Posted In: TopcoatGreyscalegorilla

standard

Millions Of Reflection Combinations – One Plugin

July 13, 2016 - By 

Topcoat 1.5 is out and it’s the best version of Topcoat yet!

 

New in Topcoat Version 1.5

  • New Modifiers Tab displays Accurate Feedback.
  • New Blurs section adds realistic blur effects to your textures.
  • New Anisotropy effects give you that brushed metal look in seconds.
  • New Vertical Layout option. Perfect for docking the interface in your Cinema 4D Layout.
  • Texture Colors Can now be picked in the main interface.
  • Instantly rename your layers by double clicking.
  • Layers can be easily dragged to rearrange.
  • Easily Solo Layers.
  • Bump, blur, and mask presets can be right-clicked to add to other channels.
  • Transparency Reflectance Channel can now be accessed and modified in Topcoat
  • New “Invert Bump” button in Modifiers.
  • New “Color to Bump” button in Modifiers.

PLUS:

  • Easily add realistic and eye-catching reflectance and color to your scene with our new easy to use interface.
  • Speed up the process of adjusting your render settings. Choose from over 14 Render Fast™ Presets included with Topcoat and get to your final render quicker.
  • Add realistic worn textures to your objects with our new Blurs presets.

Free Update

Topcoat 1.5 is a free update for current owners of Topcoat. Just go to the Updates Page to download the latest version.

Don’t own Topcoat yet? What are you waiting for? Learn more about Topcoat and Version 1.5 here and get your reflection and reflectance game rocking for your next C4D render.


Some Examples…

All images are made with Topcoat and rendered using Physical Renderer and our GSG Render Fast™ Presets.

Don’t Just Take Our Word For It

Here is what some of our customers have to say about using Topcoat in their C4D workflow.

Topcoat is great for adding realistic wear and grunge layers that give objects that extra punch to look real. Mike Hjorleifsson – C4D Instructor and Freelancer

Reflectance got to be too complicated. Topcoat simplifies my life just like HDRI Studio did to help get the look I wanted. – Travis Turner – C4D Freelancer

I love HDRI Rig and Topcoat. The tools you provide are real time savers. – Jim Rodney – 3D Design Engineer

I have it docked in my layout, I use it so much. If my models don’t have the right reflectance, i’m always throwing on and layering a few things. It’s optimized well, too. – Ryan Daniels – Freelancer

Learn More About Topcoat.

 


standard

Topcoat: Making Reflectance Simple

November 23, 2015 - By 

Maxon introduced Reflectance In Version R16. It completely replaced the Reflection channel and it gave us the ability to make realistic layered textures never before possible.

As soon as I started seeing the results from this new Reflectance channel, I fell in love. It gave us layered looks and realistic renders that just weren’t possible in C4D before. Combine this new Reflectance with HDRIs and the Physical renderer and photoreal results were not only possible, they were possible without buying a third party renderer.

I was so excited that we could get something that looked THIS great with built in Cinema 4D tools. Finally, anyone with Cinema 4D could render a scene that approached the quality I previously only have seen with Vray.

However, there were a few problems. Sure, the renders were beautiful. But the new Reflectance channel brought quite a few hurdles for designers trying to get the most out of this new tool.

Problem 1 – The Reflectance Interface

The new Reflectance interface completely replaced the old reflection channel and specular channel that everyone was used to. In it’s place is a confusing set of names, modes, menus, and sliders. The power of these new channels are undeniable, but between the tedious list of reflection types and hidden drop-downs it was hard to navigate and tricky to make what used to be simple changes.

The entire interface seems like something that was made by technicians, for technicians. It definitely wasn’t made for designers and everyday Cinema 4D users like us.

Problem 2 – The Render Speed

The beautiful results of Reflectance came at another price. VERY long render times. Combine blurry, layered reflections with the physical renderer and it’s a recipe for overnight renders or grainy results. The default presets that come with Cinema 4D don’t help much either. Anything over the medium quality settings and it was guaranteed that you will be waiting for that render for hours instead of minutes.

Problem 3 – Can’t Change Multiple Textures At Once

OK, this was the one that really got me. In almost every other parameter in Cinema 4D, you could select multiple similar objects and change their settings all at once. I did this all the time with textures. I would select half a dozen textures all at once and give them all the same reflection settings. It was super intuitive, useful, and a big part of my workflow.

The reflectance channel removed that workflow entirely. There is no way to add reflection to multiple textures all at once, and even if you managed to make them similar, if you want to adjust them all together, that’s impossible too. It was the weirdest of all problems in this new Reflectance future.

Now What?

So here we are. Blessed with a beautiful first rate render engine and texture engine in Cinema 4D. But, it’s interface, speed hit, and non Cinema 4D like workflow got in the way of the average user to start using these tools. In fact, as we started talking to our customers, many people didn’t upgrade to new versions of Cinema 4D specifically because of the new Reflectance channel.

Well, any time we see problems like this in Cinema 4D, our minds start spinning. Is there anything we can do to take this beautiful render engine and expose it’s beauty to designers without them knowing all the weird technical stuff of the current Reflectance Engine? Was there a way that we could speed up the rendering process to help studios and freelancers hit their deadlines with great looking renders? We have worked for months on this idea and I want to show it to you now.

Introducing Topcoat™

Topcoat is a new texturing tool from Greyscalegorilla that we think will help solve these problems and add a simple and fast workflow to your toolset for your next project. We want everyone to be able to use this new Reflectance layer and we think Topcoat is the answer.

With Topcoat, we set out to build a tool that would make reflectance fun and easy to apply to your scene. Not a laborious task of sifting through settings. We also include our new Render Fast™ Presets to take the guess work out of picking the fastest and most beautiful Render Settings for your scene. We even brought back the ability for you to add reflection to multiple textures all at once.

Mostly, we built a tool that helps you get the most from Reflectance and helps you add beautiful realistic textures and reflections to your next project.

Combine eight custom paint coats and over 20 procedural bumps and masks together to make unique materials for your renders. It’s as easy as pointing and clicking.

Learn More About Topcoat Here


Categories

Follow us on Instagram