Posted In:Motion Design Archives | Greyscalegorilla

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The Legendary 12 Principles of Animation

October 9, 2018 - By 

A wonderful look into Disney’s Twelve Principles of Animation, and how to apply these techniques to your motion design work.

Ollie and Frank via Neville Marriner / Daily Mail / Shutterstock.

When it comes to deep dives into what makes animation great, I am a sucker for books, video essays, and breakdowns. I’ve devoured countless hours on the history of animation, as well as VFX and filmmaking in general.

While I may enjoy a read through Ed Catmull’s Creativity, Inc. or deep studies of The VES Handbook of Visual Effects (both on the shelf next to me), I just absolutely love watching a well paced and extensive video essay. One of the best at the video essay genre is the great kaptainkristian.

Disney’s 12 Principles of Animation

Though often credited to Walt Disney himself, the 12 principles are actually the brain child of Frank Thomas and Ollie Johnston. They were two of Disney’s Nine Old Men.

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Interview: Creating the Memorable ‘Humankind’ Titles for TEDxSydney

September 20, 2018 - By 
Interview: Creating the Memorable 'Humankind' Titles for TEDxSydney - Featured

A behind-the-scenes look at Substance’s making of the TEDxSydney 2018 titles, and how everything was realized using Cinema 4D, Redshift, Houdini, and ZBrush.

All images via Substance.

The brief for TEDxSydney’s 2018 titles was just one word — Humankind, and Scott Geersen, creative director of the Sydney Australia-based studio, Substance, ran with it.

The result is a moving journey through imagined museum galleries that, in less than two minutes, manages to make uncomfortably clear the deeply complex nature of humankind.

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The Fantastic Motion Design Work of Jr.Canest

July 30, 2018 - By 

A look behind the scenes of the stunning work of Jr.canest. Learn how to implement his design techniques in your own workflow.

Jorge Rolando Canedo Estrada, also known as Jr.canest, is a motion designer, animator, and all around creative mind. He is a master in concept, design, and animation.

Image via Jr.canest.

Born in Cochabamba, Bolivia, Jorge now works and resides in Vancouver, Canada. He is passionate about motion design, curating the Vimeo channel WINE after COFFEE, and hosting the Blend conference. ADC named Jorge the Young Guns 12 winner for his animated excellence.

Jorge currently works are a freelance animator and creative director. Take a glimpse of his work in his motion reel.

Jorge Rolando Canedo Estrada has experience working as a motion designer for studios BUCK and Giant Ant, and his previous clients include Google, Facebook, Asana, Twitter, YouTube, WIRED, and Adobe.

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A New Look for NBC’s Longtime Hit Show ‘The Voice’

July 24, 2018 - By 
A New Look for NBC's Longtime Hit Show 'The Voice' - Featured

Family-owned studio, The Other House, explains their work on the brand refresh for the fourteenth season of The Voice.

Working with loved ones is often ill-advised, but that’s not the case with The Other House. Founded in 2011 by brothers Chris and Steve Roth and their wives, Amber and Lara, the Portland, Oregon-based boutique motion/production studio embraces its identity as a family-owned business that also includes a tight-knit group of talented friends.

The Voice’s brand refresh included a vibrant new color scheme and an auditorium-inspired center piece and bleachers. Image via Live Animals / NBC / The Other House.

Among the award-winning studio’s latest projects was a complete brand refresh for season 14 of NBC’s The Voice. Here Chris Roth, The Other House’s Executive Director and Principal Animator, explains the origin of his small yet well-connected studio and talks about how they used Cinema 4D, After Effects and Octane to infuse The Voice’s iconic look with a whole lot of orange-hued energy. Read More


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Interview: From Experiments to a 3D Career with Zachary Corzine

July 18, 2018 - By 
Interview: From Experiments to a 3D Career with Zachary Corzine - Featured

We talk to designer turned 3D artist Zachary Corzine about his career path, the tools he uses, and his desire to keep learning.

Zachary Corzine, or as Instagram users may recognize him as @zachdarren, is a designer turned 3D artist living in California. He has worked for a variety of companies and found success as a freelancer for the past few years.

Zach is currently moving to Los Angeles to join the incredibly talented team at ManVsMachine.

Take a glimpse at his work here in his latest reel.

I had the pleasure of meeting Zach earlier this year and learned a ton about his work. It was fascinating to learn about his experimentation and his persistent work ethic to figuring out ways to create things in new ways.

I wanted to learn more about him and his work, and the following is our conversation with some incredible art for you to check out.

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Cineversity Tutorial: Commercial Production Workflows for Freelancers

June 29, 2018 - By 
Cineversity Tutorial: Commercial Production Workflows for Freelancers - Featured

Master your Cinema 4D workflow with these great tips and tools that designer Zachary Corzine uses on his projects for Audi, Odwalla, and Del Taco.

After talking about tips and tricks for freelancers working remotely with the The Freelancer’s Guide to Surviving and Thriving When Working At Home, let’s hop into this great presentation on the commercial production workflow for freelancers from Zach Corzine.

You may recall Corzine’s fantastic presentation Learning Cinema 4D Through Experimentation. (If you haven’t seen it, it’s really a must-watch.) In this follow-up presentation, he talks about creating an efficient workflow for production, including some of the tools he uses with Cinema 4D.

Corzine with show you how he approached four different projects, and the techniques he used to get the job done. For his Odwalla campaign, you’ll see him use the MoGraph toolset and Cloner object extensively, then using Signal to fill in the scene.

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Interview: Behind the Stunning Ad for VELCRO® Brand

June 25, 2018 - By 

See how this surprising piece for VELCRO® Brand had the entire design community enthralled with its beauty and technical wizardry.

Designers Lukas Vojir and Alexa Sirbu recently released their latest collaboration, a stunning piece created on hook and loop technology.

The video was quickly shared among design circles, not only for the video’s beautiful renders, but also its technical achievements. How did they get that shot? It was a question I kept asking myself, so I reached out to Lukas and Alexa to learn more.

Here’s what I learned in our conversation.  Read More


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Cineversity Tutorial: Modeling and Animating a Main Title Sequence

June 18, 2018 - By 

Discover the creative process behind Mike Judge’s Tales from the Tour Bus title sequence from storyboard to completion.

Penelope Nederlander is a two-time Emmy-nominated art director and digital artist. She’s been using Cinema 4D for 16 years, and has worked freelance, as a creative director, and now works at Austin-based Rooster Teeth.

In addition to her animation and motion design work, Nederlander has worked in VFX departments for films like Iron Man, The Aviator, and Superman Returns, as well as music videos for Dolly Parton and The Killers. She also worked on the stereoscopic version of the MGM lion logo.

She has frequently collaborated with L.A. studio Shine on several main title sequences for films and shows like Kung Fu Panda, Pitch Perfect, and more. In this presentation, she will go behind her work on the main titles for Mike Judge’s Cinemax show, Tales from the Tour Bus.

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Interview: A Skater Turned Designer for Nike, Vans, Marvel and More

June 5, 2018 - By 
Interview: A Skater Turned Designer for Nike, Vans, Marvel and More - Featured

How two surgeries sidelined this skateboarder and turned him into a top motion designer with his own creative powerhouse. This is the story of Already Been Chewed and Barton Damer.

Image via Barton Damer.

All great artists evolve. It comes with the territory. In this industry in particular, motion designers will constantly face pressure, second-guess their abilities, and continue to push themselves harder. That’s what it takes to make it in this industry, or really how to succeed in any type of creative position.

In this interview, you’ll certainly hear about many familiar stages of creative growth. Discovering your talent, honing your skills, facing your fears, getting lucky, taking risks, failing, and evolving. These struggles are not unique to Barton Damer, but his personal experiences are.

Barton Damer is the Founder and Creative Director of Already Been Chewed, or as many may know it as ABC. In our chance encounter, Barton and I learned that we live and work in the same area, a coincidence you’ll find repeating itself in this story. It’s funny how the internet has brought everyone together, but we tend to forget that many of us are just down the road from each other as well. That’s what led to me visiting Barton and his team at Already Been Chewed.

Here’s a glimpse at some of ABC’s most recent work.

I wanted to find out much more about ABC and Barton, and they were gracious enough to host me. Not only did I learn about his personal experiences, but we talked about motion design, rendering, tech, and growing your own business online. Here’s what I learned. Read More


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Cineversity Tutorial: Using Cinema 4D to Create Broadcast TV Promos

May 17, 2018 - By 

Learn techniques and tricks used to create broadcast promo videos for action, comedy, thriller, and sci-fi shows in Cinema 4D.

As the Motion Graphics Design Director for Fox Broadcasting, Dan Pierse creates promos and non-traditional marketing assets in Cinema 4D. In his two presentations, he will demonstrate several techniques he uses while creating different types of promos. Dan first shows you how to create action and comedy promos, and then in part two he will cover sci-fi and thrillers.

To showcase these techniques, he’ll be promoting a fictional channel called Flux. He even went as far as making a creative brief.

Image via Dan Pierse / Cineversity.

Creative Brief:

  • Make tune-in messaging clear
  • Highlight 4 different genres for movie nights
    • Action: Meteor Apocalypse
    • Comedy: Millie Monka and the Donut Factory
    • Sci-Fi: Space Hangar 2
    • Thriller: Moon Lake
  • Build procedurally when you can, there will be changes.

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Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animation

May 10, 2018 - By 
Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animations - Featured

Watch Barton Damer breakdown his fully-animated sneaker commercial using simple tools to create complex projects and 3D animations.

Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, Already Been Chewed. He and his team have created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Vans, Star Wars, Harry Potter, and Marvel.

In this presentation, Barton breaks down the main element of a recently created 30-second animated CG commercial spot for Xtep Footwear. Barton will show you how he models a sidewalk using a single primitive and the MoGraph cloner.

The he’ll uses a deformer and effectors to create an animated wave effect when the shoe hits the ground.

Finally, he’ll use RedShift to add materials and HDR lighting to finish the project.

Check out his NAB presentation below, and thanks to Cineversity for the recording, and to Maxon for hosting these incredible speakers.

Here is a timestamped breakdown courtesy of Cineversity.

00:00 – Introduction
01:25 – Demo Reel
06:01 – Key Visual and Style Boards for Xtep Footwear Commercial Spot
07:29 – Final Xtep Footwear Commercial Spot
08:24 – A Behind the Scenes Edit
12:38 – Using a Primitive to Create the First Piece of the Sidewalk
16:56 – sing MoGraph Cloner to Create the Sidewalk
19:02 – Creating the Concrete Wave in the Sidewalk
30:52 – Adding Materials and Lighting to the Sidewalk


Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


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Our Favorite Episodes of the Greyscalegorilla Podcast

April 27, 2018 - By 

We celebrate our 100th episode milestone by sharing a dozen of our favorite Greyscalegorilla podcasts.

To celebrate 100 episodes of the Greyscalegorilla podcast, we put together a list of some of our favorite episodes. In order of release, dive into these staff favorites.

Is this the end of the Mac?

Way back in one of our earliest episodes, we talked about Apple’s failure to meed the demands of creatives, especially 3D artists and C4D users.

Podcast: Is this the end of the Macintosh for C4D artists?
Episode: 009
Date: November 07, 2016
Listen to, or watch this episode.


Are You Too Old To Do 3D?

We are all getting older, but are we getting too old for this fast-paced and continuously evolving industry?

Podcast: Can you outgrow the motion design industry?
Episode: 046
Date: January 18, 2017
Listen to, or watch this episode.


Make Mornings Suck Less

This classic episode covers our morning routines and the odd habits we’ve picked up that help us get our day started. Like most other episodes, we also talk render wars.

Podcast: Make Mornings Suck Less
Episode: 051
Date: February 20, 2017
Listen to, or watch this episode.


Tips For Working Remotely

In this episode, we share all the good, bad, and lonely parts about working from home. From self discipline to tools, we cover tips and tricks on making working from home easier.

Podcast: Tips for working remotely
Episode: 057
Date: April 03, 2017
Listen to, or watch this episode.


Our take on Apple’s WWDC 2017

Between this and the previous Mac episode, you may see our growing frustrations over the years. Here’s what we though about the newest (at the time) Apple products.

Podcast: Our take on WWDC 2017
Episode: 065
Date: June 06, 2017
Listen to, or watch this episode.


What would you tell your past self?

In this podcast episode, we all share the things we wish we would have known sooner. Whether it’s learning new skills or breaking down your decisions, this is all about questioning your path.

Podcast: What would you tell your past self?
Episode: 078
Date: September 26, 2017
Listen to, or watch this episode.


Learning how to learn

Back-to-back favorite episodes? You better believe it. Following up to self-advice to our younger selves, we then dive into the unique ways we as creatives learn, or even learn how to learn.

Podcast: Learning how to learn
Episode: 079
Date: October 04, 2017
Listen to, or watch this episode.


Wrangling client expectations

Whether your dealing with clients face to face or through a studio CD or Producer, this can be a tricky minefield to navigate. The guys share strategies around wrangling client expectations, using plenty of their trademark metaphors.

Podcast: Wrangling client expectations
Episode: 081
Date: October 17, 2017
Listen to, or watch this episode.


Our favorite things we’ve learned in mograph

We answer a bunch of questions including our favorite things we’ve learned in mograph. We touch on just about everything on this one, including 3D tools, production strategies, and inspirational posters.

Podcast: Our favorite things we’ve learned in mograph
Episode: 083
Date: October 31, 2017
Listen to, or watch this episode.


PROJECT BREAKDOWN

This is a special episode that breaks away from our standard format, Chad and Chris breakdown the animated trailer they created for The Happy Toolbox. You’ll want to watch this episode, so you can see our workspace and renders.

Podcast: The Happy Toolbox project breakdown
Episode: 084
Date: November 14, 2017
Listen to, or watch this episode.


Good Money. Good Work. Good Life Balance. Pick Two.

How do you strike a balance between work and life, and how do you keep the important stuff from falling away? The group talks about freelancing versus going staff, and finding balance and ultimately happiness in this crazy creative business.

Podcast: Good Money. Good Work. Good Life Balance. Pick Two.
Episode: 086
Date: November 27, 2017
Listen to, or watch this episode.


Where did we go wrong?

We managed to make episode 100 an all time favorite. We share stories, many we never have, about our failures. Whether we failed at a job, or made life mistakes, our failures helped lead us to where we are and what we know. Bonus, we have some free downloads to giveaway!

Podcast: Where did we go wrong?
Episode: 100
Date: April 26, 2017
Listen to, or watch this episode.


Did your favorite episode not make the list? Let us know down in the comments which podcasts you loved. If you are looking for more episodes, check out the podcast page for every episode.