Posted On: Focus LightingGreyscalegorilla
In this Quick Tip, Chad Ashley of Greyscalegorilla demonstrates how to load Gorilla Grade LUTs in Redshift’s Render View.
***** Want To Learn Cinema 4D? Join our Intro To Cinema 4D Series totally free!
Greyscalegorilla Around The Web:
Save time and make more beautiful renders with our Cinema 4D Plugins and Texture Libraries. Visit our store to learn more.
Creating realistic condensation for beverage renders comes up in just about every motion designers career. This seemingly simple effect is one that people often ask me about. How do you make the condensation look real and beautiful, but not over think it?
Lucky for us in Cinema 4D R18 they released a new effector called the Push Apart Effector. With this new effector and some smart lighting and shading, we are going to make some killer Tallboys!
What will I Learn?
- In the first of following three videos, you will learn how to set up your condensation using standard Mograph tools in R18.
- In the second tutorial, you will learn how to light and shade our Tallboy using Cinema 4D’s Physical Renderer.
- In the last tutorial, you will learn how to achieve the same look using Solid Angle’s Arnold renderer for Cinema 4D.
What do I need?
- Cinema 4D R18 Broadcast or Studio
- Your own HDRI Maps for lighting or HDRI Studio Rig for Physical
- Your own HDRI Maps for lighting or HDRI Link
- Solid Angle’s Arnold Renderer (for part three only)
- A Can model (either from the content browser or you can find a free one here)
Part One: Realistic Condensation Setup with Mograph
Part Two: Lighting and Shading Condensation in Physical
Part Three: Lighting and Shading Condensation in Arnold for Cinema 4D.
Tallboy Label Designs by OTHER STUDIO
In this tutorial, you will learn the Three things I add to almost any reflection to make a more realistic render in Cinema 4D. Then learn how you can speed up your texturing workflow with our Topcoat Plugin for Cinema 4D.
Plugins Used In This Tutorial
In this tutorial from EJ from Eyedesyn you’ll learn how to create wax type using the Collision Deformer and Subsurface Scattering in Cinema 4D!
Want to learn more about the Collision Deformer?
Topics covered include:
• An introduction to the Collision Deformer and what it does
• Using Subdivision Surface and Smoothing Deformer to smooth out the Collision Deformer deformation
• Turning Area Lights intro soft boxes
• Creating a wax texture using Subsurface Scattering
• Using the Picture Viewers Color Grading tools to color correct while rendering
If you have any questions about Creating Wax Type Using Collision Deformer in Cinema 4D, be sure to post it in the comments section! If you make any waxy text or logos, be sure to share it with me on Twitter or in the Comments! Thanks for watching!
Our goal here at Greyscalegorilla is to provide Motion Designers with the best C4D and animation tutorials and workflow plugins on the planet. But sometimes we put out SO MUCH STUFF, it can be hard to watch it all.
That’s why we narrowed it down to our 36 picks for our favorite tutorials of 2016.
Much More Than The Usual Tutorials
Among our usual long form project based tutorials, we also did a video about the differences between Arnold, Octane, and Physical. We also went over What’s new in Cinema 4D R18. We made our first Arnold and Octane tutorials, and we even helped make a documentary about the origin of Motion Graphics.
This and much more can be found below along with over 400 more tutorials on our Tutorials Page. Browse below and catch up on some of our favorites from the last year.