Posted In: SignalGreyscalegorilla
We are very excited to announce the latest update to our animation plugin Signal!
Version 1.5 brings some really awesome new features and bug-fixes. Most notable is the new BPM (Beats Per Minute) functionality. We hope you check out all the feature videos and see for yourself how Signal can improve your animation workflow.
Already own Signal?
Good news, you have access to Signal 1.5 right now! Just log into the customer area here and begin your download.
Don’t Own Signal? Let’s Change That!
Go grab it! But hey, don’t take our word for it. Look at what some Signal users have said about this update.
Signal’s BPM features deliver something that has been missing from Cinema since the birth of MoGraph
Greyscalegorilla’s recent BPM addition to Signal is a complete Game Changer. What would take an animator endless hours of keystrokes and key frames now takes a click, drag and your choice of tempo.
It’s the must have plugin for every animator using Cinema 4D.
Charlottesville VA native and talented C4D freelancer David Ariew recently traveled to outer space. David was not truly in the stratosphere, but he did create an amazing music video for “A Bad Think” created entirely in C4D with Otoy’s Octane Renderer.
David also used one of our tools, which made us very proud. David used Signal to help him with all those beautiful flickering lights. Here is what David had to say about his experience with Signal:
“I really wanted to create a run-down looking space station to complement the melancholy vibe of the song, and having the lights flicker both brought life into the static scenes and created a moody feel. GSG Signal allowed me to create that animation procedurally, with no keyframes, and there’s even a flicker preset under the Signal scripts folder! Then it was just a matter of linking the power of the light to the blank Signal tag, and increasing the strength and variation until the power hit the zero mark on occasion.”
David was also nice enough to record a quick video demonstrating his blinking light technique with Signal and Octane.
You can learn more about our Signal Plugin here.
SHARING YOUR PROCESS
I believe sharing your process is one of the most important things you can do as an artist. Giving away your secrets and techniques will propel your own work forward at a rapid pace. Doing this will make you want to push yourself to come up with new techniques and not become repetitive or do what everyone else is able to do. Sharing your process for how you create your work will help our industry grow. In addition to this other artists will look to you for your expertise and you will stand out in the industry. What more could you ask for!
I am very proud to post Motionographers Step by Step: Locked And Loading article. Motionographers new “Step by Step” series take us through the artist’s process in real time while they create their work. It is a fantastic educational tool that really shows us inside the mind and process of the artist while they are creating.
I was extremely excited when they approached me to be this month’s artist on Motionographer and leaped at the opportunity. The most recent series I have been creating has easily been the most tutorial requested series of mine and I thought this would be a great way of sharing with everyone my entire process. I show you step by step how I created “The Buoy” animation.
Want to check out the tools I used? Take a look at the links below!
Maxon Cinema 4D
GSG HDRI Studio
GSG HDRI Link (Coming Soon)
Adobe After Effects
During my process I also show how I use Greyscalegorilla tools including HDRI Studio, Signal as well as the upcoming HDRI Link in creating my animation. These 3 tools have become must have tools for me as I have used them in almost every project over the past year. I hope you all enjoy and learn from my process!
We want to make a special thanks to Motionographer for creating another tool for artists to learn from and reaching out to Greyscalegorilla!
If you did not spend the last 30 years on a uncharted island, you probably heard about this thing called Star Wars. A couple days ago the 7th episode came out and introduced to us BB-8, a new spherical droid. Right after being introduced in the trailer, quickly became a fan’s favorite and the fastest selling Star Wars toy.
I became a little scared that BB-8 was just an attempt to replace R2-D2 or to sell merchandising, but in the end his place in the movie was totally justified and it did gain my affection. I stumbled upon this free model of BB-8 online, that is pretty accurate and seemed like it would look great in motion.
The first step was to build the floor. It is a simple plane with a tiling sand texture on it. A noise is used to have some details and displacement gives the relief. An FFD deformer is then applied to slightly curve the plane and hide the hard edges. Finally, Signal is used to offset the texture over time, creating the illusion of movement.
Then, three layers of mountains are built using the default Landscape object. Two of them are repeating so they can loop while moving, and a third, distant one is static. By offseting the two first layers a parallax effect gives a lot of depth, and makes the furtest-back mountain look distant rather than static. Each mountain is being moved at the same speed as the scrolling floor with Signal.
The Parallax effect is reinforced with foreground objects, as well as a repeating fence between BB-8 and the landscapes, all being moved at constant speed with Signal. Here’s how it looks from a different angle:
Next, BB-8 needs to be animated. For that, 4 Signal tags are needed. One drives the body rotation using constant motion, one drives the up-and-down motion with random noise, one drives the head position and the last one the head’s rotation, both with random noise as drivers.
It’s now time to put all the elements together, and make sure everything loops correctly and stays in frame. To make the motion seem more dynamic, two more Signal noises are added to the camera’s position and rotation.
Then, the scene was lit using a directional light and an ambiant light, as well as ambiant occlusion. It was rendered in the Cinema 4D Physical renderer with both Depth of Field and Motion blur. Finally, color correction and lighting effects were added in After Effects.
I did a few couple of high quality stills, and added some grain in Photoshop:
And that’s it! All it took was a couple of Signal tags and built in effects to make this little guy come to life.
We are honored that the ever prolific Beeple used Greyscalegorilla’s own Signal to animate one of his gorgeous VJ clips. “Signal is fucking great!!” said Beeple in an email to us and we couldnt agree more.
We built signal to make animations simple to make, but robust enough for artists to use on any project. Knowing that one of our favorite artists is using it makes us all very proud primates.
You can download this scene file and tons of other great scene files that Beeple graciously has available on his site, beeple-crap