Posted In:Motion Design | Greyscalegorilla

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Our Thoughts on the New Mac Pro for 3D and Motion Design

June 3, 2019 - By 

The new Mac Pro has finally been revealed. Is it powerful enough to get us to switch back to Mac?

All images via Apple.

It’s been 6 years since the last Mac Pro redesign, and the “trash can” mac left much to be desired.  You couldn’t upgrade the machine, it was under-powered, and it was overpriced.

We just learned about all the new laptops NVIDIA has planned for the year, but the big question remaining was if Apple would finally announce a new Mac Pro in 2019.

So where do we stand now? Well, the new Mac Pro returns to classic from and has overly embraced the cheese grater design of old. You are once again able to expand and upgrade the machine, but there is a big downside. Still no NVIDIA support. Let’s dive into the details. Read More


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Assembling Avengers: Endgame User Interfaces and Holograms with C4D

May 16, 2019 - By 
Assembling Avengers: Endgame User Interfaces and Holograms with C4D - Featured

Territory Studio Creative Director Marti Romances on working with Marvel Studios on Avengers: Endgame graphics and futuristic UI.

Territory Studio has worked with Marvel production designer Charles Wood’s team to realize aspects of many Marvel blockbusters, including Guardians of the Galaxy, Captain America: Winter Soldier, Avengers: Age of Ultron and Infinity War. Now with Avengers: Endgame Territory’s San Francisco team once again helped bring directors Anthony and Joe Russo’s vision to life.

Here Territory Creative Director Marti Romances describes the studio’s latest foray into the Marvel Universe, explaining the team’s use of Cinema 4D and other software, as well as what it was like to be embedded with the Marvel team in Atlanta, Georgia. Read More


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Painting Over Cinema 4D Renders to Animate a Spotify Music Video

April 16, 2019 - By 
Painting Over Cinema 4D Renders to Animate a Spotify Music Video - Featured

A behind-the-scenes look at the surreal and powerful Spotify music video for Mitski’s “A Pearl.”

In the new music video for Mitski’s, “A Pearl,” from Be the Cowboy, a barefoot woman walks determinedly for a while before breaking into a run that turns into a freefall as the lyrics lay bare her soul. Eventually, the Mitski-like woman lands on her feet and begins walking again and it’s hard to know whether to breathe a sigh of relief, or cry.

Artful and heart-wrenching, the Spotify-commissioned video is a collaborative creation by Brooklyn-based studio Art Camp and New York City-based designers/animators Saad Moosajee and Danaé Gosset. Read More


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The Killer New Tools and Features in X-Particles

April 3, 2019 - By 

The new X-Particles gives you control of shattering, squishing, and exploding down to the particle level. Learn more about this big update.

INSYDIUM has released details on stellar new X-Particles features like xpShatter, xpDynamics, and xpQuickTools. These new features are available now with the Early Access Programme.

What’s New in X-Particles

The first big update is xpShatter, a particle based shattering system. The new object-breaking engine was designed to work seamlessly with the new xpDynamics.

Here’s a great overview from Bob Walmsley.

Read More


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Interview: Maxon’s Academy Award-Winning MoGraph Tools

March 5, 2019 - By 

Cinema 4D’s Lead Developer talks about the now Academy Award-winning MoGraph toolset in C4D, which earned a Scientific and Technical Award.

Though the films themselves often take the spotlight during the Oscars, this celebration of achievement in production extends far beyond the last year’s movie releases. In addition to the Oscars, the Academy of Motion Picture Arts and Sciences (A.M.P.A.S.) celebrates outstanding achievements with Scientific and Technical Awards.

We previously talked about Cinema 4D’s MoGraph tools earning a Scientific and Technical Award from the Academy of Motion Picture Arts and Sciences, and since we have had the opportunity to talk with Maxon’s Cinema 4D Lead Developer Per-Anders Edwards about their achievement.

Here’s our conversation.


Per-Anders Edwards Interview

Per-Anders Edwards at the award ceremony. Image via Todd Wawrychuk / ©A.M.P.A.S.

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Searching for the Best Monitor Displays for Motion Design and 3D

January 21, 2019 - By 
Searching for the Best Monitor Displays for Motion Design and 3D - Featured

A back-and-forth journey to find the perfect new displays for 3D artists and motion designers.

If you think shopping for new PC is difficult, try shopping for a new computer display.

I’ve been rocking two displays for quite some time now, one NEC PA271w-bk as my main and a ViewSonic VP2780-4K for 4K reference. I knew my displays were starting to show their age and it was time to upgrade, but deep down inside I was dreading the process.

My first inclination was to check out the NEC website, only to find out that the newest version of my current monitor didn’t have many new features other than LED backlighting. After quickly being overwhelmed by the amount of options, I decided to see what I could find locally.

I drove to a MicroCenter and discovered the Dell U3818DW, which was a 38″ widescreen monitor with a resolution of 3840×1600 and a PPI of 110 for $899. It seemed like it could be the perfect monitor to replace my two. I quickly looked it over and decided the price was right, so I bought one.

The Dell U3818DW is definitely wide.

I lugged this beast home and quickly set it up. The screen was even in terms of color and lighting and after staring at it closely for a few minutes I determined there were no dead pixels. With much excitement I went right into Cinema 4D and completely redesigned my layout so that I could take full advantage of such awesome screen real estate. Everything was working great. Read More


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The Making of These Mesmerizing Flourish Loops in Cinema 4D

December 10, 2018 - By 
The Making of These Mesmerizing Flourish Loops in Cinema 4D - Featured

We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.

All images via James Owen.

The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.

One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.

It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More


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Greyscalegorilla One Day Sale

December 3, 2018 - By 

The Greyscalegorilla One Day Sale is your chance to take 40% off our Cinema 4D tools and training. Get all the new plugins and assets.

The 2018 One Day Sale has ended.


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Celebrating 90 Years of Mickey When You Can’t Show the Mouse

November 7, 2018 - By 
Celebrating 90 Years of Mickey When You Can't Show the Mouse - Featured

How can you make a commercial celebrating Mickey Mouse’s 90th birthday, without being able to feature the legendary character himself? You get clever.

We talk to Already Been Chewed‘s Barton Damer about their newest Nixon watch commercial featuring Disney’s Mickey Mouse.

Image via Disney / Nixon / Already Been Chewed.

Now you may remember Nixon’s 3D watch commercials from our previous interview and tour of the Already Been Chewed (ABC) studio in Texas. If not, check out or interview with founder Barton Damer here.

ABC had just launched the latest in their series of spots for Nixon watches, this one celebrating the 90th anniversary of Mickey Mouse. It proved to be no easy task, as the team did not have the rights to use the character himself. Read More


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Designing a 3D Neon Spot for Xbox Game Pass

October 31, 2018 - By 
Designing a 3D Neon Adventure for Xbox Game Pass - Featured

See how Blind used Cinema 4D, After Effects, Octane, and Redshift to create several 3D scenes of popular games to announce Xbox Game Pass at E3 2018.

All images courtesy of Microsoft / Blind.

In 2018, for the fourth year in a row, Microsoft and the Ayzenberg Group tapped Los Angeles-based design and brand strategy studio Blind to create content for their high-profile E3 (Electronic Entertainment Expo) show. While last year’s project was devoted to the launch of the Xbox One X, this year’s goal was to highlight Microsoft’s monthly subscription service, Xbox Game Pass.

Read More


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The Legendary 12 Principles of Animation

October 9, 2018 - By 

A wonderful look into Disney’s Twelve Principles of Animation, and how to apply these techniques to your motion design work.

Ollie and Frank via Neville Marriner / Daily Mail / Shutterstock.

When it comes to deep dives into what makes animation great, I am a sucker for books, video essays, and breakdowns. I’ve devoured countless hours on the history of animation, as well as VFX and filmmaking in general.

While I may enjoy a read through Ed Catmull’s Creativity, Inc. or deep studies of The VES Handbook of Visual Effects (both on the shelf next to me), I just absolutely love watching a well paced and extensive video essay. One of the best at the video essay genre is the great kaptainkristian.

Disney’s 12 Principles of Animation

Though often credited to Walt Disney himself, the 12 principles are actually the brain child of Frank Thomas and Ollie Johnston. They were two of Disney’s Nine Old Men.

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Interview: Creating the Memorable ‘Humankind’ Titles for TEDxSydney

September 20, 2018 - By 
Interview: Creating the Memorable 'Humankind' Titles for TEDxSydney - Featured

A behind-the-scenes look at Substance’s making of the TEDxSydney 2018 titles, and how everything was realized using Cinema 4D, Redshift, Houdini, and ZBrush.

All images via Substance.

The brief for TEDxSydney’s 2018 titles was just one word — Humankind, and Scott Geersen, creative director of the Sydney Australia-based studio, Substance, ran with it.

The result is a moving journey through imagined museum galleries that, in less than two minutes, manages to make uncomfortably clear the deeply complex nature of humankind.

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