Posted By:Michael Maher, Author at Greyscalegorilla

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Cineversity Tutorial: Using Cinema 4D to Create Broadcast TV Promos

May 17, 2018 - By 

Learn techniques and tricks used to create broadcast promo videos for action, comedy, thriller, and sci-fi shows in Cinema 4D.

As the Motion Graphics Design Director for Fox Broadcasting, Dan Pierse creates promos and non-traditional marketing assets in Cinema 4D. In his two presentations, he will demonstrate several techniques he uses while creating different types of promos. Dan first shows you how to create action and comedy promos, and then in part two he will cover sci-fi and thrillers.

To showcase these techniques, he’ll be promoting a fictional channel called Flux. He even went as far as making a creative brief.

Image via Dan Pierse / Cineversity.

Creative Brief:

  • Make tune-in messaging clear
  • Highlight 4 different genres for movie nights
    • Action: Meteor Apocalypse
    • Comedy: Millie Monka and the Donut Factory
    • Sci-Fi: Space Hangar 2
    • Thriller: Moon Lake
  • Build procedurally when you can, there will be changes.

Special thanks to Cineversity for recording the presentation, and to Maxon for hosting these great speakers.

Part One: Action and Comedy Promos in Cinema 4D

First, in the action promo, Dan shows you how he uses Cinema 4D’s Voronoi Fracture to procedurally break apart buildings and roadways. He’ll showcase several techniques for creating fractures and controlling their dynamic animation.

In his comedy promo piece, Dan creates a scene controlled entirely via Cinema 4D’s dynamics. Watch him design a working conveyor belt using Motor and Hinge objects and the MoGraph Cloner. Then he’ll use the sculpting toolset to quickly add icing to donuts, and finally apply soft-body dynamics to the donuts with the help of the Mesh Deformer.

Let’s jump into part one.

Here’s a timestamped breakdown of the presentation courtesy of Cineversity.

03:24 – Technical Brief: Fox Presents
07:15 – Action Sequence
09:20 – Quickly Model a Building
13:05 – Voronoi Fracture Trigger on Collision / Meteor Attack
19:54 – Voronoi Fracture Trigger via Effector
26:18 – Comedy Scene
30:14 – Dynamic Conveyor Belt / Motors and Cloners
38:34 – Sculpting Donut Icing
42:40 – Soft Body Dynamic Donuts / Mesh Deformer

Part Two: Sci-Fi and Thriller Promos in Cinema 4D

In Dan’s second presentation, he’ll move onto a sci-fi promo, where he models interesting wall and floor designs with C4D’s Knife tools. He then models an articulated arm and shows you how to animate it with Inverse Kinematics (IK). He also creates hanging wires using Spline Dynamics.

For the thriller promo, Dan will create a procedural landscape by layering noises and gradients within a Displace Deformer. He’ll populate the landscape with trees using the MoGraph’s Cloner object. Then he’ll apply MoGraph Selections and the Hide Selected command to art-direct the location of the trees. He also uses the Spline Defomer to add a roadway, and animates a car along the road via the Align to Spline tag.

Dan concludes his presentation by talking about C4D’s Take System and After Effects integration, which are invaluable when creating multiple versions of similar promos.

Here’s a timestamped breakdown of the presentation courtesy of Cineversity.

07:05 – Sci-Fi Scene
08:19 – Wall Detailing
12:22 – Floor
16:08 – Articulated Arm – IK Rig
22:09 – Hanging Wires / Hoses (Spline Dynamics)
30:35 – Thriller Scene
31:18 – Procedural Landscape (Displace Deformer / MoGraph Selections)
36:13 – Roadway (Spline Deformer)
41:25 – Versioning (Take System and AE Integration)


More from Dan Pierse:

“Ever since I was a little kid, I remember getting excited about seeing the production logos at the beginning of movies or seeing the Stephen J. Cannell production card at the end of my favorite tv shows. I sometimes loved title sequences more often than the actual shows themselves. I never really knew why I loved them, but funny how life works out as now I’m lucky enough to work on them. I’ve been creating motion graphics for film and broadcast since the late 90s, dipping in and out of freelance and staff, holding every position from Runner to Creative Director. I try to be inspired by as many things as possible, the beautiful, the mundane and the ridiculous and, hopefully let that all come out in my work. Sometimes a job just pays the bills but I like to think I’m one of the lucky ones who truly loves what they do.”

Website – theautomator.tv


More from Cineversity:


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The Greyscalegorilla 30% Off Spring Sale Has Ended

May 15, 2018 - By 

The 24-hour spring sale is over. Thank you for all your support. Cheers!

 


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Cineversity Tutorial: Using 3D to Enhance the Look of 2D Deliverables

May 11, 2018 - By 

Watch as Andy Needham shows you how he created a series of promotional GIFs starring professional athletes. From import to render, see how he used 3D to create these 2D spots.

At NAB 2018, artist and tutorial author Andy Needham shared how he created a series of GIFs featuring a beverage and pro athletes (who both will remain nameless).

In his Cinema 4D: The Best Tool A Motion Designer Could Ask For presentation, Needham will show you the entire process. From import, to tracking, 3D rotoscoping, modelling, adding 3D objects and particles, and even an introduction to Python.

He’ll even cover some of his favorite tools, like X-Particles and HDRI Studio Rig.

Let’s dive into this Cineversity presentation, and thanks again to Maxon for hosting these speakers at NAB.

Timestamped breakdown courtesy of Cineversity.

00:00 – Intro
02:16 – SHOT: 3D Rotoscope Effect with Crown
03:04 – Mapping Footage onto a Plane
03:23 – Using Content Browser Presets for Head Geometry
04:56 – Modeling a Crown
14:14 – Exactly Position Textures with XPresso
16:03 – SHOT: Selfie
16:52 – Animating a Polaroid with Hand-Drawn Splines
18:12 – Bending the Polaroid
19:52 – Lighting with GSG’s HDRI Studio Rig
20:44 – SHOT: Salute
21:51 – Precision Camera Animation
25:17 – Working with MoSpline
26:00 – SHOT: Magician
26:33 – Object Tracking
28:09 – Adding Particles
30:21 – SHOT: 1… 2… 3.
30:49 – Creating Bubble Text
35:12 – Morphing Spline Shapes
41:01 – Adding Motion Trails
43:16 – Rendering out Passes with Takes
45:57 – Python Development
48:28 – Accesing Objects Relative to the Tag
50:22 – Accessing UserData
50:38 – RangeMapper Function
55:33 – Thank you!
56:11x-particles-challenge.com


More from Andy Needham:

More Cineversity presentations:


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Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animation

May 10, 2018 - By 
Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animations - Featured

Watch Barton Damer breakdown his fully-animated sneaker commercial using simple tools to create complex projects and 3D animations.

Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, Already Been Chewed. He and his team have created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Vans, Star Wars, Harry Potter, and Marvel.

In this presentation, Barton breaks down the main element of a recently created 30-second animated CG commercial spot for Xtep Footwear. Barton will show you how he models a sidewalk using a single primitive and the MoGraph cloner.

The he’ll uses a deformer and effectors to create an animated wave effect when the shoe hits the ground.

Finally, he’ll use RedShift to add materials and HDR lighting to finish the project.

Check out his NAB presentation below, and thanks to Cineversity for the recording, and to Maxon for hosting these incredible speakers.

Here is a timestamped breakdown courtesy of Cineversity.

00:00 – Introduction
01:25 – Demo Reel
06:01 – Key Visual and Style Boards for Xtep Footwear Commercial Spot
07:29 – Final Xtep Footwear Commercial Spot
08:24 – A Behind the Scenes Edit
12:38 – Using a Primitive to Create the First Piece of the Sidewalk
16:56 – sing MoGraph Cloner to Create the Sidewalk
19:02 – Creating the Concrete Wave in the Sidewalk
30:52 – Adding Materials and Lighting to the Sidewalk


Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


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Cineversity Tutorial: Creating Multi-Screen Experiences with C4D

May 4, 2018 - By 
Cineversity Tutorial: Creating Multi Screen Experiences with C4D - featured

Motion designer Sabour Amirazodi shows you how he created a visually stunning multi-screen experience for a Pioneer DJ tradeshow booth.

From NAB 2018, Sabour Amirazodi shows you how he created original content for Pioneer’s tradeshow booth for DJ equipment.

Image via Sabour Amirazodi / Cineversity.

Amirazodi will break down three scenes from the project:

1. Warehouse elevators

Image via Sabour Amirazodi / Cineversity.

2. Time travel

“I figured it would be kind of cool to do a mixing board as the main focal point of this time travel experience…”

Image via Sabour Amirazodi / Cineversity.

“We used a lot of amazing tools for this. Vitaly Bulgarov makes a really cool bashkit… I used a lot of the Greyscalegorilla City Kit to populate the city. I even used Video Copilot’s amazing Saber plugin

It’s using a lot of the tools that these amazing artists have created for us, to make it to where we can go home and spend time with our families, as opposed to creating all these assets from scratch. It really is invaluable, the amount of time these guys put into making our lives a little easier. And more importantly getting these projects done. There’s no way we’d be able to finish this project if it weren’t for these amazing tools.”

3. Pirate ship on the high seas

Image via Sabour Amirazodi / Cineversity.

Throughout the presentation, Amirazodi also shares his strategies for working faster in Cinema 4D. He makes extensive use of preset content and then combines it in ways that are unrecognizable.

Let’s hop into the presentation from Cineversity at the 2018 Maxon Cinema 4D booth.

Here’s a timestamped breakdown courtesy of Cineversity:

01:17 – Project Overview
03:02 – Pirate Scene
05:51 – Setting up a Template for a Non-Standard Format
13:24 – Warehouse Scene
14:19 – Creating an Elevator
17:39 – Kit Bashing
22:44 – Adding Textures and Interior Details
24:05 – Animating the Elevator
29:58 – Pirate Ship
30:53 – Rigging Imported Models
33:54 – Adding Wind to the Sails
39:10 – Creating Ocean
43:20 – Time Travel Scene
47:35 – Animating the Time Machine
49:37 – Adding Cables


More from Sabour Amirazodi:


More Cineversity Presentations: