Posted In:HDRI Studio Pack Archives | Greyscalegorilla
Attention HDRI Studio Rig Customers:
Update to HDRI Studio & Browser to version 2.142
- HDRI Studio’s Icon can be double clicked in the Object Manager to open HDRI Browser quickly.
- New “Show all” feature in HDRI Browser to view every single HDRI in your collection at one time.
- HDRI Browser remembers all settings when layout is saved
- HDRI Studio and Browser are now compatible with Cinema 4D’s Take system so you can quickly iterate through different looks.
- In R18 HDRI Browser loads the low-res version of the selected HDRI into the viewports “Environmental override” channel. This allows a realtime preview of the HDRI in the viewport when OpenGL with Reflections is turned on.
- HDRI Browser can be linked to remote “Packs” folder via the “Change Directory” option. This allows for a large collection of HDRIs to live on a different drive and for multiple versions of C4D to share the same folder saving you from having to duplicate potentially tens of gigabits worth of HDRIs
- R18 Reflective floor bug fixed
HDRI Expansion Pack Customers note:
In this update you may notice that your HDRI Expansion pack names have changed and now match what is found in our online store. We apologize in advance if this change causes any missing texture errors, however they are easily remedied by re-selecting the appropriate HDRI in the Browser. This new naming system will allow for us to create a better on-going experience for our customers.
SHARING YOUR PROCESS
I believe sharing your process is one of the most important things you can do as an artist. Giving away your secrets and techniques will propel your own work forward at a rapid pace. Doing this will make you want to push yourself to come up with new techniques and not become repetitive or do what everyone else is able to do. Sharing your process for how you create your work will help our industry grow. In addition to this other artists will look to you for your expertise and you will stand out in the industry. What more could you ask for!
I am very proud to post Motionographers Step by Step: Locked And Loading article. Motionographers new “Step by Step” series take us through the artist’s process in real time while they create their work. It is a fantastic educational tool that really shows us inside the mind and process of the artist while they are creating.
I was extremely excited when they approached me to be this month’s artist on Motionographer and leaped at the opportunity. The most recent series I have been creating has easily been the most tutorial requested series of mine and I thought this would be a great way of sharing with everyone my entire process. I show you step by step how I created “The Buoy” animation.
Want to check out the tools I used? Take a look at the links below!
Maxon Cinema 4D
GSG HDRI Studio
GSG HDRI Link (Coming Soon)
Adobe After Effects
During my process I also show how I use Greyscalegorilla tools including HDRI Studio, Signal as well as the upcoming HDRI Link in creating my animation. These 3 tools have become must have tools for me as I have used them in almost every project over the past year. I hope you all enjoy and learn from my process!
We want to make a special thanks to Motionographer for creating another tool for artists to learn from and reaching out to Greyscalegorilla!
- Buy Simple HDR: Made in collaboration with the excellent team at Built Light.
- An Entire 360 HDRI Camera Rig That Fits In Your Pocket: Click here to see how to make your own custom HDRIs with Theta 360 and Simple HDR.
- Greyscalegorilla HDRI Collection: Over 200 Pro HDRIs for only $99.
It’s time for Siggraph 2015 in LA. Chris and Nick will be there presenting at the Maxon Booth again this year. So be sure to stop by if you are in town for the big event.
Chris will be talking about unique ways to use the Hair system in Cinema 4D, and Nick will be talking about how to use X-Particles and HDRI Studio Pack to make a realistic thirst quenching render.
Can’t make it to LA? Don’t worry, Cineversity will be streaming our presentations and all the other great presenters over at C4DLive. Check C4DLive for the full schedule.
Hope to see you there or in the chat on C4D Live!
Agency: Sony Pictures Entertainment Television UK
Channel: The Vault / Sky 366 & Freesat 501
Channel Managers: Stefanie Faleo / Alex Herron
Motion Designers: Simon Williams / Joseph Lattimer / Paulo Abreu / Borham Lee
On Air Manager: Scott Pickup
Joseph. Thanks for answering a few questions about your latest piece, The Vault.
First off, what is your title and where do you work?
I work at Sony Pictures Entertainment Television UK (in London) as the Senior Motion Designer. I’m also in the process of setting up a creative company I’ve Co-founded (fancylampcreative.com). We’ve got all sorts of fun stuff going on and will be launching our first app next year.
What was the most challenging thing about this project?
As a small creative team we’re often snowed under with briefs and tight deadlines, so it’s challenging to find the necessary time to polish things off to our standards. With a team of motion designers popping on and off of a range of projects, it is key to stick to original concept and guidelines we’d set out to accomplish in the re-brand.
With a fun brief and such a bold/graphic idea, a project like this quickly gets legs to stand on as everyone in the team helps grow the idea and gets excited about the visuals. With such a reflective finish, we sometimes find flickering on the renders, which we still aren’t entirely sure how to prevent (Any tips?!).
How did you use Greyscalegorilla tools in your project?
The Greyscalegorilla hdri-studio-pack continues to be a huge saviour for me. With the tight deadlines involved in broadcast graphics, having a pre-rigged light kit saves me a lot of time in getting the right render. It’s also been a great tool for communicating our ideas properly to clients, as they sometimes have trouble visualising things but the studio pack immediately gives them a better look at our vision. Any extra time that I save here can be devoted to perfecting my graphics and strengthening our output, which I really appreciate.
Since graduating, I’ve always been part of a small creative team where we are expected to see projects through every stage. I love this mentality, but we’ve certainly had to quickly learn new skills and troubleshoot as we go. The Greyscalegorilla community has been an invaluable tool for us for training and support.
I love that dinosaur texture. How did you make that look?
This guy was actually pretty easy… all I did was play around with some stamp tool presets in C4D. I think its very important to make any object as personalised as you can – I stear clear of the generic 3D feel and try to customise everything as much as possible. You have to maintain that human element to your work, no matter what software you use.
What was the clients process in this piece?
Our channel managers act as clients, and we’re lucky enough to have built good working relationships throughout our ongoing projects together. This generally works in our favour as they trust our knowledge of their audience and really see the difference in our work when the sky’s the limit. Open-ended briefs are both a blessing and a curse, but if time allows for it – we love to come up with something crazy and learn something new in the process.
Thanks for the interview and for sharing some behind the scenes, Joseph.
You can follow Joseph on Twitter and online.
Twitter: @JosephLattimer W: Josephlattimer.com