Posted By:Michael Maher, Author at Greyscalegorilla | Page 2 of 5

standard

Greyscalegorilla Is Hiring Artists, Educators, and Developers

January 30, 2019 - By 

Greyscalegorilla is looking for freelance motion designers, 3D artists, trainers, educators, and plugin developers.

We may look scary, but we’re actually about to fight over the last donut.

Greyscalegorilla is looking for talented motion designers, 3D artists, and developers who are tired of corporate projects and looking to work with a small creative team.

We are not looking for 3D rockstars or design ninjas, just genuinely good people.

Check out the jobs page for more details.

Current Openings:

  • After Effects + Element 3D Artist (Contract Freelance)
  • Cinema 4D + Houdini Trainer (Contract Freelance)
  • Adobe CC After Effects Developer (Contract Freelance)
  • Content Creator / Educator (Freelance)

Interested in working with our small creative team? Browse our open positions on the Jobs page, and apply where you feel qualified.

These jobs are contract freelance positions. Pay and project length are based on experience.


standard

Allegorithmic’s Substance is Coming to the Adobe Creative Cloud

January 23, 2019 - By 

Adobe Acquires Allegorithmic, the makers of Substance. This brings one of the industry’s best tools in creating 3D textures and materials to the Creative Cloud.

Adobe is taking a huge step into 3D with this acquisition. While Adobe’s 3D offering Dimension bridges a gap for 2D artists, it has not been largely adopted by the professional 3D market. However, Allegorithmic’s Substance has become a standard tool among many 3D artists and studios in a variety of industries, so the move is a big play to bring those users into the Adobe Creative Cloud. Read More


standard

Interview: Making Iceland’s Landscape More Surreal

January 8, 2019 - By 
Interview: Making Iceland's Landscape More Surreal- Featured

You’ve seen countless photos and videos of Iceland, but nothing like this.

See how this filmmaker and VFX team took surreal footage of Iceland, then used Houdini and Nuke to create something you’ve never seen.

It was really refreshing to see a unique piece like this, so I reached out to the creative team behind it. Here’s our conversation.


Interview:

Michael Maher:  We have the whole ANOMALY creative team joining us today. Can we go around and hear a bit about each of you?

Jacco Kliesch: Hi, my name is Jacco and I’m a filmmaker. I grew up in Erlangen, Germany. I studied Media Technology with key focus area Media Design at the Deggendorf Institute of Technology. Now I live in Nuremberg.

I love to make creative films and to edit dynamic videos. I work in advertising and I do corporate videos and commercial films. But I also do personal projects from time to time – like this short film ANOMALY, which I did with Wildboar 3D Design Studio. Read More


standard

Switching from Mac to PC: Unboxing and Setting Up My C4D Workstation

December 14, 2018 - By 

Watch as Nick sets up his first PC in 20 years. See where he struggles, questions he has, and getting things ready to render.

Nick will give you a guided tour of his office, unboxing his new computer, and PC setup challenges. Want to know more about the gear and the tools we installed? Check the list down below.

What happens in this video?

Nick shows up to the office to open his new PC and monitor. He will show you challenges of his office space, where and how he works, unboxing all the gear and accessories, and then setting up the machine. Read More


standard

Cinema 4D MoGraph Earns a Scientific and Technical Academy Award

December 13, 2018 - By 
Cinema 4D MoGraph Earns a Scientific and Technical Academy Award - Statue

The popular MoGraph tools in Cinema 4D earn top recognition from the Academy of Motion Picture Arts and Sciences.

Image via MAXON.

The Academy of Motion Picture Arts and Sciences has announced nine scientific and technical achievements for 2019.

From the announcement, the Academy says,

“Each year, the Academy forms a diverse committee made up of nearly 60 experts on the technology of filmmaking tasked with examining the tools that artists use to create films,” said Doug Roble, chair of the Scientific and Technical Awards Committee. “This year, the committee is recognizing nine technologies from around the world.  These extraordinary contributions to the science of filmmaking have elevated our art form to incredible new heights.”

Winners are not required to have been developed and introduced in 2018, but rather have demonstrated a proven record of contributing significant value to the process of making motion pictures.

Among the winners of Technical Achievement Awards (Academy Certificates) is Per-Anders Edwards, for the design and development of the MoGraph toolset in Cinema 4D. Read More


standard

The Making of These Mesmerizing Flourish Loops in Cinema 4D

December 10, 2018 - By 
The Making of These Mesmerizing Flourish Loops in Cinema 4D - Featured

We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.

All images via James Owen.

The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.

One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.

It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More


standard

Oscar-Nominated Animators on Creating Their Dark Comedy Short in C4D

December 7, 2018 - By 

To create a spiritual sequel to their Academy Award® nominated short film, this trio relied on Cinema 4D, Octane, and After Effects.

In Dutch animation trio, Job, Joris & Marieke’s latest short film, A Double Life, a husband and wife spiral into a life or death confrontation when the wife suddenly opts to become a man. A complex story to tell at any length, Job Roggeveen, Joris Oprins and Marieke Blaauw manage to do it in two minutes and forty-three seconds while intentionally leaving the ending open to interpretation.

Like their Oscar-nominated short, A Single Life, about a young woman who finds a mysterious record on her doorstep that allows her to time travel, A Double Life is a thought-provoking darkly humorous tale that relies primarily on in-house sound design by Job Roggeveen and visuals created using Cinema 4D, After Effects, and Octane rather than dialogue.

Here Marieke Blaauw, Job Roggeveen and Joris Oprins—who met while studying product design at the Design Academy Eindhoven in the Netherlands—explain their latest project as well as their love of black comedy and really, really short stories Read More


standard

A Bountiful Harvest Rendered in Cinema 4D and Octane

December 4, 2018 - By 

What appears to be a traditional Renaissance painting is actually a carefully crafted Cinema 4D render. Here’s how it was made.

All images courtesy of Aaron Covrett.

There are countless photo-realistic renders that make you second guess whether an image is a photograph or 3D render. In the case of Aaron Covrett’s Harvest, you would believe you were studying a painting, but your eyes have deceived you.

What you see is a fine crafted piece of art created by 3D artist Aaron Covrett. I wanted to learn more about his process, and this is what I found out. Read More


standard

Greyscalegorilla One Day Sale

December 3, 2018 - By 

The Greyscalegorilla One Day Sale is your chance to take 40% off our Cinema 4D tools and training. Get all the new plugins and assets.

The 2018 One Day Sale has ended.


standard

Cheers! Designing Beer Can Labels and Product Renders as Seen in TIME

November 27, 2018 - By 
Cheers! Designing Beer Can Labels and 3D Renders as Seen in TIME - Featured

Take a look at how these beer cans were designed for production, and later ended up featured in TIME Magazine for their eye-catching design.

We talk to designer Eileen Tjan of OTHER studio and Chad Ashley about the creation of the Peekskill Brewery beer cans recently featured in a special edition of TIME Magazine.

Learn about the process in designing product labels and imagery, then take a glimpse into the making of 3D product renders.

Image via TIME Magazine.

Read More


standard

Celebrating 90 Years of Mickey When You Can’t Show the Mouse

November 7, 2018 - By 
Celebrating 90 Years of Mickey When You Can't Show the Mouse - Featured

How can you make a commercial celebrating Mickey Mouse’s 90th birthday, without being able to feature the legendary character himself? You get clever.

We talk to Already Been Chewed‘s Barton Damer about their newest Nixon watch commercial featuring Disney’s Mickey Mouse.

Image via Disney / Nixon / Already Been Chewed.

Now you may remember Nixon’s 3D watch commercials from our previous interview and tour of the Already Been Chewed (ABC) studio in Texas. If not, check out or interview with founder Barton Damer here.

ABC had just launched the latest in their series of spots for Nixon watches, this one celebrating the 90th anniversary of Mickey Mouse. It proved to be no easy task, as the team did not have the rights to use the character himself. Read More


standard

The Rise of Redshift: An Interview With Trevor Kerr of MANVSMACHINE

October 30, 2018 - By 

We chat with Trevor Kerr from MANVSMACHINE about 3D workflows, third-party rendering, and the new Greyscalegorilla Guide to Redshift.

Trevor Kerr, the Technical Director at MANVSMACHINE, chats with Chad Ashley about all things rendering. They talk about the strengths and weaknesses of Arnold, Octane, and Redshift, and also dive into the many topics covered in the new Greyscalegorilla Guide to Redshift.

In this informal discussion Trevor Kerr and Chad Ashley discuss the meteoric rise of Redshift in production as well as an in-depth Redshift training product the two recently teamed up on.

Read More