Posted In:nab | Greyscalegorilla

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Creating Super Bowl Spots and Netflix Titles With Cinema 4D

June 10, 2019 - By 
Creating Super Bowl Spots and Netflix Titles With Cinema 4D - Featured

Ken Carlson of Big Machine dives into the studio’s biggest projects and how they use Cinema 4D to produce commercials and title sequences.

In this Maxon presentation from NAB 2019, Ken Carlson from Big Machine demonstrates how his team uses Cinema 4D to create live action spots. Big Machines is an Emmy award-winning production studio based out of Los Angeles, Carlson is the Co-Founder and Creative Director.

GIF via NFL Network / Big Machine.

You’ll see how Big Machine created several television spots and titles, including spots for Superbowl LIII and series titles like Netflix’s Prince of Peoria and Atypical. Read More


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BREAKING NEWS: Maxon Acquires Redshift Rendering Technologies

April 8, 2019 - By 

MAXON takes a bold step in its acquisition of Redshift, one of the most popular third-party render engines for 3D artists and motion designers.

Today at NAB 2019, Maxon CEO David McGavran announced the acquisition of Redshift Rendering Technologies. At the Maxon booth, McGavran and Redshift co-founder Nicolas Burtnyk shared the stage during the live announcement on c4dlive.com.

In a press release, McGavran shared,

“Rendering can be the most time-consuming and demanding aspect of 3D content creation. Redshift’s speed and efficiency combined with Cinema 4D’s responsive workflow make it a perfect match for our portfolio.”

Redshift co-founder Nicolas Burtnyk went on to say,

“We’ve always admired Maxon and the Cinema 4D community, and are thrilled to be a part of it… We are looking forward to working closely with Maxon, collaborating on seamless integration of Redshift into Cinema 4D and continuing to push the boundaries of what’s possible with production-ready GPU rendering.”

Redshift already supports Cinema 4D, as well as other 3D apps Maya, 3DS Max, Houdini, and Katana. Read More


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NAB 2019: Join Us at the MoGraph Meetup and MAXON Greyscalegorilla Booth

March 6, 2019 - By 

GSG is back at NAB for another year of presentations, parties, and so much more! Come join us in all the fun.

It’s time again for the biggest production show in the world, NAB. The 2019 NAB Show will be held in the Las Vegas Convention Center from April 6th through the 11th. The show floor opens up on Monday April 8th, and we’ll have our own Greyscalegorilla station at the MAXON booth.

We’ll also have plenty of events planned for the week, including last year’s big party, the MoGraph Meetup. Read More


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Cineversity Tutorial: Modeling and Animating a Main Title Sequence

June 18, 2018 - By 

Discover the creative process behind Mike Judge’s Tales from the Tour Bus title sequence from storyboard to completion.

Penelope Nederlander is a two-time Emmy-nominated art director and digital artist. She’s been using Cinema 4D for 16 years, and has worked freelance, as a creative director, and now works at Austin-based Rooster Teeth.

In addition to her animation and motion design work, Nederlander has worked in VFX departments for films like Iron Man, The Aviator, and Superman Returns, as well as music videos for Dolly Parton and The Killers. She also worked on the stereoscopic version of the MGM lion logo.

She has frequently collaborated with L.A. studio Shine on several main title sequences for films and shows like Kung Fu Panda, Pitch Perfect, and more. In this presentation, she will go behind her work on the main titles for Mike Judge’s Cinemax show, Tales from the Tour Bus.

Read More


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Cineversity Tutorial: 3D Design for Non-Technical Artists

June 11, 2018 - By 
Cineversity Tutorial: 3D Design for Non-Technical Artists - Featured

A 2D artist’s guide to 3D design and using Cinema 4D for commercial projects.

In this Cineversity presentation with Nate Rodriguez-Vera, you’ll see easy ways to get started with 3D design. You’ll hear about his personal journey from music to design, all leading to his commercial 3D work.

He offers advice for artists transitioning into 3D work and then dives into some of his commercial projects. Rodriguez-Vera shows you how to arrange simple shapes with Booleans to make geometric designs, and also breakdowns a Trident spot.

GIF via Nate Rodriguez-Vera / Cineversity.

Read More


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Cineversity Tutorial: Making Comedic Graphics and Bumpers for Television

May 29, 2018 - By 

Learn the tricks Motion Designer Sarah Wickliffe uses when she creates graphics for The Onion, Comedy Central, and other networks.

Creating satirical news pieces requires work to be completed incredibly fast. In this Cineversity presentation, Sarah Wickliffe shows you how she quickly creates pieces for The Onion News Network, The Chew on ABC, The Nightly Show with Larry Wilmore on Comedy Central, and The Rundown with Robin Thede on BET.

Read More


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Cineversity Tutorial: Using 3D to Enhance the Look of 2D Deliverables

May 11, 2018 - By 

Watch as Andy Needham shows you how he created a series of promotional GIFs starring professional athletes. From import to render, see how he used 3D to create these 2D spots.

At NAB 2018, artist and tutorial author Andy Needham shared how he created a series of GIFs featuring a beverage and pro athletes (who both will remain nameless).

In his Cinema 4D: The Best Tool A Motion Designer Could Ask For presentation, Needham will show you the entire process. From import, to tracking, 3D rotoscoping, modelling, adding 3D objects and particles, and even an introduction to Python.

He’ll even cover some of his favorite tools, like X-Particles and HDRI Studio Rig.

Let’s dive into this Cineversity presentation, and thanks again to Maxon for hosting these speakers at NAB.

Timestamped breakdown courtesy of Cineversity.

00:00 – Intro
02:16 – SHOT: 3D Rotoscope Effect with Crown
03:04 – Mapping Footage onto a Plane
03:23 – Using Content Browser Presets for Head Geometry
04:56 – Modeling a Crown
14:14 – Exactly Position Textures with XPresso
16:03 – SHOT: Selfie
16:52 – Animating a Polaroid with Hand-Drawn Splines
18:12 – Bending the Polaroid
19:52 – Lighting with GSG’s HDRI Studio Rig
20:44 – SHOT: Salute
21:51 – Precision Camera Animation
25:17 – Working with MoSpline
26:00 – SHOT: Magician
26:33 – Object Tracking
28:09 – Adding Particles
30:21 – SHOT: 1… 2… 3.
30:49 – Creating Bubble Text
35:12 – Morphing Spline Shapes
41:01 – Adding Motion Trails
43:16 – Rendering out Passes with Takes
45:57 – Python Development
48:28 – Accesing Objects Relative to the Tag
50:22 – Accessing UserData
50:38 – RangeMapper Function
55:33 – Thank you!
56:11x-particles-challenge.com


More from Andy Needham:

More Cineversity presentations:


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Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animation

May 10, 2018 - By 
Cineversity Tutorial: Simple Tools for Complex 3D Artwork and Animations - Featured

Watch Barton Damer breakdown his fully-animated sneaker commercial using simple tools to create complex projects and 3D animations.

Barton Damer is a motion designer and digital artist who founded the design and motion graphics studio, Already Been Chewed. He and his team have created a variety of design, motion graphics and 3D animated content for some of the most iconic brands in the world including Nike, Vans, Star Wars, Harry Potter, and Marvel.

In this presentation, Barton breaks down the main element of a recently created 30-second animated CG commercial spot for Xtep Footwear. Barton will show you how he models a sidewalk using a single primitive and the MoGraph cloner.

The he’ll uses a deformer and effectors to create an animated wave effect when the shoe hits the ground.

Finally, he’ll use RedShift to add materials and HDR lighting to finish the project.

Check out his NAB presentation below, and thanks to Cineversity for the recording, and to Maxon for hosting these incredible speakers.

Here is a timestamped breakdown courtesy of Cineversity.

00:00 – Introduction
01:25 – Demo Reel
06:01 – Key Visual and Style Boards for Xtep Footwear Commercial Spot
07:29 – Final Xtep Footwear Commercial Spot
08:24 – A Behind the Scenes Edit
12:38 – Using a Primitive to Create the First Piece of the Sidewalk
16:56 – sing MoGraph Cloner to Create the Sidewalk
19:02 – Creating the Concrete Wave in the Sidewalk
30:52 – Adding Materials and Lighting to the Sidewalk


Want more Cinema 4D tips, tricks, and presentations? Check out these Cineversity videos.


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Cineversity Tutorial: Creating Multi-Screen Experiences with C4D

May 4, 2018 - By 
Cineversity Tutorial: Creating Multi Screen Experiences with C4D - featured

Motion designer Sabour Amirazodi shows you how he created a visually stunning multi-screen experience for a Pioneer DJ tradeshow booth.

From NAB 2018, Sabour Amirazodi shows you how he created original content for Pioneer’s tradeshow booth for DJ equipment.

Image via Sabour Amirazodi / Cineversity.

Amirazodi will break down three scenes from the project:

1. Warehouse elevators

Image via Sabour Amirazodi / Cineversity.

2. Time travel

“I figured it would be kind of cool to do a mixing board as the main focal point of this time travel experience…”

Image via Sabour Amirazodi / Cineversity.

“We used a lot of amazing tools for this. Vitaly Bulgarov makes a really cool bashkit… I used a lot of the Greyscalegorilla City Kit to populate the city. I even used Video Copilot’s amazing Saber plugin

It’s using a lot of the tools that these amazing artists have created for us, to make it to where we can go home and spend time with our families, as opposed to creating all these assets from scratch. It really is invaluable, the amount of time these guys put into making our lives a little easier. And more importantly getting these projects done. There’s no way we’d be able to finish this project if it weren’t for these amazing tools.”

3. Pirate ship on the high seas

Image via Sabour Amirazodi / Cineversity.

Throughout the presentation, Amirazodi also shares his strategies for working faster in Cinema 4D. He makes extensive use of preset content and then combines it in ways that are unrecognizable.

Let’s hop into the presentation from Cineversity at the 2018 Maxon Cinema 4D booth.

Here’s a timestamped breakdown courtesy of Cineversity:

01:17 – Project Overview
03:02 – Pirate Scene
05:51 – Setting up a Template for a Non-Standard Format
13:24 – Warehouse Scene
14:19 – Creating an Elevator
17:39 – Kit Bashing
22:44 – Adding Textures and Interior Details
24:05 – Animating the Elevator
29:58 – Pirate Ship
30:53 – Rigging Imported Models
33:54 – Adding Wind to the Sails
39:10 – Creating Ocean
43:20 – Time Travel Scene
47:35 – Animating the Time Machine
49:37 – Adding Cables


More from Sabour Amirazodi:


More Cineversity Presentations:


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Cineversity Tutorial: Learning Cinema 4D Through Experimentation

April 30, 2018 - By 
Cineversity Tutorial: Learning Cinema 4D Through Experimentation - Featured

GIF via Cineversity / Zachary Corzine.

This is a must-watch presentation on learning Cinema 4D through experimentation and exploration. Watch as Zachary Corzine guides you through his C4D projects.

This hands-on approach to learning Cinema 4D is the best way to discover features and tools. You really have to see Zachary breakdown his use of the Cloner, Effectors, and Dynamics all together to create these stunning renders.

Here’s a glimpse at the projects he is going to breakdown.

Image via Cineversity / Zachary Corzine.

Zachary will demonstrate how the Follow Position and Rotation options in Cinema 4D’s Rigid-Body Dynamics can be used to create dynamic simulations that are art-directable with shaders and effectors.

You’ll also see him use the Blend mode within the Cloner object to make it easy to transition objects between various states, like cube to sphere, static to dynamic, or from metallic to glass.

This is a true master class in C4D’s MoGraph toolset will inspire you to create your own outstanding animations through exploration.

Special thanks to Cineversity for the recording, and many thanks for Maxon for having so many great presenters at their 2018 NAB booth.

Here’s a timestamped breakdown of the presentation.

00:00 – Introduction
02:38 – Shader-Driven Dynamics
09:35 – Coloring Clones with Octane’s Mograph Color Node
13:07 – Adding Interest with Turbulence and Noise Falloff
16:21 – Effectors Triggering Dynamics
17:30 – Morphing between shapes with Cloner Blend mode and Modify Clone
20:16 – Transitioning Dynamic States with MoGraph Effectors
21:23 – Blending between materials with Octane Mix Material
23:28 – Adding Dynamic Forces
25:10 – Simulated Soft-Body Dynamics with Displace Deformer
27:24 – Blending Clone Deformations
31:22 – Source Falloff
33:28 – Procedural C4D Pong

Follow Zachary Corzine

Image via Zachary Corzine.

See more from Zachary Corzine by following him on Instagram or check out his porfolio.

New to learning Cinema 4D? Take our free Intro to Cinema 4D series.


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Cineversity Tutorial: Speeding Up Your Animation Workflows with C4D

April 25, 2018 - By 
Cineversity Tutorial: Speeding Up Your Animation Workflows with C4D - Cover

In this tutorial from Cineversity, motion designer EJ Hassenfratz shows you how he transitioned from 2D to 3D workflows using Cinema 4D.

Image via EJ Hassenfratz / Cineversity.

Recorded live at Maxon’s 2018 NAB booth, this Cineversity tutorial features motion designer, and Greyscalegorilla regular, EJ Hassenfratz. You’ll hear about him starting his career making 3D logos, and then shifting to work on his animation and color fundamentals.

This is a great presentation for After Effects and 2D creators looking to get started with 3D. You’ll learn about integrating Cinema4D into your 2D workflow, saving time with C4D animation tools, character animation, and some other helpful time saving tips. Dive into Sketch and Toon, learn about Jiggle Deformer, and learn helpful techniques using Voronoi Fracture objects and Dynamics.

Ready? Let’s tune in.

Presentation Breakdown

Here’s a timestamped breakdown courtesy of our friends at Cineversity.

00:00 – Introduction
06:42 – Reel
08:37 – Joystick Project
08:49 – Sketch and Toon Renderer
09:57 – Adjusting Shading Settings
11:22 – Adding Grain
12:26 – Animation Tips
13:07 – Time Remapping with Time Tracks
17:58 – Secondary Animation with the Jiggle Deformer
20:35 – Using the Jiggle Deformer to create Springy Type
23:43 – Better Silhouettes with Falloffs
24:43 – Realtime Liquid Effects
27:50 – Dynamics for Logo Animation
28:17 – Breaking a Logo into Pieces with Voronoi Fracture
28:52 – Adding Dynamics Tags
30:23 – Art-Directing Dynamics with the Trigger Options
31:41 – Invisible Dynamics Triggers with the Ghost Collider Option
33:09 – Other-Worldly Results with Forces
36:47 – Simple Character Animation
39:46 – Squash and Stretch Deformer
41:17 – Reusing Deformer Animation for Different Characters
42:01 – Rigging
42:38 – Adding Joints / Bones
44:26 – Adding Automatic Secondary Animation with IK Dynamics

More from EJ Hassenfratz

GIF via EJ Hassenfratz / Cineversity.


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Nick Campbell Honored as StudioDaily 50 Honoree at NAB 2018

April 10, 2018 - By 

Congratulations to Greyscalegorilla founder Nick Campbell for his recognition as one of the top creatives and technologists.

StudioDaily honors Nick Campbell as a 2018 StudioDaily 50 honoree. The list includes fifty of the top executives, independents, specialists, and technologists in the creative industry.

“The annual StudioDaily 50 honors professionals across the full range of our industry who create, innovate and interact in groundbreaking, envelope-expanding ways every day. It’s our honor to recognize Nick Campbell for [his] invaluable technical and creative contributions to the media industry.” – Bryant Frazer, editor of StudioDaily.

Campbell is recognized for his candid teaching style, which helped turn Greyscalegorilla into the top resources for the motion design and 3D community. Campbell and his collaborators have collectively created hundreds of online tutorials, Cinema 4D and motion design tools, and industry leading training 

StudioDaily also recognized fellow Cinema 4D artist and educator Julia Siemónmotion graphics industry professional who specializes in design direction and creative support for commercial and broadcast clients.

“Julia and Nick are two incredible Cinema 4D artists whose respective work consistently pushes the boundaries in 3D motion graphics design. They are both well deserving of today’s industry recognition for their work, but even more so for their contributions to the Cinema 4D community as a whole.

As guest artist presenters at our NAB booth, they once again extend their generosity by sharing tips and techniques to inspire the next generation of 3D artists.” –  Paul Babb, President/CEO MAXON US.

NAB attendees can visit with Cambpell and Siemón during and after their presentations at the Maxon booth. Their presentations will also be streamed live at c4dlive.com.

See the complete list of StudioDaily 50 honorees at studiodaily.com.