Posted In:Interview Archives | Greyscalegorilla

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Interview: Making Iceland’s Landscape More Surreal

January 8, 2019 - By 
Interview: Making Iceland's Landscape More Surreal- Featured

You’ve seen countless photos and videos of Iceland, but nothing like this.

See how this filmmaker and VFX team took surreal footage of Iceland, then used Houdini and Nuke to create something you’ve never seen.

It was really refreshing to see a unique piece like this, so I reached out to the creative team behind it. Here’s our conversation.


Interview:

Michael Maher:  We have the whole ANOMALY creative team joining us today. Can we go around and hear a bit about each of you?

Jacco Kliesch: Hi, my name is Jacco and I’m a filmmaker. I grew up in Erlangen, Germany. I studied Media Technology with key focus area Media Design at the Deggendorf Institute of Technology. Now I live in Nuremberg.

I love to make creative films and to edit dynamic videos. I work in advertising and I do corporate videos and commercial films. But I also do personal projects from time to time – like this short film ANOMALY, which I did with Wildboar 3D Design Studio. Read More


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The Making of These Mesmerizing Flourish Loops in Cinema 4D

December 10, 2018 - By 
The Making of These Mesmerizing Flourish Loops in Cinema 4D - Featured

We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.

All images via James Owen.

The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.

One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.

It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More


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Oscar-Nominated Animators on Creating Their Dark Comedy Short in C4D

December 7, 2018 - By 

To create a spiritual sequel to their Academy Award® nominated short film, this trio relied on Cinema 4D, Octane, and After Effects.

In Dutch animation trio, Job, Joris & Marieke’s latest short film, A Double Life, a husband and wife spiral into a life or death confrontation when the wife suddenly opts to become a man. A complex story to tell at any length, Job Roggeveen, Joris Oprins and Marieke Blaauw manage to do it in two minutes and forty-three seconds while intentionally leaving the ending open to interpretation.

Like their Oscar-nominated short, A Single Life, about a young woman who finds a mysterious record on her doorstep that allows her to time travel, A Double Life is a thought-provoking darkly humorous tale that relies primarily on in-house sound design by Job Roggeveen and visuals created using Cinema 4D, After Effects, and Octane rather than dialogue.

Here Marieke Blaauw, Job Roggeveen and Joris Oprins—who met while studying product design at the Design Academy Eindhoven in the Netherlands—explain their latest project as well as their love of black comedy and really, really short stories Read More


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A Bountiful Harvest Rendered in Cinema 4D and Octane

December 4, 2018 - By 

What appears to be a traditional Renaissance painting is actually a carefully crafted Cinema 4D render. Here’s how it was made.

All images courtesy of Aaron Covrett.

There are countless photo-realistic renders that make you second guess whether an image is a photograph or 3D render. In the case of Aaron Covrett’s Harvest, you would believe you were studying a painting, but your eyes have deceived you.

What you see is a fine crafted piece of art created by 3D artist Aaron Covrett. I wanted to learn more about his process, and this is what I found out. Read More


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Cheers! Designing Beer Can Labels and Product Renders as Seen in TIME

November 27, 2018 - By 
Cheers! Designing Beer Can Labels and 3D Renders as Seen in TIME - Featured

Take a look at how these beer cans were designed for production, and later ended up featured in TIME Magazine for their eye-catching design.

We talk to designer Eileen Tjan of OTHER studio and Chad Ashley about the creation of the Peekskill Brewery beer cans recently featured in a special edition of TIME Magazine.

Learn about the process in designing product labels and imagery, then take a glimpse into the making of 3D product renders.

Image via TIME Magazine.

Read More


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Celebrating 90 Years of Mickey When You Can’t Show the Mouse

November 7, 2018 - By 
Celebrating 90 Years of Mickey When You Can't Show the Mouse - Featured

How can you make a commercial celebrating Mickey Mouse’s 90th birthday, without being able to feature the legendary character himself? You get clever.

We talk to Already Been Chewed‘s Barton Damer about their newest Nixon watch commercial featuring Disney’s Mickey Mouse.

Image via Disney / Nixon / Already Been Chewed.

Now you may remember Nixon’s 3D watch commercials from our previous interview and tour of the Already Been Chewed (ABC) studio in Texas. If not, check out or interview with founder Barton Damer here.

ABC had just launched the latest in their series of spots for Nixon watches, this one celebrating the 90th anniversary of Mickey Mouse. It proved to be no easy task, as the team did not have the rights to use the character himself. Read More


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Designing a 3D Neon Spot for Xbox Game Pass

October 31, 2018 - By 
Designing a 3D Neon Adventure for Xbox Game Pass - Featured

See how Blind used Cinema 4D, After Effects, Octane, and Redshift to create several 3D scenes of popular games to announce Xbox Game Pass at E3 2018.

All images courtesy of Microsoft / Blind.

In 2018, for the fourth year in a row, Microsoft and the Ayzenberg Group tapped Los Angeles-based design and brand strategy studio Blind to create content for their high-profile E3 (Electronic Entertainment Expo) show. While last year’s project was devoted to the launch of the Xbox One X, this year’s goal was to highlight Microsoft’s monthly subscription service, Xbox Game Pass.

Read More


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The Rise of Redshift: An Interview With Trevor Kerr of MANVSMACHINE

October 30, 2018 - By 

We chat with Trevor Kerr from MANVSMACHINE about 3D workflows, third-party rendering, and the new Greyscalegorilla Guide to Redshift.

Trevor Kerr, the Technical Director at MANVSMACHINE, chats with Chad Ashley about all things rendering. They talk about the strengths and weaknesses of Arnold, Octane, and Redshift, and also dive into the many topics covered in the new Greyscalegorilla Guide to Redshift.

In this informal discussion Trevor Kerr and Chad Ashley discuss the meteoric rise of Redshift in production as well as an in-depth Redshift training product the two recently teamed up on.

Read More


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Animating 6 PayPal Commercials Using Cinema 4D and Redshift

October 22, 2018 - By 
Animating 6 PayPal Commercials Using Cinema 4D and Redshift - Featured

See how Run, Kick, Shout and Calabash Animation used Cinema 4D and Redshift to create a series of animated spots for PayPal.

Did you know that over 19 million sites use PayPal? That’s the fun fact I learned in these new animated spots from Run, Kick, Shout. Then I realized that this campaign was 100% effective on me. I learned facts about the client, I enjoyed the animation, and now here I am sharing my thoughts. I consider that a well executed campaign.

Take a look at the PayPal videos here to see what I fell in love with.

I wanted to learn more about this project, and the team behind, so I reached out to Chicago’s Run, Kick, Shout for more. Read More


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Interview: Creating the Memorable ‘Humankind’ Titles for TEDxSydney

September 20, 2018 - By 
Interview: Creating the Memorable 'Humankind' Titles for TEDxSydney - Featured

A behind-the-scenes look at Substance’s making of the TEDxSydney 2018 titles, and how everything was realized using Cinema 4D, Redshift, Houdini, and ZBrush.

All images via Substance.

The brief for TEDxSydney’s 2018 titles was just one word — Humankind, and Scott Geersen, creative director of the Sydney Australia-based studio, Substance, ran with it.

The result is a moving journey through imagined museum galleries that, in less than two minutes, manages to make uncomfortably clear the deeply complex nature of humankind.

Read More


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A New Look for NBC’s Longtime Hit Show ‘The Voice’

July 24, 2018 - By 
A New Look for NBC's Longtime Hit Show 'The Voice' - Featured

Family-owned studio, The Other House, explains their work on the brand refresh for the fourteenth season of The Voice.

Working with loved ones is often ill-advised, but that’s not the case with The Other House. Founded in 2011 by brothers Chris and Steve Roth and their wives, Amber and Lara, the Portland, Oregon-based boutique motion/production studio embraces its identity as a family-owned business that also includes a tight-knit group of talented friends.

The Voice’s brand refresh included a vibrant new color scheme and an auditorium-inspired center piece and bleachers. Image via Live Animals / NBC / The Other House.

Among the award-winning studio’s latest projects was a complete brand refresh for season 14 of NBC’s The Voice. Here Chris Roth, The Other House’s Executive Director and Principal Animator, explains the origin of his small yet well-connected studio and talks about how they used Cinema 4D, After Effects and Octane to infuse The Voice’s iconic look with a whole lot of orange-hued energy. Read More


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Interview: From Experiments to a 3D Career with Zachary Corzine

July 18, 2018 - By 
Interview: From Experiments to a 3D Career with Zachary Corzine - Featured

We talk to designer turned 3D artist Zachary Corzine about his career path, the tools he uses, and his desire to keep learning.

Zachary Corzine, or as Instagram users may recognize him as @zachdarren, is a designer turned 3D artist living in California. He has worked for a variety of companies and found success as a freelancer for the past few years.

Zach is currently moving to Los Angeles to join the incredibly talented team at ManVsMachine.

Take a glimpse at his work here in his latest reel.

I had the pleasure of meeting Zach earlier this year and learned a ton about his work. It was fascinating to learn about his experimentation and his persistent work ethic to figuring out ways to create things in new ways.

I wanted to learn more about him and his work, and the following is our conversation with some incredible art for you to check out.

Read More