Posted In:After Effects Archives | Greyscalegorilla
Rob Garrott of lynda.com interviews Nick about his inspiration to start Greyscalegorilla.com. An in depth look at his background, how he got his start and how that morphed into what Greyscalegorilla is today.
Garrott also interviews other industry professionals in this course. Here is a summary of the series:
Rob Garrott, lynda.com’s video content manager, got the chance to sit down with nine influential artists to talk about their work, their inspirations, their tools, and the industry as a whole. The series kicks off with a conversation with Kris Pearn, storyboard artist for Sony Animation, and one of the people “drawing the movement” behind movies like Cloudy with a Chance of Meatballs. We also include interviews with the following industry pros:
- Nick Campbell, motion graphics artist, photographer, and entrepreneur
- Marc Potocnik, designer and 3d artist
- Tim Clapham, VFX artist and educator
- Alan Torres and Stephen Morton (Cantina Creative), design and visual effects artists
- Aaron Limonick, concept artist
- Mike Lowes, 3D animator and technical director
- Lorcan O’Shanahan, motion graphics artist
- Scott Keating, 3D artist and illustrator
- Clear Menser, visual effects artist
- John Robson, motion graphics artist and filmmaker
- Grant Miller, VFX supervisor
- Tomasz Opasinski, creative director and movie poster artist
A special thanks to Lynda and Rob Garrott for the interview.
If you did not spend the last 30 years on a uncharted island, you probably heard about this thing called Star Wars. A couple days ago the 7th episode came out and introduced to us BB-8, a new spherical droid. Right after being introduced in the trailer, quickly became a fan’s favorite and the fastest selling Star Wars toy.
I became a little scared that BB-8 was just an attempt to replace R2-D2 or to sell merchandising, but in the end his place in the movie was totally justified and it did gain my affection. I stumbled upon this free model of BB-8 online, that is pretty accurate and seemed like it would look great in motion.
The first step was to build the floor. It is a simple plane with a tiling sand texture on it. A noise is used to have some details and displacement gives the relief. An FFD deformer is then applied to slightly curve the plane and hide the hard edges. Finally, Signal is used to offset the texture over time, creating the illusion of movement.
Then, three layers of mountains are built using the default Landscape object. Two of them are repeating so they can loop while moving, and a third, distant one is static. By offseting the two first layers a parallax effect gives a lot of depth, and makes the furtest-back mountain look distant rather than static. Each mountain is being moved at the same speed as the scrolling floor with Signal.
The Parallax effect is reinforced with foreground objects, as well as a repeating fence between BB-8 and the landscapes, all being moved at constant speed with Signal. Here’s how it looks from a different angle:
Next, BB-8 needs to be animated. For that, 4 Signal tags are needed. One drives the body rotation using constant motion, one drives the up-and-down motion with random noise, one drives the head position and the last one the head’s rotation, both with random noise as drivers.
It’s now time to put all the elements together, and make sure everything loops correctly and stays in frame. To make the motion seem more dynamic, two more Signal noises are added to the camera’s position and rotation.
Then, the scene was lit using a directional light and an ambiant light, as well as ambiant occlusion. It was rendered in the Cinema 4D Physical renderer with both Depth of Field and Motion blur. Finally, color correction and lighting effects were added in After Effects.
I did a few couple of high quality stills, and added some grain in Photoshop:
And that’s it! All it took was a couple of Signal tags and built in effects to make this little guy come to life.
Motion artist and teacher, Colin Evoy Sebestyen has done something I have never seen before. He has posted his entire demo reel (shown above) as an open source project for anyone to download, play with, and learn from. Everything you see in his reel and in this post is available in a huge download of scene files, vector objects, and videos. So cool! I have learned a ton by opening up others’ scene files, and Colin gives us a ton of great ones to play with.
Colin also sent Greyscalegorilla this exclusive video (posted below) of him going through some of the project files to show you how they were put together and some of the thought that went behind making them. Thanks so much to Colin for putting this out for the community. Colin mentioned that you can thank him by following him on twitter, or liking his Facebook page.
Colin’s Video Walkthrough
Animated GIF Examples
Just as a painting you may own does you no good sitting in your basement unseen, your source files don’t do much backed up on a hard drive. – Colin
Computers are jerks and love to fill in the gaps linearly because they are lazy sacks of wires. A great animator/motion designer spends most of their days fighting computers to make sure they don’t mess this up.
In this presentation about designing with animation, Pasquale D’Silva goes through some great examples of how animation can be used to help design software interfaces. It’s a great talk about how animation can help make software easier to use. He also wrote this article that includes some great visual examples of these animation concepts in action. The best part… These concepts are great for ALL motion design. Not just software.
Also See… Guide To Keyframes In After Effects
Half Rez was a great success! Thanks to everyone who helped make the night so wonderful. We managed to record most of the presentations (links below) and to have a great night of hanging out and chatting with other artists. Huge thanks to our sponsors that helped make this possible and to everyone who came out to enjoy the night with us. We hope to see you again next year.
Huge Thanks to our Sponsors
Presenters And Links To Their Talks
Nick Campbell (Greyscalegorilla) – What’s new in C4D R15
Watch The Presentation
Amador Valenzuela (Digital Black Book) – Designing For Motion Graphics
Watch The Presentation
Mathias Omotola (Maxon) – Live 3D pipeline between CINEMA 4D and Adobe After Effects CC Not Recorded
Chris Schmidt (Greyscalegorilla) – 30 minutes of C4D Tutorials, Tips, and Tricks
Watch The Presentation