Posted By:Michael Maher, Author at Greyscalegorilla

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What We Know About X-Particles and Cinema 4D R20

September 21, 2018 - By 

The X-Particles 4 beta for Cinema 4D R20 is available now from INSYDIUM, and a full release is scheduled for November.

INSYDIUM Ltd, the makers of X-Particles and Cycles 4D, have released the beta of X-Particles 4 for Cinema 4D R20. Here’s what you need to know.

Image via INDSYDIUM Ltd.

Will X-Particles be compatible with Cinema 4D R20?

Yes, X-Particles 4 (and only XP4) will be R20 compatible. A beta (Build 623) is currently available through INSYDIUM’s Early Access Programme and a public released is slated for November 1st, 2018. Read More


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Everything You Need to Know About Cinema 4D R20

September 18, 2018 - By 
Everything You Need to Know About Cinema 4D R20 - Featured

MAXON’s Cinema 4D R20 is officially out. Are you already using R20? Here’s what you need to know.

The much-anticipated release 20 of Cinema 4D had users salivating over all the big new features, and now you can start experimenting with Fields, node-based materials, and much more!

Already downloaded R20 and have a few questions? Here’s what you need to know.  Read More


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The Top Ten New Features in Light Kit Pro 3

August 29, 2018 - By 

Want to learn more about the Light Kit Pro 3 plugin for Cinema 4D? Here are our top ten new features in action.

Did you know Light Kit Pro 3 is the biggest plugin ever built by Greyscalegorilla? It’s so much more than just lights! Packed into the over 13,000 lines of code are tons of new features, tools, presets, and more.

Sure, Light Kit Pro 3 introduces some nice new things, like customizable studio presets, a searchable Light Kit Browser, dockable palette icons, and a PC and Mac installer so you can get up and running in no time, but there are ten standout new features that we think you have to know about.  Read More


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GSG Events: Siggraph 2018 and Half Rez 7

August 8, 2018 - By 

We’ve got a few major events and announcements headed your way. Join us in Vancouver, Chicago, or streaming online for Siggraph and Half Rez 7.

It’s an absolutely full few weeks of news, events, and live presentations, all on top of our regularly scheduled new tutorials and training. Here are the big events coming up.

Siggraph 2018

This year’s SIGGRAPH will be held in Vancouver August 12-16th. Join Nick Campbell, Chris Schmidt, Chad Ashley, and some more incredibly talented C4D artists at the Maxon booth presenting the new Cinema 4D R20.

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Breaking News: Cinema 4D R20 Arrives with Major Updates

August 1, 2018 - By 
Everything You Need to Know About Cinema 4D R20 - Featured

MAXON announces Release 20 of Cinema 4D featuring new tools and updates like MoGraph Fields, Node-Based Materials, Volume Modeling and more.

Image via MAXON Computer GmbH / Marc Zinnecker.

The latest release of Cinema 4D is here, and there are some big changes. We’re diving into what’s new, so keep an eye out for some upcoming tutorials and tune into AskGSG at 2 PM CST today to see Chris tackle R20.

Cinema 4D R20 will debut live at Siggraph 2018. Join Greyscalegorilla at the MAXON Cinema 4D booth to learn from Nick, Chris, and Chad. If you can’t attend in person, you and tune into a live stream at c4dlive.com during the show, August 14-16.

In the meantime, here’s what we know about the latest C4D. Read More


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The Fantastic Motion Design Work of Jr.Canest

July 30, 2018 - By 

A look behind the scenes of the stunning work of Jr.canest. Learn how to implement his design techniques in your own workflow.

Jorge Rolando Canedo Estrada, also known as Jr.canest, is a motion designer, animator, and all around creative mind. He is a master in concept, design, and animation.

Image via Jr.canest.

Born in Cochabamba, Bolivia, Jorge now works and resides in Vancouver, Canada. He is passionate about motion design, curating the Vimeo channel WINE after COFFEE, and hosting the Blend conference. ADC named Jorge the Young Guns 12 winner for his animated excellence.

Jorge currently works are a freelance animator and creative director. Take a glimpse of his work in his motion reel.

Jorge Rolando Canedo Estrada has experience working as a motion designer for studios BUCK and Giant Ant, and his previous clients include Google, Facebook, Asana, Twitter, YouTube, WIRED, and Adobe.

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Interview: From Experiments to a 3D Career with Zachary Corzine

July 18, 2018 - By 
Interview: From Experiments to a 3D Career with Zachary Corzine - Featured

We talk to designer turned 3D artist Zachary Corzine about his career path, the tools he uses, and his desire to keep learning.

Zachary Corzine, or as Instagram users may recognize him as @zachdarren, is a designer turned 3D artist living in California. He has worked for a variety of companies and found success as a freelancer for the past few years.

Zach is currently moving to Los Angeles to join the incredibly talented team at ManVsMachine.

Take a glimpse at his work here in his latest reel.

I had the pleasure of meeting Zach earlier this year and learned a ton about his work. It was fascinating to learn about his experimentation and his persistent work ethic to figuring out ways to create things in new ways.

I wanted to learn more about him and his work, and the following is our conversation with some incredible art for you to check out.

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Mac Users Get a Boost of Speed with New Blackmagic eGPU

July 12, 2018 - By 

Get up to 8-times faster graphics performance on MacBook Pros with the new eGPU from Blackmagic Design.

Apple has been struggling to meet the demands on 3D artists and post-production professionals for quite a few years now. As you’ve increasingly heard the debate on this site on the benefits of switching to PC, the truth is many motion designers (especially freelancers) are still using Macs.

Now that debate will continue, but there is some good news for Mac users with the announcement of a new external GPU. Apple teamed up with Blackmagic Design (makers of Fusion, Resolve, URSA Mini, and countless other video production tools) to create an eGPU for increased processing speeds.

Image via Blackmagic.

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Cineversity Tutorial: Commercial Production Workflows for Freelancers

June 29, 2018 - By 
Cineversity Tutorial: Commercial Production Workflows for Freelancers - Featured

Master your Cinema 4D workflow with these great tips and tools that designer Zachary Corzine uses on his projects for Audi, Odwalla, and Del Taco.

After talking about tips and tricks for freelancers working remotely with the The Freelancer’s Guide to Surviving and Thriving When Working At Home, let’s hop into this great presentation on the commercial production workflow for freelancers from Zach Corzine.

You may recall Corzine’s fantastic presentation Learning Cinema 4D Through Experimentation. (If you haven’t seen it, it’s really a must-watch.) In this follow-up presentation, he talks about creating an efficient workflow for production, including some of the tools he uses with Cinema 4D.

Corzine with show you how he approached four different projects, and the techniques he used to get the job done. For his Odwalla campaign, you’ll see him use the MoGraph toolset and Cloner object extensively, then using Signal to fill in the scene.

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The Freelancer’s Guide to Surviving and Thriving When Working At Home

June 27, 2018 - By 
The Freelancer's Guide to Surviving and Thriving When Working At Home - Featured

Transitioning into a freelance or remote work-from-home position? This is a guide to surviving and thriving in a home office.

Multiple times in my career, I’ve worked from home. After many mistakes over the years, I finally figured out how to get work done and still live a normal life. I put together this list of to-do’s and not to-do’s based on my experience, while debunking many of the other work from home articles I’ve read.

Image via Domenico Loia.

As someone having worked in the creative industry for over a decade, I’ve worked in every type of environment. I have worked on set, lived the cubicle life (driving a beige sedan, ugh), worked in an open-plan office, inside a theater tech booth, and now I am in my element, working remotely from home.

If you have the fortune to transfer into a full-time freelance career or remote position, there are upsides and downsides. I’m going to offer some advice and tips I’ve learned on working from home. Read More


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Interview: Behind the Stunning Ad for VELCRO® Brand

June 25, 2018 - By 

See how this surprising piece for VELCRO® Brand had the entire design community enthralled with its beauty and technical wizardry.

Designers Lukas Vojir and Alexa Sirbu recently released their latest collaboration, a stunning piece created on hook and loop technology.

The video was quickly shared among design circles, not only for the video’s beautiful renders, but also its technical achievements. How did they get that shot? It was a question I kept asking myself, so I reached out to Lukas and Alexa to learn more.

Here’s what I learned in our conversation.  Read More


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Cineversity Tutorial: Modeling and Animating a Main Title Sequence

June 18, 2018 - By 

Discover the creative process behind Mike Judge’s Tales from the Tour Bus title sequence from storyboard to completion.

Penelope Nederlander is a two-time Emmy-nominated art director and digital artist. She’s been using Cinema 4D for 16 years, and has worked freelance, as a creative director, and now works at Austin-based Rooster Teeth.

In addition to her animation and motion design work, Nederlander has worked in VFX departments for films like Iron Man, The Aviator, and Superman Returns, as well as music videos for Dolly Parton and The Killers. She also worked on the stereoscopic version of the MGM lion logo.

She has frequently collaborated with L.A. studio Shine on several main title sequences for films and shows like Kung Fu Panda, Pitch Perfect, and more. In this presentation, she will go behind her work on the main titles for Mike Judge’s Cinemax show, Tales from the Tour Bus.

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