Posted In:Reviews | Greyscalegorilla


What Renderer Should I Use In Cinema 4D?

August 14, 2017 - By 

With so many different options to choose from, what renderer is the best one to use for your final render out of Cinema 4D?

There is no magic answer and in some ways that’s perfect. Some render engines are better for certain tasks. Below is a list of a few that we recommend and what their pros and cons are.

The Goal Of This Post

The goal of this article is to help motion designers and 3D artists make an informed decision on what renderer they would most benefit from.

What are the criteria? Glad you asked! All opinions assume you want to make photo-real animations in a production environment with little to no problems. So each one is looked at through a production final-frame render lens.

Why listen to us?

We have over 40 years of combined experience with 3D rendering. Our creative director Chad Ashley has tried most of these personally and has used many of them in production. Our goal is to give you the right information to help you make the right decision for you and your team.

We understand there is confusion in the rendering space, and we are here to share what we know and what we’ve found.

The Short Answer

For those who are ready for a GPU renderer that’s fast and somewhat production-focused: Redshift

If you or your studio have already made the jump to GPU rendering and have outfitted your workstations with multiple Nvidia GPU’s AND complete photo-realism doesn’t matter to you, then I can firmly recommend Redshift as the best solution for you at this time. That is IF you’re ok with a few caveats (see below).

For those who want the flexibility of CPU and GPU, or who have a deep appreciation for photorealism, features, and scalability: Arnold

For those of you who’s work needs to be of the highest quality and you value production-proven features, or if you have a mixed pipeline of GPU and CPU machines, I recommend using Arnold as your primary renderer.

But let’s take a closer look at what may be best for you.

Physical Renderer


  • Built into the core of Cinema 4D
  • Works on both Mac and PC
  • Ton’s of tutorials
  • A good representation of materials in the viewport
  • Great for stills
  • Reflectance is quite robust
  • Excellent noise maps
  • Toon shading is excellent


  • Pretty much dead. Not being developed anymore.
  • Slow AF
  • No IPR (Interactive Preview Render Window)
  • Lacks strong pass (AOV) system
  • No curvature map (though inverse AO is close)
  • Lacks many modern textures/features
  • Lights are in need of a serious upgrade
  • No dome light
  • IBL workflow is cumbersome

Who is Physical Renderer Good For?

I suggest you stick with Physical if you are tied down by hardware/OS and haven’t a budget to upgrade to anything else. It’s also entirely satisfactory if you don’t find yourself rendering any complex photo-realistic animations on a regular basis. It’s quite adequate on stills and can even handle distributed rendering with Team Render to Picture Viewer.

Check out some of our favorite Physical Tutorials


Arnold by Solid Angle / Autodesk


  • Stable and Scalable
  • Works on both Mac and PC
  • Has both CPU and GPU options
  • Killer development team
  • Deep feature set, used on countless feature films
  • Uses all of C4D’s Noises Natively
  • Custom AOV’s (Arbitrary Output Variables aka passes)
  • Light Groups
  • Light Filters (Gobos, barn doors, etc)
  • LPE (light path expressions)
  • Supports OSL
  • Frequent C4D plugin updates
  • simple settings
  • x-particle support
  • Same engine in multiple host applications (Maya, Max, Houdini)
  • Many speed-enhancing short-cuts and workflows
  • Killer Toon Shading / NPR Rendering
  • Texture Baking
  • Two types of denoising
  • Cryptomatte Support
  • Random Walk SSS
  • Excellent Hair/Fur
  • Support LUTs in the IPR
  • Render time booleans with “Clip Geo”
  • Fully supports ACES workflows


  • Expensive (compared to competitors)
  • Confusing license system (dealing with Autodesk is far from fun in this regard)
  • Slightly slower than other GPU renderers on the market, but improving.
  • owned by Autodesk (bad track record of acquisitions)
  • caustics are weak

Who is Arnold Good For?

I recommend it to those individuals/studios who demand high-quality images and those who value stability and features. Arnold is the renderer of choice for many VFX studios working on feature films. Its quality and scalability make it a perfect solution for intense projects. If you are an individual artist or a studio running lots of different sorts of jobs (volumes, particles, large data sets) Arnold is the right choice for you. If you are studio with mixed 3D host applications Arnold’s proprietary .ass format is interchangeable which can be a great benefit. Arnold coupled with render farm solutions out there such as Pixel Plow is a potent combination. Arnold and cloud rendering gives small studios and independent artists as much firepower as most large studios. Arnold is one of my most recommended renderers and with the GPU component making big strides, it’s gonna be one to watch for in the coming year. Arnold is without a doubt, the renderer I enjoy using the most.

Price: $635 Annually, $65 Monthly (all licenses are floating). Educational institution licenses are free. 

Try Arnold here. Buy Arnold here.

Check out some of our favorite Arnold Tutorials

Octane by Otoy


  • Easy photorealism
  • IPR Speed
  • IPR window features
  • speed of rendering (up to a certain level of complexity)
  • simple settings
  • custom material node interface
  • Octane Scatter Utility
  • tri-planar mapping
  • Supports OSL
  • Post FX


  • Limited by GPU memory
  • Stability
  • scalability
  • no custom AOVs
  • no light group AOV
  • limited light linking
  • inconsistent/delayed updates
  • limited maps/materials
  • No layer texture
  • layering multiple materials is cumbersome
  • Poor C4D Noise support (requires on the fly baking)
  • Poor cloud rendering support/options
  • “Octane Effect” (see GSG Podcast)
  • Confusing product version / license lineup

Who is Octane Good For?

I think Octane is perfect for an art-director that is designing frames or doing basic look dev. It’s fast IPR, and simple UI will make it easy for a designer to create imagery, given they have the GPU power to run it efficiently. I’ve seen Art Directors have great success with Octane. Do boards with Octane, then move to a production renderer to finish the job. Octane is also useful as a “daily render” tool. I’ve often joked on our podcast that Octane should have a “send to Instagram” button as it seems to be used more on that platform than any other. Not sure if that’s good or bad. Up to you, I guess. I should also add that Octane is a fine choice for those doing primarily exterior architecture renders.

Price: $619 (Standalone and C4D Plugin), plus $200 annual maintenence. 

Try Octane here. Buy Octane here.

Check out some of our favorite Octane Tutorials



  • Very Fast (when tuned properly)
  • Balances load between CPU and GPU
  • Somewhat Production focused features
  • Fully featured AOV system (including custom AOVs)
  • Textured area lights
  • biased engine
  • unified sampling
  • versatile uber shader
  • tons of map types
  • a responsive development team
  • Redshift Proxies/Instances
  • Supported by several cloud render farms (including Pixel Plow)
  • X-Particles support
  • Light Groups
  • Custom AOVs
  • Cryptomatte Support
  • Curve rendering
  • Post fx Glow, Glare, Etc
  • Supports LUTs in Render View
  • Two types of denoising


  • Material previews are still terrible
  • Can be slow on large scenes
  • Time to first pixel is still an issue
  • Still quite buggy overall
  • No OSL support
  • Confusing settings/controls
  • Quirky issues still plague the plugin (random IPR refreshes, crashes). Though the dev team is quick to respond to issues.
  • higher learning curve
  • closed API
  • Not always clear what version is the newest/most stable

Who is Redshift Good For?

I recommend Redshift to anyone running Nvidia GPU’s and those who are looking for a stable production renderer and isn’t afraid to jump into some settings to squeeze out every ounce of speed out of your frames. It’s very well rounded and versatile able to handle arch-viz interiors, intricate character work, or product viz. I find myself reaching for Redshift for things like product viz, non-photo real logo work, and shiny stuff in general. Though I do find its limitations and quirks frustrating at times.

Price: $500 (non-floating license) $250 annual maintenance. Floating licenses are avail for $3,000 for 5 licenses, which is the minimum order.

Check out some of our favorite Redshift Tutorials

Cycles Render by Mario Tran Phuc

Cycles4D by Insydium


  • Works both on CPU and GPU
  • tons of features for rendering X-Particles
  • Cryptomatte support
  • Principled Hair, Volumes
  • Random Walk SSS
  • Rounded Corners
  • affordable
  • great node material editor
  • plenty of learning resources


  • Cycles is developed by the Blender Foundation and not Insydium. The open-source nature can scare large studios who are looking for deep customer support and accountability. I’ve found that it was also a bit cumbersome on seemingly simple shading/lighting tasks. AOV’s are also a bit lacking.

Who is Cycles4D Good For?

Anyone who’s work is primarily X-Particles based would benefit from Cycles4D. It’s CPU/GPU flexibility, and low price would make it an excellent choice for those on limited hardware/budget.

Price: $246.62

Check out some of our favorite Cycles4D Tutorials

“Want More To Read About This?”

We wrote an in-depth article over at Motionographer. If you’re still hungry for more information, go check it out!

“Why didn’t you mention My Favorite Renderer?”

If your renderer is not mentioned above, it’s either that we haven’t used it enough to form an educated opinion or we have used it and we don’t think it’s ready for use in production yet.



Creamyorange Gets A New Home – Cargo Collective

August 29, 2011 - By, is the oldest domain I own. It has always been home to my creative portfolio and has also been a place to learn and play with web design and coding.

In 2003 it launched with only two After Effects animations on it. I made the site with Adobe LiveMotion and featured crazy animated buttons (what a bad idea). In 2004, I learned how to chop up websites and Built my first HTML page. The wayback machine, captured most of it here. Creamyorange 3.0 was a cleaner design and was launched for my graduation and to enter the professional market. Finally, in 2008, I cut a new reel and built a PHP version of the site that was supposed to make it easier to update. While it was easier to upgrade than before, it was still a hassle. Projects were released, and shipped, but never added to my portfolio because it was too much work.

I have been meaning to move Creamyorange to a hosted platform for a while and then I saw James White’s portfolio and the search ended. I instantly signed up for Cargo and had a full site up and running in less than a day. What a fantastic service. What used to be a hassle is now super simple and even… fun!

View Creamyorange


12 Core vs. 8 Core vs. 2 Core – Cinema 4D Render Speed Test

November 3, 2010 - By 

Many of you have been asking about my new 12 core mac and if it’s worth it to get that much machine. Well, I screen captured some Cinebench renders to compare the speed of all three of my machines including my new 12 core Mac Pro, my old 8 core Power Mac and my 2 core macbook. This way, you can judge for yourself.

Sure, it’s expensive. But remember, it’s one of the only things I need to do my job other than software, coffee and American Apparel t-shirs. Plus, I only get a new machine every 3 years or so and want to just stay ahead of the curve for a while so I don’t have to worry about it every year. Did I mention that it’s tax deductible? What machine are you running?


The Future Is HERE! Ustream Broadcaster – Stream Live From Your iPhone

December 9, 2009 - By 

High Rez: Going for a walk

Low Rez: Making Lunch

I’ve just finished trying out the new Ustream Broadcaster App for the iPhone that allows you to stream LIVE from your iphone though WiFi and 3G and I am impressed! We are officially living in the future. It worked almost flawlessly, letting me sign up quickly with my Ustream account. It allowed me to twitter out a link to let people know I was on and bam… people started showing up. The chat box even shows up in the app so you can read peoples questions. There is also a “Polling” option that allows you to do a quick poll though the app. it even works with 3Gs and 3G phones.

Watch above to see some of the videos that were made with the app. The quality isn’t bad on wifi, but it suffers a bit when using 3G. I tried out the low-rez setting to check out the quality. It’s not that much worse than the hi-rez setting. The bad news though is that it does a center crop to make the video size smaller. This turns the really nice wide angle lens on the 3Gs into a telephoto. Not good for filming yourself at arms length. Lastly, watch your battery! I went out for a walk and it died in about 5 minutes. I only had about 20% battery to begin with, but I can tell that this thing is a battery hog. I should have remembered to bring my new Mophie Juice Pack along with me.

Bravo to Ustream for making a robust, live streaming app that fits in my pocket. I will definitely be using Ustream more often while I’m out and about and traveling this holiday. I just have to make sure I have a full charge.

Get the UStream Broadcaster here.


Introducing KeyframeTV: Episode 1

November 3, 2009 - By 

Welcome to the first episode of KeyframeTV, a discussion about the tools, news and work of motion design. KeyframeTV is made by Tim Allen, Nick Campbell & Pasquale D’Silva. Check out the site for a full list of credits and show notes.

We want to make this show as relevant and helpful as possible to everyone in the industry. But, we need your help. Please drop us your feedback in the comments about the show. This talk show format is new to all of us so, we would love to hear what you think.


My First Day With the Wacom Intuos 4

September 30, 2009 - By 

Here are some observations and a quick overview of the new features of the Wacom Intuos 4. I really love the new look and the scroll wheel. The new texture takes some getting used to, but it only takes a day. Check out the video to see it in action. If you get one. Get it at will ya?


The Pros and Cons of using a Wacom Tablet

July 10, 2009 - By 

Can’t see the video? Go to

Many of you have been asking about my Wacom Tablet and how I like it. In this video, I answer all of your questions about the wacom including, “Why did you start using the tablet?” – “How do you like it?” and “How long does it take to get used to?”


How Good is the New iPhone 3GS Camera – Ummm, It’s Really Great!

July 8, 2009 - By 

I wanted to post some shots taken with the new iPhone 3GS. I have been really impressed with the quality from the new camera and lens. It’s a wider angle lens so that helps take better landscape. The macro focus is super useful (especially for taking photos of beer labels.) The touch to focus feature is brilliant.

What really blew me away though is the fact that the touch point on your photo also regulates exposure and color temperature. Check out the image below to see the difference. I took a photo of a back lit subject with this feature. This is huge! With the old iPhone cameras, backlit photos were impossible. Now, just touch on the person’s face and take your shot. Check out some of the shots below all taken with the new camera. I even have a full-rez version that you can download below too.

Lastly, I wanted to show you a little behind the scenes with the new version of my iPhone app, ShakeItPhoto. We have uploaded version 1.1 that is fully compatible with the new camera on the 3GS to Apple and are waiting for them to approve it. Until then, I wanted to share the results with the new version that features the full cropping. The new wide angle lens really helps get more in the shot when taking ShakeItPhotos. Plus, the better quality lens and images really show themselves when processed through the App. Enjoy.

Raw 3GS Shot

Download the Full Rez Image

Processed in Photoshop

Touch to Expose and Focus Example

Shake It Photo Examples


Camera Bag Full of Gear – All of my Best Nikon Cameras and Lenses

May 21, 2009 - By 

We have all seen it, but now it’s my turn. Watch me do that thing where people pull all of their gear out of their camera bag. People always ask what gear I use. Here is a easy way to show you not only all my lenses and accessories, but also talk about some quick tips and how I use each piece of gear.

My Gear
Nikon D700: My photos taken with the D700.
Nikkor 24-70mm 2.8f Review
Nikkor 85mm D 1.4: Review
Nikkor 50mm 1.4f Review
Nikkor 20mm f2.8
Nikkor 300mm 4.5
Nikkor 55mm Macro
Ray Ring Flash: Review
Nikon SB-600 Flash
Nikon MB-D10 Multi Power Battery Pack
Lacie Rugged Hard Drive
Lowepro Flipside 400 AW
Nikon MC-36 Multi-Function Remote Cord
Gorilla Pod
Flip Mino HD

In the Buying Mood?
Like something you see? Check out more of my gear and recommend products and gear over at my Gorilla Goods – Amazon Store. Yeah, I get a small cut of anything you purchase, but if you’re gonna buy it anyway, help me support my growing bandwidth bills will ya?


GSG Cast: ShakeItPhoto and How to Set up a Photoblog in 5 Minutes

April 20, 2009 - By 

In today’s cast, I show you a demonstration of my new Photography iPhone App, ShakeItPhoto.. I also show you how to set up your own Posterous account so you can photo-blog directly from your iPhone. If you are using ShakeItPhoto, drop a link in the comments to your photos. I love seeing them. Thanks!

Buy ShakeItPhoto at the iTunes Store

Official ShakeItPhoto Site

My Posterous ShakeItPhoto Blog

Alexia’s Posterous ShakeItPhoto Blog


GSG Cast: Flip Mino HD vs Canon HV10

March 26, 2009 - By 

Super unfair test between a $600 1080 HD HV10 Canon camcorder and the Flip Mino HD. Just wanted to see how my new toy stacked up against my everyday workhorse Canon. It did pretty well I must say. The color was a little washed out, but the video quality holds up pretty well. What do you think? I will have a more detailed review of the Flip Mino HD soon.

In other news:
I will be speaking at the Show ‘n Tell Show this Sunday, March 29th. Be there or be square. I will be recording it so there will be a less fun video-based option for those of you that can’t/won’t make it.


Ring Light Love – Ray Ring Flash Review

February 26, 2009 - By 

The Good:

  • Great effect
  • It looks more natural than a strobe
  • Attention-getting looks
  • Lightweight
  • Makes everyone look hot
  • Robust construction
  • WAY cheaper than a powered ring light.

The Bad:

  • Rubber wedges are awkward to use
  • Doesn’t work well with long lenses

Highly recommended for event and portrait photographers.

Sample Shots:

Shots taken with the Nikon 50mm f/1.4D AF

Shots taken with theNikon 50mm f/1.4D AF

Shots taken with the Nikon 50mm f/1.4D AF

Product Page
Available on Amazon