Posted In:Behind The Scenes Archives | Greyscalegorilla

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The Making of These Mesmerizing Flourish Loops in Cinema 4D

December 10, 2018 - By 
The Making of These Mesmerizing Flourish Loops in Cinema 4D - Featured

We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.

All images via James Owen.

The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.

One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.

It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More


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Oscar-Nominated Animators on Creating Their Dark Comedy Short in C4D

December 7, 2018 - By 

To create a spiritual sequel to their Academy Award® nominated short film, this trio relied on Cinema 4D, Octane, and After Effects.

In Dutch animation trio, Job, Joris & Marieke’s latest short film, A Double Life, a husband and wife spiral into a life or death confrontation when the wife suddenly opts to become a man. A complex story to tell at any length, Job Roggeveen, Joris Oprins and Marieke Blaauw manage to do it in two minutes and forty-three seconds while intentionally leaving the ending open to interpretation.

Like their Oscar-nominated short, A Single Life, about a young woman who finds a mysterious record on her doorstep that allows her to time travel, A Double Life is a thought-provoking darkly humorous tale that relies primarily on in-house sound design by Job Roggeveen and visuals created using Cinema 4D, After Effects, and Octane rather than dialogue.

Here Marieke Blaauw, Job Roggeveen and Joris Oprins—who met while studying product design at the Design Academy Eindhoven in the Netherlands—explain their latest project as well as their love of black comedy and really, really short stories Read More


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Cheers! Designing Beer Can Labels and Product Renders as Seen in TIME

November 27, 2018 - By 
Cheers! Designing Beer Can Labels and 3D Renders as Seen in TIME - Featured

Take a look at how these beer cans were designed for production, and later ended up featured in TIME Magazine for their eye-catching design.

We talk to designer Eileen Tjan of OTHER studio and Chad Ashley about the creation of the Peekskill Brewery beer cans recently featured in a special edition of TIME Magazine.

Learn about the process in designing product labels and imagery, then take a glimpse into the making of 3D product renders.

Image via TIME Magazine.

Read More


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Celebrating 90 Years of Mickey When You Can’t Show the Mouse

November 7, 2018 - By 
Celebrating 90 Years of Mickey When You Can't Show the Mouse - Featured

How can you make a commercial celebrating Mickey Mouse’s 90th birthday, without being able to feature the legendary character himself? You get clever.

We talk to Already Been Chewed‘s Barton Damer about their newest Nixon watch commercial featuring Disney’s Mickey Mouse.

Image via Disney / Nixon / Already Been Chewed.

Now you may remember Nixon’s 3D watch commercials from our previous interview and tour of the Already Been Chewed (ABC) studio in Texas. If not, check out or interview with founder Barton Damer here.

ABC had just launched the latest in their series of spots for Nixon watches, this one celebrating the 90th anniversary of Mickey Mouse. It proved to be no easy task, as the team did not have the rights to use the character himself. Read More


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Designing a 3D Neon Spot for Xbox Game Pass

October 31, 2018 - By 
Designing a 3D Neon Adventure for Xbox Game Pass - Featured

See how Blind used Cinema 4D, After Effects, Octane, and Redshift to create several 3D scenes of popular games to announce Xbox Game Pass at E3 2018.

All images courtesy of Microsoft / Blind.

In 2018, for the fourth year in a row, Microsoft and the Ayzenberg Group tapped Los Angeles-based design and brand strategy studio Blind to create content for their high-profile E3 (Electronic Entertainment Expo) show. While last year’s project was devoted to the launch of the Xbox One X, this year’s goal was to highlight Microsoft’s monthly subscription service, Xbox Game Pass.

Read More


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Using Cinema 4D to Create a Real-Life Fortnite Shootout

October 17, 2018 - By 

The Corridor Crew walks you through their latest Corridor Digital short Foam Fortnite. Go behind the scenes of the shoot, edit, VFX, and more.

If you don’t recognize the name Corridor Digital, I’d guarantee you would have at least seen one of their most popular YouTube videos like The GlitchNerf John Wick, Real GTA, or Nerf Team Fortress.

As entertaining as the short films on the Corridor Digital channel are, you can find equally entertaining and educational videos on the Corridor Crew channel (formerly the Sam and Niko channel). Its a series of videos that take you behind the scenes of the office life, as well as tutorials on their biggest sequences, shoots, and general post-production madness.

Image via Corridor Digital.

We had a chance to hang out with the crew at the Maxon + Greyscalegorilla pinball party at NAB this year. It was there that a giant group on Cinema 4D enthusiasts likely finally convinced Wren Weichman to make the jump to C4D, which he talks about in this video.

We are a few months into the teams transition, and the Corridor Crew channel has been a blast to watch as Wren and Clint Jones learn Cinema 4D.

Read More


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Interview: Creating the Memorable ‘Humankind’ Titles for TEDxSydney

September 20, 2018 - By 
Interview: Creating the Memorable 'Humankind' Titles for TEDxSydney - Featured

A behind-the-scenes look at Substance’s making of the TEDxSydney 2018 titles, and how everything was realized using Cinema 4D, Redshift, Houdini, and ZBrush.

All images via Substance.

The brief for TEDxSydney’s 2018 titles was just one word — Humankind, and Scott Geersen, creative director of the Sydney Australia-based studio, Substance, ran with it.

The result is a moving journey through imagined museum galleries that, in less than two minutes, manages to make uncomfortably clear the deeply complex nature of humankind.

Read More


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A New Look for NBC’s Longtime Hit Show ‘The Voice’

July 24, 2018 - By 
A New Look for NBC's Longtime Hit Show 'The Voice' - Featured

Family-owned studio, The Other House, explains their work on the brand refresh for the fourteenth season of The Voice.

Working with loved ones is often ill-advised, but that’s not the case with The Other House. Founded in 2011 by brothers Chris and Steve Roth and their wives, Amber and Lara, the Portland, Oregon-based boutique motion/production studio embraces its identity as a family-owned business that also includes a tight-knit group of talented friends.

The Voice’s brand refresh included a vibrant new color scheme and an auditorium-inspired center piece and bleachers. Image via Live Animals / NBC / The Other House.

Among the award-winning studio’s latest projects was a complete brand refresh for season 14 of NBC’s The Voice. Here Chris Roth, The Other House’s Executive Director and Principal Animator, explains the origin of his small yet well-connected studio and talks about how they used Cinema 4D, After Effects and Octane to infuse The Voice’s iconic look with a whole lot of orange-hued energy. Read More


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The Freelancer’s Guide to Surviving and Thriving When Working At Home

June 27, 2018 - By 
The Freelancer's Guide to Surviving and Thriving When Working At Home - Featured

Transitioning into a freelance or remote work-from-home position? This is a guide to surviving and thriving in a home office.

Multiple times in my career, I’ve worked from home. After many mistakes over the years, I finally figured out how to get work done and still live a normal life. I put together this list of to-do’s and not to-do’s based on my experience, while debunking many of the other work from home articles I’ve read.

Image via Domenico Loia.

As someone having worked in the creative industry for over a decade, I’ve worked in every type of environment. I have worked on set, lived the cubicle life (driving a beige sedan, ugh), worked in an open-plan office, inside a theater tech booth, and now I am in my element, working remotely from home.

If you have the fortune to transfer into a full-time freelance career or remote position, there are upsides and downsides. I’m going to offer some advice and tips I’ve learned on working from home. Read More


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Interview: Behind the Stunning Ad for VELCRO® Brand

June 25, 2018 - By 

See how this surprising piece for VELCRO® Brand had the entire design community enthralled with its beauty and technical wizardry.

Designers Lukas Vojir and Alexa Sirbu recently released their latest collaboration, a stunning piece created on hook and loop technology.

The video was quickly shared among design circles, not only for the video’s beautiful renders, but also its technical achievements. How did they get that shot? It was a question I kept asking myself, so I reached out to Lukas and Alexa to learn more.

Here’s what I learned in our conversation.  Read More


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Cineversity Tutorial: Modeling and Animating a Main Title Sequence

June 18, 2018 - By 

Discover the creative process behind Mike Judge’s Tales from the Tour Bus title sequence from storyboard to completion.

Penelope Nederlander is a two-time Emmy-nominated art director and digital artist. She’s been using Cinema 4D for 16 years, and has worked freelance, as a creative director, and now works at Austin-based Rooster Teeth.

In addition to her animation and motion design work, Nederlander has worked in VFX departments for films like Iron Man, The Aviator, and Superman Returns, as well as music videos for Dolly Parton and The Killers. She also worked on the stereoscopic version of the MGM lion logo.

She has frequently collaborated with L.A. studio Shine on several main title sequences for films and shows like Kung Fu Panda, Pitch Perfect, and more. In this presentation, she will go behind her work on the main titles for Mike Judge’s Cinemax show, Tales from the Tour Bus.

Read More


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Watch This Stunning Tribute to Akira and See How It Was Created

May 3, 2018 - By 
Watch This Stunning Tribute to Akira and See How It Was Created - Pills Cover Feature

Revisit the world of Akira in this must-see short. Plus breakdown the entire process with hours of behind-the-scenes videos.

Designers Ash Thorp and Zaoeyo (XiaoLin Zeng) teamed up to create an absolutely beautiful tribute to Akira. Watch their short, Akira Awaken.

The tribute was a collaborative project that took over a year to create. For those wanting more, there is so much more content.

The Akira Awaken website not only includes the jaw-dropping renders and comparisons to original stills, but also hours of behind-the-scenes breakdowns.

Image via Ash Thorp / Zaoeyo.

Watch as the team shows you what went into creating each shot from the short. They’ll show you their sketches, as well as Cinema 4D and After Effects project files.

Image via Ash Thorp / Zaoeyo.

The guys tell you all about their challenges creating certain scenes, and having to turn to online tutorials and Wikipedia articles to help them learn.

Image via Ash Thorp / Zaoeyo.

Here’s a look at the first breakdown. There are a total of 26! Watch all of the videos on the Process section of the Akira Awaken site.

There are also some on set photos and a breakdown of the team shooting organic fluids for the project.

Image via Ash Thorp / Zaoeyo.

(If you are interested in playing with and compositing these type of fluid elements, I had the pleasure of making some free fluid elements with the team over at RocketStock. You can go download 19 free 4K fluids in their Nebula pack.)

Project Credits:

Be sure to head over to the Akira Awaken website for all the in-depth videos.

Image via Ash Thorp / Zaoeyo.


Want more?

If you are interested in more like this, check out our interview with Ash Thorp, in which he showed us how he created a cyberpunk western for Nike.

GIF via Ash Thorp / NIKE.