Posted In:Interview | Greyscalegorilla
Breakdown the composition, lighting, and render settings of this iPhone product render from R4D Studio.
All images via Nik V. of R4D Studio.
After seeing the jaw-dropping renders from R4D Studio on Twitter, we reached out to creator Nik V. to talk about his product render process.
He tells us all about his work creating product renders, then guides us through his latest render of an iPhone 11. Take a look at his process and breakdown this Cinema 4D and Octane project.
Go under the hood in this breakdown on using Cinema 4D to design a Cossie V2 rally car for driver Ken Block.
Designer/Director Ash Thorp is well known for the visual effects and prop designs he creates for feature films, like Ghost in the Shell and Assassin’s Creed. But he’s also really into designing CGI cars, like the ’64 Ford Fairlane Z and the Hellion, which are artfully featured along with several others in the Auto section of his website.
Thorp considers car design a hobby, but he admits that he was hoping that professional rally driver Ken Block might one day see his cars and want to work with him. He didn’t. But as luck would have it, a friend introduced the two of them and Block did ask Thorp to collaborate on the design of his newest rally car, a ‘90s Ford Escort Cosworth known as Cossie V2.
Using Cinema 4D, Octane and Redshift, Thorp spent nearly four months working on and off with Block and others from Block’s racing company, Hoonigan. Read More
Territory Studio Creative Director Marti Romances on working with Marvel Studios on Avengers: Endgame graphics and futuristic UI.
Territory Studio has worked with Marvel production designer Charles Wood’s team to realize aspects of many Marvel blockbusters, including Guardians of the Galaxy, Captain America: Winter Soldier, Avengers: Age of Ultron and Infinity War. Now with Avengers: Endgame Territory’s San Francisco team once again helped bring directors Anthony and Joe Russo’s vision to life.
Here Territory Creative Director Marti Romances describes the studio’s latest foray into the Marvel Universe, explaining the team’s use of Cinema 4D and other software, as well as what it was like to be embedded with the Marvel team in Atlanta, Georgia. Read More
A behind-the-scenes look at the surreal and powerful Spotify music video for Mitski’s “A Pearl.”
In the new music video for Mitski’s, “A Pearl,” from Be the Cowboy, a barefoot woman walks determinedly for a while before breaking into a run that turns into a freefall as the lyrics lay bare her soul. Eventually, the Mitski-like woman lands on her feet and begins walking again and it’s hard to know whether to breathe a sigh of relief, or cry.
Artful and heart-wrenching, the Spotify-commissioned video is a collaborative creation by Brooklyn-based studio Art Camp and New York City-based designers/animators Saad Moosajee and Danaé Gosset. Read More
These are the podcasts that motion designers, 3D artists, and creatives should be listening to.
Listen to and subscribe to the great podcasts that will help you find inspiration, get advice, learn tips and tricks, and so much more.
The Collective Podcast with Ash Thorp is a bi-weekly series that dives into all things creative. Now with over 200 episodes, the podcast features interviews with many of the best designers, illustrators, VFX artists, writers, painters, and programmers. They talk about the struggles of work/live balance, past projects, and their own experiences in the professional creative industry.
Listen to the Collective Podcast: thecollectivepodcast.com
The School of Motion podcast is hosted by founder Joey Korenman. On this show, you’ll hear about all things related to motion graphics. Joey interviews tons of amazing artists, School of Motion alumni, and industry professionals. Read More
Cinema 4D’s Lead Developer talks about the now Academy Award-winning MoGraph toolset in C4D, which earned a Scientific and Technical Award.
Though the films themselves often take the spotlight during the Oscars, this celebration of achievement in production extends far beyond the last year’s movie releases. In addition to the Oscars, the Academy of Motion Picture Arts and Sciences (A.M.P.A.S.) celebrates outstanding achievements with Scientific and Technical Awards.
We previously talked about Cinema 4D’s MoGraph tools earning a Scientific and Technical Award from the Academy of Motion Picture Arts and Sciences, and since we have had the opportunity to talk with Maxon’s Cinema 4D Lead Developer Per-Anders Edwards about their achievement.
Here’s our conversation.
Per-Anders Edwards Interview
Fantasy User Interface (FUI) artist Robyn Haddow talks about her experience building functional interfaces for films, television, video games, and more.
Motion graphics artist Robyn Haddow is a dreamer, and as a successful freelancer specializing in creating fantasy user interfaces (FUI), she gets to dream plenty. Ant-Man and the Wasp, Guardians of the Galaxy Vol. 2, Spider-Man: Homecoming, Thor, Transformers, Mile 22, and Bumblebee—those are just a handful of the feature films for which Haddow has designed screen graphics and holograms.
You’ve seen countless photos and videos of Iceland, but nothing like this.
See how this filmmaker and VFX team took surreal footage of Iceland, then used Houdini and Nuke to create something you’ve never seen.
It was really refreshing to see a unique piece like this, so I reached out to the creative team behind it. Here’s our conversation.
Michael Maher: We have the whole ANOMALY creative team joining us today. Can we go around and hear a bit about each of you?
Jacco Kliesch: Hi, my name is Jacco and I’m a filmmaker. I grew up in Erlangen, Germany. I studied Media Technology with key focus area Media Design at the Deggendorf Institute of Technology. Now I live in Nuremberg.
I love to make creative films and to edit dynamic videos. I work in advertising and I do corporate videos and commercial films. But I also do personal projects from time to time – like this short film ANOMALY, which I did with Wildboar 3D Design Studio. Read More
We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.
All images via James Owen.
The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.
One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.
It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More
To create a spiritual sequel to their Academy Award® nominated short film, this trio relied on Cinema 4D, Octane, and After Effects.
In Dutch animation trio, Job, Joris & Marieke’s latest short film, A Double Life, a husband and wife spiral into a life or death confrontation when the wife suddenly opts to become a man. A complex story to tell at any length, Job Roggeveen, Joris Oprins and Marieke Blaauw manage to do it in two minutes and forty-three seconds while intentionally leaving the ending open to interpretation.
Like their Oscar-nominated short, A Single Life, about a young woman who finds a mysterious record on her doorstep that allows her to time travel, A Double Life is a thought-provoking darkly humorous tale that relies primarily on in-house sound design by Job Roggeveen and visuals created using Cinema 4D, After Effects, and Octane rather than dialogue.
Here Marieke Blaauw, Job Roggeveen and Joris Oprins—who met while studying product design at the Design Academy Eindhoven in the Netherlands—explain their latest project as well as their love of black comedy and really, really short stories Read More
What appears to be a traditional Renaissance painting is actually a carefully crafted Cinema 4D render. Here’s how it was made.
All images courtesy of Aaron Covrett.
There are countless photo-realistic renders that make you second guess whether an image is a photograph or 3D render. In the case of Aaron Covrett’s Harvest, you would believe you were studying a painting, but your eyes have deceived you.
What you see is a fine crafted piece of art created by 3D artist Aaron Covrett. I wanted to learn more about his process, and this is what I found out. Read More
Take a look at how these beer cans were designed for production, and later ended up featured in TIME Magazine for their eye-catching design.
We talk to designer Eileen Tjan of OTHER studio and Chad Ashley about the creation of the Peekskill Brewery beer cans recently featured in a special edition of TIME Magazine.
Learn about the process in designing product labels and imagery, then take a glimpse into the making of 3D product renders.