Posted In:Products Archives | Greyscalegorilla
Your 3D camera choice is crucial to your composition. Here are four steps in creating a camera that connects with your audience.
Wouldn’t it be great to own every camera and lens ever made? With Cinema 4D, you have exactly that. Your 3D camera choice is just as important as what you are aiming it at. But most of us never change the settings on the default Cinema 4D Camera.
While all the options may be overwhelming, you can learn to master the Cinema 4D camera, and get the exact movements you were envisioning.
1. Choose the right camera setup
A great director knows just what type of camera to use for different types of scenes. Think about your camera move in the same way.
Is this a locked off shot? A crane shot? A handheld scene? Does your camera need to move fast or slow? What is the weight of the camera you need for this shot? Keep this in mind as you start to set up your shot and animate.
2. Choose Your Lens Carefully
Photographers and filmmakers own dozens of different lenses for a reason. Each different focal length brings a different look and emotion to a scene or image. And in 3D, it’s no different. If you are visualizing 3D architecture or setting up a fly through, choose a wider angle lens just like a real estate agent would.
Rendering a product shot? Pick a 50mm or even a 100mm to show off the product and all its angles in their best way.
Cinema 4D’s default camera is a 35mm lens. That’s a bit too wide for most of my renders. I tend to change it to a 50mm to start and in some cases move to a 100mm for product shots and
We’ve put together this tutorial for you to learn more about choosing the right lens for your scene.
3. Match Your Movements To The Camera Type
Remember when you picked what type of camera rig you would use for this scene? This will really help you inform the movement and animation of your camera. Match your movements to the type of camera you are emulating.
Big cameras move slow and give a sense of weight to the scene. Smaller cameras can move faster and get closer to the action. Keep the weight of your rig in mind. A hand held iPhone shot moves way different than a a RED Epic on a Dolly.
4. Add Human Imperfections
Camera moves in real life are rarely perfect. Wind blows, hands shake, and rigs wiggle. Adding natural shake and imperfections to your Cinema 4D camera will help “sell” your animation.
Even a big of shake and drift can give your scene that realistic human touch that will help give your animation that natural feel and help pull more attention from your eventual audience.
You can certainly add these imperfections yourself, but this is a very tedious and time consuming process. If you have the time to add some shakes or overshoots, go for it. If you are on a tight deadline, you should check out our GorillaCam plugin. You can instantly add realistic camera movement in seconds. What would normally take days to program, you can now achieve in minutes with GorillaCam.
If you have had X-Particles on your “Someday Maybe List”, you may want to grab it today.
X-Particles 4.0 is out and it’s the best, most advanced X-Particles YET!
Learn More about X-Particles 4.0 and see some of the amazing new 4.0 features.
Want to Learn X-Particles 3.5 AND 4.0 Quickly?
Get our best selling X-Particles training and get up to speed with XP 3.5 and 4.0 when it comes out later this year.
It’s the best way to dig in DEEP with X-Particles and learn what this robust plugin can do for your next client.
We are very excited to announce the latest update to our animation plugin Signal!
Version 1.5 brings some really awesome new features and bug-fixes. Most notable is the new BPM (Beats Per Minute) functionality. We hope you check out all the feature videos and see for yourself how Signal can improve your animation workflow.
Already own Signal?
Good news, you have access to Signal 1.5 right now! Just log into the customer area here and begin your download.
Don’t Own Signal? Let’s Change That!
Go grab it! But hey, don’t take our word for it. Look at what some Signal users have said about this update.
Signal’s BPM features deliver something that has been missing from Cinema since the birth of MoGraph
Greyscalegorilla’s recent BPM addition to Signal is a complete Game Changer. What would take an animator endless hours of keystrokes and key frames now takes a click, drag and your choice of tempo.
It’s the must have plugin for every animator using Cinema 4D.
Charlottesville VA native and talented C4D freelancer David Ariew recently traveled to outer space. David was not truly in the stratosphere, but he did create an amazing music video for “A Bad Think” created entirely in C4D with Otoy’s Octane Renderer.
David also used one of our tools, which made us very proud. David used Signal to help him with all those beautiful flickering lights. Here is what David had to say about his experience with Signal:
“I really wanted to create a run-down looking space station to complement the melancholy vibe of the song, and having the lights flicker both brought life into the static scenes and created a moody feel. GSG Signal allowed me to create that animation procedurally, with no keyframes, and there’s even a flicker preset under the Signal scripts folder! Then it was just a matter of linking the power of the light to the blank Signal tag, and increasing the strength and variation until the power hit the zero mark on occasion.”
David was also nice enough to record a quick video demonstrating his blinking light technique with Signal and Octane.
You can learn more about our Signal Plugin here.
Attention HDRI Studio Rig Customers:
Update to HDRI Studio & Browser to version 2.142
- HDRI Studio’s Icon can be double clicked in the Object Manager to open HDRI Browser quickly.
- New “Show all” feature in HDRI Browser to view every single HDRI in your collection at one time.
- HDRI Browser remembers all settings when layout is saved
- HDRI Studio and Browser are now compatible with Cinema 4D’s Take system so you can quickly iterate through different looks.
- In R18 HDRI Browser loads the low-res version of the selected HDRI into the viewports “Environmental override” channel. This allows a realtime preview of the HDRI in the viewport when OpenGL with Reflections is turned on.
- HDRI Browser can be linked to remote “Packs” folder via the “Change Directory” option. This allows for a large collection of HDRIs to live on a different drive and for multiple versions of C4D to share the same folder saving you from having to duplicate potentially tens of gigabits worth of HDRIs
- R18 Reflective floor bug fixed
HDRI Expansion Pack Customers note:
In this update you may notice that your HDRI Expansion pack names have changed and now match what is found in our online store. We apologize in advance if this change causes any missing texture errors, however they are easily remedied by re-selecting the appropriate HDRI in the Browser. This new naming system will allow for us to create a better on-going experience for our customers.