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Greyscalegorilla NAB 2017

April 17, 2017 - By 
It’s time for NAB 2017! Join us in Las Vegas April 24-27 for an entire week of C4D Presentations.

This year is Greyscalegorilla’s biggest presence yet at the Maxon booth. Check C4DLIVE.COM for the full schedule and list of presenters.

Huge thanks to Maxon US for sending our crew out to Vegas to be a part of the big show and for streaming the entire thing LIVE so you can watch even if you can’t make it to Vegas.

Follow the GSG Crew via Instagram!

Don’t miss anything. Follow us on Instagram for stories, pics, and more!

The GSG Booth!

If you are in Vegas during NAB, be sure to stop by the Greyscalegorilla booth, get a demo by Nick, Chris, and Chad, and grab some Greyscalegorilla swag! The GSG booth is located directly behind the Maxon Booth, see you there!


Greyscalegorilla Team Presentation Schedule:

Monday

Chris Schmidt: Monday, April 24th at 1:30 PM PST

Tuesday

Nick Campbell: Tuesday, April 25th at 9:30 AM PST

Wednesday

AskGSG with Nick Campbell and Chris Schmidt: Wednesday, April 26th at 11:30 AM PST

Chad Ashley: Wednesday, April 26th at 2:30 PM PST

 


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David Ariew Creates Stunning Space Music Vid with the help of Signal

February 8, 2017 - By 

Charlottesville VA native and talented C4D freelancer David Ariew recently traveled to outer space. David was not truly in the stratosphere, but he did create an amazing music video for “A Bad Think” created entirely in C4D with Otoy’s Octane Renderer.

David also used one of our tools, which made us very proud. David used Signal to help him with all those beautiful flickering lights. Here is what David had to say about his experience with Signal:

“I really wanted to create a run-down looking space station to complement the melancholy vibe of the song, and having the lights flicker both brought life into the static scenes and created a moody feel. GSG Signal allowed me to create that animation procedurally, with no keyframes, and there’s even a flicker preset under the Signal scripts folder! Then it was just a matter of linking the power of the light to the blank Signal tag, and increasing the strength and variation until the power hit the zero mark on occasion.”

David was also nice enough to record a quick video demonstrating his blinking light technique with Signal and Octane.

You can learn more about our Signal Plugin here.


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Guest Daily Render Artist: Rick Lundskow

February 2, 2017 - By 

 

Rick Lundskow aka @lundskow

We’d like to welcome Daily Render Guest Artist Rick Lundskow @lundskow to our ongoing series of awesomeness.

Follow the GSG Daily Render Series on Instagram, Facebook, Twitter, and Tumblr


What is your name, position, and where do you currently work?

Rick Lundskow

Art Director

Cornerstone Church

 

How did you get into Cinema 4D?

I’m almost positive I saw a motion graphics video on vimeo back in 2010/2011. It was so impactful that I wanted to learn how to create art like it. I immediately downloaded the trial version and started watching Greyscalegorilla tutorials. After the trial expired I used the demo version. The demo wouldn’t let you save or render out projects, which was a slight bummer because some of the pieces were sweet. However, I could recreate them if I really wanted them.

Once I moved to Michigan to work at Cornerstone, I budgeted for Cinema 4d Studio. That’s when the real fun began.

 

When did you start your daily render practice?

I tried to start daily renders but they took too much time or I ran out of ideas too quickly. I got in my head too much… Each piece had to be amazing, but often times they were not great by any stretch of the imagination.

At Half Rez this past year I had a chance to talk to Beeple, the master of daily renders. He really encouraged me that it wasn’t as big of a deal as I was making it out to be. I just needed to make something happen. I don’t know what it was, but it clicked in my brain and I started the next day, September 15th.

What is the hardest part about doing a daily render?

Time would probably be the most difficult part of a daily render for me. Some nights I don’t get home until 10pm-12am and I haven’t even started on my project. The worst is when I get home late and I don’t even have a concept. On those nights, I wanted to give up. And there were many of those nights. However I’m sure other people have had that same exact excuse but have continued anyway. So I told myself that I couldn’t have any excuses for missing a day.

 

What have you learned by making something every day?

Probably the most significant thing I’ve learned is lighting and reflections. Lighting can make or break your render, so I experimented with different techniques until I found something that works for me. Since I don’t have a fancy render (which might change very soon), I wanted to learn the most with the tools that I had on hand.

As far a basic life skills go, I learned that I can put too much pressure on the creativity. I want the design to be better than the day before it, or create a compelling piece that will sell to millions of people. The former is stressful and the latter hasn’t happened yet. Daily renders are more like experiments. No pressure on the outcome. You try an idea that doesn’t work, but you fix those mistakes the next day and publish your findings. It’s important for me to realize that when I fail, I just found another way of not doing something.

What Hardware and Software do you use to make your work?

I do most of my work on a 2012 MacBook Pro. Nothing too fancy about it but it gets the job done. If I stay late at work, or have some free time over lunch, I’ll create piece on my Mac Pro with 12GB of ram. Then render it out using Team Render across 3-4 of the other machines in the office.

Aside from using Cinema, I use Illustrator a lot to create splines. The shape builder inside Illustrator is incredibly powerful for making custom shapes for lathes, sweeps, and extrudes. I recently purchased ZBrush core. While Cinema’s sculpting tools are great, there were a few features about ZBrush that made it easier to sculpt heads.

 

What is your day to day like at work?

My work schedule changes on a daily basis. I tend to have a theme to each week day though. Mondays are meeting days. A nice easy transition into the work week. Tuesdays are typically my big project day. I can get the most done without a ton of distractions. Wednesdays are a big filming day. We do video announcements in our Sunday services and we record & edit them mid-week. Thursdays are the busiest days because we’re trying to finish the work week strong. So I’ll finish projects that I didn’t quite complete the other work days. Coffee is a requirement for Thursdays. The great thing about my job is that I don’t work Fridays. Actually, I don’t think I’ve had a job in the past 10 years that required me to work Fridays. It’s pretty amazing.

Anything advice to anyone out there just getting started?

Great art isn’t about having the best resources, it’s about using what you have. There’s something special about taking what little resources you do have to create something beautiful. It gives you an appreciation for the things around you. When you hit a roadblock, figure a way around it. Don’t let circumstances hold you back from accomplishing what you want to do.

Also, don’t make it more complicated than it needs to be. Start with a 5 minute idea and work from there. Most of my projects come from a small element I see in my day to day world. Find something that inspires you and run with that idea.

 

Where can people learn more about you?

I’m currently rebuilding my website from scratch, so currently I don’t have more info available.


 


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2016 GSG Customer Showcase

August 1, 2016 - By 

2016 GSG CUSTOMER SHOWCASE REEL

TO ALL OF OUR CUSTOMERS: THANK YOU!

 

It’s here! Hot off the Siggraph 2016 show floor. Our very first customer showcase reel! Big thanks to Mike Alfini for his awesome editing skills, and to ArtList for providing the killer music.

We’d also like to thank our AMAZING customers around the globe for sending us such beautiful images that showcase our tools! We are in constant awe of your talent and dedication! We are already looking forward to our 2017 Customer Showcase, so get ready!



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Cinema 4D R18 is HERE!

July 25, 2016 - By 

Maxon just announced the much-anticipated Cinema 4D R18 update and we are breaking down all our favorite new features!

VISIT MAXON.NET FOR A COMPLETE LIST OF NEW FEATURES

We are excited to bring you these quick breakdowns and we promise more in-depth tutorials are not far away. Also, be sure to check out Maxon’s site for a complete list of new features. So enough talk, let’s see what’s NEW in Cinema 4D R18!


New Mograph Object: Voronoi Fracture



New Mograph Effector: Push Apart


New Viewport Enhancements


New Mograph Features


New Knife Tools


New Mograph Effector: RE:Effector


New Thin Film Shader


New Bump Map Feature: Parallax


New Vertex Color Tag


GreyscaleGorilla Transform R18 Integration



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