Posted In: UncategorizedGreyscalegorilla
Charlottesville VA native and talented C4D freelancer David Ariew recently traveled to outer space. David was not truly in the stratosphere, but he did create an amazing music video for “A Bad Think” created entirely in C4D with Otoy’s Octane Renderer.
David also used one of our tools, which made us very proud. David used Signal to help him with all those beautiful flickering lights. Here is what David had to say about his experience with Signal:
“I really wanted to create a run-down looking space station to complement the melancholy vibe of the song, and having the lights flicker both brought life into the static scenes and created a moody feel. GSG Signal allowed me to create that animation procedurally, with no keyframes, and there’s even a flicker preset under the Signal scripts folder! Then it was just a matter of linking the power of the light to the blank Signal tag, and increasing the strength and variation until the power hit the zero mark on occasion.”
David was also nice enough to record a quick video demonstrating his blinking light technique with Signal and Octane.
You can learn more about our Signal Plugin here.
Rick Lundskow aka @lundskow
We’d like to welcome Daily Render Guest Artist Rick Lundskow @lundskow to our ongoing series of awesomeness.
What is your name, position, and where do you currently work?
How did you get into Cinema 4D?
I’m almost positive I saw a motion graphics video on vimeo back in 2010/2011. It was so impactful that I wanted to learn how to create art like it. I immediately downloaded the trial version and started watching Greyscalegorilla tutorials. After the trial expired I used the demo version. The demo wouldn’t let you save or render out projects, which was a slight bummer because some of the pieces were sweet. However, I could recreate them if I really wanted them.
Once I moved to Michigan to work at Cornerstone, I budgeted for Cinema 4d Studio. That’s when the real fun began.
When did you start your daily render practice?
I tried to start daily renders but they took too much time or I ran out of ideas too quickly. I got in my head too much… Each piece had to be amazing, but often times they were not great by any stretch of the imagination.
At Half Rez this past year I had a chance to talk to Beeple, the master of daily renders. He really encouraged me that it wasn’t as big of a deal as I was making it out to be. I just needed to make something happen. I don’t know what it was, but it clicked in my brain and I started the next day, September 15th.
What is the hardest part about doing a daily render?
Time would probably be the most difficult part of a daily render for me. Some nights I don’t get home until 10pm-12am and I haven’t even started on my project. The worst is when I get home late and I don’t even have a concept. On those nights, I wanted to give up. And there were many of those nights. However I’m sure other people have had that same exact excuse but have continued anyway. So I told myself that I couldn’t have any excuses for missing a day.
What have you learned by making something every day?
Probably the most significant thing I’ve learned is lighting and reflections. Lighting can make or break your render, so I experimented with different techniques until I found something that works for me. Since I don’t have a fancy render (which might change very soon), I wanted to learn the most with the tools that I had on hand.
As far a basic life skills go, I learned that I can put too much pressure on the creativity. I want the design to be better than the day before it, or create a compelling piece that will sell to millions of people. The former is stressful and the latter hasn’t happened yet. Daily renders are more like experiments. No pressure on the outcome. You try an idea that doesn’t work, but you fix those mistakes the next day and publish your findings. It’s important for me to realize that when I fail, I just found another way of not doing something.
What Hardware and Software do you use to make your work?
I do most of my work on a 2012 MacBook Pro. Nothing too fancy about it but it gets the job done. If I stay late at work, or have some free time over lunch, I’ll create piece on my Mac Pro with 12GB of ram. Then render it out using Team Render across 3-4 of the other machines in the office.
Aside from using Cinema, I use Illustrator a lot to create splines. The shape builder inside Illustrator is incredibly powerful for making custom shapes for lathes, sweeps, and extrudes. I recently purchased ZBrush core. While Cinema’s sculpting tools are great, there were a few features about ZBrush that made it easier to sculpt heads.
What is your day to day like at work?
My work schedule changes on a daily basis. I tend to have a theme to each week day though. Mondays are meeting days. A nice easy transition into the work week. Tuesdays are typically my big project day. I can get the most done without a ton of distractions. Wednesdays are a big filming day. We do video announcements in our Sunday services and we record & edit them mid-week. Thursdays are the busiest days because we’re trying to finish the work week strong. So I’ll finish projects that I didn’t quite complete the other work days. Coffee is a requirement for Thursdays. The great thing about my job is that I don’t work Fridays. Actually, I don’t think I’ve had a job in the past 10 years that required me to work Fridays. It’s pretty amazing.
Anything advice to anyone out there just getting started?
Great art isn’t about having the best resources, it’s about using what you have. There’s something special about taking what little resources you do have to create something beautiful. It gives you an appreciation for the things around you. When you hit a roadblock, figure a way around it. Don’t let circumstances hold you back from accomplishing what you want to do.
Also, don’t make it more complicated than it needs to be. Start with a 5 minute idea and work from there. Most of my projects come from a small element I see in my day to day world. Find something that inspires you and run with that idea.
Where can people learn more about you?
I’m currently rebuilding my website from scratch, so currently I don’t have more info available.
2016 GSG CUSTOMER SHOWCASE REEL
TO ALL OF OUR CUSTOMERS: THANK YOU!
We’d also like to thank our AMAZING customers around the globe for sending us such beautiful images that showcase our tools! We are in constant awe of your talent and dedication! We are already looking forward to our 2017 Customer Showcase, so get ready!
Maxon just announced the much-anticipated Cinema 4D R18 update and we are breaking down all our favorite new features!
We are excited to bring you these quick breakdowns and we promise more in-depth tutorials are not far away. Also, be sure to check out Maxon’s site for a complete list of new features. So enough talk, let’s see what’s NEW in Cinema 4D R18!
New Mograph Object: Voronoi Fracture
New Mograph Effector: Push Apart
New Viewport Enhancements
New Mograph Features
New Knife Tools
New Mograph Effector: RE:Effector
New Thin Film Shader
New Bump Map Feature: Parallax
New Vertex Color Tag
GreyscaleGorilla Transform R18 Integration
It’s Siggraph time again and GSG will be in Annehiem with live shows, demos at our very own GSG Booth, and maybe even some new product teasers! Below you will find all the information you need. Find out the When, where, and how to see all things GSG at Siggraph!
General Siggraph 2016 Information and tickets can be purchased here.
When is Siggraph?
The Exhibition is from July 24th to July 27 and is in Annehiem California.
Who from GSG will be in attendance?
Nick, Chris, Chad, and EJ will all be speaking, demo-ing, and hanging out.
How can I see all the action?
Easy. You can either be there for the real-deal OR you can tune into c4dlive.com for streaming content! We will also be streaming from time to time via Facebook.
I heard that GSG has a booth, is that true?
Why yes it is! GSG will be in a corner booth that is part of Maxon’s big ole’ booth. It’s the first time we’ve had a “booth” at Siggraph or any other event, so stop by to chat and pick up some swag!
GSG Siggraph Demo Schedule:
Tuesday, July 26th @ 10:30am PST : Chris Schmidt
Tuesday, July 26th @ 11:30am PST : EJ Hassenfratz
Tuesday, July 26th @ 1:30pm PST : Nick Campbell
Wednesday, July 27th @ 11:30am PST : Chad Ashley
Thursday, July 28th @ 12:30pm PST : Chad Ashley
We will also be live Facebook streaming throughout the show, so be sure to keep an eye out on FB for that. Feel free to tweet at us during the show as well @gsg3d. We’ll also be posting to Instagram as well!