Posted On: Educators Chad AshleyGreyscalegorilla
In this video, Chad Ashley demonstrates better ways to light metallic surfaces with HDRIs and Arnold. Whether you’re creating product visualizations or a cinematic chrome logo, Chad walks you through his approach to help make your reflective surfaces shine.
What You’ll Learn:
- Better ways to light metallic surfaces with HDRIs and Arnold
In a recent YouTube Live Stream, Chad shows how to use the new Light Manager Tool and Light Group AOVs in Arnold for Cinema 4D.
If you’ve ever had a large scene with more than ten lights you know how difficult it can be to select and manipulate those lights quickly. In a recent update (2.0.1), Arnold released the Light Manager which makes the process of manipulating dozens of lights MUCH easier. In addition to the Light Manager, a new light group AOV workflow was introduced to allow per light AOVs to be rendered all at the same time. Learn all of this and more in this recent YouTube stream.
What You’ll Learn:
- C4DtoA Light Manager Tool
- Light Group AOVs
- AOV Shaders
- Why splitting out different lights into passes can sometimes be a good idea.
- Subscribe to the GSG YouTube page to get live stream notifications
- Blackmagic Fusion
- Tim Little’s Fusion Script is coming soon.
- Latest Arnold Build for Cinema 4D
NAB 2017 Rewind – Chad Ashley: 3D Workflow Techniques for Lazy People from Cineversity.
- Importance of Project Managment (Default Project folder, Project Naming)
- Process Hacks
- Previz Workflows
- “Mission Layouts”
- “Starter Scenes”
- Content Browser Hacks
- C4D Layers for organization
- Never name an Output again, using the Token System
In this NAB presentation, Chad shares some of his workflow secrets and talks about the Gorilla Grade LUT promo spot that was finished in only four days. Chad talks about everything from project folders to the Take System and how to use Tokens to never have to name an output ever again.
Gorilla Grade LUTs Promo Spot
Creating realistic condensation for beverage renders comes up in just about every motion designers career. This seemingly simple effect is one that people often ask me about. How do you make the condensation look real and beautiful, but not over think it?
Lucky for us in Cinema 4D R18 they released a new effector called the Push Apart Effector. With this new effector and some smart lighting and shading, we are going to make some killer Tallboys!
What will I Learn?
- In the first of following three videos, you will learn how to set up your condensation using standard Mograph tools in R18.
- In the second tutorial, you will learn how to light and shade our Tallboy using Cinema 4D’s Physical Renderer.
- In the last tutorial, you will learn how to achieve the same look using Solid Angle’s Arnold renderer for Cinema 4D.
What do I need?
- Cinema 4D R18 Broadcast or Studio
- Your own HDRI Maps for lighting or HDRI Studio Rig for Physical
- Your own HDRI Maps for lighting or HDRI Link
- Solid Angle’s Arnold Renderer (for part three only)
- A Can model (either from the content browser or you can find a free one here)
Part One: Realistic Condensation Setup with Mograph
Part Two: Lighting and Shading Condensation in Physical
Part Three: Lighting and Shading Condensation in Arnold for Cinema 4D.
Tallboy Label Designs by OTHER STUDIO
Learn how the Cinema 4D Takes system can give you more options and less hassle when iterating for your clients in this Cinema 4D Tutorial.
The Take system was one of the reasons I made the switch from 3Ds Max to Cinema 4D. Not many 3D apps can claim to have solved the render pass problem without a clumsy UI or buggy workflows, but Maxon has definitely done that in my opinion. I made this video for those who have not yet tried takes but maybe are aware of its benefits and believe me, no matter how you use C4D, Takes can help you.
What will I Learn?
This is a quick introduction to Takes for those who may have known about them, but have not used them in their everyday workflow. It’s also a great video for those who are looking for a refresher on what the Take system is capable of.
What are Takes?
In a nutshell, Takes allow you to save many, many versions of your file in one scene. Sounds crazy I know, but this is nothing new to most other DCC apps. Ever have a client ask if they can get an alternate color on an asset in your scene? You could create a separate scene file, change the color, name it accordingly (so you don’t forget) and be done. Now, what if your client comes back and says they want a slightly different camera angle. You would have to merge that camera change back into that alt color scene and any other alternate scenes you had to create. Takes eliminates this confusing and messy workflow and allows you to make multiple versions of your scene in one project.
When should I use Takes?
I use takes whenever I know I’m going to need options. Options either for myself or for my clients. Working with takes is a much easier way for my brain to keep organized. Otherwise, I end up with folders filled with scenes and it becomes difficult to remember what scenes have what changes/assets/cameras.
Where can I learn more about Takes?
Cinversity has some great tutorials covering Takes. Check them out here.
Get all the Chair models used in this tutorial for free from Dimensiva here.