Posted On: Educators Chris SchmidtGreyscalegorilla
In this two-part video, we’ll tackle creating a dynamic rig to make objects in Cinema4D buoyant. Objects that will dynamically move up and down with waves and create ripples as they pass through the surface of the water.
In part one we tackle the buoyancy. Using Wind Forces that stick to an animated water surface that drive the dynamic object to bob up and down on the surface. We even set up the ability for the objects to surf down the slope of the wave.
In part two we use the Jiggle Deformer in C4D and more Particle Forces to drive splashing effects on the water surface itself.
In this video we break down all the new improvements to Cinema 4D R19’s improved Voronoi Fracture object.
New Voronoi Fracture Features we Cover
We are going to jump into C4D R19’s Voronoi Fracture and check out:
- Sorting (The order in which the cells are indexed)
- Detailing (Adding internal detail and complexity)
- Connectors (Quickly linking cells to each other dynamically)
- Geometry Glues (Merging cells together to create more complex chucks)
- Cells Scaling (Stretching cells to create new styles of break patterns like slices and splinters)
- New Vertex Tag Outputs (Get Vertex Maps that cover the internals of the Fracture and the edges)
Our very own Chris Schmidt tackles a much requested sequel to Quick C4D Tips and Tricks tutorial with another 50 minutes of a little known features of C4D and tips for speeding up workflow. Learn tricks to clean up points and polygons fast, drive clones with Effectors AFTER dynamics, get more randomness from your Cloners, and so much more. This video is part of the NAB 2017 Rewind courtesy of Cineversity.
In this Cinema 4D Tutorial, Chris Schmidt from Greyscalegorilla shows you the most important settings to keep in mind while working with Sketch & Toon in Cinema 4D. Why do you final renders look different from the viewport? Why are your lines so segmented and separated? Find out why in this video.
What will I Learn?
- Why Sketch & Toon automatically applies to all objects in the scene
- How to join and smooth lines
- How to get your render to to look the same in both the viewport and picture viewer
2 Essential Sketch & Toon Settings Explained
Can Chris make a tutorial with a version of Cinema 4D from the year 2000? Watch this presentation from Half Rez 2016 where Chris shows how far C4D has come in 16 years.
Learn more about more Cinema 4D Training from Greyscalegorilla. http://greyscalegorilla.com/training
Check here soon to learn about next Half Rez in Chicago! http://halfrez.com
Question of the day: What version of C4D did you start with?
More about this video.
Watch Chris do a presentation during Half Rez 2016 in Cinema 4D R6XL. This version of C4D is from the year 2000 and it’s amazing to see how far we have come.