Posted In:Free Download | Greyscalegorilla
When should you start thinking about color in your 3D and motion design projects? It’s time to think like a Director of Photography.
While listening to an Entagma discussion, where Manuel Casasola Merkle and Moritz Schwing rant about render engines, the duo spends a little bit of time talking about LUTs in the post-process.
This led me down a tangent of questions, which ultimately led me to wonder if 3D artists should operate more like cinematographers. A Director of Photography (DP) will often devise a color scheme before production even begins. They’ll talk with the director about the emotional connection they want the piece to convey, and then the DP, either on their own or with a DIT or colorist, will create a look. Read More
To celebrate The Premiere of Star Wars: The Force Awakens, we are giving away a model Chris made during a live stream from this week.
Inside the ZIP, you will see two different versions. One is the render you see above, lit with HDRI Studio Pack. If you don’t own HDRI Studio Pack, no problem, just open the textured and unlit version of the scene.
If you render anything with it, post a link to your render in the comments. We would love to see the results.
Wanna see how Chris modeled this? Watch the live stream recording below and see the exact techniques Chris used to model this Light Saber in Cinema 4D.
Live Cast Recording
To celebrate the official release of Daft Punk’s new album, we are giving away these professionally modeled Daft Punk helmet models for Cinema 4D. They are textured and all ready to render. Head to the bottom of this post to download the Cinema 4D Models and start playing. Be sure you are listening to this track as you start lighting these things. Also, Look for some tutorials soon that will feature these models. Have fun!
Just a quick video showing a quick animation I made yesterday. I was playing around making a flag animation and found a pretty simple, stylistic way to do it. It renders super fast and is customizable. Just change the PSD file attached and you can make it whatever you want. A Fresnel on the diffusion is handling all of the shading. I show a bit of the compositing in After Effects at the end of the video too if you are interested. Drop a link in the comments or on the Facebook Page if you make anything cool with it. Enjoy!
Based on This Current TV Logo Animation.
I started playing around with a realistic way to build a candle flame effect in Cinema 4D after reading a post over at Mograph.net. After a few hours, I got a decent looking effect going. So, I decided to build a quick Rig dedicated to making candle flames. Not sure if too many people will need it, but here it is for you if you do. Feel free to download it just to check out all the xpresso and deformer setup for the rig. I used a bunch of wind deformers combined to get the flicker effect. I added a candle with some Sub Surface Scattering to the scene file as well just for fun. Hope this comes in handy some way.
Download GSG Flame
Cinema 4D r12 and up only
I have been working on trying to get realistic looking ink drops in water with Trapcode Particular for a while now. I got pretty close and decided to give away the preset over at Red Giant People. It’s a hog to render, but it gives a pretty cool result. Also, if you change the random seed or the wiggle settings, you will get totally different ink drops every time. This one was pretty fun to make. Hope the preset is useful for you.