Posted In:Motion Design | Page 2 of 10 | Greyscalegorilla
We talk to motion designer James Owen about his experimental series of looping animations. See how he uses C4D, Redshift, and the new Everyday Material Collection.
All images via James Owen.
The benefit of scrolling through the Instagram accounts of the many talented C4D motion designers is the treasure trove of stunning imagery.
One of the most recent eye-catching designs that caught my attention where the series of flourishes created by James Owen.
It’s a really beautiful series of shorts, and to find out more I reached out to creator James Owen. Here’s what I learned about his Flourishing series. Read More
The Greyscalegorilla One Day Sale is your chance to take 40% off our Cinema 4D tools and training. Get all the new plugins and assets.
The 2018 One Day Sale has ended.
How can you make a commercial celebrating Mickey Mouse’s 90th birthday, without being able to feature the legendary character himself? You get clever.
We talk to Already Been Chewed‘s Barton Damer about their newest Nixon watch commercial featuring Disney’s Mickey Mouse.
Now you may remember Nixon’s 3D watch commercials from our previous interview and tour of the Already Been Chewed (ABC) studio in Texas. If not, check out or interview with founder Barton Damer here.
ABC had just launched the latest in their series of spots for Nixon watches, this one celebrating the 90th anniversary of Mickey Mouse. It proved to be no easy task, as the team did not have the rights to use the character himself. Read More
See how Blind used Cinema 4D, After Effects, Octane, and Redshift to create several 3D scenes of popular games to announce Xbox Game Pass at E3 2018.
All images courtesy of Microsoft / Blind.
In 2018, for the fourth year in a row, Microsoft and the Ayzenberg Group tapped Los Angeles-based design and brand strategy studio Blind to create content for their high-profile E3 (Electronic Entertainment Expo) show. While last year’s project was devoted to the launch of the Xbox One X, this year’s goal was to highlight Microsoft’s monthly subscription service, Xbox Game Pass.
A wonderful look into Disney’s Twelve Principles of Animation, and how to apply these techniques to your motion design work.
When it comes to deep dives into what makes animation great, I am a sucker for books, video essays, and breakdowns. I’ve devoured countless hours on the history of animation, as well as VFX and filmmaking in general.
While I may enjoy a read through Ed Catmull’s Creativity, Inc. or deep studies of The VES Handbook of Visual Effects (both on the shelf next to me), I just absolutely love watching a well paced and extensive video essay. One of the best at the video essay genre is the great kaptainkristian.
Disney’s 12 Principles of Animation
A behind-the-scenes look at Substance’s making of the TEDxSydney 2018 titles, and how everything was realized using Cinema 4D, Redshift, Houdini, and ZBrush.
All images via Substance.
The brief for TEDxSydney’s 2018 titles was just one word — Humankind, and Scott Geersen, creative director of the Sydney Australia-based studio, Substance, ran with it.
The result is a moving journey through imagined museum galleries that, in less than two minutes, manages to make uncomfortably clear the deeply complex nature of humankind.
A look behind the scenes of the stunning work of Jr.canest. Learn how to implement his design techniques in your own workflow.
Jorge Rolando Canedo Estrada, also known as Jr.canest, is a motion designer, animator, and all around creative mind. He is a master in concept, design, and animation.
Born in Cochabamba, Bolivia, Jorge now works and resides in Vancouver, Canada. He is passionate about motion design, curating the Vimeo channel WINE after COFFEE, and hosting the Blend conference. ADC named Jorge the Young Guns 12 winner for his animated excellence.
Jorge currently works are a freelance animator and creative director. Take a glimpse of his work in his motion reel.
Family-owned studio, The Other House, explains their work on the brand refresh for the fourteenth season of The Voice.
Working with loved ones is often ill-advised, but that’s not the case with The Other House. Founded in 2011 by brothers Chris and Steve Roth and their wives, Amber and Lara, the Portland, Oregon-based boutique motion/production studio embraces its identity as a family-owned business that also includes a tight-knit group of talented friends.
Among the award-winning studio’s latest projects was a complete brand refresh for season 14 of NBC’s The Voice. Here Chris Roth, The Other House’s Executive Director and Principal Animator, explains the origin of his small yet well-connected studio and talks about how they used Cinema 4D, After Effects and Octane to infuse The Voice’s iconic look with a whole lot of orange-hued energy. Read More
We talk to designer turned 3D artist Zachary Corzine about his career path, the tools he uses, and his desire to keep learning.
Zachary Corzine, or as Instagram users may recognize him as @zachdarren, is a designer turned 3D artist living in California. He has worked for a variety of companies and found success as a freelancer for the past few years.
Zach is currently moving to Los Angeles to join the incredibly talented team at ManVsMachine.
Take a glimpse at his work here in his latest reel.
I had the pleasure of meeting Zach earlier this year and learned a ton about his work. It was fascinating to learn about his experimentation and his persistent work ethic to figuring out ways to create things in new ways.
I wanted to learn more about him and his work, and the following is our conversation with some incredible art for you to check out.
Master your Cinema 4D workflow with these great tips and tools that designer Zachary Corzine uses on his projects for Audi, Odwalla, and Del Taco.
After talking about tips and tricks for freelancers working remotely with the The Freelancer’s Guide to Surviving and Thriving When Working At Home, let’s hop into this great presentation on the commercial production workflow for freelancers from Zach Corzine.
You may recall Corzine’s fantastic presentation Learning Cinema 4D Through Experimentation. (If you haven’t seen it, it’s really a must-watch.) In this follow-up presentation, he talks about creating an efficient workflow for production, including some of the tools he uses with Cinema 4D.
Corzine with show you how he approached four different projects, and the techniques he used to get the job done. For his Odwalla campaign, you’ll see him use the MoGraph toolset and Cloner object extensively, then using Signal to fill in the scene.
See how this surprising piece for VELCRO® Brand had the entire design community enthralled with its beauty and technical wizardry.
Designers Lukas Vojir and Alexa Sirbu recently released their latest collaboration, a stunning piece created on hook and loop technology.
The video was quickly shared among design circles, not only for the video’s beautiful renders, but also its technical achievements. How did they get that shot? It was a question I kept asking myself, so I reached out to Lukas and Alexa to learn more.
Here’s what I learned in our conversation. Read More
Discover the creative process behind Mike Judge’s Tales from the Tour Bus title sequence from storyboard to completion.
Penelope Nederlander is a two-time Emmy-nominated art director and digital artist. She’s been using Cinema 4D for 16 years, and has worked freelance, as a creative director, and now works at Austin-based Rooster Teeth.
In addition to her animation and motion design work, Nederlander has worked in VFX departments for films like Iron Man, The Aviator, and Superman Returns, as well as music videos for Dolly Parton and The Killers. She also worked on the stereoscopic version of the MGM lion logo.
She has frequently collaborated with L.A. studio Shine on several main title sequences for films and shows like Kung Fu Panda, Pitch Perfect, and more. In this presentation, she will go behind her work on the main titles for Mike Judge’s Cinemax show, Tales from the Tour Bus.