been a great experience. I love it so much now I just gave my wife my Macbook Pro and now just waiting for the new Dell XPS 15 to come out. I also just ditched the iphone for an S10 and again just blown away. The shackles are gone but I am still nostalgic for my macs, thus my comment here.

  • I feel like a key point is being missed here.

    Let us imagine that:

    1) This machine met every technical and performance requirement of the professional and dedicated enthusiast communities.
    2) The ‘bang per buck’ was roughly equivalent to what you would pay for a pc.
    3) The only tangible differences were in OS preference and trivialities like aesthetics and ‘loyalty’.

    EVEN THEN, by choosing to remain in (or switch to) the Apple ecosystem is essentially making yourself a slave to any future whims of the company once again.
    This machine isn’t the ideal given in the above points, but even if it were, how long have we had to wait for it? How long would we have to wait again? How long before every article and blog is about Apple not caring about pro users?

    Let’s learn a critical lesson here. Closed ecosystems are dying; sensible choices are ones that do not rely on the whims or stability of just one company.

  • My 2000 G4…now Hackintosh works fine 🙂

    We are users and we want to work. Okay. And this ugly primitve
    ” pro” “pro” “pro”-blink i-marketing is a big taste of nonsense.
    Apple is same shithole like Tesla.
    A marketing-shithole.

    And i have same specs in my machine. so the QUESTION IS-i have taken
    some 2790,-usd$ for the xeon 8-core 64 gbt ram ddr( 32 more!) 2 tbt ssd
    and in case of GPU i use intern Vega-56 ( wk) so take 300 for the design
    of making bigger cheesenoodels..ore so.
    So WHERE ARE THE OTHER 3000 USD,-$ in the starter Mac pro?
    Do i get 300 fucks with the CEO?
    WHAT?

    second combutarr…
    – amd thread-ripper 16 core ( ser2)+ board- wk
    -64 gbt ddr ram ( C4d says nice.more, resolve says haaa? a.e dont find)
    – gtx 2080 wk
    – 6 tbt ssd
    old G5-house new in black metal paint. matte glossy glow
    LORD OF THE LOST dark – if.. you like this art of music heavy porn…

    6000 BUCKS for ?? is a big big dope show.
    reminds me to Far West+- 1879 Sunday.
    ” and here my deaaar Folks harrr you kan seee the inglourious health wata that will bring back your mega hard mastodooon of fuck! So just
    take 100 Dollars and you get this 120 ml of pure astohnishing absloute..
    and bla bal bla…” MARKETING 🙂

  • No NVIDIA cards, ridiculous prices and promises of maybe some day being able to run Octane.

    The same exact reasons why I was forced to switch to Windows three years ago.

    Great job, Apple.

  • so I mainly edit video and do motion graphics 2d after effects occassionally dipping my toe into 3d where required, and the lack of Nvidia support has been a thorn.

    I freelance and work at multiple studios as well as having my own setup (2013 mac pro trashcan which is still serving me well as general editing and AE workhorse)

    I have scenarios where I’m bringing a project (in AE using 3d/C4D) home from a studio running hackintoshes with Nvidia cards (unsupported CUDA GPU option) and suddenly the project slows to a crawl on my home system for all the 3d scenes, as they switch back to software or OPEN CL rendering.

    It’s just a pain in the ass and I wish that the environment on both platforms (PC/Hackintosh and Mac) was near identical to negate this issue.

  • So riduculous…I am glad I have switched to PC 6 months ago.
    Apple pricing is total nonsense. Design looks like a clumpsy all terrain outdoor rig. Is this CAT or Apple?
    Sure the screens is also 4 times the price of a decent Benq or Dell screen…
    I run my 3D jobs on a 4.2 ghz intel chip PC with 2 x1070ti nvidias and Redshift and a nice BenQ 32″ screen.
    Cost me 3000 $. And I am totally happy.

  • But it’s got handles, I can’t tell you how many times I’ve had to drag my PC around the studio, oh wait….

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