Posted In:Products | Page 2 of 7 | Greyscalegorilla
See why 3D World Magazine calls Light Kit Pro 3 an “essential” plugin for Cinema 4D, and gives the new tool a Best in Class 5-star review.
The latest edition of 3D World Magazine is on newsstands now. (You can purchase a physical or digital copy here.)
Featured among the greatest new things and trends in 3D are both a Light Kit Pro 3 review and tutorial.
Freelance journalist and CG artist Steve Jarratt tested the new Light Kit Pro 3, and came back with a stellar review and the magazine’s highest honors, a Best in Class 5/5 review.
“With a huge library of preset studios on offer, some really clever functionality and general ease of use, Light Kit Pro 3.0 comes highly recommended — hell, if your work is primarily product shots, it’s pretty much essential.” Read More
When should you start thinking about color in your 3D and motion design projects? It’s time to think like a Director of Photography.
While listening to an Entagma discussion, where Manuel Casasola Merkle and Moritz Schwing rant about render engines, the duo spends a little bit of time talking about LUTs in the post-process.
This led me down a tangent of questions, which ultimately led me to wonder if 3D artists should operate more like cinematographers. A Director of Photography (DP) will often devise a color scheme before production even begins. They’ll talk with the director about the emotional connection they want the piece to convey, and then the DP, either on their own or with a DIT or colorist, will create a look. Read More
All Greyscalegorilla Plugins are now R20 compatible, including Signal with a limited-time patch. Here’s what you need to know about these updates.
We’ve been working hard to get all of our plugins R20 compatible, and the last Greyscalegorilla plugin is now ready.
Previously, we covered that Cinema 4D R20 features an all core, breaking all existing plugins, requiring plugin creators to build new versions of their plugins.
Signal was the last Greyscalegorilla plugin to be updated due to some existing limitations with R20. Here’s the fix. Read More
The X-Particles 4 beta for Cinema 4D R20 is available now from INSYDIUM, and a full release is scheduled for November.
Will X-Particles be compatible with Cinema 4D R20?
Yes, X-Particles 4 (and only XP4) will be R20 compatible. A beta (Build 623) is currently available through INSYDIUM’s Early Access Programme and a public released is slated for November 1st, 2018. Read More
MAXON’s Cinema 4D R20 is officially out. Are you already using R20? Here’s what you need to know.
The much-anticipated release 20 of Cinema 4D had users salivating over all the big new features, and now you can start experimenting with Fields, node-based materials, and much more!
Already downloaded R20 and have a few questions? Here’s what you need to know. Read More
Want to learn more about the Light Kit Pro 3 plugin for Cinema 4D? Here are our top ten new features in action.
Did you know Light Kit Pro 3 is the biggest plugin ever built by Greyscalegorilla? It’s so much more than just lights! Packed into the over 13,000 lines of code are tons of new features, tools, presets, and more.
Sure, Light Kit Pro 3 introduces some nice new things, like customizable studio presets, a searchable Light Kit Browser, dockable palette icons, and a PC and Mac installer so you can get up and running in no time, but there are ten standout new features that we think you have to know about. Read More
New lights, objects, presets, and built-in support for multiple third-party renderers. This is the all-new Light Kit Pro 3.
We are thrilled to announce Light Kit Pro 3, the biggest upgrade we’ve ever built. Completely re-engineered and reimagined, this is the tool you’ve been waiting for. Have complete control over your lighting, instantly add pre-lit studios, and switch between major renderers.
A look behind the scenes of the stunning work of Jr.canest. Learn how to implement his design techniques in your own workflow.
Jorge Rolando Canedo Estrada, also known as Jr.canest, is a motion designer, animator, and all around creative mind. He is a master in concept, design, and animation.
Born in Cochabamba, Bolivia, Jorge now works and resides in Vancouver, Canada. He is passionate about motion design, curating the Vimeo channel WINE after COFFEE, and hosting the Blend conference. ADC named Jorge the Young Guns 12 winner for his animated excellence.
Jorge currently works are a freelance animator and creative director. Take a glimpse of his work in his motion reel.
Family-owned studio, The Other House, explains their work on the brand refresh for the fourteenth season of The Voice.
Working with loved ones is often ill-advised, but that’s not the case with The Other House. Founded in 2011 by brothers Chris and Steve Roth and their wives, Amber and Lara, the Portland, Oregon-based boutique motion/production studio embraces its identity as a family-owned business that also includes a tight-knit group of talented friends.
Among the award-winning studio’s latest projects was a complete brand refresh for season 14 of NBC’s The Voice. Here Chris Roth, The Other House’s Executive Director and Principal Animator, explains the origin of his small yet well-connected studio and talks about how they used Cinema 4D, After Effects and Octane to infuse The Voice’s iconic look with a whole lot of orange-hued energy. Read More
The 24-hour spring sale is over. Thank you for all your support. Cheers!
We have doubled down on our Gorilla Guide to X-Particles. This professionally guided series now includes over 20 hours of X-Particles training, including new XP4 features.
Join XP master Jon Bosley in the most definitive X-Particles training available. When first launched, the Gorilla Guide to X-Particles included 50 training videos on X-Particles 3.5. Now we’ve added an additional 20+ new videos on using XP4 in Cinema 4D!
The X-Particles 4 appendix covers all of the following:
- New and Updated Modifiers
- New and Updated Generators
- Special Objects
- FLIP Domain
- Fluid PBD
- Questions and Actions
If you are ready to master X-Particles, these training videos will take you for a deep dive into this particle and VFX system for Cinema 4D.
Check out the Gorilla Guide to X-Particles product page for more information, or check out the trailer below.
Already own the Gorilla Guide to X-Particles? The additional XP4 training is available to you for FREE! You can stream the X-Particles 4 Appendix in your Greyscalegorilla account now. Just search for the new series under Your Products and Training.
Early 2018 has brought about tons of new products, major rendering announcements, and much more to discuss. Let’s dive in.
Most developers and companies announce their new products and updates in Q1. This year, it was a big year for 3D designers and video game developers. We saw some big updates on rendering. Let’s take a look at all the big announcements so far this year. Also, be sure to download the free tools from Greyscalegorilla, and well as some beta downloads from third-party renderers down below.
Real-Time Rendering is Changing the Design Landscape + Free Unreal Studio Beta
In this great piece on CG Society, you can take a look at the work of Unreal Studio in terms of these real-time renders.
“73 percent of respondents stated that real-time rendering is important to their workflows, suggesting a major shift towards modern rendering engines is already well underway. Unreal Engine was cited as the most popular real-time engine among respondents who aren’t already using it in their design pipeline.”
NVIDIA, Unreal Engine, and the Future of Ray Tracing
Earlier this month, Epic Games, NVIDIA, and ILMxLAB released a Star Wars short showing off real-time ray tracing in Unreal Engine. Lighting is moved around the scene interactively, and the shadows and reflections render in real time.
You can dive much deeper into ray tracing over on the NVIDIA blog, where they show off their API and pipeline.
Engadget dives a little deeper into ray-tracing with this breakdown video, which is definitely worth a watch. Chris Schodt also touches on tesselation, shaders, occlusion, and mapping to achieve nearly photo-realistic renders.
You can read more about this video on Engadget.
For an even more in-depth dive into ray tracing, you must listen to the GPU Technology Conference panel with founders, lead engineers, and supervisors at Pixar, Blur Studio, Autodesk, Otoy, Redshift, Epic Games, Chaos Group, Isotropix, and NVIDIA.
Free Tools, Models, and Scene Files from Greyscalegorilla
At NAB, we compiled many of our free downloads from over the years, as well as some of the files we presented at the Maxon booth this year.
Autodesk announces Arnold 5.1 and Arnold GPU Updates
The Arnold 5.1 update brings users adaptive sampling, a new toon shader, denoising solutions, and more. The company also updates us on bringing Arnold to the GPU.
First, let’s check out this Arnold 5.1 video from Autodesk.
The Arnold video features Chad Ashley’s work with the new toon shader. You can see some of his final renders on his Instagram account.
Here’s a glance at his proton pack from the Happy Toolbox model pack.
And another with some shading tests from the new toon shader.
You can read more about the 5.1 update on the Autodesk site.
As for the GPU, there was much to be said in the update and demo you can watch here from the GPU Technology Conference.
Otoy Octane 4
In more rendering news, Otoy recently announced OctaneRender 4. Octane 4 introduces AI light, AI scene, AI denoiser, and out of core geometry.
You can read more about Octane 4 here, and if you have a V3 license you can download this build, which Otoy has also released a list of current issues.
The newest tool from Greyscalegorilla, GorrillaCam allows you to add natural handshake and organic movement to your Cinema 4D camera.
Think of GorillaCam as a filter that you attach to your original camera. You feed GorillaCam a pre-animated (or still) camera and that becomes the “reference” camera. That way you are free to add as much overshoot, smooth, and shake as you like without destroying your original camera.
GorillaCam was recently used by designer Ash Thorp in his latest piece for Nike. We had a chance to talk to him about the project, and you can read the full Ash Thorp interview here. You can read more or buy GorillaCam in the GSG store.
Renderman XPU Update
Pixar announced that RenderMan XPU is currently in active development, with a release planned after the delivery of RenderMan 22.
“The RenderMan XPU project is addressing the challenge of rendering Pixar-scale production assets on systems with a mix of CPU and GPU capabilities. From a single set of assets, RenderMan XPU produces film-quality renderings by seamlessly using all available compute cores concurrently. RenderMan XPU is a single renderer that can operate on a variety of systems, from render farm machines with mid-range CPUs only all the way up to workstations or servers having many-core CPUs and multiple extreme GPUs.”
Happy Toolbox on Adobe Stock
The whimsical 3D models created by The Happy Toolbox are now available on Adobe Stock. You can individually license a single model for you project needs, or you can bundle up and get the entire pack right here on Greyscalegorilla. Read more about the 3D models on Adobe Stock here.
More articles worth a read:
In addition to all this news, we have a few more pieces and projects you may enjoy.
- Review of LogicKeyboard’s ASTRA C4D scissor-switch keyboard
- Greyscalegorilla 5-Second Projects are Back
- Nick Campbell named StudioDaily 50 Top Creative + Technologist