Greyscalegorilla Podcast Ep. 91 “Make a Reel That Gets You Hired”

January 17, 2018 - By 


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In this podcast, the crew discusses do’s and don’ts when putting together a demo reel.

Show Notes

Rules For Making Your Best Reel: Episode 091 Make it for Someone, not Everyone

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Tim Little breakdown
Nick’s Early Work
Chad Ashley Early Reel
Chris’ First Demo Reel
——————————————————
RULES for REELS?
Don’t put everything in it.
Put what will get you hired.
Don’t put tutorials.
Short.
Put what you like working on.
Tell a story.

 

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3  comments
3 Comments
  • I loved this podcast, and yes, I would also love to hear a podcast about schools and the way they market to get you into the program. (The conversation you guys were having about “Dragons in your reel”. I think you guys at Greyscale Gorilla, and other shows like Chris Do’s “The Futur” do a great job at being realistic and give practical advice. I myself had this glamorized view of graphic design and what i’d be doing, and I wish I would have seen shows like this to get a better insight as to what my options were when I was in college. I can’t speak for everybody, but when I was in college, I didn’t have the same mentality / matureness that I would have liked–such as seeking out help, advice, and having the work ethic as let’s say, another major in the sciences. Also, if you do do a podcast on this subject, I would throw in the topic of talking about design vs artist, because some of the frustrations I’ve felt in the field have been that as an artist, you call your own shots, and as a designer, you will work for someone else and help them realize their vision. I was mistaken in thinking that as a designer, it was my responsibility to be the gatekeeper of “good design”. So when you talked about doing characters and dragons, and how that might not get you a job, that really resonated with me..Those are my two cents..
    And another great podcast!
    -C

  • Thanks for another great podcast.

    I’d love to know what your advice is to someone who didn’t study this stuff at a school and is self-teaching themselves at home.

    On another note and possibly linked to the reel topic, I liked the podcast about outgrowing the mograph industry. This threw up a really interesting question that I think would make a great follow up subject for at least part of a future episode, ‘Can you be too old to get into the mograph industry?’. The reason this came up is that I’m 44 and after more than twenty years as a print designer I’m at the early stages of learning Cinema 4D. I’d be interested to hear your take on this.

    Cheers
    Steve

    • I also concur with Sir Steve above. I’d like to hear about the general (or more specific) role that Motion Graphics artists play. Are you guys (At Greyscale Gorilla) doing all the work yourselves, or with a couple of other people? If so, how many hours a day you guys work? The reason I ask is because if you’re older, you may not want to put in the 15+ hours a day (if the job requires that), because you might have kids, etc. But I would also like to hear a part two of “Can you outgrow the Motion Graphics Industry” episode!

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