Posted In:After Effects Archives | Greyscalegorilla
The Corridor Crew walks you through their latest Corridor Digital short Foam Fortnite. Go behind the scenes of the shoot, edit, VFX, and more.
As entertaining as the short films on the Corridor Digital channel are, you can find equally entertaining and educational videos on the Corridor Crew channel (formerly the Sam and Niko channel). Its a series of videos that take you behind the scenes of the office life, as well as tutorials on their biggest sequences, shoots, and general post-production madness.
We had a chance to hang out with the crew at the Maxon + Greyscalegorilla pinball party at NAB this year. It was there that a giant group on Cinema 4D enthusiasts likely finally convinced Wren Weichman to make the jump to C4D, which he talks about in this video.
We are a few months into the teams transition, and the Corridor Crew channel has been a blast to watch as Wren and Clint Jones learn Cinema 4D.
A look behind the scenes of the stunning work of Jr.canest. Learn how to implement his design techniques in your own workflow.
Jorge Rolando Canedo Estrada, also known as Jr.canest, is a motion designer, animator, and all around creative mind. He is a master in concept, design, and animation.
Born in Cochabamba, Bolivia, Jorge now works and resides in Vancouver, Canada. He is passionate about motion design, curating the Vimeo channel WINE after COFFEE, and hosting the Blend conference. ADC named Jorge the Young Guns 12 winner for his animated excellence.
Jorge currently works are a freelance animator and creative director. Take a glimpse of his work in his motion reel.
Family-owned studio, The Other House, explains their work on the brand refresh for the fourteenth season of The Voice.
Working with loved ones is often ill-advised, but that’s not the case with The Other House. Founded in 2011 by brothers Chris and Steve Roth and their wives, Amber and Lara, the Portland, Oregon-based boutique motion/production studio embraces its identity as a family-owned business that also includes a tight-knit group of talented friends.
Among the award-winning studio’s latest projects was a complete brand refresh for season 14 of NBC’s The Voice. Here Chris Roth, The Other House’s Executive Director and Principal Animator, explains the origin of his small yet well-connected studio and talks about how they used Cinema 4D, After Effects and Octane to infuse The Voice’s iconic look with a whole lot of orange-hued energy. Read More
Revisit the world of Akira in this must-see short. Plus breakdown the entire process with hours of behind-the-scenes videos.
The tribute was a collaborative project that took over a year to create. For those wanting more, there is so much more content.
The Akira Awaken website not only includes the jaw-dropping renders and comparisons to original stills, but also hours of behind-the-scenes breakdowns.
Watch as the team shows you what went into creating each shot from the short. They’ll show you their sketches, as well as Cinema 4D and After Effects project files.
The guys tell you all about their challenges creating certain scenes, and having to turn to online tutorials and Wikipedia articles to help them learn.
Here’s a look at the first breakdown. There are a total of 26! Watch all of the videos on the Process section of the Akira Awaken site.
There are also some on set photos and a breakdown of the team shooting organic fluids for the project.
(If you are interested in playing with and compositing these type of fluid elements, I had the pleasure of making some free fluid elements with the team over at RocketStock. You can go download 19 free 4K fluids in their Nebula pack.)
- Tribute by – Ash Thorp & Zaoeyo
- Score by – Pilot Priest
- Character Modeler – Raf Grassetti
- Photography – The Joelsons
- Website by – Oblio
- Special Thanks –
Be sure to head over to the Akira Awaken website for all the in-depth videos.
If you are interested in more like this, check out our interview with Ash Thorp, in which he showed us how he created a cyberpunk western for Nike.
Rob Garrott of lynda.com interviews Nick about his inspiration to start Greyscalegorilla.com. An in depth look at his background, how he got his start and how that morphed into what Greyscalegorilla is today.
Garrott also interviews other industry professionals in this course. Here is a summary of the series:
Rob Garrott, lynda.com’s video content manager, got the chance to sit down with nine influential artists to talk about their work, their inspirations, their tools, and the industry as a whole. The series kicks off with a conversation with Kris Pearn, storyboard artist for Sony Animation, and one of the people “drawing the movement” behind movies like Cloudy with a Chance of Meatballs. We also include interviews with the following industry pros:
- Nick Campbell, motion graphics artist, photographer, and entrepreneur
- Marc Potocnik, designer and 3d artist
- Tim Clapham, VFX artist and educator
- Alan Torres and Stephen Morton (Cantina Creative), design and visual effects artists
- Aaron Limonick, concept artist
- Mike Lowes, 3D animator and technical director
- Lorcan O’Shanahan, motion graphics artist
- Scott Keating, 3D artist and illustrator
- Clear Menser, visual effects artist
- John Robson, motion graphics artist and filmmaker
- Grant Miller, VFX supervisor
- Tomasz Opasinski, creative director and movie poster artist
A special thanks to Lynda and Rob Garrott for the interview.
If you did not spend the last 30 years on a uncharted island, you probably heard about this thing called Star Wars. A couple days ago the 7th episode came out and introduced to us BB-8, a new spherical droid. Right after being introduced in the trailer, quickly became a fan’s favorite and the fastest selling Star Wars toy.
I became a little scared that BB-8 was just an attempt to replace R2-D2 or to sell merchandising, but in the end his place in the movie was totally justified and it did gain my affection. I stumbled upon this free model of BB-8 online, that is pretty accurate and seemed like it would look great in motion.
The first step was to build the floor. It is a simple plane with a tiling sand texture on it. A noise is used to have some details and displacement gives the relief. An FFD deformer is then applied to slightly curve the plane and hide the hard edges. Finally, Signal is used to offset the texture over time, creating the illusion of movement.
Then, three layers of mountains are built using the default Landscape object. Two of them are repeating so they can loop while moving, and a third, distant one is static. By offseting the two first layers a parallax effect gives a lot of depth, and makes the furtest-back mountain look distant rather than static. Each mountain is being moved at the same speed as the scrolling floor with Signal.
The Parallax effect is reinforced with foreground objects, as well as a repeating fence between BB-8 and the landscapes, all being moved at constant speed with Signal. Here’s how it looks from a different angle:
Next, BB-8 needs to be animated. For that, 4 Signal tags are needed. One drives the body rotation using constant motion, one drives the up-and-down motion with random noise, one drives the head position and the last one the head’s rotation, both with random noise as drivers.
It’s now time to put all the elements together, and make sure everything loops correctly and stays in frame. To make the motion seem more dynamic, two more Signal noises are added to the camera’s position and rotation.
Then, the scene was lit using a directional light and an ambiant light, as well as ambiant occlusion. It was rendered in the Cinema 4D Physical renderer with both Depth of Field and Motion blur. Finally, color correction and lighting effects were added in After Effects.
I did a few couple of high quality stills, and added some grain in Photoshop:
And that’s it! All it took was a couple of Signal tags and built in effects to make this little guy come to life.
Motion artist and teacher, Colin Evoy Sebestyen has done something I have never seen before. He has posted his entire demo reel (shown above) as an open source project for anyone to download, play with, and learn from. Everything you see in his reel and in this post is available in a huge download of scene files, vector objects, and videos. So cool! I have learned a ton by opening up others’ scene files, and Colin gives us a ton of great ones to play with.
Colin also sent Greyscalegorilla this exclusive video (posted below) of him going through some of the project files to show you how they were put together and some of the thought that went behind making them. Thanks so much to Colin for putting this out for the community. Colin mentioned that you can thank him by following him on twitter, or liking his Facebook page.
Colin’s Video Walkthrough
Animated GIF Examples
Just as a painting you may own does you no good sitting in your basement unseen, your source files don’t do much backed up on a hard drive. – Colin
Computers are jerks and love to fill in the gaps linearly because they are lazy sacks of wires. A great animator/motion designer spends most of their days fighting computers to make sure they don’t mess this up.
In this presentation about designing with animation, Pasquale D’Silva goes through some great examples of how animation can be used to help design software interfaces. It’s a great talk about how animation can help make software easier to use. He also wrote this article that includes some great visual examples of these animation concepts in action. The best part… These concepts are great for ALL motion design. Not just software.
Also See… Guide To Keyframes In After Effects
Half Rez was a great success! Thanks to everyone who helped make the night so wonderful. We managed to record most of the presentations (links below) and to have a great night of hanging out and chatting with other artists. Huge thanks to our sponsors that helped make this possible and to everyone who came out to enjoy the night with us. We hope to see you again next year.
Huge Thanks to our Sponsors
Presenters And Links To Their Talks
Nick Campbell (Greyscalegorilla) – What’s new in C4D R15
Watch The Presentation
Amador Valenzuela (Digital Black Book) – Designing For Motion Graphics
Watch The Presentation
Mathias Omotola (Maxon) – Live 3D pipeline between CINEMA 4D and Adobe After Effects CC Not Recorded
Chris Schmidt (Greyscalegorilla) – 30 minutes of C4D Tutorials, Tips, and Tricks
Watch The Presentation
I was interviewed on the Digital Production Buzz Podcast. During the interview, we talk about my tutorial philosophy, If designers are designers from birth, and how I can’t draw.
NEWS: Cineware Proxy is 50% OFF this week only.
Render Once. Not All The Time.
Introducing Cineware proxy
The swell folks over at Mamoworld and aescripts + aeplugins and have released a new script that really improves your Cineware workflow. It’s called Cineware proxy and it speeds up your Cineware workflow by managing your 3D caches and proxies inside of After Effects.
You Take Control
Having a live link to Cinema 4D using Cineware is really amazing. After Effects tries to intelligently cache your renders and does a pretty good job. But sometimes, it will re-render your Cineware layer when you don’t want it to. Cineware proxy changes this. This new script allows YOU to have control over when Cineware updates. Not AE.
Speed Up Your Workflow
First, use Cineware proxy to make a temporary proxy of your 3D render. Then, render that proxy using AE’s Render Queue. Or, even better, use aescripts + aeplugins own Background Renderer to render while you continue to work. When your render is finished, you can then use that proxy as your Cineware layer until YOU tell it to update. This significantly speeds up your compositing and makes for a much more “Real Time” After Effects experience. Then, when you need to make changes or update your Cineware layer, use Cineware proxy to go back to your current C4D file and all the compositing changes you made on the proxy stay on the layer. Pretty cool stuff.
BG Render Pro Bundle
Use the promo code “bgcine” when purchasing Cineware proxy and get 20% off BG Render Pro. It’s featured in the video above. It allows you to render After Effects while still continuing to work in After Effects.
Adobe Creative Cloud Launch
Adobe brought 2.5D to After Effects way back in 2001 with Version 5.0. Now they finally bring us full 3D with their latest version of their Creative Cloud available for download now for current subscribers.
It comes with a ton of fun new stuff. But, we are most excited about Cineware and Cinema 4D Lite. These new tools integrate Cinema 4D and After Effects tighter than ever before offering real 3D scenes inside of After Effects. If you are a current Cinema 4D user, Cineware will allow you to bring in your 3D scenes directly into AE without rendering.
Cinema 4D Lite Tutorials For Current After Effects Users
If you are a current After Effects Creative Cloud user and have always wanted to try Cinema 4D, now is your chance. Even if you have never used 3D before, we created a series of video tutorials specifically for the current AE user that wants to integrate the new Cinema 4D Lite and Cineware into their workflow.
What Does All This Mean For Current Cinema 4D Users?
Sure, Cinema 4D Lite is exciting. There will be thousands more people that have access to a version of Cinema 4D that is included directly inside After Effects. But, what about people that already own a professional version of Cinema 4D? Well, you can still use Cineware in the same way to bring in your current C4D projects into AE. And, because you have a Profesional version of C4D, you will be able to bring in renders that use Dynamics and the full Mograph suite directly into AE.
This first series of tutorials is more for current AE users, but we have a TON of new tutorials coming out soon that will be more geared toward C4D users wanting to learn the AE/CINEWARE side of the workflow. Actually, head over to this post and watch the “Demo For Cinema 4D Users” video to get an idea of what Cineware can do.
In the mean time, be sure to tell your AE friends looking to learn C4D about the Cinema 4D Lite Training Series that we made specifically for them to get up to speed and learn Cinema 4D.
I Just Want More C4D Tuts?!?!
Tired of all the Creative Cloud talk? Relax! Go watch one of our hundreds of other tutorials over on our Tutorials page. We will have new Cinema 4D tutorials up soon.