Posted In:Ideas Archives | Greyscalegorilla
Happy 2016! It’s that time of year again. Time to think about what we want to accomplish and what we want to learn in the new year.
Like you, we are constantly learning and growing to push our abilities beyond where they currently are. There is no resting. Being Human is about growing.
Let’s Learn And Grow Together
We have always encouraged others to start their own daily render project to help learn faster and to give a deadline to push against to make great work. It’s time we take our own advice.
That’s why are starting our own daily render project on our new Greyscalegorilla Daily Render page.
Why are we starting our own daily render?
- To encourage more play time and experimentation in C4D.
- To expand and grow our visual language and design skills.
- To have an excuse to do more live shows. Look for a live show soon that is all about watching how some of our daily renders are made.
- To show off our incredible artists here at Greyscalegorilla.
- To show off what Cinema 4D and GSG tools are capable of.
Everyone Is At Their Own Level Of Learning
Listen, we aren’t experts or Gurus. Trust me. We are only trying to get better just like you. We are all at our own different levels of learning. We should all try something new every day and experiment with Cinema 4D and new plugins to see what is possible. As we do, we will be sharing our process.
So, will you join us? Will you commit to your own render per day? Set up some deadlines and let’s grow together in 2016. Drop a message in the comments if you commit to a daily render project with us. I would love to see everyone’s work.
Follow us on one of these sites to see our new render get posted every day.
Here is to a productive and educational new year!
Rob Garrott of lynda.com interviews Nick about his inspiration to start Greyscalegorilla.com. An in depth look at his background, how he got his start and how that morphed into what Greyscalegorilla is today.
Garrott also interviews other industry professionals in this course. Here is a summary of the series:
Rob Garrott, lynda.com’s video content manager, got the chance to sit down with nine influential artists to talk about their work, their inspirations, their tools, and the industry as a whole. The series kicks off with a conversation with Kris Pearn, storyboard artist for Sony Animation, and one of the people “drawing the movement” behind movies like Cloudy with a Chance of Meatballs. We also include interviews with the following industry pros:
- Nick Campbell, motion graphics artist, photographer, and entrepreneur
- Marc Potocnik, designer and 3d artist
- Tim Clapham, VFX artist and educator
- Alan Torres and Stephen Morton (Cantina Creative), design and visual effects artists
- Aaron Limonick, concept artist
- Mike Lowes, 3D animator and technical director
- Lorcan O’Shanahan, motion graphics artist
- Scott Keating, 3D artist and illustrator
- Clear Menser, visual effects artist
- John Robson, motion graphics artist and filmmaker
- Grant Miller, VFX supervisor
- Tomasz Opasinski, creative director and movie poster artist
A special thanks to Lynda and Rob Garrott for the interview.
Any creative endeavor is highly non-linear, but the sharing of it almost always skips a lot of the actual work that goes into it. That’s ok; a clear progression makes for a good story that’s easy to tell. But don’t judge your reality against someone else’s compressed work. It’s ok if it takes you a day to make a cutting board like one that someone made in six minutes on YouTube; the truth is it probably took them a day too.
This is why we leave our mistakes in our tutorials. Editing out the boring but necessary parts during a tutorial can sometimes help get to the point faster, but it can also easily confuse and frustrate beginners that may not know how you got from point A to point B.
More importantly, when you edit mistakes out, you simultaniously edit the humanity out. By cutting out your mistakes and hiccups, or doing another take until you get it perfect, you may be unknowingly setting a tone of “I don’t make mistakes. I am perfect.”, or at the least “I am a perfect robot”. Hardly a tone you want when you are trying to transfer knowledge to someone that will inevitably make a mistake and wonder if they are doing it right.
Leave your mistakes in when teaching others. You may think it’s embarrassing, but it’s not. Humility is empowering to those you are trying to teach.
Three students from The University of Arts Utrecht hopped on Skype to ask me a few questions this morning. Here is a recording of the interview.
Questions Asked In This Interview
- Who is Nick Campbell?
- Are you aware of the influence you have on the motion graphics industry?
- How do you see GSG progressing in the next 10 years?
- What do you think is the most difficult aspect of Greyscalegorilla?
- Who are your artistic Heroes?
- How do you progress as an artist conceptually?
- How do you feel about people Pirating your Products?
- Is there any technological advancement you look forward to?
- What’s going to be next for Greyscalegorilla?
- What are your hobbies?
- If you had to give us three “golden tips”, what would they be?
- What are your projects outside of Greyscalegorilla?
- What are your favorite Podcasts?
- Does music knowledge give you an advantage as an animator?
Talented artist, Albert Omoss posted this amazing animation a couple weeks ago. I loved the look and style of it so much. So, I did what I usually do when I see something that inspires me… I opened Cinema 4D to try to figure it out myself.
I played for hours trying to figure out how to get soft bodies to behave like he did. I didn’t quite get the right super-stretchy dynamics, but I sure tried. In fact, here is a time lapse of all the renders and tests over a few days of playing with soft body settings and looks.
While playing with this technique, I got excited and posted a work in progress GIF on tumblr. Albert responded on twitter saying that he wan’t cool with us doing a tutorial on his exact effect. He said that we should “…change the concept enough to encourage your students to be creative and original.”
I certainly can’t argue with that.
We all learn by watching and emulating the masters. But, then we need to use those new techniques to make our original work better. I’ve ended many tutorials with a similar request. Take what you learned today and apply it to your own work. Don’t just recreate tutorials.
Don’t forget, we couldn’t teach what we do without talented artists like Albert to emulate and look up to. I certainly can’t make renders as original and beautiful as Albert’s or any other true artists out there. We need them.
Work from great artists make learning exciting and fun for us beginners. Their work is a goal, a beacon, something to make us say, “I want to be able to make something that good one day”.
Beginner guitarists and Pianists learn covers because it’s more fun to try and play great music you already love. But remember, we aren’t learning Bach or The Beatles to steal their style. We are learning from the best because they are the best, and there are no better people to learn from.
Let’s be inspired by amazing work. Inspired enough to learn more about our tools and technique to become better. Copy and emulate anything and everything that inspires you. But don’t forget, you are copying to learn, not to put it on your reel.
Make Your Own
In the spirit of being inspired to make something new, let’s all learn and play with Softbody stuff this week and post an original animation in the comments below. Just something short. Play with the tools and make something all your own.
Here are some soft body tutorials to get you up to speed with many of the techniques needed to make a dynamic soft body animation.
- Smash A Van With Plastic Deformation
- Build A Low Poly Mesh For Softbody Dynamics
- Softbody Settings Test