Posted By:Michael Maher, Author at Greyscalegorilla
Cinema 4D parent company, Nemetschek Group, merges Maxon and post-production plugin developer Red Giant.
Hot on the trails of the acquisition of Redshift Rendering Technologies earlier this year, Nemetschek Group doubles down on their red offerings with a merger with Red Giant.
Red Giant, makers of Trapcode, Magic Bullet, Universe, and my personal favorite PluralEyes, had just released their own subscription all-you-can-eat offer with Red Giant Complete. After a successful launch, it looks like the company made enough noise for others to notice.
In the announcement, it was revealed the Maxon and Red Giant would from a new Media and Entertainment Division under Nemetschek. This will allow them to bring all their production and post-production tools together.
Maxon’s Cinema 4D, Redshift, and Red Giant are now all subscription services that are used by countless production facilities all around the world.
“This merger is a major milestone, not only for Maxon and Red Giant but also for the design industry as a whole,” said David McGavran, CEO of Maxon. “Our combined technology and know how have the potential to progressively reshape the content creation landscape for years to come.”
“The combination of our companies is an exceptional fit of people, culture and technology.” said Chad Bechert, CEO of Red Giant. “We look forward to working together under a shared vision of how to design powerful and approachable software to serve creative artists around the world.”
Greyscalegorilla founder Nick Campbell shared his excitement, “Huge news! I can personally say that I’ve never met two companies so full of talented, creative, and genuinely nice people. Can’t wait to see what they do together.”
The merger is still pending, and is expected to close in January 2020, subject to regulatory approval and customary closing conditions.
We will be sure to keep you up to date with the latest.
*Update – A previous version of this story incorrectly reported this as an acquisition, but it is in fact a merger.
Looking for Cinema 4D or Red Giant Trapcode tutorials? Check out the free tutorials page.
Back in April, Maxon aquired Redshift. Stay tuned for an upcoming podcast with the latest on the Red Giant merger.
Cinema 4D Noises and Nodes are now available in Redshift, or are they? A look into the confusing world of experimental updates.
This week I found the latest Maxon Press Release, Redshift update integrates Cinema 4D Noises and Nodes for improved rendering workflow, in my inbox. It was some exciting news that I was quick to open and read.
Per the release, Redshift 3.0.12,
provides content creators deeper integration of Redshift within Cinema 4D. Redshift materials can now be defined using Cinema 4D’s nodal material framework, introduced in Release 20. As well, Redshift materials can use the Node Space system introduced in Release 21, which combines the native nodes of multiple render engines into a single material. Redshift is the first to take advantage of the new API in Cinema 4D to implement their own Node Spaces. Users can now also use any Cinema 4D view panel as a Redshift IPR (interactive preview render) window, making it easier to work within compact layouts and interact with a scene while developing materials and lighting. – Maxon
It was some pretty exciting news that garnered quite a bit of attention online.
Now there was something blatantly missing from this press release. Maxon never clarified that the latest Redshift release was in fact a beta.
Then I looked at the version number again. “3.0.12”
Redshift 3.0 has not yet been released, so this new announcement just fed further confusion.
If you were to head to the Redshift download area, you’ll notice that only v2.6.50 is currently listed. That is the recommended production-ready build of Redshift.
If you actually want to experiment with the C4D Noises and Nodes, you’ll need to find the Redshift experimental builds in the forums.
Experimental builds is the term used by Redshift for their beta builds. You get what you get. Know that there will be many bugs and likely crashes involved.
Typically Redshift experimental builds are just rolled out to users without much fanfare. But in this case, I was led to believe that C4D Noises and Nodes were production ready.
It seems like there may be some miscommunication between Maxon and Redshift regarding “updates” versus “experimental builds” but despite the confusion, we still wanted to investigate the newest feature additions to Redshift.
After a quick install, it was quickly apparent that this release IS NOT production ready.
Now to further investigate, I turned to our resident render expert Chad Ashley to take a deeper dive into the latest Redshift release. He too found a series of issues with this release. I asked for him to catalog his experience, and here are his findings.
This is a good first stab at supporting both C4D noises and nodes, but this still feels very beta overall. I’d say that the noises seem farther along than the node experience.
I should note that the noises are missing some key features, like looping and movement, but they are at least functional. However, until the node system gets a bit more mature, I’ll be sticking with the Xpresso editor.
Redshift Node Implementation
I’ve never particularly enjoyed using the Xpresso nodes in Redshift or Arnold. Connecting those minuscule lines make my eyes water, so when Maxon released its own node-based material editor, I was very excited.
I even did some C4D node training (using physical) and got to know it a bit better. Overall their node system has a clean, functional, UI that doesn’t cause blindness but is not without its flaws.
A majority of the issues I found were with the node editor itself, not necessarily the Redshift implementation. Though there were a few things that bugged me.
- Ability to Mute wire’s is nice
- Ability to right click to replace nodes is useful
- Grouping is useful but would be better if groups could be opened/closed quickly
- Overall Node issue: Undo doesn’t work when connecting/disconnecting nodes.
- Overall Node issue: UI desperately needs a CTRL+A select all hotkey.
- Redshift Node issue: Some RS previews show black or are the wrong color for no apparent reason.
- Redshift Node issue: Frequently, nodes require a manual renderview refresh to see any changes.
- Overall Node issue: New nodes start in the center of the UI and not under your mouse as one would expect.
- Overall Node issue: Cant save node materials to the content browser (big one for me)
- Overall Node issue: No preferences to set initial view state for nodes (no previews, etc)
- Overall Node issue: Doesn’t support custom material previews
- Redshift Node issue: RS Texture nodes are shown on sphere material preview for some reason (see below image)
- Redshift Node issue: Referenced materials are not yet supported
- Redshift Node issue: Soloing upstream textures in a material with displacement shows the material with no displacement. Displacement seems to be omitted from upstream solos.
Redshift Noise Implementation
Redshift’s implementation of Maxon’s noises is a welcome and long-awaited addition. It is fairly feature-complete with only a handful of omissions. I’m especially delighted that they included UV/vertex, Object and World source (spaces).
- Missing looping animation features.
- Missing movement + speed features.
- Would be nice to drive noise types with user data.
- Would be nice to drive noise seeds with user data.
- Maxon Noise material preview is on a sphere despite being a texture?
It looks like Redshift 3.0 is on it’s way to incorporating some nice new features, but it’s apparent that the build just isn’t quite there yet. Which brings us to wonder when the public will finally see a Redshift 3 full release.
We saw issues with Arnold’s first GPU release beta which has made major strides since it’s first release earlier this year. With Maxon backing Redshift, let’s hope that Redshift is also quick to innovate and release big updates soon. It’s really starting to look like the GPU rendering competition is about to heat up.
Overall, it looks like there was a lot of “noise” made for features that aren’t ready for the public, but if you are tempted to play with the new experimental build, Redshift customers can find a download in the Redshift forums.
Breakdown the composition, lighting, and render settings of this iPhone product render from R4D Studio.
All images via Nik V. of R4D Studio.
After seeing the jaw-dropping renders from R4D Studio on Twitter, we reached out to creator Nik V. to talk about his product render process.
He tells us all about his work creating product renders, then guides us through his latest render of an iPhone 11. Take a look at his process and breakdown this Cinema 4D and Octane project.
Here is your Fall 2019 Greyscalegorilla Plus update, featuring all the new training and downloads that members can access now and in the coming months.
When Greyscalegorilla Plus was first conceived, the goal was to bring you all of Greyscalegorilla’s industry-leading professional training series in one place at one low price. Starting with the Guides to Cinema 4D, Redshift, X-Particles, and other pro training series, Greyscalegorilla Plus quickly became a platform where we could give members so much more.
Today, not only can you stream the training guides and exclusive new training series, members also get access to our popular drag-and-drop material collections. All of our material collections will be in Greyscalegorilla Plus before the end of the year, and even more assets and downloads are on the way.
Greyscalegorilla Plus is growing at a rapid pace, and things are not slowing down anytime soon. The team just introduced new Head of Plus, Todd Blankenship, who will oversee the release of new training series, downloads, and more.
He has already put together a new quick overview of Greyscalegorilla Plus so he can introduce himself and show you what’s already inside.
Join before October 31st, and you will get over $1500 in pro training and product downloads for only $348. That’s just $29 a month. The price goes up on November 1st, so don’t miss out. Head over to the Greyscalegorilla Plus page to join, and use discount code NEW2PLUS at checkout to save $120.
Join fellow 3D artists and motion designers around the world at the 3D Design + Motion Tour. Save 25% on your ticket price with this special offer code.
Maxon has teamed up with Adobe, Nvidia, Dell, Perception, Greyscalegorilla, and Pixel Plow to bring you an epic tour unlike any other motion design event. 26 major cities with dozens of speakers, special guests, and software for you to take home.
3D Design + Motion Tour
The 3D Design + Motion Tour runs September 4 – December 10, 2019 in 26 different cities around the world.
Attendees can expect to see presenters and guest panels featuring motion design and VFX artists like Andrew Kramer, Nick Campbell, EJ Hassenfratz, Chris Schmidt, and many more! Read More
With several options to choose from, which version of Cinema 4D is right for you? Follow along with this guide to choose the right version or subscription.
In an attempt to simplify the entire purchasing process, Maxon has eliminated the various versions of Cinema 4D (Studio, Prime, Broadcast, etc) and has announced that going forward there will be only one version of C4D.
While choosing the right version of Cinema 4D has now become a lot easier, choosing the right subscription bundle has users scratching their heads.
So let’s dive into the new options to pick which is right for you.
Cinema 4D Purchasing Options
Cinema 4D is available as either a one-time purchase with the perpetual license or as an ongoing subscription. Read More
Trying to figure out how to get realistic reflections in your 3D renders? Want to add a colorful pop to your mograph? Check out these helpful lighting plugins and tools.
We have always stood by the words, “the best looking 3D always comes down to lighting and texturing.” That has always been part of the Greyscalegorilla mission statement dating back to the original Light Kit Pro plugin.
Now with all the lighting options available to you, let’s figure out what tool is best for your own individual workflow. Read More
Introducing two new assets packs for all your dusty renders and composites.
An exciting new type of product just landed in the Greyscalegorilla store. The new 3D Dust Particulate and 4K Dust Elements packs bring a powerful 1-2 punch to your next project. Better yet, you can combine the two packs and save with the Dust Elements Bundle. Read More
MAXON takes a bold step in its acquisition of Redshift, one of the most popular third-party render engines for 3D artists and motion designers.
Today at NAB 2019, Maxon CEO David McGavran announced the acquisition of Redshift Rendering Technologies. At the Maxon booth, McGavran and Redshift co-founder Nicolas Burtnyk shared the stage during the live announcement on c4dlive.com.
In a press release, McGavran shared,
“Rendering can be the most time-consuming and demanding aspect of 3D content creation. Redshift’s speed and efficiency combined with Cinema 4D’s responsive workflow make it a perfect match for our portfolio.”
Redshift co-founder Nicolas Burtnyk went on to say,
“We’ve always admired Maxon and the Cinema 4D community, and are thrilled to be a part of it… We are looking forward to working closely with Maxon, collaborating on seamless integration of Redshift into Cinema 4D and continuing to push the boundaries of what’s possible with production-ready GPU rendering.”
Redshift already supports Cinema 4D, as well as other 3D apps Maya, 3DS Max, Houdini, and Katana. Read More
Get the latest on the new version of After Effects, learn about GPU render updates from GTC, and find about about the new features in X-Particles.
Tons of news and updates as we head into NAB 2019. Are you headed to the 2019 NAB Show? Be sure to join us at the many events like the MoGraph Meetup and Maxon Booth presentations. Swing by for some GSG Swag.
Let’s dive into what’s new.
New in Adobe CC and After Effects
Adobe seems to be on a tear lately. After their acquisition of Allegorithic, makers of Substance, the company has now made big updates to the Creative Cloud. Adobe has just added support for Substance materials in Adobe Dimension.
Tons of new features were just released in the latest version of After Effects. You’ve likely seen headlines for Content-Aware fill for video, which many thought was just an April Fool’s Day prank. Jokes on them, the feature is available now. Read More
The new X-Particles gives you control of shattering, squishing, and exploding down to the particle level. Learn more about this big update.
INSYDIUM has released details on stellar new X-Particles features like xpShatter, xpDynamics, and xpQuickTools. These new features are available now with the Early Access Programme.
What’s New in X-Particles
The first big update is xpShatter, a particle based shattering system. The new object-breaking engine was designed to work seamlessly with the new xpDynamics.
Here’s a great overview from Bob Walmsley.