Posted In:Cinema 4D Archives | Greyscalegorilla


4 Tips For Engaging Camera Movement in Cinema 4D

March 5, 2018 - By 

Your 3D camera choice is crucial to your composition. Here are four steps in creating a camera that connects with your audience.

Wouldn’t it be great to own every camera and lens ever made? With Cinema 4D, you have exactly that. Your 3D camera choice is just as important as what you are aiming it at. But most of us never change the settings on the default Cinema 4D Camera.

While all the options may be overwhelming, you can learn to master the Cinema 4D camera, and get the exact movements you were envisioning.

1. Choose the right camera setup

A great director knows just what type of camera to use for different types of scenes. Think about your camera move in the same way.

Is this a locked off shot? A crane shot? A handheld scene? Does your camera need to move fast or slow? What is the weight of the camera you need for this shot? Keep this in mind as you start to set up your shot and animate.

2. Choose Your Lens Carefully

Photographers and filmmakers own dozens of different lenses for a reason. Each different focal length brings a different look and emotion to a scene or image. And in 3D, it’s no different. If you are visualizing 3D architecture or setting up a fly through, choose a wider angle lens just like a real estate agent would.

Rendering a product shot? Pick a 50mm or even a 100mm to show off the product and all its angles in their best way.

Cinema 4D’s default camera is a 35mm lens. That’s a bit too wide for most of my renders. I tend to change it to a 50mm to start and in some cases move to a 100mm for product shots and

We’ve put together this tutorial for you to learn more about choosing the right lens for your scene.

3. Match Your Movements To The Camera Type

Remember when you picked what type of camera rig you would use for this scene? This will really help you inform the movement and animation of your camera. Match your movements to the type of camera you are emulating.

Big cameras move slow and give a sense of weight to the scene. Smaller cameras can move faster and get closer to the action. Keep the weight of your rig in mind. A hand held iPhone shot moves way different than a a RED Epic on a Dolly.

4. Add Human Imperfections

Camera moves in real life are rarely perfect. Wind blows, hands shake, and rigs wiggle. Adding natural shake and imperfections to your Cinema 4D camera will help “sell” your animation.

Even a big of shake and drift can give your scene that realistic human touch that will help give your animation that natural feel and help pull more attention from your eventual audience.

You can certainly add these imperfections yourself, but this is a very tedious and time consuming process. If you have the time to add some shakes or overshoots, go for it. If you are on a tight deadline, you should check out our GorillaCam plugin. You can instantly add realistic camera movement in seconds. What would normally take days to program, you can now achieve in minutes with GorillaCam.


GSG Quiz: What Renderer Should I use in Cinema 4D?

May 2, 2017 - By 

This is not Scientific, it’s for Fun.

Just had to get that out of the way. This is the one question I get asked the most. It’s also the hardest question to answer. I hope this fun quiz will shed some light on your dilemma or maybe reinforce a decision you’ve already made.

If I left you out, I’m sorry.

I simply couldn’t add every single renderer that works with Cinema 4D, I have a job you know! I stuck to the ones that I use and that my group of friends use. This way I could bug them to take it a million times to check its accuracy. Jokes on them! However, maybe if we get a ton of people taking the quiz it will inspire me to do a more thorough version.

Want to learn more about rendering in Cinema 4D? Check out some of our videos.

Octane vs Arnold vs Physical

Greyscalegorilla Arnold Tutorial Playlist

Greyscalegorilla Octane Tutorial Playlist

Physical Renderer Speed Tip


Pixel Plow gets GSG Certified

October 7, 2016 - By 

We are happy to announce that cloud rendering company Pixel Plow is now officially GSG Certified!

Who is Pixel Plow?

Pixel Plow is a cloud rendering service that is based in the Pacific Northwest. We’ve been watching them for some time and have continuously been impressed with their service in both terms of speed and cost efficiency.

Here is how they describe themselves, “During our search for a good render farm service, we began taking a critical look at how other farms operated. We quickly discovered several ways to increase accessibility, affordability, and security in every aspect of your render farm experience. Pixel Plow is the continuation of our effort to provide this experience in a simple, competitive package.  With thousands of clients in over 65 countries around the world, Pixel Plow is quickly becoming a dominant force in the cloud rendering industry.”

What does GSG Certified mean?

In a nutshell, it means that we fully endorse Pixel Plow. First off, we have made sure all our products work in their system so you don’t have to worry whether or not they have our plugins installed. Secondly, we believe Pixel Plow offers a top-of-class cloud rendering product for the best price. Many times in our testing, Pixel Plow would be even more cost effective than an Amazon EC2 system of similar specs!

Why  Pixel Plow?

  • Greyscalegorilla tools are fully supported. No more worrying about what cloud rendering solution has all of our tools.
  • Pixel Plow supports both Physical AND Arnold.
  • Ease of use: We think cloud rendering should be as simple as possible. We also think cloud rendering shouldn’t be stressful or complicated.
  • Affordability: Pixel Plow’s unique “Power Level” setting allows you to adjust the potential cost of your render. Making it fit within most budgets. We think cloud rendering should be affordable for all.
  • Great Support: Pixel Plow is based in the USA so you can usually get support quickly and not have to worry about things getting lost in translation.
  • NO FTP NEEDED: Pixel Plow will write image files directly to your system. No FTP’ing back and forth. Yay!




GSG Podcast Ep. 005: C4D Layouts, AskGSG, And The Take System

October 3, 2016 - By 

GSG Podcast Ep. 005

In this podcast, the GSG team discusses their favorite ways to customize Cinema 4D, season three of AskGSG, and the Cinema 4D Take System. Enjoy!


Show Notes/Links:

Ask GSG Season 3 Starting Soon on Twitch
HDRI Link – Coming Soon
Customizing C4D Palates
Learn the Take/Tokens Systems everybody

Brograph Podcast –
Windows Utilities Video –
CV ToolBox –
Active Solo –
Magic Anim Curve –
Digital Kitchen –
Set A Custom Layout With New.c4d –

Shift C –
SSS Balls Beeple –


Animation Fundamentals Is Open!

September 29, 2016 - By 

Step 1: Watch this video above to learn about our upcoming class and how you can add realistic animation to your next project.
Step 2: Learn More About the Animation Fundamentals Class, Here.


Step Up Your Animation Game!

We have been working on making this the best C4D animation course to help you step up your animation and production level this year. We have the perfect teacher and the perfect environment to learn the skills you need to make your next project shine. We just need YOU!

The Spring Course is starting next week. Click below to sign up and get info about the next class.