GSG Podcast Episode 55: Daily Render Debate

March 20, 2017 - By 

In this episode, the group discusses recent “Daily Renders” trends and the dangers of chasing Likes vs growing your skill set.

Follow Us: iTunes | Android | RSS

Show Notes

Correction: “Pollinate” was created by the studio Belief not Blind.

One a Day – Blog Post

Posted In:  
  • This was a fantastic debate guys.

  • +1 for having a great debate.

  • Hey GSG, here are my 2 cents…

    The concept of doing “dailies” was not created by Beeple. It was that Beeple was one of the first doing it in the mograph industry. This happens in a lot of other creative industries; painting, writing, comedy, coding, public speaking, basketball, doing make up and most anything that involves developing a skill. People such as Malcolm Gladwell have been recently promoting the 10,000 hours idea and doing a little everyday to get better at whatever it is you want to do – so I don’t see why its something to be hated for.

    Its been a known fact, as a youth, if you wanna be a better basketball player take your ball everywhere, to school, to the store to church, everywhere. Practice everyday. C’mon Chicago guys y’all should know this.

    This is also not specific to Cinema 4D when it comes to computer graphics. If you look around, you will see tons of half-sculpted Z-brush clay renders, matte-paintings, animation tests, simulation tests – none of which are Cinema 4D.

    @Chad, you had the strongest opinion against them. I totally see where you are coming from, as a seasoned vet in the business it looks weird seeing all these half-done pieces out in the wild, searching for likes. This is how “likes” helps me personally: If I put out a render and the likes are low, it means that the image didn’t convey the story correctly, or it was shit. So I use the “likes” as sort of a VERY LOOSE focus group. We also live in a culture of Likes, hence there are so many kid photos and cats on my Facebook and social feeds.

    @Chris I personally try a new technique, or expand on a existing technique for every personal render. Sometimes, a metaball blob pops out because the focus of the day was not modelling, maybe it was perfecting a SSS material I have been working.

    @Nick Take your ass back into the office and make some cool stuff man…

    There are a ton of people out there whose technical skills outweigh their artistic skills, and this is where creativity becomes a problem.

    P.S. Also computer technology has gotten to a point to support “daly” rendering. Previously, that wasn’t the case, so dailies were less possible in this format.

  • here are some daylies including the c4d-files for download.
    (…good to see how ist made…):

    i personally like more training-projects with predetermined topic like the
    ‘gsg-five-second-project’…interesting to see others interpretations….and of cause also would like when its additionally shortly described how its technically created in c4d.

  • Leave a Reply

    Your email address will not be published. Required fields are marked *


    Follow us on Instagram