Posted In:Adobe CC | Greyscalegorilla
Big news in the material creation world. Megascans is now free for Unreal Engine 4 users, Substance announces updates to Painter and Alchemist, and more.
There have been quite a few large announcements in the 3D world lately. Let’s take a glimpse at what is going on in the industry.
Epic Games and Quixel Join Forces
Quixel, makers of Megascans, have announced that they have joined forces with Epic Games. Not only does this create amazing opportunities for Quixel, it makes immediate changes to Megascans users.
Megascans is now free for use with Unreal Engine
The entire Megascans library is now completely free for use with Unreal Engine. UE4 users have free unlimited access to all Megascans through Bridge and Mixer.
If you are already using Megascans with UE4, Quixel will refund all of your subscriptions for 2019.
Megascans subscription prices lowered
Megascans pricing has been cut in half, regardless of DCC, engine, or renderer you use.
Bridge and Mixer 2020 will be 100% free
The upcoming 2020 versions of Bridge and Mixer will be 100% free for everyone, with no subscription required and both fully featured.
Bridge 2020 introduces an improved browsing experience, nearly a hundred new collections, improve search, and powerful filtering.
Quixel has also implemented an AI search feature that finds all the assets in any image you feed it, essentially making environment planning much easier, whether you have real-world references or concept art.
Mixer 2020 introduces 3D Painting, Real-time 3D Curvature, Smart Materials and more. The update also introduces 3D Blur, Grouping, Map-specific Blending, Advanced AO Mixing, Box Projection, Material ID Masking, 3D Position Gradients and 3D Normals to name a few, as another step on the path to making Mixer the ultimate, and now free, texturing app.
The new free Mixer and Bridge 2020 will be released later this year.
Adobe Max 2019
At the annual Adobe Max conference in LA, Adobe announced many of their big updates for Creative Cloud and Substance.
Substance 2019 Updates
Substance has it’s own time to shine at Adobe Max during the Substance Day presentations. Here’s what we learned about new features and tools coming to Substance.
Project Captis may be the most exciting announcement for material makers. Substance and HP collaborated on a scanner prototype that would allow anyone to create scanned materials.
Connected to Substance software, Captis will generate PBR materials for 3D rendering based on physical sample.
HP and Adobe will deliver Project Captis to partners across various industries, including game development, ecommerce, architecture and fashion, among others. Project Captis kicks off at Adobe MAX and will run through 2020.
“HP is at the forefront of bridging digital and physical worlds by providing a comprehensive ecosystem of tools and solutions to the creative community, and we will continue to progress as the landscape and needs of creators evolve,” said Alex Cho, president, Personal Systems, HP Inc. “Today, with Adobe and Project Captis, we are raising the bar for how creative pros manage their digital workflows and evolve their craft.”
“At Adobe we’re passionate about building tools and services empowering digital artists,” said Sebastien Deguy, VP of 3D & Immersive, Adobe. “Our collaboration with HP through Project Captis takes us one step closer to the fastest and most efficient way for creatives to digitalize materials and use them in their 3D design process.” – HP
New in Substance Painter, users can now import their favorite Photoshop brushes.
Starting with the next Substance Painter release, you’ll be able to import and use .ABR brushes in your favorite 3D texturing app. We also announced opacity blending and pressure sensitivity improvements, bringing the painting experience closer than ever to Photoshop’s.
Substance Alchemist is officially out of Beta. It features an improved layer stack, the ability to share projects with other users, and an improved delighter.
The team is also working on a new fully automatic tiling filter, born from the collaboration between Adobe Research and the Substance Alchemist team. Ever used the Content-Aware fill in Photoshop? We now use the same technology to remove seams on the edges of your input image automatically, and soon a full material at once! This new algorithm is faster, doesn’t require any tweaking, and often produce better results than the previous methods.
Sketchfab will also be integrated into Substance. More than 220,000 free models from Sketchfab will be available to download in Substance Painter and Adobe Dimension. There will also be 35 new free characters on Mixamo.
After Effects Updates
For After Effects users, Adobe updated the app for better performance speed. 9 to 5 Mac reports,
You can now expect smooth, fluid playback of cached video previews. A new version of Cinema 4D, bundled with After Effects, can be opened as a standalone application. Caps and bevel tools have been added.
Check out this overview from the team at School of Motion.
In other Creative Cloud news, Adobe Photoshop will now be available on iPads, with Illustrator for iPads coming soon behind it in 2020.
After a successful VIP launch, Greyscalegorilla Plus is now available to everyone. The subscription platform gives members instant access to the renowned professional training guides as well as new exclusive training series for Cinema 4D, Houdini, and much more.
Before the end of the year, Arnold training will be available to members, as well as additional Quick Tips, and training on concepts like animation and the ACES color workflow.
Want a preview of Greyscalegorilla Plus? Stream example lessons and explore the membership overview.
Also included with membership is complete access to the entire Greyscalegorilla Material Collection library.
Plus members get instance access to the Everyday Material Collection, Modern Surface Material Collection, and Texture Kit Pro. That’s over 600 drag-and-drop materials for Cinema 4D included with a membership.
Interested in joining? Learn more about Greyscalegorilla Plus.
Paul Clements on how he used Cinema 4D, After Effects and Arnold to create a style-conscious watch promo.
Like many directors, Paul Clements runs his own business, London-based RocknRoller Studios. While he often handles projects on his own, he frequently builds teams of freelance artists and designers from all over the world, allowing him to keep work moving forward nearly 24 hours a day.
Known for his motion design and directorial work for Adidas, Cadillac, Sky and other brands, Clements was recently asked to design and animate a promo piece for Wolkov, a new watch company looking for a distinctive way to showcase their product’s fresh, youthful features.
Because they had already seen and liked some of his previous work, Wolkov trusted Clements with a very open brief. And he spent two intense weeks using Cinema 4D, After Effects, and Arnold to create a launch promo that dynamically highlights the watch’s versatility.
Breakdown the composition, lighting, and render settings of this iPhone product render from R4D Studio.
All images via Nik V. of R4D Studio.
After seeing the jaw-dropping renders from R4D Studio on Twitter, we reached out to creator Nik V. to talk about his product render process.
He tells us all about his work creating product renders, then guides us through his latest render of an iPhone 11. Take a look at his process and breakdown this Cinema 4D and Octane project.
How production studio Lord Danger helped The Lonely Island realize their crazy Netflix visual poem tribute to ‘80s baseball.
Comedy Trio, The Lonely Island—Akiva Schaffer, Andy Samberg and Jorma Taccone—met in junior high and have been collaborating on creative projects for years. After a longtime stint with Saturday Night Live, the troupe has lately become known for producing their own viral videos and studio albums.
Among their recent releases is a Netflix comedy special called The Unauthorized Bash Brothers Experience. Billed as a “visual poem,” the half-hour mockumentary features Samberg and Schaffer as 1980’s baseball legends Jose Canseco and Mark McGwire (a.k.a. the Bash Brothers). The storyline imagines what their rap album and accompanying videos might have been like if they had really captured their experiences chasing the ladies, taking steroids, working out, being rich, and occasionally pondering questions of love and the meaning of life and fame.
Mike Diva (Dahlquist), of the LA-based production company, Lord Danger, teamed up with Lonely Island’s Akiva Schaffer to co-direct the special. Diva also assembled and led Lord Danger’s team of global freelancers who worked on the show from concepting to completion over four months using a combination of Cinema 4D, After Effects, Blender, and Nuke. Read More
Join fellow 3D artists and motion designers around the world at the 3D Design + Motion Tour. Save 25% on your ticket price with this special offer code.
Maxon has teamed up with Adobe, Nvidia, Dell, Perception, Greyscalegorilla, and Pixel Plow to bring you an epic tour unlike any other motion design event. 26 major cities with dozens of speakers, special guests, and software for you to take home.
3D Design + Motion Tour
The 3D Design + Motion Tour runs September 4 – December 10, 2019 in 26 different cities around the world.
Attendees can expect to see presenters and guest panels featuring motion design and VFX artists like Andrew Kramer, Nick Campbell, EJ Hassenfratz, Chris Schmidt, and many more! Read More
Territory Studio Creative Director Marti Romances on working with Marvel Studios on Avengers: Endgame graphics and futuristic UI.
Territory Studio has worked with Marvel production designer Charles Wood’s team to realize aspects of many Marvel blockbusters, including Guardians of the Galaxy, Captain America: Winter Soldier, Avengers: Age of Ultron and Infinity War. Now with Avengers: Endgame Territory’s San Francisco team once again helped bring directors Anthony and Joe Russo’s vision to life.
Here Territory Creative Director Marti Romances describes the studio’s latest foray into the Marvel Universe, explaining the team’s use of Cinema 4D and other software, as well as what it was like to be embedded with the Marvel team in Atlanta, Georgia. Read More
Introducing two new assets packs for all your dusty renders and composites.
An exciting new type of product just landed in the Greyscalegorilla store. The new 3D Dust Particulate and 4K Dust Elements packs bring a powerful 1-2 punch to your next project. Better yet, you can combine the two packs and save with the Dust Elements Bundle. Read More
Get the latest on the new version of After Effects, learn about GPU render updates from GTC, and find about about the new features in X-Particles.
Tons of news and updates as we head into NAB 2019. Are you headed to the 2019 NAB Show? Be sure to join us at the many events like the MoGraph Meetup and Maxon Booth presentations. Swing by for some GSG Swag.
Let’s dive into what’s new.
New in Adobe CC and After Effects
Adobe seems to be on a tear lately. After their acquisition of Allegorithic, makers of Substance, the company has now made big updates to the Creative Cloud. Adobe has just added support for Substance materials in Adobe Dimension.
Tons of new features were just released in the latest version of After Effects. You’ve likely seen headlines for Content-Aware fill for video, which many thought was just an April Fool’s Day prank. Jokes on them, the feature is available now. Read More
Adobe Acquires Allegorithmic, the makers of Substance. This brings one of the industry’s best tools in creating 3D textures and materials to the Creative Cloud.
Adobe is taking a huge step into 3D with this acquisition. While Adobe’s 3D offering Dimension bridges a gap for 2D artists, it has not been largely adopted by the professional 3D market. However, Allegorithmic’s Substance has become a standard tool among many 3D artists and studios in a variety of industries, so the move is a big play to bring those users into the Adobe Creative Cloud. Read More
You’ve seen countless photos and videos of Iceland, but nothing like this.
See how this filmmaker and VFX team took surreal footage of Iceland, then used Houdini and Nuke to create something you’ve never seen.
It was really refreshing to see a unique piece like this, so I reached out to the creative team behind it. Here’s our conversation.
Michael Maher: We have the whole ANOMALY creative team joining us today. Can we go around and hear a bit about each of you?
Jacco Kliesch: Hi, my name is Jacco and I’m a filmmaker. I grew up in Erlangen, Germany. I studied Media Technology with key focus area Media Design at the Deggendorf Institute of Technology. Now I live in Nuremberg.
I love to make creative films and to edit dynamic videos. I work in advertising and I do corporate videos and commercial films. But I also do personal projects from time to time – like this short film ANOMALY, which I did with Wildboar 3D Design Studio. Read More