Product Viz: Wine Bottles
Cinema 4D Product Visualization: Wine Bottles is a training series that will show you how to model and light photo-real glass bottles.
Product Viz: Wine Bottles is a professional guided online training series taught by Matthew O’Neill from 3D Fluff.
In this training series, you will learn how to model a wine bottle from scratch, and then use lights and materials to create a realistic product presentation.
Meet Your Instructor
Matthew O’Neill, also known as Mash, is a professional Cinema 4D trainer who has hosted countless tutorials and training series over the past 20 years. He started his 3D career working for MAXON in the UK, and has worked as a freelance 3D artist for 15 years.
This nearly 4 hour course will teach you everything about producing a final Wine Bottle render. Begin by examining reference artwork and modeling the bottle. Use Spline tools to create a clean finish with the proper amount of polygons. Then create the bottle cap using displacement layers. (You can preview this portion down below.)
Next you will create realistic glass, liquid, and the bottle’s label. You’ll learn tricks about using materials, such as overlaying metallic foils onto paper backing, and creating irregularly shaped labels.
Finally you set your scene with proper lighting and adjust your render settings for the perfect photo-realistic look.
Want a glimpse at the type of training you’ll receive? Here’s a select portion from this training series.
Your cart is empty. Go to the store »
|Product type:||Streaming video|
|File size:||240 MB|
|Requirements:||Internet Connection, Cinema 4D R16+|
Reflectance got to be too complicated. Topcoat simplifies my life just like HDRI Studio did to help get the look I wanted.
Best HDRI’s on the Net I have searched everywhere!
HDRI Link simplifies workflow and increases productivity by easing the burden when transitioning between different rendering engines in Cinema 4D.
HDRI Link is a shortcut to the end of your HDRI scavenger hunt.
HDRI Link has become my go-to plugin when doing HDRI lighting in Arnold.
I have TopCoat docked in my layout, I use it so much. I’m always throwing on and layering a few things. It’s optimized well, too.
With clients using Redshift, Octane, and Arnold, the ability to hop between them is invaluable. Plus the ability to swap studio presets and save them… I’m not sure how people will be able to work without this.
GorillaCam is what EVERYONE needs to add that extra layer of depth to their animation. I cannot see myself going back to the standard Cinema 4D camera ever.
It’s hard to think that a tiny little tag can change your workflow so dramatically. But HDRI Link does just that.
Light Kit Pro has completely changed how I approach lighting my 3D scenes, making the process quicker and more enjoyable than ever.