Posted In:After Effects | Greyscalegorilla
Cinema 4D parent company, Nemetschek Group, merges Maxon and post-production plugin developer Red Giant.
Hot on the trails of the acquisition of Redshift Rendering Technologies earlier this year, Nemetschek Group doubles down on their red offerings with a merger with Red Giant.
Red Giant, makers of Trapcode, Magic Bullet, Universe, and my personal favorite PluralEyes, had just released their own subscription all-you-can-eat offer with Red Giant Complete. After a successful launch, it looks like the company made enough noise for others to notice.
In the announcement, it was revealed the Maxon and Red Giant would from a new Media and Entertainment Division under Nemetschek. This will allow them to bring all their production and post-production tools together.
Maxon’s Cinema 4D, Redshift, and Red Giant are now all subscription services that are used by countless production facilities all around the world.
“This merger is a major milestone, not only for Maxon and Red Giant but also for the design industry as a whole,” said David McGavran, CEO of Maxon. “Our combined technology and know how have the potential to progressively reshape the content creation landscape for years to come.”
“The combination of our companies is an exceptional fit of people, culture and technology.” said Chad Bechert, CEO of Red Giant. “We look forward to working together under a shared vision of how to design powerful and approachable software to serve creative artists around the world.”
Greyscalegorilla founder Nick Campbell shared his excitement, “Huge news! I can personally say that I’ve never met two companies so full of talented, creative, and genuinely nice people. Can’t wait to see what they do together.”
The merger is still pending, and is expected to close in January 2020, subject to regulatory approval and customary closing conditions.
We will be sure to keep you up to date with the latest.
*Update – A previous version of this story incorrectly reported this as an acquisition, but it is in fact a merger.
Looking for Cinema 4D or Red Giant Trapcode tutorials? Check out the free tutorials page.
Back in April, Maxon aquired Redshift. Stay tuned for an upcoming podcast with the latest on the Red Giant merger.
Big news in the material creation world. Megascans is now free for Unreal Engine 4 users, Substance announces updates to Painter and Alchemist, and more.
There have been quite a few large announcements in the 3D world lately. Let’s take a glimpse at what is going on in the industry.
Epic Games and Quixel Join Forces
Quixel, makers of Megascans, have announced that they have joined forces with Epic Games. Not only does this create amazing opportunities for Quixel, it makes immediate changes to Megascans users.
Megascans is now free for use with Unreal Engine
The entire Megascans library is now completely free for use with Unreal Engine. UE4 users have free unlimited access to all Megascans through Bridge and Mixer.
If you are already using Megascans with UE4, Quixel will refund all of your subscriptions for 2019.
Megascans subscription prices lowered
Megascans pricing has been cut in half, regardless of DCC, engine, or renderer you use.
Bridge and Mixer 2020 will be 100% free
The upcoming 2020 versions of Bridge and Mixer will be 100% free for everyone, with no subscription required and both fully featured.
Bridge 2020 introduces an improved browsing experience, nearly a hundred new collections, improve search, and powerful filtering.
Quixel has also implemented an AI search feature that finds all the assets in any image you feed it, essentially making environment planning much easier, whether you have real-world references or concept art.
Mixer 2020 introduces 3D Painting, Real-time 3D Curvature, Smart Materials and more. The update also introduces 3D Blur, Grouping, Map-specific Blending, Advanced AO Mixing, Box Projection, Material ID Masking, 3D Position Gradients and 3D Normals to name a few, as another step on the path to making Mixer the ultimate, and now free, texturing app.
The new free Mixer and Bridge 2020 will be released later this year.
Adobe Max 2019
At the annual Adobe Max conference in LA, Adobe announced many of their big updates for Creative Cloud and Substance.
Substance 2019 Updates
Substance has it’s own time to shine at Adobe Max during the Substance Day presentations. Here’s what we learned about new features and tools coming to Substance.
Project Captis may be the most exciting announcement for material makers. Substance and HP collaborated on a scanner prototype that would allow anyone to create scanned materials.
Connected to Substance software, Captis will generate PBR materials for 3D rendering based on physical sample.
HP and Adobe will deliver Project Captis to partners across various industries, including game development, ecommerce, architecture and fashion, among others. Project Captis kicks off at Adobe MAX and will run through 2020.
“HP is at the forefront of bridging digital and physical worlds by providing a comprehensive ecosystem of tools and solutions to the creative community, and we will continue to progress as the landscape and needs of creators evolve,” said Alex Cho, president, Personal Systems, HP Inc. “Today, with Adobe and Project Captis, we are raising the bar for how creative pros manage their digital workflows and evolve their craft.”
“At Adobe we’re passionate about building tools and services empowering digital artists,” said Sebastien Deguy, VP of 3D & Immersive, Adobe. “Our collaboration with HP through Project Captis takes us one step closer to the fastest and most efficient way for creatives to digitalize materials and use them in their 3D design process.” – HP
New in Substance Painter, users can now import their favorite Photoshop brushes.
Starting with the next Substance Painter release, you’ll be able to import and use .ABR brushes in your favorite 3D texturing app. We also announced opacity blending and pressure sensitivity improvements, bringing the painting experience closer than ever to Photoshop’s.
Substance Alchemist is officially out of Beta. It features an improved layer stack, the ability to share projects with other users, and an improved delighter.
The team is also working on a new fully automatic tiling filter, born from the collaboration between Adobe Research and the Substance Alchemist team. Ever used the Content-Aware fill in Photoshop? We now use the same technology to remove seams on the edges of your input image automatically, and soon a full material at once! This new algorithm is faster, doesn’t require any tweaking, and often produce better results than the previous methods.
Sketchfab will also be integrated into Substance. More than 220,000 free models from Sketchfab will be available to download in Substance Painter and Adobe Dimension. There will also be 35 new free characters on Mixamo.
After Effects Updates
For After Effects users, Adobe updated the app for better performance speed. 9 to 5 Mac reports,
You can now expect smooth, fluid playback of cached video previews. A new version of Cinema 4D, bundled with After Effects, can be opened as a standalone application. Caps and bevel tools have been added.
Check out this overview from the team at School of Motion.
In other Creative Cloud news, Adobe Photoshop will now be available on iPads, with Illustrator for iPads coming soon behind it in 2020.
After a successful VIP launch, Greyscalegorilla Plus is now available to everyone. The subscription platform gives members instant access to the renowned professional training guides as well as new exclusive training series for Cinema 4D, Houdini, and much more.
Before the end of the year, Arnold training will be available to members, as well as additional Quick Tips, and training on concepts like animation and the ACES color workflow.
Want a preview of Greyscalegorilla Plus? Stream example lessons and explore the membership overview.
Also included with membership is complete access to the entire Greyscalegorilla Material Collection library.
Plus members get instance access to the Everyday Material Collection, Modern Surface Material Collection, and Texture Kit Pro. That’s over 600 drag-and-drop materials for Cinema 4D included with a membership.
Interested in joining? Learn more about Greyscalegorilla Plus.
Paul Clements on how he used Cinema 4D, After Effects and Arnold to create a style-conscious watch promo.
Like many directors, Paul Clements runs his own business, London-based RocknRoller Studios. While he often handles projects on his own, he frequently builds teams of freelance artists and designers from all over the world, allowing him to keep work moving forward nearly 24 hours a day.
Known for his motion design and directorial work for Adidas, Cadillac, Sky and other brands, Clements was recently asked to design and animate a promo piece for Wolkov, a new watch company looking for a distinctive way to showcase their product’s fresh, youthful features.
Because they had already seen and liked some of his previous work, Wolkov trusted Clements with a very open brief. And he spent two intense weeks using Cinema 4D, After Effects, and Arnold to create a launch promo that dynamically highlights the watch’s versatility.
How production studio Lord Danger helped The Lonely Island realize their crazy Netflix visual poem tribute to ‘80s baseball.
Comedy Trio, The Lonely Island—Akiva Schaffer, Andy Samberg and Jorma Taccone—met in junior high and have been collaborating on creative projects for years. After a longtime stint with Saturday Night Live, the troupe has lately become known for producing their own viral videos and studio albums.
Among their recent releases is a Netflix comedy special called The Unauthorized Bash Brothers Experience. Billed as a “visual poem,” the half-hour mockumentary features Samberg and Schaffer as 1980’s baseball legends Jose Canseco and Mark McGwire (a.k.a. the Bash Brothers). The storyline imagines what their rap album and accompanying videos might have been like if they had really captured their experiences chasing the ladies, taking steroids, working out, being rich, and occasionally pondering questions of love and the meaning of life and fame.
Mike Diva (Dahlquist), of the LA-based production company, Lord Danger, teamed up with Lonely Island’s Akiva Schaffer to co-direct the special. Diva also assembled and led Lord Danger’s team of global freelancers who worked on the show from concepting to completion over four months using a combination of Cinema 4D, After Effects, Blender, and Nuke. Read More
Ken Carlson of Big Machine dives into the studio’s biggest projects and how they use Cinema 4D to produce commercials and title sequences.
In this Maxon presentation from NAB 2019, Ken Carlson from Big Machine demonstrates how his team uses Cinema 4D to create live action spots. Big Machines is an Emmy award-winning production studio based out of Los Angeles, Carlson is the Co-Founder and Creative Director.
Territory Studio Creative Director Marti Romances on working with Marvel Studios on Avengers: Endgame graphics and futuristic UI.
Territory Studio has worked with Marvel production designer Charles Wood’s team to realize aspects of many Marvel blockbusters, including Guardians of the Galaxy, Captain America: Winter Soldier, Avengers: Age of Ultron and Infinity War. Now with Avengers: Endgame Territory’s San Francisco team once again helped bring directors Anthony and Joe Russo’s vision to life.
Here Territory Creative Director Marti Romances describes the studio’s latest foray into the Marvel Universe, explaining the team’s use of Cinema 4D and other software, as well as what it was like to be embedded with the Marvel team in Atlanta, Georgia. Read More
Introducing two new assets packs for all your dusty renders and composites.
An exciting new type of product just landed in the Greyscalegorilla store. The new 3D Dust Particulate and 4K Dust Elements packs bring a powerful 1-2 punch to your next project. Better yet, you can combine the two packs and save with the Dust Elements Bundle. Read More
Get the latest on the new version of After Effects, learn about GPU render updates from GTC, and find about about the new features in X-Particles.
Tons of news and updates as we head into NAB 2019. Are you headed to the 2019 NAB Show? Be sure to join us at the many events like the MoGraph Meetup and Maxon Booth presentations. Swing by for some GSG Swag.
Let’s dive into what’s new.
New in Adobe CC and After Effects
Adobe seems to be on a tear lately. After their acquisition of Allegorithic, makers of Substance, the company has now made big updates to the Creative Cloud. Adobe has just added support for Substance materials in Adobe Dimension.
Tons of new features were just released in the latest version of After Effects. You’ve likely seen headlines for Content-Aware fill for video, which many thought was just an April Fool’s Day prank. Jokes on them, the feature is available now. Read More
These are the podcasts that motion designers, 3D artists, and creatives should be listening to.
Listen to and subscribe to the great podcasts that will help you find inspiration, get advice, learn tips and tricks, and so much more.
The Collective Podcast with Ash Thorp is a bi-weekly series that dives into all things creative. Now with over 200 episodes, the podcast features interviews with many of the best designers, illustrators, VFX artists, writers, painters, and programmers. They talk about the struggles of work/live balance, past projects, and their own experiences in the professional creative industry.
Listen to the Collective Podcast: thecollectivepodcast.com
The School of Motion podcast is hosted by founder Joey Korenman. On this show, you’ll hear about all things related to motion graphics. Joey interviews tons of amazing artists, School of Motion alumni, and industry professionals. Read More
Fantasy User Interface (FUI) artist Robyn Haddow talks about her experience building functional interfaces for films, television, video games, and more.
Motion graphics artist Robyn Haddow is a dreamer, and as a successful freelancer specializing in creating fantasy user interfaces (FUI), she gets to dream plenty. Ant-Man and the Wasp, Guardians of the Galaxy Vol. 2, Spider-Man: Homecoming, Thor, Transformers, Mile 22, and Bumblebee—those are just a handful of the feature films for which Haddow has designed screen graphics and holograms.
To create a spiritual sequel to their Academy Award® nominated short film, this trio relied on Cinema 4D, Octane, and After Effects.
In Dutch animation trio, Job, Joris & Marieke’s latest short film, A Double Life, a husband and wife spiral into a life or death confrontation when the wife suddenly opts to become a man. A complex story to tell at any length, Job Roggeveen, Joris Oprins and Marieke Blaauw manage to do it in two minutes and forty-three seconds while intentionally leaving the ending open to interpretation.
Like their Oscar-nominated short, A Single Life, about a young woman who finds a mysterious record on her doorstep that allows her to time travel, A Double Life is a thought-provoking darkly humorous tale that relies primarily on in-house sound design by Job Roggeveen and visuals created using Cinema 4D, After Effects, and Octane rather than dialogue.
Here Marieke Blaauw, Job Roggeveen and Joris Oprins—who met while studying product design at the Design Academy Eindhoven in the Netherlands—explain their latest project as well as their love of black comedy and really, really short stories Read More
The Greyscalegorilla One Day Sale is your chance to take 40% off our Cinema 4D tools and training. Get all the new plugins and assets.
The 2018 One Day Sale has ended.